At least temporarily.
Tag: League of Legends
9% Of League Players Consistently AFK
And Riot is implementing harsher penalties.
T2M Sponsors Spring ESL Premiership
Mobile gaming controller partners with ESL Gaming.
Riot VP Casually Reveals League of Legends MMO
IPE Update: When Riot Sued Over A League of Legends Ripoff
Way back in the distant year of 2017 I reported on the case of Riot Games v. Shanghai Moonton Technology Co., and due to a case of poor diligence on my part, I never actually followed up on that case. The gist of the lawsuit is simple; Riot filed lawsuit in California court alleging copyright infringement by a mobile League of Legends ripoff Mobile Legends. What actually brought the lawsuit to my scope of coverage wasn’t so much that the lawsuit existed but the fact that Shanghai Moonton Tech Co. doesn’t seem to understand the concept of the free press and decided to threaten lawsuits against anyone even covering the case. To that I welcome their lawyers with open arms and an ethics complaint with the state bar association.
Well the lawsuit didn’t go far. As you might expect, Moonton answered Riot’s lawsuit with a motion for dismissal as well as a motion for forum non conveniens. For those who don’t want to hit the Google machine, this is a power that the courts in the States have to exercise their authority to simply not take a case if another court is more convenient. In this case, the court determined that Moonton is a very, very Chinese company that does its principle business in China which begs the question of what this case is doing in California.
“Moonton is a video game company based in China with approximately 215 employees (including the employees of its subsidiaries) located in Shanghai, Beijing, and Hefei. It conducts all of its engineering operations in China. All of Moonton’s employees communicate with one another in Mandarin, and documents and emails are drafted in Mandarin.”
As the court points out, having the case in the states would just be a gigantic pain when it could so much more easily be held in China. Moonton successfully convinced the court that while a trial in California would require witness testimony and mean that Moonton would need to bring employees from China to California at great expense, that courts in China do not operate the same way and that Riot would be unlikely to have to transport any employees as witnesses.
“For the reasons set forth below, the FNC Motion is GRANTED. The courts of China provide an adequate alternative forum for this litigation. Though Riot’s choice to sue here would ordinarily be entitled to substantial deference, the unique circumstances of this case and relevant private interest factors – most notably the risk of inconsistent judgments and overlapping damages awards, and Moonton’s inability to depose Tencent and likely difficulty obtaining documents from Tencent if the case proceeds here – outweigh that deference and militate in favor of dismissal on forum non conveniens grounds.”
The court also took issue with an apparent coordination between Riot Games and its parent company Tencent, with Riot suing Moonton in the US while Tencent sues them in China as being unfair as Riot/Tencent would have access to each others documents while Moonton would likely have more issues.
“Simply put, if Riot is going to sue Moonton here for Bang Bang’s infringement of LoL’s allegedly original game map while Tencent, its Chinese parent company with which it coordinates enforcement efforts, simultaneously sues Moonton in China for Bang Bang’s infringement of King’s Glory’s allegedly original game map, it would be unfair in the extreme if Moonton could not depose any Tencent representatives or compel them to testify at trial. But that is precisely what will happen if the case proceeds here.”
Riot naturally is not happy with this decision, and responded by noting that the odds of U.S. Copyright being adequately provided protection in a Chinese court is slim. Unfortunately the court did not see it their way and granted the motion for forum non conveniens. In January 2018, Riot Games filed an appeal with the 9th Circuit Court of Appeals. The case was assigned a docket number, both parties named their council, and…nothing happened.
After seven months of silence, Riot quietly dropped the appeal.
Unfortunately for Moonton and their League of Legends ripoff, the Shanghai Courts were not so lenient on the company. The lawsuit by Tencent continued and in July of last year the court handed over a $2.9 million verdict in Tencent’s favor. Incidentally the lawsuit targeted not Moonton as a company, but its CEO Xu Zhenhua.
Moral of the story: Don’t steal from Tencent, they will destroy you. As always, the files sourced in the above article have been uploaded to the MMO Fallout Google Drive for your reading pleasure.
Esports Betting Figures: League of Legends Comes Out On Top

Recent betting figures have revealed that League of Legends is the most popular game by betting turnover. LoL takes 69% of the esports betting market, followed by Counter Strike (15%), DOTA 2 (10%) and Starcraft 2 (6%).
Our research also shows those countries keenest on E-Sports betting, with most of the money bwin made on the matter coming from Germany. Their place atop the rankings is a commanding one, with over a third of the punters (41.36%) stationed there.
Austria (15%), the Netherlands (13%), Switzerland (6%) and Belgium (6%) complete the top five of the most prolific E-Sports bettors on the planet. Canada (1%) are the highest ranking non-European nation, suggesting there’s plenty more growth for the game to make on a global scale.
Source: bwin
Crowdfunding Fraudsters: League of Legends MMO

Fraudster:
2a: a person who is not what he or she pretends to be :impostor;
Dear potential content creators: Stop using unlicensed content as the basis of your projects. It is not only misleading from a consumer standpoint, it is illegal and will result in your campaign being shut down faster than you can say “cease and desist.”
Today’s crowdfunding frauster article is for the League of Legends MMO, a game not developed by Riot Games and not approved for development by Riot Games. It is, instead, in the works by the decidedly not-Riot Games studio…Kamron Nelson, a self-professed “lore enthusiast” from Salt Lake City. Nelson wants to raise $5 million to pitch a League of Legends MMO to Riot.
This project’s goal is to get Riot Games to work on this project with us, not to steal or infringe anything whatsoever. We love Riot and the game they’ve created; we just want an MMORPG based on the League engine that will allow us to explore the vast amounts of Lore we’ve been missing.
I assume that Nelson is using the term “us” in the royal sense, in the same vein that I use to reference to other, nonexistent staff here at MMO Fallout, because the Kickstarter page doesn’t indicate any real development team other than Nelson himself and a couple of Deviant Art users. If there is an actual studio that will work on the game, it has gone unnamed.
Like most pieces featured on Crowdfunding Kickstarters, the League of Legends MMO appears to be the creation of an “ideas guy,” someone with no apparent development background who decides he can create a game because he played a lot of them. Such mentality leads to financial disasters like Greed Monger, wastes hundreds of thousands of dollars in time and resources, and contributes to the already tainted reputation of crowdfunding.
So how does Kamron plan on investing the five million?
The money from this Kickstarter will go directly to Riot as an upfront ‘let’s make this game’ offer. If the project does not get fully funded, which is likely, no one is charged anything. It is RISK FREE unless fully funded.
Here’s the problem: Raising money to develop a game with rights that you haven’t secured and making promises that you can’t keep. It assumes that people are willing to fork over $5 million as a deposit in the hopes that waving said money under Riot’s nose will make them willing to work with an unknown entity to create a game with their own engine and characters.
By comparison, let’s look at other big crowdfunding efforts. Psychonauts 2 brought in $3.3 million as an established franchise with a big name attached (Tim Schafer). Shenmue 3 brought in over $6 million as an established franchise with big names attached and major corporate backing.
So the League of Legends MMO is funding hopes and dreams with the hope that everyone will get their money back should the campaign succeed but Riot says no anyway, handing their money to a guy that no one has ever heard of. Luckily the $5 million goal means that this project will fail long before Riot’s lawyers feel the need to get involved.
League of Legends Just Killed A Character
If you listen closely, you can hear the sounds of pitchforks being sharpened. League of Legends broke new ground today by killing off one of its characters in the lore, not to mention the game itself. Players logging in today will find that Gangplank is no longer available to play, due to an untimely death from another League character Miss Fortune. Players logging in today will find that Gangplank has been disabled from play, with Riot Games asking for a few days of patience before further information is released.
Champion death is unprecedented in League of Legends, and we do not take it lightly. We encourage all Gangplank fans to remain calm for a few days until we can fully assess the situation. At this time, we are not addressing refund requests for him or his skins but please know that over the next several days we’ll do our best to make things right for everyone.
The good news is that it appears Gangplank’s removal is only temporary. Buzz on the forums points to the likelihood of Gangplank returning in an undead form, allowing the lore of League to progress while still allowing players access to the character and costumes that they spent real money for.
(Source: League of Legends)

