NM: Voice Actor Payment Dispute Drives Dev Off Social Media


Joshua White nukes social media presence after call out.

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The Do’s And Don’ts of Video Game Crowdfunding: Episode #1


For your edutainment consideration.

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Videos: The Day of Dragons Dirty Dev Trilogy


The Great Sidward Odyssey Continue reading “Videos: The Day of Dragons Dirty Dev Trilogy”

Early Access Title Day of Dragons Already Teasing Paid DLC


Day of Dragons is in Early Access and barely qualifies as a game, but that hasn’t stopped developer Beawesome Games from teasing additional income generators in the form of paid DLC dragons.

Beawesome Games is taking some flak from their community regarding recent teasers for the “Blitz Striker Amphithere,” a paid DLC dragon set to release in Q3/Q4 2020 for the low low cost of $5.99. Despite raising over half a million dollars and being on the top selling list in December on Steam, Day of Dragons currently stands with three dragons all of which are placeholders in the form of bought premade assets from the Unreal store.

Some of the angry sentiment comes from Kickstarter backers who are upset that Beawesome is advertising paid DLC dragons when the dragons that people had already paid money for as part of the game’s Kickstarter campaign are nowhere in sight. Additionally, others are taking umbrage with Beawesome teasing paid DLC dragons when they have yet to finish a single dragon that was not bought from the Unreal engine store. Beawesome has claimed that there are over a dozen dragons in development or scheduled for development. There are seven Kickstarter-exclusive dragons.

All of that of course is meaningless since if you look at the latest developer list on the Day of Dragons Discord, you’ll see that they do not have a character rigger/animator or a visual FX artist on staff. For now backers will have to make do with what they were given. A glorified tech demo. One run by a man of dubious ethics.

Crowdfunding Fraudster Update: The Year Of The Northerner


Fraudster:
2
a:  a person who is not what he or she pretends to be :impostor;

It’s that time again. Two years have passed since I posted the first Crowdfunding Fraudsters dedicated to Jeremy Soule and The Northerners and the fact that we are coming back for round three should tell you everything you need to know about how much progress has gotten done in the last two years. December 2019 now marks over six years of delays since The Northerner was originally supposed to be launched, that being September 2013, and keeping on brand with Soule’s incompetence as a businessman, the latest launch date promise has come and gone without as much as a peep from the man himself. In fact, it’s gone without a peep from the Kickstarter community.

I can’t imagine there is anyone left with faith in Soule’s ability to deliver a product.

1. Jeremy Soule Is A Talented Fraudster

I said it before and I will say it again, Jeremy Soule isn’t some two-bit hack fraud who managed to dupe people into giving him money for an album he wasn’t capable of publishing. No siree, he’s a two-bit hack fraud of a businessman who managed to dupe people into giving him money for an album he was completely capable of publishing yet has not. Just ask about his DirectSong business. One that more than six years after the intended release date has still not been released! Remember back in the good old days when Jeremy Soule promised that the only risk that might delay the project was scheduling during the summer months?

“I will be working with the same team that has provided reliable and excellent support throughout my career. Recordings aren’t easy to make, but if planning is done within a reasonable time frame, the process can go smoothly. As we have delved into the initial planning stages of the recording session, scheduling for the summer months affords us enough planning time for a recording of this nature.” -Jeremy

Summer scheduling. Oh and we later learned that the instruments Jeremy Soule had planned to use in creating The Northerner Symphony hadn’t been invented yet and wouldn’t be for some years after, but why would you want to put that as a risk on the Kickstarter page? Telling people you are technologically incapable of delivering the thing you are asking for funding for might put them off of giving you a large sum of cash money with virtually no legal strings attached.

I would be remiss if I didn’t note that Soule had released a new single this month; Friðr. It’s from the album The Moon & The Night Sky. I’m not sure if the person who uploaded it to Youtube has permission to do so, but you should listen to it now just in case since Jeremy Soule thinks that music piracy is just as bad as the holocaust.

More on that later. Actually, more on that now.

2. This Article Profited Jeremy Soule By $10

Jeremy Soule made $10 from me writing this article, and much like backing The Northerner it was mostly a complete waste of money. I didn’t back The Northerner.

Last time I wrote about Jeremy Soule I noted that he had launched a Patreon, which December 2018 me was smart enough to know wouldn’t provide anything useful within the “weekly Q&A” sessions that Soule publishes once every whenever-he-feels-like-it. This time around I wasn’t that smart, and I ended up giving $10 to Soule’s Patreon so I could get access to all of his posts in the hopes of finding something relevant. I didn’t. Only a lot of curated Q&A’s asking Jeremy why his farts don’t stink.

Back in January, Jeremy posted his grand announcement that he would be releasing two new albums in 2019: On the Spring Equinox we would see The Northerner: The Moon and the Night Sky.” On the winter solstice we would finally get our hands on The Northerner. Pretty freaking grand, huh? Two albums in one year! Well I see your two albums in one year and raise you…no albums in one year.

Yea, The Moon & The Night Sky was more like The Pie In The Sky, and didn’t release. Who could have seen that coming, am I right? Jeremy Soule posted on his Facebook page:

“I’m currently putting the finishing touches on this album. It’s taken a bit longer than expected, but I want it to be right, and it’s close. While I had hoped to have had it to you sooner, I’m proud to say that this music is amongst my best work. This is the official album cover and I’m also excited to say that I have brought the Old Norse language to life in an operatic setting.”

And as we all know, when Jeremy Soule says he’s just about done with a project, he’s just about done with a project. Except for every time. To the best of my research (Soule’s Patreon, Kickstarter updates, social media), I was only able to find the single posted above as the only release related to Soule’s new side-album, in addition to Kickstarter posts from 4-5 months ago lamenting that this new album will also never be released. Screw the Spring Equinox, Friðr got released on December 5.

Enjoy the $10 Soule, I hope it goes to a good cause like a big paper calendar. Because you’re terrible at release dates.

3. The Max Steiner Agency Pulls Out

In preparation for writing this article, I sent an email to the Max Steiner Agency under the guise of someone thinking Soule would be releasing his album on the twenty first as announced, and inquiring about any planned press releases. The response I got was astounding: Max Steiner is not managing The Northerner and has no information about the status of the album. They are still working with Soule generally, just not on this album.

Crazy huh? Because I’ll be honest with my readers. I don’t have the greatest memory of stuff I wrote two years ago, but I distinctly remembered The Max Steiner Agency being a big part of the original Crowdfunding Fraudsters piece. So I looked back and found that yes indeed, they were a big part. Specifically Gloria Soto who made a completely unprofessional jerk of herself in an email to Kotaku.

“It still rings true. All the Backer did was re-post what Jeremy has said in the past. Which is still true. What part do you want to understand? Are you a Composer that has ever tried to write a symphony?”

The context of this piece should be noted for clarity. Soto here is attacking a Kotaku writer after her agency incompetently mistook a fan-written apology for an official statement by Jeremy Soule and posted it as an official update to the Kickstarter campaign. Like any professional adult, Soto attacks the question and condescends to the author’s intelligence, on the grounds that Kotaku writer never wrote a symphony, so shut your stupid fudging mouth on our PR snafu. Oh and in case you’re wondering, nobody has clarified the post’s authenticity to this date directly to backers. Soto at the time went on to separate the “true fans” from the “trolls” asking for refunds, noting that she was working with Kickstarter to get them removed as they had already been refunded.

Narrator: They were not removed, and many of them allege they were not refunded.

“What I do know – is that we are receiving a lot of support from the true fans. Currently- The ones making noise are backers that I have refunded – have become trolls – which I am currently working with Kickstarter to get them removed from posting on our page.”

The Northerner has so many true fans that as of this writing (noon on December 22), not a single person has bothered to comment on The Northerner not meeting its latest deadline. Or at all in the past two weeks. Boy for a company that isn’t managing The Northerner, the Max Steiner Agency put its name on the Kickstarter campaign, was handling refund requests for angry backers, and was actively attempting to work with Kickstarter to shut down dissent over the minor issue of the campaign being years late.

Now I’m not saying that Max Steiner is lying to me. After all two years have passed since these comments, it is completely reasonable (and likely) that the agency told Jeremy Soule it would no longer be managing his project. I can’t imagine having their name attached to The Northerner has been anything but negative, cue Gloria Soto making the company look even worse. It would also explain why the sparse updates to the Kickstarter campaign began being signed by “The Northerner Team” as of January this year, whereas before they were being signed by Jeremy Soule himself.

4. It’s Gone, It’s All Gone

The more astute MMO Fallout viewers might notice that this article is lacking in the citation department. That is 100% 2017 Connor’s fault, as he did not archive anything.

Here’s the problem: A lot of our statements from Jeremy Soule came from his Facebook page. Back in August, Jeremy Soule was accused of sexual misconduct. That’s not the focal point of this piece. Soule was not arrested, nor have charges been filed, but all of Jeremy’s social media accounts have been nuked from orbit in the interim. These quotes we got back in the first Fraudsters article are gone, you can go back and check the links to see that they are mostly all dead. This is my fault. We generally archive comments in case of exactly this type of scenario. It wasn’t done.

I’d fire myself, but I’m good friends with the boss and I’d just be back in the office tomorrow like nothing happened.

I decided to do some digging to check out the other missing links in this whole racket, and unsurprisingly nothing else is functioning. The Northerner Facebook Fan Page URL has been hijacked and currently redirects to a blog by someone named Carol Causey who hasn’t updated her Weebly page since 2016 and appears to be a spam page for another service that is equally no longer operational. The Jeremy Soule Facebook Fan page link redirects to a parked domain that was apparently once used to spam human growth hormone products. Fun times.

I looked up Jeremy Soule’s symphony website: http://northernersymphony.com/, since Soule’s Kickstarter has people sending emails to this domain to change their address in case they moved in the last six years. I sent an email myself to this address and have not received a response which judging by the Kickstarter comments is not out of the ordinary. The domain itself however is nonfunctional and a quick look at the Wayback Machine shows that it never was, displaying a “Server Engine Upgrade In Progress…” since May 2017.

And since we’re checking out URLs, it’s probably germaine to point out that Jeremy Soule’s DirectSong service no longer appears to be operational. You can read up on the original Crowdfunding Fraudsters about the DirectSong fraud racket.

5. In Conclusion…Again

One positive side of this piece is that with $10 I gained access to uncompressed copies of Jeremy Soule’s music, and through the magic of internet I now have those copies sitting on my computer forever. What isn’t forever is my Patreon membership which was promptly cancelled. Enjoy the $10, Jeremy. I hope it goes toward something productive like a sourdough bread starter since we all know it’s not going toward printing Kickstarter rewards.

Otherwise I get the idea that I’m the only one paying attention or even caring about The Northerner at this point, and I didn’t even back the thing. As a fan of Jeremy Soule’s work, I came into writing this Crowdfunding Fraudsters article with the slim hope that December 21 would come around and my skepticism would be proven to be totally unfounded, but I can’t say I’m surprised.

If there are any Northerner fans in the audience who are still holding out hope for a release, I’d like to hear from you. Mostly just to know you exist.

One Year Later, Edengrad Remains Offline


Edengrad

MMO Fallout has been keeping an eye on everyone’s favorite MMO Edengrad for the past year, and at the conclusion of 2019 I can definitively say that the game is still dead.

It feels like forever ago that the Edengrad servers went offline, but the calendar suggests that the actual date might be closer to 2018. Probably around the time that its developer Huckleberry Games went bankrupt. News from the bankruptcy suggested that Huckleberry was receiving attention from investors as well as the government to get them more funding and put the train back on the tracks.

And back on the tracks they were put. Back in November 2018 a dev account just called “office” posted an ominous ‘we’re back soon’ message. How soon is too soon? Thirteen months, since the company hasn’t posted anything to the Edengrad community since then. Huckleberry Games is still alive and kicking, and more importantly pulling money from investors. The company just filed actions a couple of days ago to issue new shares and bring in more revenue. Bully!

The only thing the company doesn’t seem to want to talk about are its games. Will Edengrad come back? If so, when? What else is Huckleberry working on? Does the company exist to do something other than vacuum in investor money? Who knows.

What I do know is that the Edengrad website remains offline, although you can’t buy the domain. I tried. For everyone else, we’ll just have to wait and see if 2020 brings any news.

Kickstarter Ketchup: Identity By Asylum Entertainment


Identity is an open world MMORPG by Asylum Entertainment that was successfully Kickstarted back in early 2015 to the tune of $187 thousand Canadian dollars. Following a tumultuous journey, it finally launched into early access on Steam on November 30, 2018. One year later, MMO Fallout is ready to check up on its progress.

Identity describes itself as:

“Identity is a modern-day open-world MMORPG for PC and Mac with complete freedom to do almost anything you can imagine at any time in first or third person views.  Live as an honest civilian, a criminal, police officer, paramedic and many more.  There are no levels or skill grinding, but talent and perk progression so that it’s the actions of you, not your character, which matter most.”

Sure. In reality, Identity has presently released with its first “module” called The Town Square. The town square lets you walk around and enjoy a “bunch of interesting and fun things to do.” What are those fun things to do? Who knows. It might behoove the folks at Asylum Entertainment to actually list some of the activities currently available in-game on the store page whose existence is solely to sell people on your game. It is $30 in early access after all.

How is the public enjoying their open world MMO? They aren’t. All time reviews hold the game at 38% “mostly negative” rating on Steam while the last month rates in at an even more dismal 29% “mostly negative” rating. Traffic ratings are even worse, as the title hasn’t broken double digit peak players since April of this year. The latest content patch news posted is from June 26, however the developer has been quite active on their Twitter account. Assuring people that the game has not been abandoned and referring to Steam’s refund policy.

Identity doesn’t appear to be in a great place right now, but that’s not to say the project is dead or abandoned. According to Asylum Entertainment the next module up for release is the Swat module followed by racing. We’ve seen games start off on rocky grounds and then recover over time, so who is to say that Identity has already doomed itself? Only time and a proper release schedule will tell.

Source: Steam

Kickstarter Catchup: Fractured – The Dynamic MMO


It’s dynamic! Boogie woogie woogie.

For today’s piece I wanted to discuss a little game called Fractured – The Dynamic MMO. Mostly I wanted to start this column off with MMOs that have a chance of coming out positive before I dive deep into those that were incompetent or possibly outright scams. Fractured is a 3D MMO that raised over £111,000 way back in the yesteryear of June 2018. The game actually hit two stretch goals, that being a hardcore survival challenge in a procedurally generated dungeon, and hatchling dragon pets for backers. Awesome.

But what about the game itself? Fractured advertises itself as an open world sandbox MMO with a fully interactive environment. What does that mean?

It features three races, that of man, beastman, and demon. Humans can be good or evil, beastmen are evidently good nature-loving hippies, and demons are probably doomed to be evil. Just my assumption.

“Levels, skills, achievements. These classic progression patterns always have one thing in common: the grind. In Fractured, an innovative take on horizontal progression allows you to enjoy the freedom and level playing field of a MOBA without losing the persistence and sense of progression of a real MMO.”

I don’t know what that means. By innovative progression, they mean they’re doing the Eve Online thing and just giving you points over time.

“In Fractured, Knowledge Points can be seen as your personal progression currency: you acquire them over time while playing the game, and you can spend them to obtain Talent Points and start learning new abilities.”

By the looks of promised features, Fractured has everything you could hope for from a modern day Ultima Online. Player owned cities, player crafting being the major source of powerful equipment, cartography, a player-driven economy, building houses, open PvP, and destructible environments.


So where does Fractured sit right now? The game just ran its second alpha test and things are looking pretty good. More tests will be conducted in August and September with a clearer roadmap promised to be on the way.

If you want to keep up with Fractured, check out the official website.

Crowdfunding Fraudster: Kickstarter Suspends Shady Campaign RAW


Check out the .gif image above. What if I told you this game was being worked on by a team of three people? What if I then told you that this game is being funded for just $78 thousand? What if I then told you that the dev team hopes to have this out by December 2019?

You’d probably accuse me of propping up a scam, a point that is now moot since you can no longer back the project. RAW is a self-described “sandbox open world hardcore MMORPG with unique approach to social structure and high attention to gameplay details,” and its creators Killerwhale Games from Germany want you to know that just because the overwhelming amount of detail being put into the game’s systems versus team size and development time/cost make it sound like a massive scam, that couldn’t be further from the truth.

What sort of crazy, near ponzi-scheme promises is KWG making? Well just check out their description of car mechanics and house building.

“For example, if you buy a car, you need to monitor its technical condition, because it will break down over time during normal operation. If you want to build a house, you need to purchase materials and find a truck to deliver them to the construction site. To better understand our approach, read the following blocks, which reveal it more deeply.”

But the buck doesn’t stop here. RAW is promising a world where everything is player built and player supported on the island. Want fancy cars? Someone has to buy and import them to sell. Town needs gasoline? Someone has to build and start a gasoline store. But watch out, because other players can steal your stuff, so you’ll need good security systems and, you guessed it, that’ll be another player’s duty.

The pitch eventually gets so tedious that even the least logical person couldn’t possibly believe that this team has the funds or capabilities of putting all of this in an online game. Working shifts and dealing with city parking, including paying fees to park and possibly dealing with your car getting towed if you park it somewhere illegally. Every car having engine, suspension, battery, generator, brake system, fuel system, each with their own failure systems, each with separate maintenance intervals. Every car having a unique key, needing to register the vehicle with the DMV in order to legally drive it. Power lines to bring electricity to the city. An immune system so your character can encounter diseases or indigestion from too much Taco Bell.

And if you read all of these awesome features and thought “this game sounds like a scam,” you’re not alone. While Killerwhale Games might have been rubbing its hands in glee after thrashing their funding goal (raising $193 grand of the original $78k goal), Kickstarter has stepped and put the kibosh on the whole campaign. The developer, naturally, has responded in a manner you’d expect from a professional game developer and not as a fraudster called out on his fake game:

Guys, expect our message about the current situation in discord. Shitstarter closed the project without even trying to figure out what was going on. The gameplay video was almost finished. We will continue the project anyway, because a huge amount of effort has been invested in it. Please don’t listen to a bunch of offended by life idiots and their bullshit. Thank you for your support and faith in us.

Best regards, Alex Tretiakov, Killerwhale games.

MMO Fallout looks forward to continuing coverage of the completely legitimate RAW MMORPG.

Demonstrable: Small Saga Public Demo


Small Saga is utterly adorable. I found this title while browsing through the latest Kickstarter games and after playing through the demo I really want to talk about it. The good news is that Small Saga has already reached its goal. I won’t be contributing to the campaign because I was burned out on those years ago, but it is definitely going on my watch list for the estimated release in July 2021.

Currently being created by Jeremy Noghani, Small Saga is an RPG that plays like Final Fantasy with an isometric overworld that is reminiscent of the likes of FF Tactics or Tactics Ogre. The main narrative exists underneath London in the underground world of Rodentia. You play as mouse brothers Verm and Lance, who hear about a place called heaven where there is more food than anyone can imagine. Heaven is also inhabited by the gods, but to get there Verm and Lance will have to get past a sewer’s worth of lawless rats and one mean vole.

The demo is short and absolutely fantastic, and not just because it features tiny animals wearing people clothes and doing people things. Combat is turn based and takes a hint of inspiration from games similar to Bravely Default where characters draw from an energy pool that slowly increases each turn. You can unleash your best attacks but then have to wait in order to build up the energy, or you can go ahead with your basic attacks and do less damage.

I recommend you check out the short demo over at Itch.io. You don’t even have to download it.