Elder Scrolls Online Delayed Six Months


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With one month left until the launch of Elder Scrolls Online on the Xbox One and Playstation 4, Zenimax is in the unfortunate position of bearer of bad news. Due to “a number of unique problems specific to those platforms,” the release of both console versions has been delayed from its initial date. The announcement doesn’t reveal a specific date, but says that the delay is expected to be “about six months.” As a result of the unexpected delay, Zenimax is offering players the option to start playing now on the PC and transfer their characters to either the Xbox One or PS4 when the console edition is released.

Additionally, players who purchase the PC version of Elder Scrolls Online will have an opportunity to shift their copies over to either console for $20 alongside an additional 30 days of game time.

(Source: ESO)

Zenimax Lays Down Roadmap For ESO


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The launch of Elder Scrolls Online has doubtlessly been, well, turbulent to say the least. In a newly released post on the official website, Matt Firor has laid out the roadmap for coming updates. In it, he assures players that customer support is actively banning gold farmers and chat spammers, as well as many of the game’s bugs that seem to dot the landscape. The first content update for the game available “soon,” Craglorn, includes a new adventure zone as well as twelve player raids, death recaps, tweaks for Cyrodiil, and a number of bug fixes and modifications for classes, abilities, animations, etc.

The article even goes into recent press reviews of ESO, not all of which have been very positive.

As those who follow ESO closely know, a wide range of reviews have been posted for the game, with scores ranging from 90s to 50s. ESO generates strong emotions in gamers—both positive and negative. While I obviously don’t agree with the more negative articles, the reviews are out there, and we read them to determine if there are legitimate complaints that we should address.

You can read the entire piece at the link below. Firor includes a list of updates planned for the future, as well as a note that players will receive an extra five days added to their accounts as an apology for the downtime over the past month.

(Source: Official Website)

MMO Rants: Nitpicking Elder Scrolls Online


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The Elder Scrolls Online is yet another lesson in the running line of recent MMORPGs that you can either have an immersive single player story-based experience or you can have a game that encourages cooperative play, but you can’t have both at the same time and expect that neither side will suffer from it. Elder Scrolls Online is at its core a fun game with a lot of great ideas, but it loses a lot of the Elder Scrolls charm in its transition from single player to massively multiplayer, and I’m not just talking about the ability to be an evil bastard.

We all knew that sacrifices had to be made in the transition to an online game, and for some the deal was over right off the bat. It’s hard to vilify either side in this argument because technically neither are wrong. You would be correct in surmising that an online game has to have more restrictions in place because it has more responsibility to a connected community. Responsibility to maintain an economy, to allow a certain level of fairness, to make sure that everyone can have fun and no one in particular is left out, etcetera ipso facto.

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And then you apply it to the Elder Scrolls, and that means no pickpocketing, no killing sprees, no stealing. NPCs no longer drop everything when they die, no extensive book collections, no criminal status, a reliance on random number generators for your loot, lag, skills tied to your number bar, respawning baskets and mobs, and a complete intrusion of other players on your business.

If the sacrifices of other features are the death of immersion by a thousand cuts, then the publicly accessible dungeons and buildings are the hammer that causes a mortal wound, if not instant death. Nothing cuts immersion in half like sneaking into a building or uncovering a “secret passageway that hasn’t been touched in centuries” only to find a couple dozen players already inside. In other quests, I battled my way through a dungeon filled with spiders in order to kill their queen, only to find the spawn point being camped by at least twenty bots/players. They seemed to have it covered, so I left.

Public dungeons are also a mood killer if you prefer to play stealthy and avoid or silently take down mobs, only to have three or four people rush in and start slaughtering everything in your path. Even worse, when the dungeon just has a train of people going back and forth, killing everything in sight. Not that it matters, because there is no incentive to actually get behind your opponent and strike them with a bow. This is especially annoying with dungeon bosses/mini-bosses, who spawn about once in a never, assuming they aren’t completely broken, and only the player who delivers the final blow will receive credit for killing them.

Sit around for twenty minutes for a mini-boss to spawn only to have someone jump in at the last second and steal the kill? Please, sign me up. For cancellation that is.

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I also have a hard time taking the quests seriously in Elder Scrolls Online. I feel like every city I come across follows the same pattern: the town is overrun with zombies/pirates/bandits/etc, as though the folks at Zenimax were so proud of their phasing technology that they had to shoehorn it into every crevice of the game. The formula is always the same: Go to [insert town], receive quest from [guard/citizen] telling you not to enter, enter anyway, rescue [citizens/guards], defeat [x number of enemy], enter building, defeat boss guy. Unlock rescued town with merchants and crafting spots, rinse, repeat.

Now I know why the Imperials don’t want any of the three factions in power, these guys are fighting over territory while allowing virtually 100% of their own land be taken over by every necromancer and bandit with access to a sword. At this rate, I think the Aldmeri Dominion should just go ahead and elect a corpse as supreme leader. The country would still be in shambles, but at least we’d have a decent excuse. Someone please read the Elder Scroll that we stole from the Ebonheart Pact, maybe there are instructions in it on how to competently run an empire.

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I like the fact that content is gated behind levels, and I say this as one of “those people” who preferred when enemies didn’t scale with you in Morrowind and installed mods to achieve the same concept in Oblivion and Skyrim. The idea falls short when you consider that you are being ushered from one area to the next, rather than being given free reign to go where you want as with previous games in the series, but it isn’t surprising or particularly detrimental in an MMO frame of mind.

Otherwise I have no strong opinions on the matter.

Zenimax Realtime Bans


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It looks like Zenimax is ramping up their efforts against gold farmers in The Elder Scrolls Online. Intrepid explorer Necropsie over at the MMORPG.com forums snapped a screenshot in-game of a game master announcing to the area to step away from the boss or be slain. Presumably those slain by the GM would have their accounts flagged for review, if not banned outright.

This isn’t the first time an MMO has employed lethal force against bot. Back in the day, Aion GM’s could be seen executing accounts used to spam gold selling websites.

MMOrning Shots: And My Name Is Not Rick


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Today’s MMOrning Shot comes to us from The Elder Scrolls Online, where the game thinks that I am in werewolf form and will not let me fish as a result. For the record, my character is not a werewolf.

You can check out MMOrning Shots every Monday, Wednesday, and Friday, even while in werewolf form.

Zenimax Admits False Positives In Mass Bans


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Zenimax Studios has announced that an investigation following a recent mass ban resulted in a number of false positives discovered and reversed. While the forum post in question did not mention just how many accounts were caught by accident, it did report that players identified should have had their bans lifted as of last night.

As part of our continuing effort to combat gold spammers, botters and exploiters, we recently banned a number of accounts. After several players appealed, we were able to investigate the matter further and discovered some legitimate accounts got caught up in the sweep. We unbanned accounts last night, and have email responses going out for those affected from our support group. It is never our intention for legitimate players to be harmed as we work to keep your game free of cheaters, and we sincerely apologize for the mistake.

This week has not been kind to Elder Scrolls Online, with Zenimax shutting down the game’s guild bank temporarily following the discovery of an item duplication exploit, as well as reports that players were being banned after their characters fell through the game world. The world of Tamriel is still being slowly taken over by a massive army of bots and gold farmers, and the company is still working on a fix for players missing banked items, deposited gold, skill points, etc.

(Source: Elder Scrolls Online)

Elder Scrolls Online: Fall Through World And Get Banned?


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Be careful when traveling through the lands of Tamriel. According to a growing number of reports on the official Elder Scrolls forums as well as third party websites, players are experiencing situations where their character is either falling through geometry or being catapulted off of the world and into the abyss below. I personally experienced the bug on the fourth when I jumped into the queen and was thrown completely off of the map (pictured below). It looks as though Zenimax has implemented some sort of anti-cheat measures since then to prevent exploitation, because players are reporting that falling through the world will now result in a disconnection from the server and automatic suspension of one’s account.

If you are caught by this system, the only thing you can do is to contact support and appeal the ban.

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MMOments: Elder Scrolls Online Part 2


eso 2014-04-12 09-28-21-28 Despite some setbacks, my time spent playing The Elder Scrolls Online hasn’t exactly diminished over the past week or so. I find myself dropping the game for the day due to quest-breaking bugs quite often, but it always seems that they are fixed by the next time I log in. I keep going back to my newly purchased Playstation 4, but I find that experience even worse with Warframe and Blacklight Retribution both plagued with bugs of their own. With that in mind, I don’t think that I am even close to the burnout point with ESO.

At this point, Razum-Dar has easily become my favorite character in the game. If you don’t know who this guy is, Razum-Dar is a Khajiit and agent for Queen Ayreen, that players will interact with a lot in the Aldmeri Dominion quest chain. Whenever my character wakes up in Jail, Razum-Dar is no doubt not far behind and in the process of murdering every single guard to secure my freedom. The quests and their stories are, without a doubt, fantastic.

In one storyline, for instance, I wound up uncovering a training academy that was treating its trainees like slaves and, in some cases, murdering those who act out of line. In another, I uncovered the secret behind an entire village turned to stone. The conclusion will surprise you. eso 2014-04-12 09-32-26-74

The more that I play The Elder Scrolls Online, the more I get used to the floaty, not-100%-accurate combat. You get used to the fact that the game provides some lenience for lag which results in wider hit cones, or how magic attacks are auto-aimed. The issue with bugs in Elder Scrolls is one that varies from day to day. Mostly the instances of broken quests, NPCs, or missing nodes is dwindling. It seems like whenever the game does break, now, the bugs are worse. The loading screen stuck in a never ending cycle, crashes to desktop, being thrown out of the world, falling under the map, etc. Items disappearing from banks, the works.

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Keeping interest in the war in Cyrodil is difficult, and I will admit that this is my sore loser side talking. The Daggerfall Covenant on Skull Crusher has completely rolled both of the other factions to the point where you can see below that they are nearly one hundred thousand points ahead of both of us. Turns out that Zenimax’s prediction that balance would be kept by the two losing factions ganging up is complete bunk, at least as far as my campaign goes. My faction isn’t even showing up anymore. I can’t even get the 15,000 alliance points needed to change campaign.

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It is rather disappointing because, for Elder Scrolls Online, a disappointing campaign lasts three months. The good thing is that there is so much to do in The Elder Scrolls Online that I can pretty much ignore the PvP for the time being, between questing and exploring, completing achievements and finding treasure chests.

Ever since the last MMOments article, I only had one instance where I was ready to throw my computer out the window, and it is a quest in the Aldmeri Dominion campaign where your companion turns into a werewolf. Some combination of bugs and lag resulted in the most frustrating fight I have ever experienced in this game, where he was hitting me from across the room, cone of fire attacks would simply auto-target me even if I was directly behind him and nowhere near the area of effect, blocking was not working, and I would randomly go from half-health to dead instantly. Frustrating, yes.

The next MMOments that I run for Elder Scrolls Online will be in about a month. For now, this will continue to be my primary MMO.

Zenimax Bans Thousands Of Cheaters


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Beware all cheaters who enter through this gate, for your dastardly deeds have sealed your fate. Zenimax Studios has announced that “thousands” of cheaters have been exiled from Tamriel as a result of a sweeping ban that targeted bots, spammers, and speed hackers. The announcement notes that many of these bans are thanks to reports from viewers like you, and encourages the community to continue sending in reports as the miscreants show up.

The exact number banned was not revealed in the announcement.

(Source: Elder Scrolls Online)

MMOrning Shots: The Elder Format


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Today’s MMOrning Shot comes to us from The Elder Scrolls Online, which I managed to take while the Aldmeri Dominion continues to get stomped in my home world. And despite that, the most frustrating part of this experience is knowing that Elder Scrolls Online saves its screenshots as bitmap files.

Check out MMOrning Shots every Monday, Wednesday, and Friday.