Electronic Arts Gambles On Loot Boxes, Now Under Criminal Investigation


Loot boxes in 2018 are a multi-million dollar business, and Electronic Arts loves loot boxes so much that it is willing to potentially perform criminal acts in order to keep that sweet cash flowing. Such is the case in Belgium, where the Brussel’s public prosecutor’s office has officially opened a criminal investigation into Electronic Arts over allegations that the company is violating the law against gambling.

Earlier this year, Belgium’s Gaming Commission found several games to be in violation of its anti-gambling laws. EA doesn’t agree, and has simply refused to comply with orders to remove the offending purchases.

“We don’t believe that FIFA Ultimate Team or loot boxes are gambling firstly because players always receive a specified number of items in each pack, and secondly we don’t provide or authorize any way to cash out or sell items or virtual currency for real money,” said CEO Andrew Wilson.

(Source: PC Gamer)

[NM] Electronic Arts Gives Wrong Numbers On Battlefront II Sales, A Lot of Websites Haven’t Corrected It


Electronic Arts released their third quarter results for the 2018 fiscal year this week, noting increased revenues to $1.16 billion compared to $1.14 billion last year with higher operating expenses. Sales were driven primarily by live games including the various Ultimate Team systems and The Sims 4, with little doubt to the notion that last November’s Star Wars: Battlefront II under performed according to EA’s expectations.

What is in dispute, surprisingly, is how much the game under performed and just how many units the game sold, and the reason behind this confusion appears to be EA’s own error. According to Wall Street Journal’s tech reporter Sarah Needleman, EA confirmed in a statement under an embargo that Battlefront II had shipped over nine million units, about a million shorter than they had anticipated.

In actuality, and according to EA’s own released prepared remarks, the game was expected to sell about eight million and fell short of that by less than one million. So EA’s own reports were upwards of two million less than what they had incorrectly stated.

For Q3, we had expected to sell in about 8 million units, but we fell short of that by less than 1 million units. However, this shortfall was significantly offset by an excellent performance from our live services. The impact of FX was immaterial on the quarter.

Needleman has acknowledged on Twitter that the numbers she was given were incorrect with the earnings call not releasing until hours after the embargo lifted. Evidently nobody informed the rest of the reporters that this information was incorrect, since as of midnight on January 31, MMO Fallout had perused at least a dozen major gaming/tech websites that had covered the story, and not a single one had followed up with a correction.

Understandable, since virtually all of the articles seem to merely copy and paste either information from Polygon.com’s coverage or directly from Needleman’s initial tweet. In fact, the only major news website that reported on this and managed to get it right appears to be VG247 who actually read the prepared remarks and highlighted the discrepancy with the WSJ’s numbers. At least one of the outlets we read actually linked to the prepared statement and even claimed that the report stated the 9 million figure, which suggests the author did not even read the document that they quoted.

Calling malice seems to be a long shot, it looks like the Wall Street Journal was sent incorrect information and while the While Street Journal corrected their story, none of the outlets that sourced the Tweet did any fact checking of their own or took the time to read EA’s following prepared statement.

Consumer Outrage Hurts Stocks, Wipes Out $3.1 Billion In EA Value


It’s not just Disney and consumers who have a reason to be angry at Electronic Arts. Following a consumer revolt over its aggressive microtransaction strategies in Star Wars Battlefront 2, and despite Electronic Arts showing major growth over the past year up 52% year over year, its shares took a tumble after news that the December quarterly sales forecast would be lower than expected due to the performance of Star Wars. Shares of Electronic Arts were down 8.5% through Tuesday, knocking out $3.1 billion in shareholder value.

Physical sales of Battlefront II in the UK dropped at least 50% in the first week, while none of the versions of the title have hit the Amazon top 100 for 2017, which happens to be populated by titles including Mass Effect Andromeda, Splatoon 2, and Horizon Zero Dawn. Analysts are not happy, both with physical sales of Battlefront II as well as

“We were underwhelmed by sell-through for Star Wars: Battlefront II (EA) over the Black Friday weekend, which follows a controversial launch for the game,” Stifel analyst Drew Crum wrote in a note to clients Sunday.

Electronic Arts CFO Blake Jorgensen stated in a speech at the Credit Suisse 21st Annual Technology, Media & Telecom Conference that EA avoided cosmetic microtransactions due to limitations on the franchise canon.

“The one thing we’re very focused on and they’re extremely focused on is not violating the canon of Star Wars,” Jorgensen said. “It’s an amazing brand that’s been built over many, many years. So if you did a bunch of cosmetic things, you might start to violate the canon. Darth Vader in white probably doesn’t make sense, versus in black. Not to mention you probably don’t want Darth Vader in pink. No offense to pink, but I don’t think that’s right in the canon.”

EA’s microtransaction strategy has been incredibly successful in its sports titles from Madden to NBA and Fifa, however the recent expansion of said practice to titles like Battlefront and Need for Speed resulted in a large push back from consumers that executives may not have expected.

(Source; CNBC)

Community: How To [Not] Play Battlefront II


This may not be particularly surprising, but poking fun at Battlefront II is what all the cool kids are doing this week.

The news this week is picking up on a story regarding Battlefront II and its AFK (AFC if you’re on Xbox/Playstation) problem, notably surrounding the cause of this shall-we-call-it player behavior anomaly. Polygon has a piece by Ben Kuchera (or Ben Kuchechera) titled “Star Wars Battlefront 2 players are ruining the game with rubber bands,” a headline that is not incorrect but goes into detail about how players have figured out that you can rubber band your controls to keep your character moving and thus farm credits while not actually being at the computer (or television). You can learn how to cook delicious meals with fresh ingredients provided by Blue Apron, or whatever grocery company is sponsoring your favorite podcasts, and come back ready to unlock Darth Vader by the time your delicious Thai Curry Beef is ready to eat.

Right now you can get a minimum amount of credits just for showing up, which is what these farms are after. You can increase the amount you earn by doing well and taking part of each objective — and credits are given for playing the campaign and arcade mode as well — so this is merely the easiest way to get credits without putting any actual work into the process.

Polygon’s piece is half right, focusing on part of the picture being that Battlefront II’s progression system is a slow and arduous grind and any game with such system will encourage AFK grinding. The other part of the issue, of course, is that the game rewards players handsomely enough just for being present and doesn’t reward them all that well for putting effort into your gameplay. You can see this in the Angry Joe review, where the difference between first place and last place was a mere 20 credits, 350 vs 330.

AFK grinding is an issue in numerous games for a variety of reasons, from games where items hold real value to games where progression is slow, and games where players simply aren’t rewarded enough for participating or are rewarded too much for just being present. Regardless, it’s hard to ignore the impact that such negative behavior has on the overall community, especially in game modes like Hero v Hero where one player grinding currency can effectively ruin the game for his team.

[Not Massive] Titanfall 2 Trial Coming Soon


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Titanfall 2 is a fantastic shooter whose success has been hampered thanks to the poorly timed launch between Battlefield 1 and Call of Duty: Infinite Warfare. To bring more eyes to the game, Electronic Arts will be releasing a trial for PC and Xbox EA Origin/Access players on November 30th with the trial rolled out to non-subscribers on PC, Xbox, and Playstation on December 2nd.

Following the release of Titanfall 2, all post-launch maps, modes, and weapons will be absolutely free to all players, and that all starts on November 30th with the release of Angel City’s Most Wanted. Featuring the fully remastered fan favorite Angel City map from the original Titanfall, Angel City’s Most Wanted introduces additional free content including the Wingman Elite Pistol, six new Titan kits, and a brand new Pilot execution.

If you have some free time, check out Titanfall 2 on your platform of choice, providing you choose a platform that the game is available on.

(Source: EA Press Release)

[Column] EA Access Is A Pretty Good Deal


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EA Access is a side-service available for Xbox One that trades a subscription for access to numerous Electronic Arts titles. $5 monthly or $30 annually grants access to the EA Vault, a number of full games, and ten hour trials of games that recently released or in many cases haven’t been released yet. There are other perks that have shown up, like a 10% discount to EA titles when buying digitally, occasional sales, and more likely on the way.

As someone who doesn’t exactly play many of EA’s games, I bought into the annual subscription with some doubts. After a few months of using the service, I am confident that it has paid itself off between the free games and free trials, and I wanted to offer my experience because a cursory glance around the web shows numerous people having the same reaction I did: “A subscription to play EA games? What a ripoff!” As I’ve learned covering MMOs, the very presence of a subscription service tends to leave a bad taste in people’s mouths, especially when stacked on top of another subscription (in this case Xbox Live).

And let’s be clear about one thing, I’m not saying that this service is for everyone. For some, EA Access will objectively offer nothing of value, and I make that clear in my points below. For everyone else, it’s a matter of weighing costs and benefits, and I promise not to dive into the though processes of “at $2.50 a month, you can’t afford not to subscribe!” This article specifically covers the Xbox version of EA Access.

1. If You Like Sports Games…

Let’s be fair, the girth of sports titles in the EA Access vault is because Electronic Arts knows exactly how quickly sales drop after a new Madden or NHL game releases, but if you’re a sports fan on a budget then $30 a year to play all of the previous year’s sports titles isn’t a bad deal at all. Right now a subscription gets you access to Madden 16, FIFA 15, NBA Live 15, NHL 15, Madden 15, EA Sports UFC, Madden 25, and FIFA 14. Three football, two soccer, one basketball, hockey, and MMA fighting.

The inclusion of Madden NFL 16 to the list last month is probably a sign that you won’t have to wait until the next game in the series is out in order to keep up with your sports rosters, you’ll probably just have to wait for the sales to diminish to within the margin of error. If you consider pricing, $30 for a year to play a number of sports titles, so long as you’re willing to be six or seven months behind the latest release, isn’t a bad deal. If you do buy the current sports titles, EA Access gives 10% off of those Ultimate Team packs that sell so well according to EA’s reports.

In addition, you have UFC 2, NBA Live 16, FIFA 16, NHL 16, and Rory Mcilroy PGA tour available as ten hour trials, so in addition to the previous year’s sports titles you also have access to a fair amount of play on the current list of games to give you an idea on whether or not you want to buy up. And look at it this way, by the time Madden/NHL/FIFA 17 comes out, 16 will probably be playable in the vault for free.

2. 10 Hour Trials

I was surprised to see EA offering ten hour trials on some of their newest games, since it clashes with the push on opening day/week sales being the most crucial to a title’s success. Having some form of trial system makes sense, Playstation Plus offers full game trials in the realm of an hour or so to give a nugget of gameplay and then cut it off while the momentum is still going. And while you might assume that the trials are of older titles or EA Partner games, the list is populated by Star Wars Battlefront, Need for Speed, Unravel, and Plants Vs Zombies 2. In fact, many of these games are pushing ten hour trials before launch day.

A 10 hour trial is risky business; it’s more than enough time for many gamers to burn out on a title they would have bought and lost interest in the same time frame, with the only difference being EA loses on a $60 sale. The presence of very new titles showing up on EA Access can groom customers into putting off pre-ordering to wait for the demo, thus harming game sales even further. Finally, it means that the game has to engage the player on a level that, after the ten hours, they are still willing to go out and pay full price for the title.

I suppose in a way that the game trials could at least improve sales further down the line. Someone who plays the game through the end of the trial period must have liked something about it, otherwise they would have stopped playing by then, and that person might see the game months down the line at $30 and pick it up. It isn’t a full priced sale, but it is a sale nonetheless. Or they’ll just wait for it to hit the EA Access vault.

For me, this function saved me the money of buying Star Wars: Battlefront. After playing a good eight hours of the trial, I’m glad that I didn’t throw down any real money. Sure EA lost a sale, but they saved themselves a disgruntled, disappointed customer for future games.

3. The Vault

I’d be willing to put money down on Dragon Age: Inquisition being a big factor in many EA Access purchases, at least considering the game was added to the vault less than a year after its launch and happens to be the only game apart from Titanfall and Popcap’s games that isn’t part of an annual franchise. The list of titles in the EA Vault are games that the hardcore fans already picked up on day one, meaning the subscription is a way to pick up some revenue from the moderately interested.

Currently the vault includes Madden 16, Battlefield Hardline, Dragon Age: Inquisition, NBA Live 15, FIFA 15, NHL 15, Madden 15, UFC, Titanfall, Plants Vs Zombies: Garden Warfare, Peggle 2, Need for Speed Rivals, NFL 25, FIFA 14, Battlefield 4, and Plants Vs Zombies. Many of the games on the vault are showing up less than a year after launch, as low as six months and likely well before they hit $30 retail.

The downside is that EA’s vault happens to target a very specific demographic: Shooter and sports fans. If you have no interest in Battlefield/Titanfall or EA Sports, there is literally nothing here for you outside of a couple of Popcap games that can be bought cheap elsewhere and Dragon Age: Inquisition that can likely be picked up pre-owned on the cheap. Since many of the EA Sports titles abandoned the PC platform years ago, they’ve been replaced in the Vault library with the full Dragon Age and Dead Space series, as well as Sim City and This War of Mine. If it weren’t for the annual $30 price being unavailable on PC, I’d say it was a better deal than the Xbox One version.

On another hand, many of the games in EA’s vault play better with the knowledge that you didn’t pay (specifically) for them. No, I’m not technically playing Battlefield 4 for free, but as part of the bundle there isn’t a specific value to attach and say “I spent $x for this?”

4. Sales

I put this one low on the list because it targets a smaller, but growing audience if you read sales numbers: If you buy multiple EA games at launch every year and don’t mind buying digital, EA Access is a bargain. 10% off of digital orders means you’re paying off your annual subscription after five games, not considering any expansions or microtransactions you buy in between, and also not factoring in the free games added to the vault.

EA Gutting Play4Free Amidst SWTOR Growth


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Electronic Arts has announced that a handful of titles from their free to play library will be shutting down this year. The list includes Battlefield Heroes, Battlefield Play4Free, Fifa World and Need 4 Speed World. Servers are set to shut down in about 90 days.

Star Wars: The Old Republic continues to enjoy an “enthusiastic and growing community,” according to EA executive vice president Patrick Soderlund.

(Source: EA Games)

EA Denies Origin Breach, Change Your Password Anyway


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Electronic Arts has denied that the Origin service was the victim of a security breach, in a statement to PC Gamer. The statement comes in response to an article published earlier from a surge in users reporting unauthorized games being purchased on their accounts.

“We found no indication at this point of a breach of our Origin account database.”

Account thieves appear to be mostly using compromised accounts to purchase Fifa 2015 and using the accounts to farm coins. Users have reported little trouble in getting EA to reverse the charges, and are encouraged to not have credit card details stored on the account, and to implement the client’s two factor authentication.

Derp Trolling, a hacker group, claimed to have 1.7 million Origin accounts. Whether or not this apparent surge in compromised accounts is related is unknown.

(Source: PC Gamer)

Ultima Forever Shutting Down August 29th


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With Mythic Entertainment dead and buried, the last remnants of the company are beginning to fall. Ultima Forever is the latest domino to fall, with Electronic Arts announcing that the servers will come down on August 29th.

While the past year has certainly been quite the adventure – in Britannia and beyond! – that adventure is now drawing to a close, as the time has come for us to say goodbye.  As of Aug 29th 2014 (11:00 AM EDT), Ultima Forever will be shutting down its online services, and will no longer be available to play.

Ultima Forever launched in 2013, where the initial excitement over another Ultima game quickly made way for disappointment. What might have been a promising title was bogged down thanks to a greedy and overbearing cash shop. In honor of the last month, players will receive boosts to rewards and have armor degradation disabled.

(Source: Ultima Forever)

Warhammer Opens All Accounts For Last Push


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Warhammer Online shuts down December 18th, and to send off the game with style Mythic has decided to open up all accounts for a last month and a half of bashing in skulls. There will even be some people playing Warhammer. A post on the official website notes that all accounts in good standing as of October 31st are welcome back, alongside NPCs that will offer level boosts.

To give Warhammer Online a proper sendoff we are opening the game to anyone free of charge that has or had an account in good standing starting October 31st, 2013.  We will be adding new NPC’s to the game in order to power up your characters as well as other unique experiences for everyone to enjoy as we say goodbye to Warhammer Online over the next few weeks.  So please join us and help say goodbye to Warhammer Online in one last big WAAAGH!

See you in-game.

(Source: Warhammer Online)