Drakensang Online To Hit Steam Shelves


On November 16.

Continue reading “Drakensang Online To Hit Steam Shelves”

The Mummy Online Shutting Down Today


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There are teenagers today who were not alive when The Mummy first released, yet have enough sense to tell you what a horrible idea licensing the franchise was for a video game, let alone an MMO. Even 2010 Omali, a pea-brained simpleton who believed anything was viable with enough heart, thought that this was a bad idea. No, The Mummy Online was most likely conceived in the same fashion as many dying properties. Someone decided to jump on board the train, figuring it had one good run left in it before the franchise was worthless, or the creators were willing to sell it out for pennies on the dollar in the hopes that maybe someone would pay attention and remember that they exist.

And much like its film counterpart, The Mummy Online went directly to the bottom of the bargain bin, never to be seen again. The beta servers went live on December 7th, 2011 and the last content update rolled out March 16th, 2012, giving the game a life cycle of three months from public access to maintenance mode. After a good year and a half of the game acting as a digital dust collector, Bigpoint will finally pull the plug today.

As you will have noticed during the past few months, there have been less and less players online to play with and no new features have been added to the game recently. This is why we’ve decided to put more effort into the games that already have a large active fan base, and make them even more awesome with the resources we have.

While we’re on topic, I’m looking for a beta invite to that Milli Vanilli MMO if anyone has a key to spare.

(Source: Bigpoint)

Bigpoint Unveils Merc Elite, The Not-Fantasy-Themed MOBA


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I know what you’re thinking: “A MOBA that isn’t set in a fantasy theme? Bullschtack, Omali!” Personally I am still not convinced that this isn’t some hallucination brought on by the gas station sushi I ate just a few hours ago, but for the sake of staying true to reality, or for the laughs we’ll have when this sushi wears off, let’s just say that the press release is completely true. Bigpoint Games, best known for their UNITY has announced their upcoming MOBA game: Merc Elite. In Merc Elite, players will take the role of one of five classes and equip high tech weaponry in order to dominate their opponents. Merc Elite uses direct fire aiming and will require some strategic tactics to take on your opponents.

Bigpoint has boasted Merc Elite as the first ever military themed MOBA.

“A team of more than 40 people have developed our newest Unity Game,” says Jeff Lydell, Senior Producer at Bigpoint, “Merc Elite goes beyond standard free-to-play browser titles by employing stunning 3D graphics powered by Unity and delivering a flurry of PvP action that includes an array of high-tech weapons, cunning tactics and a variety of character classes, while ensuring fair gameplay with skill-based combat.”

Merc Elite is expected to launch this summer and take its place alongside Bigpoint’s other browser games.

(Source: Bigpoint Press Release)

Bigpoint Lays Off 120, Halts Development in United States


Bigpoint has abandoned development in the United States, according to a news piece by Gamasutra released today. The bad news comes alongside even worse: 120 employees have been laid off from the free to play publisher, over a third if whom are from the San Francisco studio. The layoffs are due to the cost of labor in San Francisco, as well as competing with other studios in the area for skilled work.

Founder and CEO Henrik Hubertz has stepped down from his role, citing unrelated reasons. Speaking to Gamasutra, Hubertz gave his own insight into Bigpoint.

The games that we have developed in the last two years haven’t been that successful, and the San Francisco area and Bay Area is quite a competitive market,

The other 80 layoffs came from Bigpoint’s office in Hamburg, mostly in administration. None of Bigpoint’s current projects have been affected by these layoffs.

(Source: Gamasutra)

Gameglobe Trailer: Create Your Own Worlds


Gameglobe is an upcoming free to play MMO by Square Enix. Published by Bigpoint Entertainment, Gameglobe will be a free to play MMO that tasks players with creating fun and interactive levels for others to play through, or simply playing through the levels that others have created. The game is currently in closed beta, and the short teaser trailer below gives a few small glimpses of action.

More information to come.

Why Aren’t You Playing: Drakensang Online


[Addendum: I mistakenly stated that Drakensang Online was built on the Unity Platform. This was incorrect, it is built off of Bigpoint’s Nebula3 engine.]

Drakensang Online is a straight up isometric dungeon crawler, ala Diablo, and for me that is enough of a reason to at least pick the game up and give it a play through. For fans of dungeon crawlers, Drakensang does not disappoint. Otherwise, the game doesn’t have much to offer outside of the wholesale slaughter of minions and collecting of gear with incrementally higher stats.

The first thing you’ll notice about Drakensang is that the game looks and sounds great. Not great as in comparable to your full client games, but the Nebula3 engine does an excellent job of cramming as much visual quality as it can into the tiny browser package.

Combat handles fluidly with very minor targeting issues. Most of your game time will consist of walking around city hubs with other players, upgrading your equipment, selling your vast quantity of loot, and taking on quests. The quests are the usual fashion of “kill ten rats,” “kill rats until they drop ten buckets” and “use items on nodes.” PvP takes place either through consensual open world or through team battlegrounds.

Following the lead of Diablo3, Drakensang employs a mechanic of health orbs that drop during battle that can be picked up to restore health. Bosses drop these at regular intervals as their health is whittled away, and they replace the necessity of carrying and sucking down large quantities of potions. In addition, while your list of abilities is rather small in comparison to most MMOs, you’re likely to find a proper use for each ability granted to you.

The cash shop in Drakensang is powered by Andermant, a currency that can be slowly obtained through normal gameplay via quest rewards and random drops, or via real money at a base rate of $2 for 1,600 up to 246,700 (odd number) for $200 (a 35% saving!). Andermant can be used to purchase temporary buffs in experience and strength/defense. To expand your inventory to its maximum storage (49 extra spaces) would cost you over $200, or 249,600 Andermant.

For what it is worth, I manage to accumulate at least forty Andermant in each play period (around an hour, sometimes less), most of which I put into upgrading my weapons and armor. You’ll come across chests in dungeons that require keys that can only be purchased with Andermant, to which I can only say give them a pass. I haven’t had a single chest open that was worth the hundreds of Andermant that the keys cost.

If you were one of those people who passed up on Torchlight because it didn’t have any multiplayer (and thus no PvP) and played Diablo and Diablo II primarily for the PvP, you will likely be put off by the presence of the pay-for-advantage system. Otherwise, I can’t see PvE focused players getting angry that somewhere, someone is killing bosses in one or two less hits. And even if you get bored with Drakensang, you can always return. It isn’t going anywhere, not with Bigpoint’s profit margins.

Drakensang Online isn’t exactly a deep game, but then again fans of the genre are likely here for the same reason people enjoy Serious Sam, for the hacking, slashing, spell flinging, and masses of limbs and entrails flying every which way. It is popular, open world PvP is consensual, and the cash shop is generous (to an extent) if you’d rather not throw real money in. Everyone of the same class looks virtually the same, but that factor quickly moves aside to the actual meat of the game: Gremlin genocide.

Why Aren't You Playing: Drakensang Online


[Addendum: I mistakenly stated that Drakensang Online was built on the Unity Platform. This was incorrect, it is built off of Bigpoint’s Nebula3 engine.]

Drakensang Online is a straight up isometric dungeon crawler, ala Diablo, and for me that is enough of a reason to at least pick the game up and give it a play through. For fans of dungeon crawlers, Drakensang does not disappoint. Otherwise, the game doesn’t have much to offer outside of the wholesale slaughter of minions and collecting of gear with incrementally higher stats.

The first thing you’ll notice about Drakensang is that the game looks and sounds great. Not great as in comparable to your full client games, but the Nebula3 engine does an excellent job of cramming as much visual quality as it can into the tiny browser package.

Combat handles fluidly with very minor targeting issues. Most of your game time will consist of walking around city hubs with other players, upgrading your equipment, selling your vast quantity of loot, and taking on quests. The quests are the usual fashion of “kill ten rats,” “kill rats until they drop ten buckets” and “use items on nodes.” PvP takes place either through consensual open world or through team battlegrounds.

Following the lead of Diablo3, Drakensang employs a mechanic of health orbs that drop during battle that can be picked up to restore health. Bosses drop these at regular intervals as their health is whittled away, and they replace the necessity of carrying and sucking down large quantities of potions. In addition, while your list of abilities is rather small in comparison to most MMOs, you’re likely to find a proper use for each ability granted to you.

The cash shop in Drakensang is powered by Andermant, a currency that can be slowly obtained through normal gameplay via quest rewards and random drops, or via real money at a base rate of $2 for 1,600 up to 246,700 (odd number) for $200 (a 35% saving!). Andermant can be used to purchase temporary buffs in experience and strength/defense. To expand your inventory to its maximum storage (49 extra spaces) would cost you over $200, or 249,600 Andermant.

For what it is worth, I manage to accumulate at least forty Andermant in each play period (around an hour, sometimes less), most of which I put into upgrading my weapons and armor. You’ll come across chests in dungeons that require keys that can only be purchased with Andermant, to which I can only say give them a pass. I haven’t had a single chest open that was worth the hundreds of Andermant that the keys cost.

If you were one of those people who passed up on Torchlight because it didn’t have any multiplayer (and thus no PvP) and played Diablo and Diablo II primarily for the PvP, you will likely be put off by the presence of the pay-for-advantage system. Otherwise, I can’t see PvE focused players getting angry that somewhere, someone is killing bosses in one or two less hits. And even if you get bored with Drakensang, you can always return. It isn’t going anywhere, not with Bigpoint’s profit margins.

Drakensang Online isn’t exactly a deep game, but then again fans of the genre are likely here for the same reason people enjoy Serious Sam, for the hacking, slashing, spell flinging, and masses of limbs and entrails flying every which way. It is popular, open world PvP is consensual, and the cash shop is generous (to an extent) if you’d rather not throw real money in. Everyone of the same class looks virtually the same, but that factor quickly moves aside to the actual meat of the game: Gremlin genocide.

Bigpoint: 250 Million Registered Accounts


Bigpoint Games notoriously has a big mouth when it comes to pointing out their accomplishments, and despite the objections of some of the gaming community over the publisher’s very blatant and self-noted pay-for-advantage model, the company continues to post major profits and major user numbers. Today, the publisher announced that their portfolio of over 60 games has brought in more than 250 million registered accounts. That’s enough accounts for around 3% of the world’s population to have an account.

As I’ve said before, Bigpoint has been consistently up front about selling power in their games, and very successfully at that. The developer raked in revenues of $200 million in 2010, and that number continues to grow as they add more titles to their lineup.

(Source: Bigpoint press release)

Speaking of Macrotransactions: Bigpoint's $1,000 Spaceship


I hesitate to talk trash about Bigpoint games, and not just because the company could throw a million bucks my way to shut me up and it’d be like the CEO dropped a few pennies out of his pocket, but because the company has indeed found a way to monetize any aspect of their games as promised. And the players? Could not be more overjoyed, at least according to the $200 million that Bigpoint drew in in 2010.

The spaceship that you see to the left has sold two thousand copies in four days. DarkOrbit, by Bigpoint Games, has put this item up for sale for the insane price of €1,000 or approximately $1,337 USD (I see what they did there).

Bigpoint is, and really always has been, the company to come right up front and admit that they sell power, and that there are plenty of people willing to pay major sums of money for that power. I find interesting how many people are disputing that the numbers presented are fact. I dispute the claim that The Old Republic will not be profitable, but I don’t dispute sales figures put out by a company who stands to lose a lot of good faith and press if they lie.

All I know is, Bigpoint has nothing on Eve Online’s theorized $10,000 golden ship.

Speaking of Macrotransactions: Bigpoint’s $1,000 Spaceship


I hesitate to talk trash about Bigpoint games, and not just because the company could throw a million bucks my way to shut me up and it’d be like the CEO dropped a few pennies out of his pocket, but because the company has indeed found a way to monetize any aspect of their games as promised. And the players? Could not be more overjoyed, at least according to the $200 million that Bigpoint drew in in 2010.

The spaceship that you see to the left has sold two thousand copies in four days. DarkOrbit, by Bigpoint Games, has put this item up for sale for the insane price of €1,000 or approximately $1,337 USD (I see what they did there).

Bigpoint is, and really always has been, the company to come right up front and admit that they sell power, and that there are plenty of people willing to pay major sums of money for that power. I find interesting how many people are disputing that the numbers presented are fact. I dispute the claim that The Old Republic will not be profitable, but I don’t dispute sales figures put out by a company who stands to lose a lot of good faith and press if they lie.

All I know is, Bigpoint has nothing on Eve Online’s theorized $10,000 golden ship.