McCree Is Getting Nerfed In Overwatch’s Next Patch


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It might be high noon somewhere, but McCree is about to see his anti-tank capabilities heavily reduced. In an interview with Eurogamer, Blizzard’s own Jeff Kaplan got in touch to discuss issues like server tick, competitive, matchmaking, and more. He also discusses two heroes about to get a once over thwack with the balance board.

As Kaplan explains in his response, McCree is supposed to be a counter to fast-moving characters like Tracer, Genji, and Reaper. His moves allow him to flashbang an enemy to stun them, then quickly ‘fan the hammer’ to unload his entire clip in a split second. Make no mistake, McCree’s counter works great as designed, too great. What the design team didn’t want was for McCree’s combo to be an instant win button against tanks.

So McCree’s fan the hammer move will have its damaged lessened, making it still lethal against small to mid tier enemies while being less lethal against tanks. In the hands of the right player, McCree will still be a threat against tanks, just not as much as he is now.

D.Va, on the other hand, is proving to be more of a difficult character to balance. Heroes in Overwatch are generally defined either by their damage output or survivability, and D.Va right now isn’t very good at either. As she stands right now, D.Va needs to be very close in order to pile on any damage, but has neither the maneuverability of an offense hero (say Tracer or Soldier: 76) or the survivability of a tank (Roadhog, Bastion) to survive those encounters.

As a result, the team is going to take longer than McCree to roll out D.Va’s balance. Current ideas revolve around buffing one of those two factors of damage output or survivability.

You can read the entire interview at Eurogamer.

Fandango Drops Two Behind The Scenes Warcraft Videos


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The Warcraft movie opens this Friday, June 10th with many movie-goers picking up their tickets (or ordering them online) for Thursday night. Those who opt to see Warcraft in theaters will be able to pick up a copy of World of Warcraft with their movie ticket absolutely free, and Box Office Mojo reports that the film has brought in $70 million internationally ahead of the American release.

If you’re a fan of the behind the scenes fun, Fandango has created a couple of short videos along with a few of the film’s stars. Watch Rob Kazinsky (Orgrim) show Krisitan Harloff how to walk like an Orc. Alternative, Travis Fimmel (Anduin Lothar), Paula Patton (Garona), Toby Kebbell (Durotan), and Rob Kazinsky team up to see who can answer the most Warcraft trivia.

Are you planning on seeing the Warcraft movie this week? For our viewers outside of America, have you seen it yet? Drop a comment in the box below and let us know.

(Source: Fandango #1, Fandango #2)

If You’re Banned From Overwatch, Don’t Bother Buying It Again


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Cheaters, griefers, and trolls banned from Overwatch for the use of aimbots and other hacks might want to stay away from buying a new copy lest they waste even more of their own money. According to posts popping up on various cheat forums, Blizzard is showing no mercy (unlike the screenshot above) when it comes to people using cheats. Take these accounts with a grain of salt, but players are also reporting bans being handed out to players who didn’t cheat in the live game but used various injection programs in beta, while those who do cheat in the live game are reporting pretty fast bans.

But it goes further: Again, you can take this report with a grain of salt, but we’re taking comments from places where people don’t exactly have a reason to lie about cheating. According to numerous posts, people are continuing to get banned on their second or third accounts after re-buying the game and uninstalling whatever program they were using. Apparently Blizzard is fingerprinting computers and simply banning subsequent accounts after a couple of days once they show up with the same ID as a previously banned account.

Blizzard has already commented that their ban policy is one of zero tolerance and is immediately closing support tickets for banned accounts.

Get WoW Free With Your Movie Ticket


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The Warcraft movie launches in theaters somewhere between May 26th and June 10th, depending on your country, and you might find yourself leaving the theater thinking “boy that was a great film, if only they’d adapt it into a video game.” Well, Blizzard has you covered, and prepared for this moment by releasing World of Warcraft way back in 2004. To sweeten the deal, if you buy your Warcraft ticket from participating retailers, you’ll be able able to redeem a free copy of the game.

There are 11 European countries participating in the giveaway. For those on the other side of the Atlantic, North American movie-goers will be able to nab a free copy if they purchase their tickets through Regal Cinemas, United Artists Theaters, and Edwards Theaters. Latin American viewers can buy their tickets through ingresso.com, while Australia and New Zealand can go through HOYTS.

Check the link below to see where your country stands on the list.

(Source: Participating retailers)

[Community] Should Developers Start Blacklisting Customers?


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Did you know that Riot Games maintains a very small blacklist of players deemed so toxic that they are banned from having an account for life? They do, and while it takes a lot to be added to the list, the end result is that any account that can be verified as owned by said person is immediately handed a permanent ban. Sounds fun, right?

It’s important to note that these blacklisted players aren’t one-time offenders, or even two-time. If you look at their stories, the players that Riot Games decides are no longer welcome in their community have gone through a multitude of accounts, all banned for death threats, denial of service attacks, and other actions that are toxic at best, illegal at worst.

While developers are constantly looking at methods of lowering the bar of entry, by converting their games to free to play or having regular sales, the increased convenience has only made it easier for the communities of said games to be infected by the rampaging plague that are cheaters and anti-social gamers. People who have no intentions on playing fair or fostering a welcoming community, but are only interested in watching the world burn, in a manner of speaking. And because creating an account is so easy, developers waste precious time and resources trying to keep problematic re-offenders from getting back in.

Valve recently adopted a policy in Counter Strike: Global Offensive to rid the game of cheaters. In order to use the “Prime” matchmaking service, you need to have two-factor authentication with a valid phone number. Get banned for cheating, and all accounts associated with that phone number will also receive a VAC ban. In addition, the phone number cannot be used for three months.

It goes further: If you don’t own the banned game, you can’t even purchase it on any of the affected accounts. Every time a phone number is banned, the ban length gets longer. With 95% of the Steam community making use of mobile authentication, according to Valve, it’s a lot harder to avoid.

So the question this week is, should developers begin blacklisting repeat offenders? If so, how should they go about doing it? Riot Games bans accounts completely and bans that person from competing in sanctioned tournaments, while Valve’s stance has always been to segregate said players to their own corners of the game where they can be ignored.

In MMOs, the issue of cheating has raised a lot of contempt between players and developers, the latter of whom have been seen on multiple occasions being lenient towards cheaters. As it turns out, the guy who spends a fair amount of real money to cheat in a game also tends to spend a lot of money in the game itself, and like an abusive customer who also happens to bankroll a small business, they are unwilling to throw him out the door without a heaping helping of warnings.

Riot Games is regularly accused of not dealing with abusive customers unless there is enough publicity to cause actual harm, like said abuser being a streamer with a large following. We’ve seen numerous accusations against companies like Trion Worlds for allowing high-paying guilds in ArcheAge to get away with exploits.

Would a blacklist work? How would you go about identifying a problematic customer and getting rid of them? Let us know in the comments below.

Warcraft Legacy Server Survey To Be Presented To Blizzard


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Nostalrius isn’t the first, nor will it be the last World of Warcraft private server to meet the wrath of Blizzard’s legal team, but the shuttering of this service has undoubtedly opened a can of worms that I don’t think many people anticipated. Between a petition receiving over two hundred thousand signatures, a press that finally seems bent on supporting the user call for vanilla servers, and a ridiculous amount of coverage even outside the gaming press, Blizzard has effectively been forced to respond and take the Nostalrius effect seriously.

As it turns out, the Nostalrius team has been invited to Blizzard to become the ambassadors of the vanilla-demanding community. Nothing is being promised, but the team wants you to answer a poll on what kind of server you want. The poll asks some details, whether you are currently playing WoW (legitimately or otherwise), and why you decided to use private servers if you have. It also asks quite a few questions on your favorite eras of WoW, why they were your favorite, etc.

It’s a bit of a time investment, but well worth it. Hopefully we’ll hear more when the Nostalrius team returns from their meeting.

(Source: Survey)

Beta Perspective: I Can’t Heap Enough Praise On Overwatch


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I don’t think a lot of people had much faith in Overwatch when we first heard of it, after all consider the circumstances. Blizzard just got done telling us that their MMO Titan was being canned because it wasn’t fun, but that the remains of the title would be stitched together in a Frankenstein’s monster-like fashion to create a new game. It makes you wonder what exactly Titan was, and why it sucked.

Functionally, Overwatch is what would happen if Team Fortress 2 and a MOBA made love and had a child. It is a 6v6 first person shooter with a massive cast of unique characters on numerous themed maps over several game modes. Rather than Team Fortress 2’s nine classes, Overwatch currently provides 21, split into four groups (offense, defense, tank, and support).

A Team Fortress 2 player would find themselves much at home in Overwatch. You have Pharah as the soldier with her rocket launcher and rocket jump ability, Torbjorn as the engineer capable of building and upgrading an automatic turret, Widowmaker as the sniper, Mercy as the medic with her medigun, D.Va as the heavy, Tracer as the scout, Junkrat as the demoman, and probably Winston as the pyro. There isn’t really an equivalent of the spy, the TF2 character that can disguise and go invisible.

Even Call of Duty fans have a dedicated character in Soldier 76, a hero who carries an automatic rifle that alt-fires rockets.

Even within each category, the characters vary pretty wildly and have a number of uses. In support, for instance, Mercy isn’t just a follow-and-heal character. While useless in combat, her staff can heal and it can also boost damage, while her ultimate ability can be used to resurrect characters on the spot. Lucio, on the other hand, is capable of using his offensive weapon to damage enemies or to knock them around. His Crossfade ability can regenerate health or amplify movement speed. Symmetry has a weapon that builds damage the longer it connects, while her sentry turret slows enemy movement.

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But it still doesn’t reduce the versatility of characters. Even non-support characters have healing powers that vary from simply boosting oneself to providing area of effect healing and shield. They give every character the potential to just massacre the enemy team, regardless of their type. Roadhog, for instance, already being a tank with ridiculous defense and health, can bring enemies in close and then utilize an ability to heal himself. Widowmaker, with her sniper rifle and ability to scale to higher places, can be absolutely devastating in the hands of a sharpshooter.

The increase in characters allows for some devastating combinations. If you’ve looked up videos on Overwatch, you’ve probably seen the combo where Bastion (a giant robot) transforms into his stationary turret mode on the Payload objective and just mows down people while Reinhardt (a tank character) protects him with his shield.

There are three game modes planned for launch as well as a hybrid mode. Escort has one team escorting a payload while the other team runs down the clock. Assault has an attacking team trying to capture control points while the defending team tries to run down the clock. Control has both teams fight over control of capture points which control adds to a meter which, when full, ends the round. Hybrid starts out as assault and eventually becomes escort.

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More updates are planned after launch, obviously, including new heroes and new maps, as well as new game modes. If there’s one thing you can expect from Blizzard, it is that the Overwatch that exists a couple of years from now will be massive in comparison to what we get at launch.

The only real downside of the beta so far is the prevalence of matchmaking throwing you into a guaranteed loss about twenty seconds before the match ends. It’s an inevitability in any game that has matchmaking, and Blizzard has alleviated the frustration by making it so you do not gain a loss if you backfill a match, however you can score a win if your team is victorious. It’s relatively simple functions like these that Blizzard is known to put in their games to make them a bit more fair.

It is a testament to these games when you can do poorly without going full tilt, even though the nature of the game demands a balanced team and I’ve had a few moments of shouting obscenities at my computer because my team was attacking on an escort map and my team just would not stop camping in their own spawn area or those public games when your team throws the game away because three members just wanted to be snipers. The game gives suggestions based on your team, but it doesn’t force you to pick a balanced list of characters so if you have a team of tanks and the enemy team is balanced, you’re screwed.

I see massive eSports potential from Overwatch, just from the litany of gifs showing up online. There are already tournaments planned, and hopefully Blizzard adds spectating tools in the same with Valve has with Counter Strike: GO, Team Fortress 2, and Dota 2. I can’t wait for the full launch of Overwatch. If you haven’t gotten into the game yet, the beta was extended until May 10th mid-afternoon EST. Even if you can only get a few games in, I wholeheartedly recommend it. It’s been a long time since I’ve come out of a game this positive.

The game will also make a killing out of the loot system. Basically you have an overall level that is functionally meaningless, but every time you level up from experience gained in each round you get a loot box that is full of random skins, victory poses, sprays, etc. When the game goes live, you’ll be able to buy them with credits as well. Longer play sessions can lead to better experience gains, since you get a boost from staying in a match through successive rounds. You’ll also apparently be able to toss away the stuff you don’t want for credits to eventually earn the stuff you do want.

I never tell my audience outright to spend money on a game just because I told you I liked it, so I really recommend getting into the beta while it is still live.

World of Warcraft Drops Legion Expansion August 30th


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Blizzard Entertainment has announced the full release of World of Warcraft’s latest expansion, Legion, will arrive on August 30th. The expansion will run you $49.99 with the digital deluxe at $69.99 and the collector’s edition at $89.99. The special editions come with exclusive pets and other goodies, along with an instant level 100 boost for pre-orders, with a dvd, soundtrack, mousepad, and art book for the collector’s edition.

Legion grants access to the Demon Hunter class, artifact weapons, a new continent, class halls, and a new pvp honor system.

Legion opens a dark and thrilling new chapter in one of the Warcraft series’ greatest conflicts, and things will never be the same for some of Azeroth’s most iconic heroes and villains,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “This expansion is loaded with features and content that give players whole new ways to explore the world and customize their heroes. We’re looking forward to sending everyone into battle against the Burning Legion this August.”

Check out the trailer below.

(Source: Blizzard press release)

[Community] The Demand For Legacy Servers


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Free servers are the MMO equivalent of regular game piracy, they’re likely never going to fully go away and developers have different approaches on how to deal with them. The gaming community is split on how private servers should be regarded, and there are plenty of legitimate and illegitimate reasons for their existence.

If Nostalrius has proven anything, it is that vanilla World of Warcraft continues to be the holy grail of a large number of MMO gamers. It proves that there is at least heavy interest in the concept. Whether or not those players, plus the unknown quantity of gamers who want vanilla WoW but won’t play on pirate servers, will translate into a profitable venture is unknown, but that’s just it: The number is unknown.

To not misquote Blizzard, they never really talk about profitability when it comes to classic servers. Rather, the answer is generally about artistic vision and supporting the live game going forward. I have little doubt that an official classic server with the Blizzard seal of “this won’t get shut down pending a lawsuit” would be profitable, and I’m sure that their bean counters have come to the same conclusion. So the only choices are artistic vision and technical feasibility.

On the technical side, it’s hard to argue that such a venture would be impossible. It’s been done, numerous times by people working out of their house, in fact it’s been done better. Nostalrius was capable of supporting a massive number of players in a server.

I suspect, and don’t hold me to this, that a classic World of Warcraft server is and for years has been on Blizzard’s potential project list. When Jagex launched RuneScape 3 along with the Evolution of Combat update and players began leaving the game, I suspected that if the population dropped enough that they would launch a classic version of RuneScape 2. Lo and behold, I was right. I feel that World of Vanillacraft doesn’t stray too far from that theory.

Because creative vision doesn’t mean jack when your subscriber numbers are falling and your customers are badgering you to please let them give you money. Right now, Blizzard is in a place where the ebb and flow of expansions and microtransactions are keeping that ace firmly placed up Blizzard’s sleeve. Should those sales dip, I have a feeling Blizzard will come across a functioning version from 2005-2006, and all of a sudden those claims of artistic vision will have been just a prank, bro.

And just as with Old School RuneScape, I suspect that WoW Vanilla would do amazingly well within its first months, enough to fund the hiring of dedicated developers and get the content train rolling in a way that didn’t diminish from the old school style of play. You’d gradually see small tweaks and bug fixes turn into regular content updates, kind of like Old School RuneScape, and who knows? In a few more months its population could rival that of the main game.

But, like I said, we’ll never know until Blizzard tries. Jagex has Old School RuneScape, Daybreak Game Company gave its blessing to Project 99, hasn’t sued the Star Wars Galaxies emulator, Lineage II has its classic servers, etc.

I’m not saying Blizzard is obligated to provide a classic server, but never say never.

Blizzard Threatens Private Server, Refuses Demands For Classic Server


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Blizzard Entertainment is in the news today over its legal threats against one of the most popular classic server emulators available (or at least that was available). The server group, known as Nostalrius, played host to over one hundred fifty thousand active players and nearly one million accounts, shut down its servers after receiving a letter from Blizzard’s legal department, warning them of real legal action should the server remain in operation. The owners of the server have also promised to release the server code to the public to create more private servers.

The news of the server shutting down has rekindled public demand for a classic World of Warcraft official server, one that can operate without the threat of being shut down by Blizzard’s legal force. In the past, Blizzard has refused to open a private server over their devotion to the live game and belief that such a project would not bring in much in terms of revenue. Considering the number of people playing on the Nostalrius’ service, a number of gamers might disagree with that sentiment.

(Source: Massively)