Temtem Clubs Cheaters: Almost 900 Permanently Banned


Temtem developer Crema today fired not so much a warning shot as a warning kill by announcing the ban of nearly 900 accounts from the newly launched MMO. All accounts in question have been permanently banned with no chance of appeal, with Crema stating their 100% confidence that each account has been caught cheating or abusing exploits.

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The statement that Crema won’t be reviewing any ban appeals had some members of the community concerned to say the least, as one could cite hundreds of examples of developers messing up and issuing false bans that are later overturned.

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Crema has since walked back their comment on a no appeals policy. Players who are banned and believe that it was out of error can appeal their ban by contacting Crema’s support email.

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[Not Massive] Dark Souls III Bans A Mark of From Software’s Incompetence


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From Software is putting the kibosh on bad gameplay in Dark Souls III and you’d better watch out, especially if you’re not cheating, because the developer doesn’t understand how to protect its own customers from exploits in its game design. The premise is simple, the system detects anomalies and “invalid data,” such as equipment modded outside of its capabilities or players absorbing more souls than can be feasibly obtained, and restricts online play to those players. Again, simple, right?

“The warning message will continue to be displayed until the Dark Souls III server team has determined whether or not a violation of the End User License Agreement (EULA) occurred. At that point the account/profile will either have restrictions placed on it (to limit the online interactions during multiplayer sessions and a further penalty message of ‘You have been Penalized’ issued) or the ‘Invalid Game Data’ warning message removed.

Here’s the problem: A major part of Dark Souls III involves being invaded and summoning other players. What happens if a player drops you an item and that item has been hacked? Good luck, you’ll be banned. If a player invades your world and is using a cheat that grants you massive amounts of souls? Too late to turn back now, you’re getting banned. Get invaded by a player using a hack to give himself invincibility or infinite Estus Flasks? Your next invasion is by the ban hammer.

Now From Software has a workaround for this that is very easy to follow. You simply need to constantly back up your save data onto a third party (they recommend a USB drive or a cloud service) and just use that backup if your data gets corrupted because someone ruined your file because From Software allowed them to and subsequently punished you for being in the wrong place at the wrong time.

To make matters worse, the anti-cheat system is obscure by design. You’ll never really know when and where your file got corrupted, who corrupted you, and what was corrupt. Did the system flag your account two days ago or two hours ago? Is your backup safe or are you royally screwed? Why doesn’t Bandai Namco have a cloud system that saves your last non-corrupted file? It also doesn’t help that, by Bando Namcai’s own admission, the system is falsely flagging some users.

It also begs the question of, if the anti-cheat system is worth anything, why cheating is still rampant in the game? Forget the guy who gets banned because someone entered his world with infinite Estus Flasks, what about the guy invading other players worlds with his infinite Estus Flasks? What about the guy using the hacked dagger to modify the save game files of others?

All of this screams of a developer that has no idea what it is doing when it comes to online gameplay, stepping into pitfalls that other, more competent developers, figured out how to avoid years ago. Cheats like aimbots and wall hacks will never go away. Allowing players in an online environment to dupe and hack items, not to mention allowing them to trade those items over your servers, is basic protection 101. It’s the same sort of incompetence and inexperience that led to Grand Theft Auto Online becoming a cheater’s paradise while Blizzard figured it out back in the days of early Battle.net.

The Dark Souls series is one of a kind and deserving of all of the praise it gets, but protecting your online game from cheaters and preventing legitimate players from getting caught in the net is an entirely different understanding. From Software should be baking sanity checks in at more than one avenue to ensure that players aren’t bringing their hacked items into other’s worlds. It’s a simple checksum that exists server-side and that compares equipment and items to pre-defined limitations. If those limits are breached, the offender is booted. Again, so simple it makes you wonder why neither From Software nor Namco Bandai ever thought to put it in. It allows people to do whatever they want on their own game without infecting the gameplay of others.

Other than that, I have no opinion on the matter.

ArcheAge Hackers Strike Back: Arena


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Hackers are playing a large role in ArcheAge, like it or not. Presently, and until XL Games figures out a way to fix the numerous glaring holes in their system, they are taking over many aspects of the game. Armies of bots make their way around the game’s world, farming gathering locations and mobs for drops and gold. Other bots teleport around the map, running trade routes instantly to farm large quantities of gold and picking up plots of land as soon as they become available in order to sell to players for gold to sell to other players for cash.

The exploit that is our topic today is being used by regular players. User Sorcerer posted the above screenshot from an arena game which lasted just ten seconds before one team managed to destroy the other team’s crystal. The exploiter in question, Shylo according to the poster, destroyed the crystal in a single shot. The incident took place on the Kyrios server. Scott Hartsman responded earlier today to a Reddit post, noting that while Trion Worlds is limited in their detection tools, the company is working on tools to weed out exploits.

Unlike in the case where its our own game, where we can (and do) add new instrumentation/logging/detection daily until problems get stomped with prejudice, we’re limited here in only being able to act on what the game throws off as outputs to us. We can’t add new ones. That said, this one is the next biggest priority. New theory being worked on right now, will holler if it pans out and we can act on it with confidence.

(Source: ArcheAge)

Phantasy Star Online 2 Hacked, NPCs Moved


Phantasy Star Online 2 was released recently in Japan, and comes to the west in early 2013, and the hackers have already started taking control. This week players managed to hack into the MMO and played a prank by moving NPCs around and out of reach of gamers. Sega claims that they are investigating the hack and that no data was leaked in the process.

Phantasy Star Online has always had problems with security holes, from the original which could be hacked with Gameshark, to rampant item duping and other hacks. Unlike real MMOs, Phantasy Star Online runs many operations client-side, offering a major opportunity for players to make alterations with the way their client connects with the server. The NPC glitch above has reportedly been in the game since the beta first launched.

(Source: Kotaku)