But we just had bounty for dinner yesterday!
Tag: Bounty hunter
Kratos Joins Fortnite Cast
And they said Kratos was the best hero! Shish… They got it wrong, sister.
This Week In Red Dead Online: Moonshine And Bounty Hunting
And discounts out the wazoo.
Continue reading “This Week In Red Dead Online: Moonshine And Bounty Hunting”
Let’s Talk Pathfinder’s Bounty System

At the beginning of the month, I did an article on Dominus, and their advertised bounty hunter system, making the point that it was woefully prone to abuse, not unlike many other bounty systems MMOs have attempted to incorporate over the past decade or so. Well the folks at Pathfinder Online must be after my own heart, because they’ve detailed their own bounty system that addresses many of my concerns.
First off, players are given the option to place a bounty when they are murdered (killed unlawfully) and apparently only at that point. Not only can you put a bounty on the person who murdered you, but anyone else who damaged you or assisted that person. So let’s say you are ganged up on by a fighter, a ranger, and a healer. You’ll be able to put a bounty on the heads of the fighter who murdered you, the ranger who stayed afar and pelted you with arrows, and the healer who healed the two.
In addition, you can specify who can redeem the bounty. The idea is that bounty hunter guilds will form up, and players can essentially contract a specific guild/player to be able to collect the bounty, preventing the killer’s friend from collecting it. But death isn’t the end: When your bounty is collected, you are given the option to re-issue it. Want to make a griefer pay? Keep resubmitting his bounty until your coffers run dry or he rage stops logging in.
This also raises a heavy risk for players who like to role play as red (criminal) gangs. Kill the wrong person, and you could find yourself on the receiving end of a very long manhunt. Granted, this whole system does not apply in cases of declared war, where killing is lawful. The hope is that this will prevent players from running around killing each other for no reason and to make a murderer’s life that much more dangerous.
Granted, there are still some ways to exploit this system, including the murderer being in secret cahoots with the mercenary guilds, but the Pathfinder solution is one of the best I’ve seen.
Let's Talk Pathfinder's Bounty System

At the beginning of the month, I did an article on Dominus, and their advertised bounty hunter system, making the point that it was woefully prone to abuse, not unlike many other bounty systems MMOs have attempted to incorporate over the past decade or so. Well the folks at Pathfinder Online must be after my own heart, because they’ve detailed their own bounty system that addresses many of my concerns.
First off, players are given the option to place a bounty when they are murdered (killed unlawfully) and apparently only at that point. Not only can you put a bounty on the person who murdered you, but anyone else who damaged you or assisted that person. So let’s say you are ganged up on by a fighter, a ranger, and a healer. You’ll be able to put a bounty on the heads of the fighter who murdered you, the ranger who stayed afar and pelted you with arrows, and the healer who healed the two.
In addition, you can specify who can redeem the bounty. The idea is that bounty hunter guilds will form up, and players can essentially contract a specific guild/player to be able to collect the bounty, preventing the killer’s friend from collecting it. But death isn’t the end: When your bounty is collected, you are given the option to re-issue it. Want to make a griefer pay? Keep resubmitting his bounty until your coffers run dry or he rage stops logging in.
This also raises a heavy risk for players who like to role play as red (criminal) gangs. Kill the wrong person, and you could find yourself on the receiving end of a very long manhunt. Granted, this whole system does not apply in cases of declared war, where killing is lawful. The hope is that this will prevent players from running around killing each other for no reason and to make a murderer’s life that much more dangerous.
Granted, there are still some ways to exploit this system, including the murderer being in secret cahoots with the mercenary guilds, but the Pathfinder solution is one of the best I’ve seen.
A Bounty Reward System Sounds Delightfully Prone To Abuse

I would like to use today to announce my recruitment for the official MMO Fallout guild presence in the upcoming sandbox MMO Dominus. Now as you all know, the traditional MMO Fallout guild presence involves little presence, organization, or the actual existence of a guild. Rather, we log in at random times, don’t have much interaction with one another, and occasionally say hello in regional chat. In this sense, MMO Fallout remains the top guild in every MMO, made up of the seventy odd percent who are not voluntarily in a guild. On the other hand, the MMO Fallout guild carries the greatest amount of bots and mule accounts known to man, but those aren’t acknowledged as real players.
Essentially the MMO Fallout Dominus guild is based on one premise: Farming bounties. Dominus recently announced the Bounty Hunter system, where a player can place bounties on another player’s head, and other players take up the bounty and attempt to kill said player. As a member of the Dominus MMO Fallout Bounty Hunter Farming Guild (or DMFBHFG for short), you must be skilled in at least one of the following:
- Singling out the rich: We need to know who the rich players are, as they have the most money to put on bounties.
- Harassing the rich: For this we need a strong fighter, someone who can take out a rich, likely well equipped person repeatedly. Trash talking and perhaps a degree in trolling or flaming is also a necessary skill.
- Must have no qualms about shooting unarmed coworkers in the face.
You see, the end-game here is for one member of the crew to target a rich player and continuously harass him until he places a bounty on your head. Following, another member of the guild (not affiliated through any tags) will take on the bounty and shoot you in the face. You will have ample time to store any valuables that might be lost upon death, and the earnings from the bounty will be split evenly between the hunter and the hunted.
As the limit for how many people can take a bounty is ten, the guild will preferably be composed of eleven members, ensuring that no one else is able to take on bounties for our members. Remember, this is all satire and the point is to discuss potential exploits in a bounty hunter system.