Our Thoughts: TERA Gaikai


TERA is 50 gigabytes. That is as many as five tens and that is terrible. For some, fifty gigabytes may be too much of an investment in terms of bandwidth or time to give TERA’s seven day trial a go. Luckily this is where Gaikai comes in. Founded in 2008, Gaikai is an online cloud-based streaming service being employed by a growing selection of MMORPGs. The trials through Gaikai are currently very limited, both in time in and content. The benefit to this, however, is that the game can literally be booted up in seconds, playable directly through your browser.

You can’t beat Gaikai in terms of accessibility. You can play without ever having to sign up for an account, entering your email address or personal information, or linking your Facebook/Twitter/Bebo accounts. At the offset, you have three classes to choose from: Warrior, sorcerer, and lancer. The preview encompasses the introduction, starting the player off at level 20 with the associated class skills already unlocked.

As you can see, the graphics have been scaled back somewhat to function properly through the browser. Following a lengthy bit of running around talking to various NPCs, receiving equipment, and a lot of walking, the player is introduced to the combat mechanics and the demo ends with the player fighting one of the game’s big-ass monsters.

The demo is only disappointing in the sense that at least half of the demo is wasted on the most boring section: Tutorial. Once you get to the part where there is actual combat, the demo feels almost over and all you’ve accomplished is reading through quest text. For someone who has never played TERA, this is probably not the best presentation to make them transition on to the full seven day trial. All other systems except for combat are not mentioned at all.

I’m sure TERA will eventually support a better demo on Gaikai, but this feature feels rushed and ultimately is unsatisfying and poorly marketed as a result. Even with the scaling back of graphics, the game still looks great and handles just as well as it does in the full game, but overall it just feels half-baked.

En Masse Entertainment should create a Gaikai specific demo instead of simply plucking the first area and show off more of the game, including crafting, the political system, and broker.

TERA Launches With Strong 7-Day Trial


When you launch your game with both a client cost and a subscription, gathering new customers after the initial rush of early adopters can get pretty hard. In recent years, level-based trials with no time limit have replaced the one to two week trials of the past. Another hard wall that developers have faced in bringing in new customers, even with the free trials, is the growing size of game clients. Back when Dungeon Runners shut down, the developers noted that a large percentage of players would never even finish downloading the client, and Dungeon Runners was free!

TERA launches its seven day trial with some pretty generous offerings. Players are able to level up 8 characters to level 23 on one server (assuming you can do that in seven days), with some restrictions to certain chat channels, trade brokers, and player vs player combat. Trial accounts are also not allowed to vote in the elections, so put your vote-rigging plans to rest.

Additionally, if you don’t want to take on the 50 gigabyte installation that is TERA, you can try the limited Gaikai streaming trial. There is nothing to install for this trial, however it only lasts 30 minutes and you are restricted to the warrior, sorcerer, and lancer classes. Additionally, Gaikai services are only available in the United States and Europe.

Hit up the link below for details on both the 7-day trial and the Gaikai streaming demo.

(Source: Try TERA)

Korean Supreme Court Finds Bluehole Innocent, Three Employees Guilty


Back when the internet was powered by Steam and everything cost a nickel NCSoft sued Bluehole Studios, a company made up of ex-Lineage III developers. There has been a bit of confusion with convictions being upheld while others were later appealed and overturned, and I hadn’t noticed that the case has made its way to the South Korean Supreme Court, who yesterday came out with their ruling.

Bluehole Studios has been found innocent of any charges of wrongdoing. However, three employees were convicted of leaking trade secrets and must both pay two billion won in restitution ($1.7 million USD, approximately). The story might be over for now for Bluehole Studios, but the three employees mentioned now face criminal charges for which sentencing will take place at a later date.

In January, NCSoft launched a lawsuit in the United States to keep TERA from releasing, and from the outside looking in this ruling does not bode well for a guilty verdict. While the case in Korea has successfully taken down those responsible for the theft, NCSoft has failed in their other objective: Shutting down TERA.

So those of you on the bench in regard to preordering TERA can probably breath a sigh of relief and grab those credit cards. TERA launches in just a few weeks.

(Source)

Video of the ___: TERA Opening Cinematic


TERA is showing off its new opening cinematic, offering some backstory to the game you likely are well aware of by now. TERA launches May 2nd with the open beta starting April 19th.

TERA Korea Patch Adds In Cosmetic Cash Shop


Ahoy, TERAns! The great part of being on the lower end of the development scale is that kTERA gets all of the updates before we do here in the West. On one hand this does annoy a certain portion of the base who see the developer playing favorites, but on the other hand you might also see the Korean community as something of a guinea pig, to taste test the content for poison before it is brought over to the west. We saw this particularly with the Russian community in Allods Online a couple of years ago and TERA is no exception.

Over on the Korean TERA front, Bluehole Studios has added in a cash shop featuring time-limited and unlimited cosmetic items. There are eye glasses that sell for $2.50 for 30 days or $4 for 365 days. The mount sells for about $21 for 365 days. Before you explode into the comments section, it is important to note that the 365 day label is a farce, the items are listed for 365 days also have a note that they do not get destroyed after 365 days.

While the cash shop is cosmetic, there are gameplay changers included. Each item gives the user a set amount of T-Cat coins (22-30 for glasses, 304 for horse) which can be used currently to purchase twelve hours of crystal protection (no longer lose crystals upon death) and special sealing scrolls which are normally expensive items and are used in crafting.

You can check out the items here. So far no word on the cash shop making its way to North American and Europe.

TERA Beta Preview Part 3: Prisoner of Azerbaijan


[Editor’s Note: I highly recommend reading Part 2 before you read part 3]

I’ve mentioned before on Twitter and in discussions that I support a combination of a localized auction house and player owned shops that can be spread over the countryside. Granted, my business tactics come from a time where I could set up my shop NPC outside of a large raid dungeon and stock it with health/mana potions, buff potions, resurrection scrolls, etc, but that is a story for a different time.

For the beta, I want to say that it is working like a wonder. My Popori archer made it to level 16 this weekend without experiencing any bugs. There was one server outage this time around, but otherwise the connection in my server went along fine even at peak hours. Zones were once again overcrowded at all times of the day, however, but that is to be expected with only a few servers running and should space out at release.

First thing’s first: I was able to preview crafting and all I can say is that it is generic, but useful, and incredibly expensive. Buying the materials from the Weaponcraft materials vendor for my first weaponcraft quest cost me thirty thousand gold, of which I received one hundred back as payment for completing the quest. I did manage to get some real armor crafted, and considering the extremely slow rate at which looting mobs has been providing me with armor and weapons, crafting is looking to become a very useful asset.

Otherwise crafting is a simple method of gathering materials, buying stuff you can’t find on the field from vendors, and watching a progress bar load. And then once you no longer have use for a specific material, dump it on one of the ten thousand vendors carrying work orders for it. Crafting materials are in extremely high demand, and I hope that the outrageous prices that players are willing to throw for them in beta rolls over to the live game.

Leveling is still a rather mind-numbing grind of quests asking me to kill X-mobs, but I’ve noticed the inclusion of a new quest type: Guild quests. There are also special “suppression order” (repeatable) quests, and they were my number one annoyance this weekend. As far as I know, this is an intended “feature,” that in each quest you are generally required to obtain “proof” of a kill, meaning a drop. For myself, the drop rate on “proof” is so low that I managed to kill somewhere around forty centaur before the quest ticker moved up by one.

Again, I complain but TERA offers some of the most fun I’ve had in a recently released MMO. The action-combat is still the highlight, and in case the pictures don’t say it, the game still looks absolutely gorgeous. There are two closed beta tests left, with one open beta in April. I will see you then!

I received a few complaints last time for not talking about the lawsuit between NCSoft and Bluehole Studios, some people saying I shouldn’t be promoting TERA until the outcome of the trial is determined. One important factor you should know with the lawsuit against TERA is that even though NCSoft won in Korea, the game was still able to launch. I have very little doubt that even if NCSoft were to gain victory in the states that the court would actually shut down or prevent TERA from releasing.

TERA Beta Preview #2: Electric Boogaloo


This past weekend marked the second closed beta for The Exiled Realm of Arborea, and my second full weekend of ignoring everything in the Area chat channel for the sake of my ignore button. My last preview was mostly done through Twitter, during which I managed to level up to 9 before admittedly logging out.

I know a lot of people say this, and I will happily join the bandwagon in praising how gorgeous TERA looks. TERA is heavily stylized in an eastern setting, and not just because there is a race dedicated to looking like fat, adorable dogs, cats, foxes, raccoon, gerbils, etc.

Continue reading “TERA Beta Preview #2: Electric Boogaloo”

TERA Release Date: May 1st, 2012


Good news, everyone! After a long period of awaiting information from En Masse Entertainment, the publisher has finally announced today that TERA will launch in North America on May 1st this year. Players will be able to order a standard and collector’s edition from various retailers, as well as no doubt a digital version on Steam and other outlets.

The Exiled Realm of Arborea, or TERA for short, is an action MMO based on the Unreal 3 engine, that was released in June of last year in Korea. The servers in Korea merged following reports that the game was not meeting financial expectations, a response by players to a noted lack of end-game content and an overwhelming presence of bots.

More on TERA as it appears.

(Source: TERA website)

So That's Where The Lineage 3 Code Went!


None shall pass!

Here at MMO Fallout, we pride ourselves on being able to not only take important legal matters and translate them into digestible snausages for the masses, but also the ability to refer to a one man team as “we.” With Atari Vs Turbine and Bethesda Vs Interplay on the table, it’s easy to overlook less reported cases. For starters, NCsoft Vs Bluehole Studios!

By the time Lineage 3 was first canned, quite a number of the game’s mechanics were already in place and, by measure, copyrighted. A couple members of the developer team moved on to Bluehole Studios, currently working on upcoming MMO “The Exiled Realm of Arborea” (TERA), sparking a lawsuit by NCsoft. According to NCsoft, the two developers took with them source code relating to several copyrighted technologies. Mr. Kang and Mr. Yo are the former employees named in the lawsuit.

Sadly the case jumped right over MMO Fallout, in terms of breaking news. At least until today, where the Seoul District Court has awarded over 2 billion won in compensation to NCsoft. Naturally, Bluehole is expected to appeal the ruling. It is uncertain what effect this hefty fine will have on Bluehole, or TERA.

2 billion won equates to approximately $1.7 million dollars USD. More on TERA, not so much on Lineage 3, as it appears.

So That’s Where The Lineage 3 Code Went!


None shall pass!

Here at MMO Fallout, we pride ourselves on being able to not only take important legal matters and translate them into digestible snausages for the masses, but also the ability to refer to a one man team as “we.” With Atari Vs Turbine and Bethesda Vs Interplay on the table, it’s easy to overlook less reported cases. For starters, NCsoft Vs Bluehole Studios!

By the time Lineage 3 was first canned, quite a number of the game’s mechanics were already in place and, by measure, copyrighted. A couple members of the developer team moved on to Bluehole Studios, currently working on upcoming MMO “The Exiled Realm of Arborea” (TERA), sparking a lawsuit by NCsoft. According to NCsoft, the two developers took with them source code relating to several copyrighted technologies. Mr. Kang and Mr. Yo are the former employees named in the lawsuit.

Sadly the case jumped right over MMO Fallout, in terms of breaking news. At least until today, where the Seoul District Court has awarded over 2 billion won in compensation to NCsoft. Naturally, Bluehole is expected to appeal the ruling. It is uncertain what effect this hefty fine will have on Bluehole, or TERA.

2 billion won equates to approximately $1.7 million dollars USD. More on TERA, not so much on Lineage 3, as it appears.