Mobility: MapleStory M Rebalances Characters


It’s balance time for MapleStory. Continue reading “Mobility: MapleStory M Rebalances Characters”

Bless Online Promises To Fix Unpopular Balance Changes


Ask gamers what they want out of an MMO and “make me less powerful and the enemies more powerful” is probably not going to be high on the list. So when Bless Online developer Neowiz decided to slash player power across the board, those players were understandably annoyed. With waves of negative reactions to the patch coming in, Neowiz has again found themselves apologizing and promising to make things right.

In a post on the Steam discussions, Neowiz promised a patch early this week to address the following core issues:

  1. Decreasing ability (HP or defense) of monsters from the field and low-level dungeons. Adjustments will be determined by leveling area and monster level.
  2. Increasing Chain Bonus values. The more skills you connect, the higher the damage you will do. This will make up for the decreased DPS.

Direct damage increases and skill cooldown and resource adjustment will be worked on afterward.

Gloria Victis Balances Combat


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Gloria Victis is tweaking combat once again, this week shortening the distance between new and experienced players. Players will find upon logging in that weapon damage has been adjusted as well as health scaling and passive abilities to ensure that higher level players won’t just roll over fresh accounts.

Other aspects of the game have been simplified, including the woodworking process, allowing for a more user-friendly interface to teach players how to craft their first weapons. Cost of resources has also been reduced for basic swords.

You can find the entirety of the patch notes at the link below.

(Source: Gloria Victis)

Today’s Neverwinter Patch Balances Experience/Monsters


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Neverwinter version NW.50.20150722a.15 will go live at around 9am Pacific today, with the servers going down at six to implement the update, but it brings with it a whole slate of balances to the post-60 experience. In regards to the Elemental Evil module which has seen a fair amount of criticism, the experience rewarded by Vigilance tasks will be greatly improved. Additionally, enemies from level 61 to 70 will have their health reduced substantially and damage reduced slightly.

In addition to these updates, Domination PVP will once again be reenabled thanks to fixes that will hopefully ensure that the game fills both teams before beginning. VIP features will be available to characters right out of the gate rather than after level 5.

Perfect World Entertainment is still in the process of patching in balances to Neverwinter following the launch of the Elemental Evil module. The update received heavy criticism over the length to level from 60 to 70, difficulty of monsters, and heavily altering or outright removing content including dungeons while re-using content for new areas. Today’s patch is part of an ongoing process in response to player complaints.

(Source: Patch Notes)