Unfinished Early Access Game Divergence Online Spawns New Unfinished Early Access Game


Divergence Online is the Early Access game by Ethan Casner, a man whose abilities as a programmer and businessman I showed no faith in three years ago and who still hasn’t managed to disappoint me to this day. Since its launch, the unofficial Star Wars Galaxies 2.0, complete with interface clones, has completely floundered and died in Early Access. When I say that no one plays Divergence, I do so because there are literally zero people being tracked on Steam playing at this exact moment.

Since the prospect of a Star Wars Galaxies reboot has fallen into the forgotten graveyard of Steam Early Access indie titles, Casner has since turned his attention to the other wasteland of unfinished indie games, the open world hardcore zombie sandbox game. Divergence: Year Zero comes to us because Divergence: Online isn’t making enough money to survive and nobody is willing to work on it in exchange for no pay, as we are told:

“Nobody wants to work (for free) on “someone elses sci-fi game”. 100% truth. Oh, there are TONS of people out there willing ot line-up to “get involved with a survival game”, because they have a much better chance of earning those people money, but getting them to work on something that isn’t even made for profit (Divergence: Online) has been virtually impossible. If you can’t get people to help out on principle, then you need to pay them to do the work, and if you can’t pay them, well then you’re fucked aren’t you. Don’t approve? Tough shit, you aren’t the one putting your electric bill on a creditcard are you.”

So Casner found a way to convince a handful of hopeful interns to develop his survival game for free, in order to eventually pull funds to continue work on a game that, as of January this year, was making a whole $100 a week. And if you don’t approve of it, well that’s too bad for you. It’s also too bad for Ethan, whose game is admittedly bringing in less revenue than a part time job at McDonald’s, and whose financial woes are the primary cause for Year Zero being rushed into production.

Divergence: Year Zero (“Year Zero” for short) is a prequel to Divergence: Online and exists at a place in time I’d long planned to explore years from now but we simply do not have the time to wait.

Unluckily for Casner, his habit of meeting criticism with insults coupled with the fact that Divergence already siphoned nearly twenty grand from hopeful Kickstarter backers, has left gamers wary of this new venture.

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Why anyone would give money to this man after all this time after he has failed to deliver time and time again is beyond me. I’ve read some of the forum stuff from him and he seems to never really take responsibility for any of his own actions. I doubt the failing of Divergence Online had to do with it being to Niche, it had to do with his lack of ability to get anything done. What would make one believe this title would be any better than the one he had before? I would suggest just moving on, as he would just blame everyone but himself when it failed to deliver anything of value.

If you already bought into Divergence, you can get a key for Year Zero if you ask, but they’d like you to buy the damn thing please.

So where does this leave people who bought Divergence: Online?
Pretty fucking well off actually, because everyone who bought Divergence: Online is entitled to a free key for Year Zero. Obviously since we’re doing this to make money for the game, we’d like some people to buy the damn thing please, but if you ask for a key through the regular channels, you’ll get one no sales pitch and confidentially.

I will finish this piece with the same words I gave back in 2013:

That said, I don’t believe Divergence Online is a serious game. Not in the sense that I’m implying that the whole thing is on the level of a Stargate Worlds ponzi scheme, or that the guys working on it have any goal other than to make a great game and obviously some money in the process, but that the project is likely to follow in the same line as its predecessor: A series of unfulfilled promises held back by a lack of funding built by people who are better suited for smaller projects. In previous editorials, I’ve pointed out that an MMO is probably the worst genre to pick for your startup game, they take the kind of time, planning, personnel, and most importantly funding that indie studios just don’t have access to.

Divergence Online Slips Back Into Obscurity


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Divergence Online is an on-again, off-again MMO looking to replace the defunct MMO Star Wars Galaxies. But while Star Wars Galaxies still has thousands of people playing it, albeit on private servers, the first couple of months in early access seem to have left Divergence Online in the dust. This weekend brought in a peak of 5 concurrent players while the last month or so has seen server populations as high as twelve. There are presently two people online at 9:00pm EST on Sunday evening.

Granted, for all the grandstanding about internet celebrities demanding free copies of the game, it appears that gamers haven’t exactly been rushing for the chance to fund a trip down nostalgia lane. Divergence Online peaked at 63 concurrent players during its initial launch phase on Steam and sharply declined over the following weeks. Steam Spy estimates upward of 2,400 people own the game. Given a genre that relies on an active userbase, Divergence Online may have trouble bringing in new customers to fund its early access development.

Meanwhile, if you’d like to play a functioning version of Star Wars Galaxies with an active community, it exists.

(Source: Steam Charts)

Divergence Online Pulled From Steam By Developer


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Divergence Online is no longer available for purchase from Steam, with developer Ethan Casner pointing to harassment from Steam users as well as displeasure with how Valve is handling said reviews/comments. Casner points specifically to user reviews using offensive slurs, as well as attempts to dox the developer through the review/comment system. While the comments had been reported to Valve for further evaluation, only for the user to be banned and then reinstated with Casner put on the defensive over allegations of stolen assets.

The post on Facebook reveals that the game is not in any jeopardy and will simply be off of Steam for the time being.

So i’m sorry, truly I am, but the $100/week we make on steam just isn’t worth the constant abuse that we feel we’re almost single-handedly responsible for dealing with. We make ten times that on our old paypal store and don’t have to suffer constant abuse to get it, so if it isn’t to make the game distribution process more simple and less of a headache, I’m really not sure what we’re even paying Steam for.

Divergence Online has been the target of heavy criticism, including allegations that assets in the game are stolen from Star Wars Galaxies.

(Source: Facebook)

Divergence Online Graphics Settings Are, Well, Smedley


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I’ve written quite a bit in the past about how indie developers are indie because they aren’t corporate, and it would be unrealistic in many respects to expect the same level of emotionless professionalism that you might find out of a business with a PR department. Case in point: Divergence Online. Creator Ethan Casner is no stranger to using colorful language in his blog posts, including last week’s ultimatum against Youtubers demanding free keys and calling out reviewers attempting to extort developers by threatening them with bad reviews and refunds.

If you download the Divergence Online client and check the graphics options, you might be surprised by your choices. As you can see in the picture above, they range from the lowest being Smedley (a bit of snark towards Sony Online Entertainment) to the highest being Beyond the Beyond (an RPG for Playstation). In between are crap, good, and retarded. Divergence Online currently holds a ‘mostly positive’ 72% rating on Steam with no mention of the graphics setting titles in the forums, possibly because “bad words” are regarded as small potatoes in a game that allows you to murder and rob each other at will.

John Smedley has so far not commented.

Divergence Online Ultimatum: No More Free Keys


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Divergence Online is an upcoming hardcore sandbox MMO by developer Stained Glass Llama, dubbed a spiritual successor to pre-CU Galaxies and set to hit Steam as soon as Valve hits the launch button. SGL hopes to bring Divergence back to the glory days of sandbox games, one that predates Youtubers and streamers using their alleged popularity in order to bully developers into giving them free stuff.

In a recent blog post, Ethan Casner makes an ultimatum against what he calls ‘Gaming Yelp Reviewers:’ No game keys will be given to people offering good reviews in exchange. Furthermore, any requests of the like will go into a list to be dispensed at a time of their own choosing. The number of people making such requests is high enough that, in Casner’s own words, “if everyone who has asked for a free key in the last two weeks had contributed to our IndieGoGo, not only would it have not failed but the game would be substantially more complete right now.”

Therefore, and furthermore, any requests made to Stained Glass Llama for the intention of getting free keys will be summarily ignored. Any “repeat” requests, threats, or offers from so-called “reputable” reviewers, streamers, whoemever, offering a favorable review in exchange for free stuff will go on a nice little list that I’m building up of “sources you trust for reviews which offered to give me a blanket good one in exchange for free stuff,” to be dispensed to your own community if and when I feel like it, assholes.

You can read the rest of the blog post at the link below, in which Casner doesn’t hold much back when referring to said Youtubers.

(Source: Divergence Blog)