Rant: Dear Fractured, Cut The Crap


Latest feature spotlight filled with superficial nonsense.

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Get Your Hot Pockets and Big Gulp, RuneScape Brings Back Double Exp


Ten days of not seeing the sun.

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Community: How To [Not] Play Battlefront II


This may not be particularly surprising, but poking fun at Battlefront II is what all the cool kids are doing this week.

The news this week is picking up on a story regarding Battlefront II and its AFK (AFC if you’re on Xbox/Playstation) problem, notably surrounding the cause of this shall-we-call-it player behavior anomaly. Polygon has a piece by Ben Kuchera (or Ben Kuchechera) titled “Star Wars Battlefront 2 players are ruining the game with rubber bands,” a headline that is not incorrect but goes into detail about how players have figured out that you can rubber band your controls to keep your character moving and thus farm credits while not actually being at the computer (or television). You can learn how to cook delicious meals with fresh ingredients provided by Blue Apron, or whatever grocery company is sponsoring your favorite podcasts, and come back ready to unlock Darth Vader by the time your delicious Thai Curry Beef is ready to eat.

Right now you can get a minimum amount of credits just for showing up, which is what these farms are after. You can increase the amount you earn by doing well and taking part of each objective — and credits are given for playing the campaign and arcade mode as well — so this is merely the easiest way to get credits without putting any actual work into the process.

Polygon’s piece is half right, focusing on part of the picture being that Battlefront II’s progression system is a slow and arduous grind and any game with such system will encourage AFK grinding. The other part of the issue, of course, is that the game rewards players handsomely enough just for being present and doesn’t reward them all that well for putting effort into your gameplay. You can see this in the Angry Joe review, where the difference between first place and last place was a mere 20 credits, 350 vs 330.

AFK grinding is an issue in numerous games for a variety of reasons, from games where items hold real value to games where progression is slow, and games where players simply aren’t rewarded enough for participating or are rewarded too much for just being present. Regardless, it’s hard to ignore the impact that such negative behavior has on the overall community, especially in game modes like Hero v Hero where one player grinding currency can effectively ruin the game for his team.

DC Universe: Buy Your Legendary Set, Get The Rest 50% Off


So you’ve finally hit the maximum level and grinded your read end off to get that fancy legendary gear you need so your character can best even the most deadly of adversaries. Now what? You could start up another character but do you really want to go through that arduous process of grinding gear again? And then what, do it a third time?

Luckily, DC Universe has the right idea. The folks at Daybreak Game Company are taking notice of player’s frustrations with the recent launch of Amazon Fury Part III, noting that while the costs of end game gear are pretty high, and appropriately so given their power, the system isn’t all that nice to those in the community that really want more than one set, or have a bunch of alt characters.

We have created the capability to reduce the cost of vendor gear based on feats you have completed, and we are planning to implement this in our next Game Update with gear from Amazon Fury Part III. Using this system, this essentially means that gear vendor costs will be reduced after the first set of gear has been completed.

Upon completing the set, your character will receive a feat and prices for the vendor will drop by half.

(Source: DC Universe)

Neverwinter Still Addressing Level Grind


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Despite its advances over the past months, Perfect World Entertainment is still working on balancing the level 60-70 experience in Neverwinter to be less of a grind. Today’s update on the official blog focuses on the Elemental Evil campaign quests:

We’ve been analyzing the current state of content from 60-70 and we agreed with the sentiment that it felt too grindy compared to the 1-60 experience. We knew we had to do something to improve the experience, but the big question was, how? We had to be very careful how we changed the experience, because it’s a massive task and affects existing players.

The plan of action goes as such: Elemental Evil was introduced as a retroactive quest, one that players could start at level 60 and use as an alternate form of leveling. Rather than having the campaign use repeatable quests, players will run through the campaign once. In fact, vigilance quests are leaving entirely with the only repeatable quests in their respective areas unlocking once the player has completed all four zones.

Neverwinter will have a double experience weekend beginning April 7th and running through the 11th.

(Source: Neverwinter)