Final Fantasy XV, Tomb Raider Drive Square Enix 9 Month Sales


Square Enix’s latest income report is out and the results are pretty positive. For the nine month fiscal period ending December 16, net sales amounted to 190 billion Yen, a 24.4% increase over the same period last year. Operating income meanwhile dropped nearly ten percent, although Square is expecting a positive outcome by the end of the fiscal year in March. Sales this period were driven by big blockbuster hits including Rise of the Tomb Raider and Final Fantasy XV.

Over on the mobile side, sales have been boosted thanks to strong performances by Final Fantasy Brave Exvius, Hoshi No Dragon Quest, and Dragon Quest Monsters Super Light. Square Enix’s MMO’s have seen a significant drop in income over last year due to the lack of an expansion pack release during the period. The upcoming launch of Stormblood will no doubt rectify that, however it does not come out until the next fiscal year.

You can check out the entire release at the link below.

(Source: Square Enix)

Final Fantasy Starlight Festival


Final Fantasy XIV’s Starlight Festival is currently underway. It will run until 31st December and has introduced plenty of fun things for players to do over the holiday period. Players are going to be tasked with bringing holiday cheer and gifts to the kids of Eorzea. By doing so they will gain access to event specific items and equipment. By participating in the Starlight Festival, players have the chance to acquire a Santa Claus inspired robe called the Starlight Robe. While it doesn’t have any combat effectiveness it is very fitting for the time of year and looks really cool. Players can also receive some other fun items to furnish their guild hall or house such as Snow Drift that puts a pile of different coloured snow on the floor, a new painting or some festive pillars. Players also have the chance to unlock a season specific musical score to add to their collection as well.

When you’ve had your fill of playing Santa you might want to spend some time in the Gold Saucer and gamble some of your hard fought money on the chocobo races or some of the other mini games. If you win big, then you might be able to afford that expensive weapon on the market or invest some more money into your guild. Once you’ve had your fill of gambling with pretend money at the Gold Saucer, then why not try out Red Flush Online Casino and try and win some real world money. They have a range of sign up offers, so you’ll be able to get started quickly. You’ll get to see if all that practice with Triple Triad in Final Fantasy XIV has taught you anything about the card games available on Red Flush Casino. Play your cards right and you might be able to win enough to cover your Final Fantasy XIV subscription or get yourself something special this Christmas.

In between participating in the Starlight Festival and gambling at the Gold Saucer don’t forget to complete your usual daily quests and participate in dungeons and raids. Whether you are a Dragoon, Monk or White Mage there is always plenty to do in Final Fantasy XIV. Don’t neglect your other classes this holiday either as there will be plenty of equipment to craft, food to cook and fish to catch. All of which can be sold on the market and the proceeds put towards further equipping your character or decorating your guild hall/house.

Square Enix Shows Sales Growth While Income Flops


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Square Enix has released their first half results for the fiscal year ending September 15, 2016, and the results are a mixed bag of positives and negatives. On the plus side, net sales for the first half of the year have exploded by nearly 25% thanks in part due to the release of titles such as Mobius Final Fantasy, Deus Ex: Mankind Divided, Rise of the Tomb Raider, and Final Fantasy Brave Exvius. Despite this rise in sales, ordinary income took a fall, 35% lower than the same period last year.

Looking into the future, Square Enix is anticipating a massive rise in sales over the period covering October through November, for obvious reasons. The period covers the launch of World of Final Fantasy, Dragon Quest Builders, Final Fantasy XV, and Rise of the Tomb Raider (PS4) with the rest of the second half of the year seeing the launch of Kingdom Hearts 2.8, Dragon Quest Monsters 3, NieR: Automata. Square Enix’s list of upcoming titles further down the line include two much awaited titles: Final Fantasy 7’s remake and Kingdom Hearts 3.

(Source: Square Enix)

Square Enix Sales Boom In 2016


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(Editor’s note: Before we dive in, I’ll remind viewers that Square Enix operates on a different fiscal year that ends March 31st. As a result, while most other companies are reporting their first quarter finances this month, Square Enix is on Q4 for the 2016 fiscal year. This is not a mistake on our part)

Square Enix has released its end of year results for the 2016 fiscal year, and the results are pretty positive across the board. Net sales grew 27.5% over the same period last year while operating income boosted 58% and normal income rose 49%.

Much of Square Enix’s success has been attributed to the strong releases of mobile titles alongside the console releases of Rise of the Tomb Raider and Just Cause 3. Over on the MMO side, the company also had a fair amount of praise for the continued success of Final Fantasy XIV and Dragon Quest X. While sales of merchandise derived from IPs increased, sales from comic books remained sluggish compared to last year.

Square Enix has a slew of titles ready to launch over the next year, including Rise of the Tomb Raider (PS4), Final Fantasy XV, Deus Ex: Mankind Divided, Dragon Quest Heroes II, Kingdom Hearts 2.8, World of Final Fantasy, and more.

(Source: Square Enix)

Only 50 Teams Completed Coil of Bahamut


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Naoki Yoshida took some time out of the day to publish a new Letter from the Producer, discussing the upcoming fan festival in Tokyo, Japan, and last month’s implementation of patch 2.4. Released on October 28th, patch 2.4 introduced the Coil of Bahamut, finally bringing its related storyline to a conclusion. Less than a week later, on November 2nd, the first team successfully defeated Bahamut. Defeating Bahamut has proven to be a difficult task, however, as only fifty teams across all servers can say that they’ve succeeded.

While there’s more to FFXIV than just end-game raiding, to those players who practice vigorously every day, aspiring to be the world’s top players?as a gamer you have my utmost respect. I know how painstaking such an undertaking can be, and I thank you for taking such great interest in these challenging encounters. For those of you still making your way through, or preparing to step foot into the Final Coil?only about 50 teams have cleared the entirety of the Final Coil across all servers, so there’s no need to rush.

Final Fantasy’s fan festival in Tokyo will show off yet another glimpse at the MMO’s first expansion, Heavansward.

(Source: FFXIV)

Square Enix Convenes Board To Stop Bad Final Fantasy Games


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Siliconera is reporting that Square Enix has convened a special board of advisors to ensure that future Final Fantasy games meet the standard of quality that customers expect from the series. Where was this crew when Square Enix greenlit Final Fantasy: All The Bravest? No en la casa, apparently. The four man group is made up of Naoki Yoshida, whom many of you will recognize as the director whose leadership revived Final Fantasy XIV into what it is today, Final Fantasy XV co-director Hajime Tabata, Final Fantasy XIII director Motomu Toriyama, and Final Fantasy VI director Yoshinori Kitase.

Many of Square Enix’s other bigwigs are reportedly too busy working on their own projects to spare any time, but the inclusion of Toriyama and Tabata have already raised criticism from the community over their involvement in the games that spurred this board to be put together in the first place. Hopefully they are able to put the series back on the right path.

(Source: Siliconera)

FFXIV Review Part 2: The Bad


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(Editor’s Note: This was originally supposed to be a one part article, but for some reason it was playing hell with the server, so it has been split up)

Now let’s talk about the negatives, starting with everyone’s favorite piece from 1.0: Levequests. Levequests are back and they are just as convoluted as they were in their past iterations. Levequests work by accepting them at an appropriate NPC, who then directs you to another area where you enter a specific location and “initiate” the levequest. This generates monsters that are specific to you and cannot be attacked by anyone else, and at the end you are rewarded bonus experience and gil. Remember the artificial limits I mentioned that were in that other game? They are back. Levequests are limited to six daily, however they roll over and stack for any days you miss or don’t run any. What this means is that the more dedicated players will quickly run out of things to do, since traditional quests are sparse and easily completed.

For now, players are power leveling by completing FATES, the game’s open quest system similar to those found in Guild Wars 2, Rift, Defiance, etc. The FATE system not only awards extremely generous amounts of experience, but they pop up fast enough that they are not only the best form of leveling up, but compared to the sparse story quests and limited levequests, they are the only viable option for a solo player to level up that doesn’t involve sitting around just killing stuff for base experience.

And I’ve already touched on this in the previous, very short impressions piece, but the more I look at it the more I believe that Square Enix hires their designers by going to McDonald’s, finding the people who weren’t qualified to work there, and ignoring them for the homeless person rummaging through the dumpster out back. Now that the server issues are mostly squared away, I can turn my attention to other choices that would qualify under “why didn’t you learn this the first time?” Like the horrible chat interface that forces you type a person’s name in if you want to blacklist their chat, making blocking goldfarmers just about impossible when they are either spamming too fast to writer their names down or, god forbid, their name uses confusing or special characters that can’t be replicated on an American keyboard. Forgetting an easy ignore button in an MMO is something I’d expect from a startup company, not from a game that is built from the remains (and lessons) of one of the worst launches in gaming history.

There are plenty of rookie mistakes that Square continues to make, including the total lack of an AFK kick function resulting in unnecessary server congestion, being unable to leave chat on “shout” and having to select it every time, the fact that you have to log in to multiple different websites to manage various aspects of one account, and the total lack of defense against gold spam.

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I did my best to review Final Fantasy XIV: A Realm Reborn without thinking about the MMO’s prior release, but I found that the game is just too deeply burned into my brain to not make comparisons. That being said, I think that people who even slightly enjoyed the original MMO will be very happy to see the improvements that Square Enix has made. Those of you who are just coming in for the first time will either be overjoyed or disappointed to know that FFXIV doesn’t deviate from the standard MMO spectrum all that much.

If you put a gun to my head and asked for a numerical score, I’d give it a 9.0 out of 10. Yes it isn’t perfect, and I’m sure there are a lot of people who simply will not like it. I can see myself paying the monthly subscription for this, which is a lot more than I can say for most other MMOs.

Final Fantasy XI Is Not Being Ported To Vita


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Bad news, bears. All five of you who purchased a Playstation Vita (and I include myself in that) in hopes that Square Enix would eventually port Final Fantasy XI to it, as hinted in a news post from two years ago, are going to be sorely disappointed. Interested in seeing if there was any new details on the port (there were absolutely none at the time), I asked Square Enix over Twitter if there were still plans in place to port the MMO over to the Vita. Whether through technical limitations or the poor sales of the console, I received a very simple and to the point response:

no I’m afraid not.

So that is that idea out. There is still Phantasy Star Online 2 coming to the Vita, but otherwise the market is quite barren in the realm of open world MMOs. There is always hope for the future, and as long as the Vita is still in production we can always hope that someone will care enough to port an MMO over to it.

(Source: Twitter)

Final Fantasy XIV Subscription Ending…Again.


Final Fantasy XIV is a poster boy in just how badly an MMO can launch. It is also a shining example of a developer doing everything in their power to return a game to its intended light, as Square Enix has worked tirelessly these past two years in what will finally come together as FFXIV 2.0: A Realm Reborn. Boy, it sure has been a long two years. As already announced, Final Fantasy XIV will shut down its servers on November 11th in preparation for the launch of 2.0. Afterward, early testing will begin on the release of the MMO’s rebirth.

After September 29th, however, subscription billing will end. Players currently subscribed as of that date will be able to play until November 11th for free, while inactive accounts will not be reactivated.

(More info: FFXIV Website)

Final Fantasy XIV Shutting Down In Preparation For Realm Reborn


Consider this your first heads up, FFXIV players: At some point in the future Final Fantasy XIV will shut down, but only temporarily. At Gamescom, Square Enix announced that instead of simply updating FFXIV when the game’s 2.0 relaunch goes live, the servers will need to be shut down for an indeterminate amount of time. Naoki Yoshida, director/producer, stated that the shut down will occur at some day in the near future, and is required in order to transition all of the character files over to the new game.

“Basically what’s going to happen is that the current story is still continuing now, but some day in the near future — and we’ll make sure we tell the players what day that is — something is going to happen in the story, and at that time, the servers are going to shut down,”

Players will have plenty of notice ahead of time as to when the servers will shut down. A Realm Reborn is set for launch on PC and PS3.

(Source: Massively.com)