Transformers Rolls Out Founders Packs


transformers

Transformers Universe has finally unveiled its founders packs for gamers who want to hop on pre-launch, and the prices are rather expensive. All bundles include a title and inclusion in the “founders honor roll,” likely another term for credits on the website. The cheapest bundle starts at $45 and includes $30 worth of cash shop money and 60 days of the season pass which includes a new warrior and consumable each month, 25% increased experience, and 10% discount on the store.

The most expensive package includes 18 launch warriors, $250 in cash shop currency, one year of season pass content, a number of in-game items, and a limited run figurine, and will run you $450.

(Source: Transformers Universe)

RuneScape Legacy Mode Detailed


scapefix

Back in February, Jagex revealed details on the upcoming Legacy Mode for RuneScape, aiming to bring back players who weren’t happy with the Evolution of Combat update. Legacy Mode allows players to enjoy the modern RuneScape with much of the old systems still in place, including bringing back the old combat system and special attacks.

Legacy Mode isn’t a complete return to 2011, but it does remove the combat bar and abilities and return the old interface and special attacks. XP rates and damage output won’t be exactly the same as you get in the live game. Servers will be formatted to work with both styles, with worlds specifically for legacy mode players.

Jagex hopes to implement Legacy Mode in several phases leading through the summer.

(Source: RuneScape)

The Average RuneScaper


scapefix

Jagex CEO Mark Gerhard posted an article on the RuneScape main website to discuss demographics and dispel a few myths about RuneScape this past weekend. According to the metrics, 84% of RuneScape’s population are male, and 90% of the overall population plays the game in English. The average RuneScape account was created in 2009 and has a total level of 1614, with only 1% of the population with an account worth at least one billion gold coins. Over half of the population plays out of North America.

The bot nuke in 2011 saw 95% of gold farming bots disappear overnight, although they managed to make their way back over the next couple of years. 2013’s round of anti-bot technology and the release of bonds (PLEX) have diminished to “almost rock bottom,” in the main game. Jagex is moving its sights over to Old School RuneScape to target bots. And speaking of old school, while the Evolution of Combat update saw an unreleased number of players part ways with the game, Jagex notes that a lot of those players returned to play on the Old School servers.

You can find the full article along with some handy charts at the list below.

(Source: RuneScape)

Jagex Raises Money Through SpecialEffect Charity


scapefix

Jagex has revealed the results of their 24 hour gaming marathon for SpecialEffect’s Gameblast weekend. The event, which saw staff and members of the community playing RuneScape and Ace of Spades for a full day, resulted in a total of nearly eighty thousand dollars raised for charity. In addition, RuneScape once again opened its Well of Goodwill, where players can donate in-game bonds and goods that are converted into real money to be donated. To top off the event, Jagex also donated 50% of the profits from Ace of Spades sales to SpecialEffect.

Jane Ryan, Head of RuneScape Community Management, expressed the company’s delight in the good will of its community.

“It’s been a crazy 24 hours; we’ve seen staff rise to the occasion and take on all kinds of challenges in the name of charity.  The generosity of our players is both touching and gratifying and we can’t wait to do it all again next year!”

SpecialEffect is a charity dedicated to helping people with disabilities. Find out more about the charity at http://www.specialeffect.org.uk/

(Source: Jagex Press Release)

Transformers MOTA Set For Summer Launch


transformers

Jagex’s Transformers Online, or “Not RuneScape” as I have referred to it in the past, has admittedly struggled in its development. Originally announced in 2011 for a 2012 release date, Jagex announced at the back end of 2012 that Transformers Online would be completely repurposed as a MOBA-style game and released in 2013. Why? Because Transformers don’t bake bread. As you might expect, this ground-up rebuild meant that the game would not make its 2013 release either.

In a news post released yesterday, Jagex announced that Transformers Online is primed and ready for a Summer 2014 release.

So here’s the big news. We are 100% set to launch Transformers Universe this Summer, and will be progressively inviting an ever-widening portion of the BETA community to enjoy the game before opening it to the rest of the world this summer!

The internal release date set for Transformers Universe is June, as stated by a Jagex employee on the official forums.

(Source: Transformers Universe)

Rolling Back Evolution of Combat: One Patch at a Time


eoc

Fundamentally changing an MMO’s combat system post-launch is a daunting and risky task. As much as there is the opportunity to bring in new customers and reinvigorate the old, a game also stands to alienate its existing user base. Like it or not, people are generally averse to change, especially when it comes in one lump sum and after the previous system had been in place for so long. RuneScape’s Evolution of Combat radically changed the way players engage in combat, and not everyone was happy about the increased demand for attention.

Since its launch, Jagex has been rolling back certain features and making accommodations to appease fans of the older system. The Momentum ability was introduced and automates much of the new combat system without requiring a whole lot more input from the player than the old system asked for. Old School servers brought back RuneScape as it was in 2007 and then subsequently updated in a different direction to the main game. Momentum is useful for most aspects aside from the powerful bosses, but continues to be tweaked over time.

In a recent news post, Jagex revealed that the weapon-specific specials would be reintroduced as abilities to bring back value to weapons that had lost value since the update. This week Jagex added a new poll asking players if they would like to see a legacy mode, bringing back the old combat system and interface. The legacy mode would not replace Evolution of Combat, the two would exist side by side.

Turning on Legacy Mode will change your gameplay to be like the old combat system, circa 2012. This includes things like special attacks, no action bar, no abilities and type-to-chat. It will have the old interface layout, with combat info and buttons around the mini map, with the old side-panels in the lower right, plus an option for the old fixed-window interface layout.

At the time that this article is published, the legacy poll leans heavily toward implementation. The goal is to have both versions working on the same servers with players able to fight each other between modes, but not everything is set in stone. Should legacy mode be voted in, which is all but confirmed based on the poll results so far, players will have the opportunity to beta test the feature and tweak it to their enjoyment.

Jagex, for their part, has said that legacy mode is a way for them to open up their game to a wider base, including those who quit due to Evolution of Combat. The company stands by its previous statement that Evolution of Combat is not up for vote and players will not be given the option to remove it entirely.

(Source: Legacy FAQ)

MMOrning Shots: Battle of Keldagrim


battle

Today’s MMOrning Shot comes to us from RuneScape. I took this screenshot during the quest Blood Runs Deep, where you uncover a plot by the race of sea creatures pictured above to take over the world (or at least a sizable portion of it). Upon returning to the port village of Keldagrim, you find its militia locked in battle. What follows is a very long and drawn out fight.

MMOrning Shots shows off interesting games and locales, and can be seen here at MMO Fallout every Monday, Wednesday, and Friday. To submit your own MMOrning Shot, send an email to contact@mmofallout.com.

RuneScape Beta Introduces Combat Tweaks


scapefix

A news post has appeared on the RuneScape website detailing large updates coming to the game’s Evolution of Combat system. Currently in beta testing, the updates include adding weapon-specific special attacks back into the game as abilities. Also on the table is a function to queue abilities, action bar setups, quickly change loadouts, as well as multiple smaller changes.

These are some of the larger features we’re working on, but there are plenty of smaller improvements coming up too. With these changes, we hope Evolution of Combat will be more appealing to all types of players, adding more depth for experts, while making it more accessible to those just starting out. But that’ll be for you to decide.

Players interested in testing out the upcoming changes and giving their feedback can log in to the RuneScape beta servers, which you can find on the main website. The combat beta does not affect your progress in the live game.

(Source: RuneScape)

RuneScape: 2014 Power To The Players


scapefix

Jagex has declared 2014 to be the year of player-developer collaboration, not unlike every other year that the developer has promised to listen to its community better. How do you accomplish this? Through things. Foremost, Jagex plans on implementing an in-game poll system to allow better opportunity for players to vote on upcoming content.

In mid-January, we’re going to launch a new in-game poll system, which will give members at least one new content poll to vote on each week. In total, there will be up to seven guaranteed content polls each month, covering a range of topics including quests, minigames, combat updates, skills, bosses, reworks, core gameplay changes and much more besides.

How else? More polls! The announcement does detail plans to add in more quests, high level content, and a continued effort to remove RuneScape’s niggling problems. The first poll launches January 13th.

(Source: RuneScape)

Jagex Reveals Premiere Club 2014


premier_club_news_image-03110828

Last year, Jagex rolled out the Premiere Club. Players were able to buy limited packages of 3, 6, and 12 months of membership for a reduced price and receive added bonuses for doing so. In a post on the official website, Jagex has laid down the plans for 2013 Premiere Club. The packages are only available until “early 2014,” and the deal last year expired on February 4th. At the highest, gold tier full year package, players receive bonus loyalty points, exclusive pets, extra daily spins, access to VIP exclusive worlds, exclusive Q&A’s, chat and forum badges, and cosmetic promotional items that generally can only be obtained through special game cards.

This year’s deal is more expensive than last year, by a margin of about $12. It will be possible to redeem bonds for premiere membership, so dedicated players can get it all for free. You apparently need six, twelve, and twenty four bonds for each package respectively.

(Source: Jagex)