Project V13 To Offer Some Form Of Permadeath?


Wishing you were dead...

Ask yourself: How many MMOs on the market truly have a punishing death penalty system? Games like Ultima Online, Runescape, and Darkfall have you lose most if not all of your items upon death, but when you become rich that is really nothing more of than a minor set back. Eve Online and Face of Mankind, to name two, have a near-permanent death system, but clones are so easy to come by that death in itself is still just a minor purchase. Very few MMOs have attempted permadeath, and practically none have had any success with it. In a genre where progression over long periods of time is key to extorting-that is to say, inspiring players to keep subscribing, the idea of losing your character because of a fleeting moment where a guild ambushed you in a 10 on 1 battle, or someone decided to turn on the old speed hacks and went on a murder spree before he was banned, or even in cases of random lag/server desync.

In an interview at the Electronics Entertainment Expo, Interplay did a Q&A where, albeit most of their answers being “we can’t answer that,” they did have this to say on player death:

Death is death in the Fallout world and there are no Resurrection spells or magic wands that bring people back to life. The Master in FO1 was on one path to immortality, but even he wasn’t immune to 9mm (or plasma rifles, whatever your weapon of choice was.)

We have a pretty good handle on how we handle player character defeat in PV13.

My immediate reaction is to assume that Project V13 will feature some sort of cloning mechanism, similar to Fallen Earth (wake up in a clone machine). With my limited knowledge of the Fallout Universe, I know that Vault City in the original games ran a cloning machine that could replicate human organs. In Fallout 3, Vault 108 has a partially functioning cloning lab, where the player encounters clones of one man. In Vault 108’s condition, the clones that the machine pumped out were increasingly violent, especially towards non-clones.

If Fallout Online is set years after Fallout 3, it is feasible that cloning technology could improve to explain a cloning system in the MMO to replace a permadeath system. More details are likely to appear in the coming months…hopefully. Don’t forget, the Fallout Online beta doesn’t start for two years.

Bethesda Vs Interplay: The Lawsuit Is NOT Down


On your way, vault dweller

Update: According to a report from Bethesda to Joystiq, the lawsuit has not been dropped. Please accept our apologies as our bounty hunter tracks down Interplay investor “Frymuchan” for his disservice.

“It’s an ongoing legal matter. I don’t know where whoever reported that got their information, but it is ongoing and we are going to see how it plays out in court.”

It feels like a long time since I’ve been able to update on the Bethesda/Interplay lawsuit, and in fact it’s been over four months since the latest lawsuit news! And what news it is:

Bethesda has dropped the lawsuit against Interplay, over the Fallout MMO “Project V13,” allowing the struggling developer to move full steam ahead in their development. The terms of the dropped lawsuit are in the secret vaults for now, but hopefully someone from Bethesda or Interplay can shed some light in the coming days, on the status of Project V13 and the two company’s involvement, and perhaps what led to the lawsuit being dropped.

For the sake of not getting up hopes, I’m still leaving Project V13 in the “rumor mill” file, as no longer being sued puts the title exactly where it was before the lawsuit began: On a long road to nowhere. We are also awaiting news of Bethesda’s upcoming MMO, speculated to be based on the Elder Scrolls universe (Well if it was a Fallout MMO, it is scrapped now)

The Fallout MMO is expected to go into beta sometime in mid-to-late 2012, and no that isn’t one of my jokes.

Project V13 Beta! In 2012…


Don't hold your Nuka Cola.

I have good news and bad news. The good news is that Project V13, the fabled Fallout MMO and namesake for this blog, is trucking along and will be hitting beta soon. The bad news is that by soon, I mean soon in Valve Time, and it may be likely that the beta will trigger the end of the world as we know it.

In a recent posting over at Interplay’s website, the company has announced that they have been working with Masthead Studios to bring their vision of Fallout to life, with all of the vaults, irradiated beverages, and super mutants that you know and love. Even more descriptively was the note that Project V13 will be using the same proprietary tools as Earthrise.

“Masthead joined the project in early 2009 and development continues under Interplay’s direction and control. Project: V13 will utilize the proprietary tools and MMOG technology Masthead developed for its “Earthrise” project.”

How soon is this beta, you say, Omali? Not soon enough that you shouldn’t put off buying anything. We’re looking at mid to late 2012.

“This MMOG will have many unique features that we will disclose before launch of the public Beta in 2012.”

But it isn’t all bad. Tell me, Interplay, will Project V13 be innovative, or will it be just a sad re-skinning of functions and mechanics we have already seen before?

“Project: V13 incorporates many creative and technological innovations. We believe it will be a unique experience. Our technology will continue to evolve in order to realize all the extraordinary content and features Interplay has designed.”

Good enough for me. More on Project V13 when we get closer to the beta in two years.

2009: Surprise Sequels and Drama Aplenty


2009 in a nutshell...

2009 has come to a close, and has brought us plenty in terms of surprise sequels and drama. Here is a comprehensive list of the surprise sequels and drama that hit this past year.

Continue reading “2009: Surprise Sequels and Drama Aplenty”

Interplay Will Continue Work on Fallout MMO


Pre-Alpha Project V13

Motion Hearing held on 12/10/2009 re [3] MOTION for Preliminary Injunction filed by Bethesda Softworks LLC – Argued – “DENIED” as stated on the record by Judge Deborah K. Chasanow. (Court Reporter – Sharon O’Neill) (td, Deputy Clerk)

Depending on who you support in the ongoing lawsuit between Bethesda and Interplay, this news will be either a victory or a setback for you in the great war to develop a Fallout MMO. I didn’t report on this before, mainly because I have a rule against posting rumors, but back in October news was leaked that Interplay may have blocked an injunction by Bethesda, that sought to stop Interplay’s current work on Project V13 (Or the Fallout MMO, as you know it).

According to Gamasutra, in court documents discovered by a Fallout fansite, the judge blocked Bethesda’s injunction, which will allow Interplay to continue working on the fabled, and just recently screenshotted, Fallout MMO. And by work, I mean the 3D Realms kind of work: Playing World of Warcraft, or in this case, Fallen Earth.

A recap on the case after the break.

Continue reading “Interplay Will Continue Work on Fallout MMO”

Fallen Earth: Stumbling Launch and Today's Stroke


The Fallen Earth LLC Boardroom
Where GM's go to have a break...

Impatience is not a virtue in a recently launched MMO. In fact, hindrance is not a strong enough word to explain just how disappointed a player will be if they dive into a recently launched MMO with hopes of 100% stability, a lack of bugs and glitches, and a some residual issues that even the open beta or head start periods could not iron out before launch. Early World of Warcraft players will remember Blizzard being on hand with defibrilators day and night to revive the many servers from their often hourly heart attacks. Warhammer Online saw server queues, and more recently Aion saw total lockouts from certain servers, as well as the load of AFK shop owners bringing some parts  of the server to their knees.

Continue reading “Fallen Earth: Stumbling Launch and Today's Stroke”

Fallen Earth: Stumbling Launch and Today’s Stroke


The Fallen Earth LLC Boardroom
Where GM's go to have a break...

Impatience is not a virtue in a recently launched MMO. In fact, hindrance is not a strong enough word to explain just how disappointed a player will be if they dive into a recently launched MMO with hopes of 100% stability, a lack of bugs and glitches, and a some residual issues that even the open beta or head start periods could not iron out before launch. Early World of Warcraft players will remember Blizzard being on hand with defibrilators day and night to revive the many servers from their often hourly heart attacks. Warhammer Online saw server queues, and more recently Aion saw total lockouts from certain servers, as well as the load of AFK shop owners bringing some parts  of the server to their knees.

Continue reading “Fallen Earth: Stumbling Launch and Today’s Stroke”