Square Enix Expanding Final Fantasy XIV Development Team


As I’ve said before, Square Enix has a long history of going away from the norm on a design level and a corporate level. If you’re one of the unbelieving heathens who looked at Final Fantasy XIV and thought “well this will just continue diminishing until there’s nothing left of the development team,” I’m going to hit you on the nose with a rolled up newspaper. Not only are you wrong, you couldn’t be any more off-base unless Square Enix turned out to have never existed and the Final Fantasy series was an M Night Shyamalan film.

Dual Shockers has an article noting that Square Enix is not only not downsizing the Final Fantasy XIV team, they’re hiring more people to work on the resurfacing MMO. Eleven new positions have been created, with another confirmation that the PS3 version is still in development.

As part of this new initiative, I will be shipping Yoshi-P a new t-shirt to wear around the office that says “troll-proof.”

Final Fantasy XIV: PS3 Coming “At All Costs”


I’m such an egg-head. Without regards to a certain outfit publishing a review of Final Fantasy XIV just before a major game-altering patch, hopeful fans of Square Enix’s baby may be giving up hope of ever seeing the game hit Playstation 3, which Square’s Yoshida has promised will only come as the defining moment where Square can release the game as a finished product. There is no timetable for release.

In an interview over at the Final Fantasy XIV boards, Yoshida and crew want to be very clear: Playstation 3 users will not be given the same indefinite delay shtick as 360 users were given last year. Rather, Yoshida says very clearly:

It’s not canceled. Development is underway, don’t worry! The PS3 version will be released at all costs.

There is a massive list of updates being planned and currently set for release in Final Fantasy XIV, everything from the major combat system changes in patch 1.18 to player owned housing, jumping (yes this is a notable addition, given Square), the scrapping of the fatigue system, the possible removal of physical levels, and more.

You can get a look at what is in development here. The page has had a facelift since we last posted it.

Final Fantasy XIV: PS3 Coming "At All Costs"


I’m such an egg-head. Without regards to a certain outfit publishing a review of Final Fantasy XIV just before a major game-altering patch, hopeful fans of Square Enix’s baby may be giving up hope of ever seeing the game hit Playstation 3, which Square’s Yoshida has promised will only come as the defining moment where Square can release the game as a finished product. There is no timetable for release.

In an interview over at the Final Fantasy XIV boards, Yoshida and crew want to be very clear: Playstation 3 users will not be given the same indefinite delay shtick as 360 users were given last year. Rather, Yoshida says very clearly:

It’s not canceled. Development is underway, don’t worry! The PS3 version will be released at all costs.

There is a massive list of updates being planned and currently set for release in Final Fantasy XIV, everything from the major combat system changes in patch 1.18 to player owned housing, jumping (yes this is a notable addition, given Square), the scrapping of the fatigue system, the possible removal of physical levels, and more.

You can get a look at what is in development here. The page has had a facelift since we last posted it.

What Happened This Week: 4/15-4/21 Edition


This weeks question is for those of you who have quit an MMO (so virtually all of you). What level of interaction do you keep with your estranged title? Do you forget all about it and move on to your next title of choice, or are you one of those people who turns on jihad mode and begins a crusade to bring the game and company down because they did something that caused you to quit? Do you keep watch to see if they improve upon what made you quit to begin with, or is it a matter of once they lose your interest, it’s gone forever?

I can’t explain my interest in Hellgate Global. When I played the game at launch, I wasn’t too interested in it. In a way, I had the same reaction to Hellgate as I did with All Points Bulletin, in that it was a shooter/sword/RPG that tried to combine the best of both worlds, but ended up not doing either in a unique way. Essentially, it was Diablo, but played from a different perspective, and I lost interest in the same fashion I lost interest in Diablo: Going through similar looking dungeons (often the same dungeon several times for different missions) over and over again. And yet, I’m signed up for the beta. I could not give a single valid explanation why, other than that I paid the money for the boxed copy.

1. Yoshi’s Cookie: I Admire the Final Fantasy XIV Team

Say what you want about Final Fantasy XIV and odds are your complaints are very valid. What you can’t say is that the current development team, lead by Naoki “Yoshi” Yoshida, lacks motivation. Reading the producer’s letters, I can’t help but admire the devotion and passion that Yoshi and his team have put into Final Fantasy XIV in the past few months. Development has been steaming forward, with a ton of needed updates to turn Final Fantasy XIV into a viable product. FFXIV is functionally a great game, but it needs content and direction so players are doing something other than grinding exp and taking up the same leves over and over again.

What Yoshi has proven is that the team is not above slashing content that doesn’t work, or making drastic changes to other content. Among the updates in the works are the complete removal of physical levels, reworking the battle system, changing the job titles to be more recognizable, introducing grand companies and an achievement system. You can read the list of planned and currently in-the-works updates here.

2. Omali, Why Do You Hate Gamersfirst So Much?

I don’t have a personal grudge against Gamersfirst, I just have very low confidence in the company’s ability to police their own games, mainly because the company has absolutely failed to police their own games. The titles they do maintain are filled to the brim, as I’ve said before, with cheaters and gold farmers. So although I’d like to believe Gamersfirst when they say they have the cheaters all figured out, that’s exactly what Jagex said about gold farmers in Runescape, and I have the feeling Jagex has better resources for catching cheaters than G1.

Those of you who frequent MMO Fallout are well aware that I refuse to join in on the “I hope ___ game fails because I hate ___ company” trash that populates video game forums, and that it’s rather rare that a game comes out that can be labeled purely garbage. Just to name a few examples, DC Universe is a game I harp on, and my issues are not in the gameplay, but its longevity. The original All Points Bulletin had a lot of promise, but needed a real identity as either a shooter or an MMO, but not both. Earth Eternal had less bugs than any other game I’ve ever played but had almost no content outside of kill quests.

I want All Points Bulletin to become Gamersfirst’s big title that will come out and virtually lobotomize all of the cheaters that Realtime Worlds never dealt with, that will inspire the company to run the gold farmers out of their other games. If they are unable to, hopefully Gamersfirst will be able to survive the disappointing reception. Realtime Worlds didn’t.

3. Let’s See Some More Games Revived.

Let’s go over some titles, shall we? Earth Eternal is being revived by a Japanese company, APB by G1, Star Trek Online was revived by Cryptic, Gods & Heroes is entering closed beta under Heatwave Interactive, T3fun is bringing back Hellgate London, and there are probably a few more I can’t think of right now. If The Mummy can get an MMO deal, I want to see some of these other defunct MMOs come back.

I want to see Tabula Rasa brought back, because with all the changes that the developers made in the two months before the game shut down, a lot of the community’s problems were fixed, albeit too late. Shadowbane should be brought back now that the existing version wouldn’t suffer the same problems of the original run (remember the Shadowbane reboot?), and would be run by a single, stable company. I want Dungeon Runners brought back as a free to play title with a cash shop, so the game can financially support more than three people. But above all, I want Tabula Rasa brought back, so I can shoot Richard Garriot in the face with a level 40 shotgun for allowing his team to screw the game two ways to Sunday.

4. I Don’t Have Autism.

The reason I set up MMO Fallout is because of my fascination with the business side of the genre. This is one of the few sections of the gaming industry where a company can’t just throw a game into the open, occasionally lower its price, and then get to work on the sequel. Currently, I feature over 70 MMOs on the category list, including news for games I don’t list (Guild Wars among them).

I noticed a surge in this after Minecraft really gathered steam, and that’s the amount of people who are equating what they see as hard work to autism, and I’ve had a few people asking me if I have autism. First of all that’s an incredibly offensive thing to ask someone, and as a random person on the internet it’s none of your damn business.

Next, I want to make something clear about MMO Fallout. I have a job, I work around generally between 25-30 hours a week at my retail job that I’m using to pay for my car and insurance. I subscribe to, at most, two MMOs, by virtue of my own wallet and time. Writing articles for MMO Fallout takes up a couple of hours of the day at most, spread out throughout my free time. So I wouldn’t call MMO Fallout my “second job.” More like a hobby I’m using to get myself trained for my ultimate end-game (as you’d see in my about page, talk radio).

5. Taking MMO Fallout To The Next Level

I’m going to start trying to get some interviews with different developers. When I call MMO Fallout a hobby, that doesn’t change how serious I am with expanding this website into something bigger. I have a lot of ideas on what I want to do with this blog, and simple text based articles aren’t going to cut it.

Square Enix Posts “Extraordinary Losses”


Square Enix posted a $16 million loss for Q1 2011, posting an even more bleak forecast for the rest of the year. The tsunami that hit Japan earlier this year is a major player in the report, coupled with the ongoing development of Final Fantasy XIV while the servers remain free of charge, and the lackluster sales of certain Square Enix properties.

Due to the recording of extraordinary losses, forecasted net income (loss) is revised for fiscal year.

The report also notes the cancellation of some projects, none are mentioned specifically. According to Wikipedia, Square’s last cancellation was in March over a 3rd person shooter called Gun Loco, a 360 exclusive. Square Enix has several titles still to release this year, including Wakfu, Dungeon Siege 3, Dead Island, Deus Ex, and a few others that should bolster their sales.

Square Enix Posts "Extraordinary Losses"


Square Enix posted a $16 million loss for Q1 2011, posting an even more bleak forecast for the rest of the year. The tsunami that hit Japan earlier this year is a major player in the report, coupled with the ongoing development of Final Fantasy XIV while the servers remain free of charge, and the lackluster sales of certain Square Enix properties.

Due to the recording of extraordinary losses, forecasted net income (loss) is revised for fiscal year.

The report also notes the cancellation of some projects, none are mentioned specifically. According to Wikipedia, Square’s last cancellation was in March over a 3rd person shooter called Gun Loco, a 360 exclusive. Square Enix has several titles still to release this year, including Wakfu, Dungeon Siege 3, Dead Island, Deus Ex, and a few others that should bolster their sales.

Final Fantasy XIV Bots


I’m going to use these bots in a good way, and not just because I want to simultaneously annoy the people who believe me to be paid by Square Enix to prop up Final Fantasy XIV, but also to greatly annoy the people who think I’m getting paid to associate Runescape with the cheater’s paradise that it is.

I came across these bots in Final Fantasy XIV, and promptly reported them via the in-game support system. While I was taking down each of their names, however, it did dawn on me that these bots might actually be a good sign. Back when I played Tabula Rasa in its year of existence, there were never any gold farmers. I think, overall, there was one guy (not even your stereotypical gold farmer, it was some guy in Utah if I remember correctly) we all knew who tried selling currency and high level armor for money, and he was simply flamed out of global chat, and then his account would be banned. No, he wasn’t particularly good at it.

Granted, Tabula Rasa was not a game to gold farm. Gaining currency was easy enough that you would expect heavy inflation, but there wasn’t much worth buying from other players, so not much of a market formed. The player base was also tiny enough that there was no one buying. Now, I’ve spoken with other players who tell me that the bots I saw on my server (Karnak server) are much more prevalent on some other servers, and this tells me two things: Foremost, there has to be a decently sized community, because there is a market for currency/items. Secondly, Final Fantasy XIV has an economy, because there is a desire to buy gold to buy things with.

When the gold farmers leave Final Fantasy XIV, that’s when you’ll know the game is dead. Until then, however, this truck is still…trucking?

What Happened This Week: 4/17-4/23 Edition


Every week I have a whole list of topics I want to talk about, that don’t fully fit in with the scope of the website. So I came to the decision, why not stick them in a weekly editorial? I’m also using this section to bolster some of the titles that don’t get talked about much here on MMO Fallout.

1. The Final Fantasy XIV Easter Event

I just completed the Easter event for Final Fantasy XIV, or Hatching-Tide as Square calls it. The event description is even more confusing than the announcement, especially given how simple the event itself was. A “scantily clad” woman (game’s description, not mine) is handing out colorful eggs in the three major cities. Every nonspecific number of hours (eight, I believe), you can get a new egg from her. Obtain four eggs, and you can turn them into the gentleman standing by her, in return for an egg hat, which looks rather ornate.

The events up to this point in FFXIV have been rather…passive, is the word I’m looking for. For the Christmas event, players rang bells in cities to obtain random materials that they would use to craft items with (Santa clothing, and food). Unlike a lot of other MMOs, they’re essentially just something to do every eight hours or so that takes up a few minutes at most.

2. People Need To Be Less Defensive

I got into a discussion on Rift with a player who was under the impression that contested territory zones could be captured by enemy forces. After being informed that contested was merely a label for zones that were PvP-mandatory (on PvP servers, you are automatically flagged in these zones), he responded with “well in most MMOs, the term means that the territory can be taken.” His only example was Warhammer Online and Age of Conan. I explained that Warhammer Online was a game strictly based toward territory control, and irregardless I was pretty sure that the game did not use the term “contested territory” for zones that were open for capture. World of Warcraft popularized the term, and since then it has been used almost exclusively to describe pvp-mandatory zones.

After a few minutes, I got a reply, something related to me having the need to “always be right,” and having no issue with making “blunt, personal attacks” against someone for “simply asking a question,” to which I have to say: LIGHTEN UP! Explaining to someone why their statement is wrong is not making a personal attack, and I apologize if I hadn’t properly laden the explanation with “I’m sorry, but…”

And yes, I understand why people are defensive. You can’t ask a question on any MMO without getting barraged with “lol noob,” and other idiotic comments. That being said, people need to better understand the difference between someone who is informing them, and someone who is just responding to be a dick.

3. Can We Drop The Premonition That Rift Is Dynamic?

I took a lot of metaphorical bricks to the face for comparing Rift to a certain other MMO (actually I called it Warhammer 2.0, which I noted would make it World of Warcraft 3.0), but this is what irks me about the game. The Rift system is fun, it offers an alternative to grinding quests, but it is not dynamic. Rifts open in the same spots, they spawn invasions that go to pre-determined locations to set down footholds, and those footholds spawn invaders to attack the exact same locations in the exact same manner. Hell, they even walk down the exact same paths.

Rifts in Rift are essentially a version of Warhammer Online’s public quest system, that are invisible while the timer ticks down, and preventable (by destroying the invasion before it can set down a foothold). In fact, the system itself is really just taking a quest and removing the need to talk to a quest giver.

In one World of Warcraft quest line, you must kill a set amount of two types of Centaur. Turn the quest in for experience and rewards, and you get another quest to kill two different types of Centaur. Turn that in for experience and rewards, and you receive a quest to kill the lead Centaur. In Rift, you start phase 1, killing specific enemies that spawn. Finish the phase for experience and rewards, and you start phase 2: Kill other specific creatures. Finish that phase for experience and rewards, and start phase 3: Kill the boss.

Rift is a fun game. It is polished, it has a wealth of content, and Trion has been patching the game almost daily to ensure content comes out as quickly as possible, as well as tweaking content to appease the player base. Just don’t tell me that the rifts are dynamic.

4. Should Sarcasm Be Ban-Worthy?

I’ve mentioned before on here that I have GM’ed in MMOs (as I still do), and one of the biggest problems we face in handing out infractions is sarcasm, and if this article instills one piece of wisdom on you, let it be this: When using sarcasm in text, always remember your sarcasm tags (/sarcasm). When I read chat logs from players who are reported for, say, attempted account theft, there is no difference between “give me your password and I’ll give you free stuff,” and “give me your password and I’ll give you free stuff.”

So to answer my own question: yes, actually, sarcasm can very well get you banned, depending on how many times you do it. Most people get the idea after their first warning, but you’d be surprised at how many continue to the point where they are permanently removed, and then contact support to complain that they were “only being sarcastic,” and how we “can’t take a joke.” We can take a joke, you just need to work on your timing and presentation to make it funny.

5. If Nobody Plays, Why Is There So Much Lag?

Ask Derek Smart how many people play Alganon, and he’ll say over 100,000 active accounts. Me, on the other hand, I’ve physically come across one other person playing in the past couple months. This begs a very important question for those of us who do play: Why does the server lag and make me feel like I’m on my old DSL connection?

For the fact that any given area is exponentially more populated by mobs than players, Alganon still faces lag-related issues including mobs walking behind you, rubber banding, and unresponsive attacks. It’s never gone as far as dropping my connection, but I have more than a few moments where all activity simply stops for a few seconds.

I find it fairly hard to believe that the population is “growing,” as viewing how the servers react to the current load, a growth in the community would likely result in the servers committing stress-induced hari kari.

That’s all for this week. If you have any specific topics you’d like me to talk about in next week’s column, feel free to leave a comment.

Hallelujah! Square Enix Restoring Services March 25th


Amidst the disaster in Japan, what with the body count rising and the ongoing threat of even greater problems stemming from the nuclear power plants, it’s easy for us westerners (and more likely easterners) to forget that Square Enix fully suspended services for Final Fantasy XI and XIV last week Sunday. In a new lodestone, the team settled in to offer us an update on the situation.

As the original shut down was to conserve energy, the team at Square has been working on conserving their own energy usage, in order to bring the servers back online. This includes, as the lodestone states, shutting off air conditioning and reducing the lighting (they could also reduce lighting costs by switching to compact fluorescent, but I won’t go into that as I can already smell the angry mob forming outside my house). So when are the servers coming back on?

With these energy saving measures in place, we will be able to bring our servers back online and restore service to FINAL FANTASY XIV, FINAL FANTASY XI, and PlayOnline on Mar. 25, 2011 4:00 (PDT).

It is important to note that Square’s promise of not billing players through April (especially on Final Fantasy XIV, wink wink) is still in effect, as the company reminds its Japanese players that the services may have to be shut off again if the energy situation worsens.

More on Final Fantasy as it appears.

Sony and Square Enix: Not Billing Japan This Month


With the recent earthquake in Japan, the power companies have asked that people and companies conserve as much power as possible, for fear of an electricity shortage. In response to the warning, Square Enix has decided to temporarily shutter services for Final Fantasy XI and Final Fantasy XIV in Japan for at least a week, and will not be billing players for the cycle through April. More information is expected on how long the servers will be down, although players in Japan likely have more important out-of-game issues to deal with at the moment.

Source for Square Enix

Meanwhile, Sony Online Entertainment has announced that they are suspending billing for Japanese players. The company does not host servers in Japan. In addition, Sony had linked up players to the Google relief effort where they can donate.

http://www.google.com/crisisresponse/japanquake2011.html

Our hearts go out to those affected by the earthquake, and we here at MMO Fallout wish a speedy recovery for Japan.