Gamersfirst Drops Sword2, Transitions To T3Fun


Back in May, we discussed how Gamersfirst would be removing its line of third party titles, and focusing on in-house MMOs including Fallen Earth and All Points Bulletin. At the time, War Rock and Knight Online made the transition to various new publishers. In a recent release, the company announced that Sword2 will be moving from Gamersfirst’s controls over to T3Fun, subsidiary of Hanbitsoft. You may remember T3Fun from the revival of Hellgate: Global that occurred a long time ago in a galaxy far, far away.

Here is where it gets interesting. Anyone with a Sword 2 account who plans on keeping it will be required to initiate a transfer. You can follow the link to the forum post down below for more details on how to do this.

Your consent is required to transfer your S2 game data (including your User ID, Password, registered email address, billing data and game data) to T3Fun. Without your explicit permission, we will not be able to transfer your account and you will not be able to continue playing the game.

GamersFirst still has a number of titles under its belt, including APB: Reloaded, Fallen Earth, War Inc, Super Monday Night Combat, and a number of other MMOs and shooters.

(Source: Sword2 Forums)

Reloaded Games Absorbed Into Gamersfirst Hive Mind


Gamersfirst has quite a record of their library being filled with one of the two: dying MMORPGs and Korean MMORPGs, or any combination of the two. In May, Gamersfirst announced that the company was restructuring to focus more on in-house developed games rather than the usual library of Korean cookie-cutter titles. As a result, War Rock and Knight Online were spun off to new publishers, and Fallen Earth was brought in to be developed by G1 rather than outside contractors.

Reloaded Games, best known for reviving the All Points Bulletin MMO shooter, has merged with Gamersfirst as a subsidiary of K2 Networks. It will continue to be known as Reloaded Games.

(Source: Games Industry)

Gamersfirst Focusing On In-House IP, Some Titles To Transfer


Thankfully the news this week isn’t all bad. Massively.com is reporting that Gamers First is restructuring in order to bring more focus on the company’s in-house IPs. As part of this move, a couple of titles are moving services, and the publisher announced that the contractors working on Fallen Earth have been removed in favor of in-house development.

We had a large contractor crew on FE and we are focusing on creating our own employee pool to manage the game.

In addition, Gamers First will be losing some of its games in the coming months. Announced earlier this month, MMO shooter War Rock will transition to Dream Execution on May 29th, while Knight Online will transition to Mgame on June 1st.

Hopefully this means plenty of good things in store for Fallen Earth, All Points Bulletin, and Gamersfirst’s other titles.

(Source: Massively.com)

Fallen Earth Free to Play Today


About an hour and a half ago, Fallen Earth came down to begin the process if integrating a new patch. On a less relevant note, today also marks the transition of Fallen Earth to free to play. GamersFirst predicts five hours of downtime, although players should anticipate heavy server load once the game comes back online. G1 acknowledges this inevitable issue, and has delayed world events until server stability can be dealt with. You can check out the announcement at Fallen Eath’s website, as well as read the patch notes and get acquainted with the new facets of free playing.

The server went down around 8am PST, or 11am EST, or 4pm GMT. Until then, you can make sure that your Fallen Earth account has been properly merged to GamersFirst service. You can do so by following this page.

G1 To Cheaters: Don't F-Up Your Last Chance


The Gamersfirst team working on All Points Bulletin quickly became my best friend thanks to their method of not merely banning cheaters but publicly humiliating them. In a dev blog update yesterday, Bjorn continued the approach of calming the crowd by reassuring that the team is indeed fighting aimbots. Recently, Gamersfirst was able to perform a mass ban on the three largest cheat tools, also posting some rather humorous complaints from the cheat forums.

But the G1 team is not entirely without knowledge on how to milk inane cheaters who would come back on a new account and continue spending money sympathy. They have put forward an offer: delete the cheats, start a new account, and they might allow you to continue playing their game. Maybe, if they feel like it.

Even stranger for some of us is the notion that some of these cheats that were caught cost upwards of $30 a month. Look, for $30 monthly, I will play your APB for you. If you prefer, I’ll even throw in the added DLC, where I eat all the junk food and drink all of your RC Cola, for absolutely free.

G1 To Cheaters: Don’t F-Up Your Last Chance


The Gamersfirst team working on All Points Bulletin quickly became my best friend thanks to their method of not merely banning cheaters but publicly humiliating them. In a dev blog update yesterday, Bjorn continued the approach of calming the crowd by reassuring that the team is indeed fighting aimbots. Recently, Gamersfirst was able to perform a mass ban on the three largest cheat tools, also posting some rather humorous complaints from the cheat forums.

But the G1 team is not entirely without knowledge on how to milk inane cheaters who would come back on a new account and continue spending money sympathy. They have put forward an offer: delete the cheats, start a new account, and they might allow you to continue playing their game. Maybe, if they feel like it.

Even stranger for some of us is the notion that some of these cheats that were caught cost upwards of $30 a month. Look, for $30 monthly, I will play your APB for you. If you prefer, I’ll even throw in the added DLC, where I eat all the junk food and drink all of your RC Cola, for absolutely free.

More Fallen Earth Free To Play Information


GamersFirst has a good year ahead for it, with the upcoming transition of Fallen Earth to a free to play medium. In a recent dev blog, G1 goes over some information regarding what free players, subscribers, and past customers can expect when the game makes its official move on October 12th, and there is a whole laundry list of items that will annoy free players and delight past customers alike.

Foremost, GamersFirst seems to have taken note of the community reaction to the free to play matrix released, including the surprise many felt that the developers would allow unfettered access to the mail system, auction house, and trading. While G1 hopes that the chip limit will do its job in holding back gold farming on a massive scale, they acknowledge that these freedoms may be taken away from free players at any time if the bots get out of control. The chip limit is ten red chips for free players.

But for now, some good news. Players who are subscribed to Fallen Earth when the transition goes into effect will find that their remaining time has been converted to Commander Premium level, the highest tier ($30 a month). Furthermore, G1 has also mentioned that anyone who has ever bought a Fallen Earth key in the past will be offered a premium discount to Commander tier, $20 a month, a thirty three percent saving and just a little more than the Wastelander cost.

More information as it appears.

Analysing Fallen Earth Free To Play: October 12th


So GamersFirst have finally announced the launch date for Fallen Earth Free To Play: October 12th. That’s all you need to know, good night!

But seriously, since the announcement is nowhere in the realm of new, aside from the date, let’s take a look at the breakdown in subscription tiers, shall we?

Most prominently, free players will have access to all content. All missions, all skills, all world areas. Free players can create and join clans, have access to PvP, bloodsports, access to the help-chat channel. So unlike many other games, there are no content barriers. Free players even have unlimited access to the mail system, auction house, and trading, which I dare you to find in most other tiered programs.

Where free players will find restrictions is in the game’s crafting system. Foremost, players can only craft 8 hours worth of goods per day, and crafting takes a 20% hit in speed. In addition, your harvesting speed is 20% lower than subscribers, and your leveling/AP/Faction/Death toll gain rates are all clocked at 75%. There is also a limit on your bank size.

Look for me on October 12th, I’ll be the guy looting your sack while you sleep.

Gamersfirst Unleashes Brawndo: Lag Mutilator


BRAWNDO’S GOT WHAT PLAYERS CRAVE! Brawndo’s got electrolytes. And that’s what players crave. They crave electrolytes. Which players crave. they crave electrolytes. Which is what Brawndo has. And that’s why players crave Brawndo. Not water, like from the toilet.

Good news, All Points Bulletin fans. In the latest APB dev blog, Gamersfirst is proud to announce that serverside lag has been almost completely eliminated. The issues stemmed from the manner in which the server would attempt to invoke various external libraries, causing congestion in the server. After some work under the hood, and the help of some new hardware, the team believes that this is the end of APB’s lag problems.

In fact, the system works so well that Gamersfirst touts players connecting from Australia to Frankfurt, and achieving a reduction from 1500ms to 500ms, the remaining 500 due to distance rather than congestion. They do want you to know that you may still experience lag, but that it will be mostly your fault.

Will you or some of your friends still see game lag? Sure – under three conditions; (1) your home network runs in to congestion, (2) your ISP has a freak-out and messes up its routes to its peers or (3) your home computer is not up to spec and you end up lagging all the time (but that’s of course client side lag which is a whole different beast).

Week In Review: Too Much Ravioli Edition


I hope Bioware can survive its community, and I mean this with the sincerest of honesty. I’ve had a full month of experience playing Star Wars: The Old Republic, and although I sent a good amount of feedback to Bioware via their surveys included with the demonstration copy, I want to issue one of my famous ultimatums: Your community is labeling the game the next WoW killer, and that needs to be stomped out faster than the people who expected this game to be Pre-CU Galaxies Part 2. Now, The Old Republic is going to be the biggest release of the year (assuming it isn’t pushed back until January), no doubt about that. Bioware has relatively high expectations for box purchases, and more importantly expectations for subscription retention following month numero uno.

And forget the discussion about the price of the collector’s edition, that is completely irrelevant. The only thing that can cause Bioware to collapse upon itself is when the game launches and all of those fun launch day issues come to light. Lag, server queues, game-breaking bugs, content that isn’t in at launch, etc. Content aside, The Old Republic will have lag, it will have game-breaking bugs that aren’t apparent until launch because they only come to light with said encumbering lag, and it will have server queues. That’s the rope you walk buying early into a game that everyone is buying into early.

1. Yea, I Get It, Expensive Statue…How About Two Free Months?

If I’m going to pay $150 for the collector’s edition of Star Wars: The Old Republic, with a twenty dollar “fee” just to preorder the thing, I think Bioware should bite the bullet and give an extra two months of free game time to Collector’s Edition buyers. A hundred and fifty dollars is an insane price for something that, much like Halo Reach’s massive monster edition, will likely be on the 50% clearance rack at my local Target a few months after launch. Given the high price of the collector’s edition, Bioware should include an extra month or two of subscription.

Think about it this way, someone who pays that much money is likely more susceptible to buyer’s remorse in that first month than someone who paid less. Given a couple extra months to play might be just what that person needs to embrace what the game has to offer, and in the long run that extra time could keep him involved and keep that subscription going when the time comes to renew.

Any good drug dealer knows you give just enough for free to get them hooked, then you open your wallet and let the cash fly in.

2. You People Set Your Expectations Too High When You See Me In-Game

Being the creative soul I am, I name almost all of my characters “Omali.” As a result, and as MMO Fallout has gained popularity over the last two years, I’ve had people recognize my username in various games as being the “Omali from that website” as one person put it. It’s interesting being recognized as the celebrity I am not, and not only because half the people want to know if I can get them free stuff from the developers.

People tend to assume I’m some industry insider and that I keep this website small because I have all these secrets, when the truth is I don’t. MMO Fallout is small because I’m still expanding upon it, and I have limited funds to do so. I’m not even a blip on the radar of most of these companies, that’s why the only guy stupid enough to think I carried the influence to “ruin his reputation” with my opinion articles, and warrant sending me a note through his lawyer was David Allen, the guy who managed to get fired and then publicly humiliated by his own company.

Overall, I know maybe a handful of industry people. At the moment I’m under three nondisclosure agreements. For what I cannot disclose.

3. The Alganon Comic Review Was Real

And to prove it, here is a small image from a page not found in the previews. Remember, the Alganon comic was distributed at Comic Con, so it is publicly available in a print fashion. I, on the other hand, was supplied a digital copy by Quest Online for the purposes of the article, which I noted in the article itself. What I should have noted in that article is that Quest Online didn’t approach me, I asked for it. I contacted Smart initially with a request to purchase the comic (at this point I was unaware of a digital version coming) for the purpose of writing an article, and was supplied with a digital copy. I have a copy of Crimecraft’s comic (that I purchased when it went on sale four months ago) which I will also be writing a review of.

4. Icarus and GamersFirst Sitting In A Tree

Those of you who play Fallen Earth are already aware that you will have to set up a GamersFirst account starting August 1st in order to have continued access to the game. This is the first phase of the system changes that will bring free to play to Fallen Earth, and players who transition early will have the opportunity to net some free G1 tokens for their prompt response.

What you may not be aware of is that Icarus Studios is working on an upcoming MMO based on the UNITY 3D engine called Hailan Rising, to release this fall. The game is billed as a fantasy title focused on PvP, with players choosing from eight classes to battle it out over territory and resources. The game will be stat-based, which for some reason is still billed as non-conventional and “grind-less.”

5. Stat-based Games Are NOT Grind Free!

Going straight from number four to number five, I want to shout this from my rooftop every time I hear it said in a press release: Having stats over traditional levels does not remove the grind, because in most cases rather than grinding a single experience bar for levels, you find yourself grinding many experience bars for levels. Rather than attacking trolls, for example, and obtaining 100 experience each time, I might fight a troll and simultaneously gain endurance while swinging a heavy sword, sword experience for doing damage, stamina for taking damage, and heavy armor experience for fighting in heavy armor. Same grind, but rather than leveling up and seeing +25 health, +3 strength, +5 stamina, +1 intelligence, I gain those levels over a period of time.

With so many more skills, obtaining end-game can take even longer than a traditional level game. Runescape, for instance, takes longer to attain 99 in one skill than many traditional games take to hit end-game overall, and each skill in itself is a heavy grind.