Sony Still Lying About Commitment To Cross-Play, Says Dev


This week Andy Mcnamara from Game Informer sat down for a softball interview with Sony Interactive Entertainment Worldwide Studios chairman Shawn Layden. The two discuss a few topics regarding the Playstation and games, but at the end of the interview Mcnamara brings up the topic of cross-play. Layden’s response? All publishers have to do is ask.

“People keep saying, “Why doesn’t Sony allow more people to have it?” We’re open for business on this one. All it takes is for publishers and developers who wish to permission it. As ever, just work with your PlayStation account manager, and they will walk you through the steps that we’ve learned through our partnership with Epic on how this works. I don’t believe right now there is any gating factor on that. I think they’re open to make proposals, because the Fortnite thing worked pretty well.”

A great response, except it’s still a complete falsehood. Chucklefish’s CEO chimed in on the issue in a ResetEra thread noting that the developer did exactly what Layden suggested; they asked their account manager. The manager’s response? In no uncertain terms, absolutely not.

Hi all,

CEO Of Chucklefish here, we just launched Wargroove with crossplay between PC, Switch and Xbox so I wanted to chime in.

We made many requests for crossplay (both through our account manager and directly with higher ups) all the way up until release month. We were told in no uncertain terms that it was not going to happen.

From our side, we can *literally* toggle a switch and have it working. Of course policy work might be more complicated for Sony.

Just wanted to provide some balance on the issue and say that it certainly isn’t a question of developers having not contacted their account managers or having dropped the ball. We were told no.

Meanwhile Nintendo and Microsoft have just recently struck a deal that will see Xbox Live come to the Nintendo Switch.

Source: ResetEra

Editorial: Stop Preordering Things


Since some of you are going to get about three sentences into this article before saying “but that doesn’t apply to me,” I’m going to say this from the start: If this article doesn’t apply to you, I’m not referring to you. Thank you.

This week’s nontroversy stars Square Enix, Lara Croft, and once again the Steam review system. I hesitated to even write anything about this the other day because the mainstream gaming media loves taking any shot at Steam that it can, especially when it comes to reviews. If you don’t know why, Valve has made an enemy of the gaming press because 1.) the refund policy has made life a lot harder for their indie developer roommates pushing out low quality experimental garbage, 2.) Valve refuses to pull the rug out just because a few members of the press find its content triggering, and 3.) posting outrage bait doesn’t get nearly enough advertising dollars these days because the people who read said articles out of disagreement mostly use ad blocker and archive.is, and per-click advertising has lost a lot of its value.

Now let’s talk about you, the customer. If I was a Youtuber, this is the part where I’d tell you to stop complaining and how you have no right to be angry if you pre-ordered. Frankly I’m not in the business of telling people what they should or should not be angry about.

Is it valid/justified to be angry that Square Enix dramatically reduced the price of a AAA, full priced game and its DLC after a single month? Before much of the DLC even released? Sure. Are you justified in leaving a negative review solely for the complaint of bad business practices? Of course. Is it Valve’s prerogative to flag or remove the reviews as abusive? Nah. Are you overreacting if you pledge to boycott Square’s games forever? No judgement here. So what’s the catch, I can hear you wondering. Here’s my take.

Certain gamers need to stop acting like the industry has your best interest in mind. They don’t, they truly don’t. They care enough to the extent that they think the profits of their action/inaction outweigh the costs, and will say virtually anything to the extent that the law allows in order to keep your cash flowing. In some cases, they’ll actually go far over that line with the knowledge that the chances of punishment for said statements are pretty low.

I’m not ignorant, either. It’s completely understandable that a company is going to put a product on sale if it isn’t selling well, and apparently Shadow of the Tomb Raider isn’t selling well. Square Enix doesn’t have a legal obligation to burn potential profits because they don’t want early adopters to feel scorned. They do however have an actual legal obligation to maximize profits for their shareholders, and I’m not being hyperbolic. It’s an actual legal obligation that they can be taken to court for not fulfilling. If people getting burned is the cost of recovering some of the title’s massive budget, well that’s a problem that will be dealt with.

So with that in mind, let me be the ten millionth person to suggest that you stop preordering video games if this is going to be a major problem for you. I’m not going to make a blanket statement that nobody should preorder ever. If you’re one of the people who buy games day one, or preorder them, and you’re familiar with the developer, you like the franchise, and the game is worth $60 or whatever you pay for the special edition and you’re pretty confident that the game isn’t going to be trash and are willing to forego reviews to play early, then you’re golden. You got your money’s worth, even if other people paid less a month down the line.

The value of luxury goods like video games is 100% subjective, you pay because you think it’s going to be worth it. If you don’t, you wait. In America, this is how our commerce works. If I think the Camaro is worth $25, I’ll probably never own a Camaro. On the other hand, if you say “$25? That’s a deal” and sell yours to me, the courts generally won’t side with you if you decide you want the car back because the value of a trade is up to the parties involved.

Great thing about games is that if you have a bit of patience, you can save a hell of a lot money. Games go on sale, especially on PC, at massive discounts several times a year as Steam has taken every opportunity to have the kind of discounts that you normally only see when the company is going bankrupt and liquidating assets. I especially point this out in the case of paid betas, and that most people shouldn’t take part. Why pay money for exclusive access to a buggier version of what you’ll have to start from scratch anyway, for a game that in the case of what we cover here at MMO Fallout is probably going to be free to play? Again, if you’re into that, cool. Otherwise, why bother?

And always presume that when a PR person is making promises, they’re probably lying or at the very least talking about things that they have no real confidence in. I’ve talked about this before, but I can’t stress how many times we here at MMO Fallout have noted developers outright lying in the past decade. Think about how many times we’ve been lied to over pretty drastic things. Our game isn’t going free to play. Our game isn’t shutting down. We’ll never include a cash shop. Our cash shop is only cosmetic. We’ll never sell boosts. Those boosts will never be overpowered. Our cash shop will never sell armor. Our cash shop will never sell the best armor. Our cash shop will never sell armor better than what is in game. We have no intention of selling our business to a higher publisher. We have complete creative control over our content. Nobody is being laid off.

Games are a service and a product, and that means if you’re going to jump on board you really need to know what you’re getting into. Online components for games will eventually die out and shut down, whether it be the developer pulling the plug or simply that nobody plays it anymore. Games fail, it sucks when it’s something you’re really into. I know this, I have a physical library of MMOs that I bought over the past two decades that have shut down for various reasons. Products go on discount, and most retailers for the purpose of keeping your patronage will let you get the discount if you purchased the item a week or two beforehand.

That said, when you bought the game at its full price, you did so because you thought it was worth that cost. Would you have not bought it knowing that the price would be 50% off a month later? Hindsight is 20/20, but expect it. You should be doing this for every product you buy, because anything could go on clearance the next week. If that makes it not worth buying, don’t buy it. You probably don’t need it right now.

I worked at Gamestop for a few years and nothing kills me more than the pre-Black Friday crowd. I actually had a gentleman come through one year and buy an Xbox One and Gears of War 4 at full price on November 23. November 23, two days before Black Friday. I told him this is going to be on sale in two days, you can get a special edition of the console plus the game for $249, that’s $100 off what you’re paying now. Don’t want to come into the store? Buy it online, it’ll be there. He said no, I want to buy this today, so I sold it to him with no protest. Here’s the kicker, he showed up on Saturday to complain about how he felt ripped off buying the console right before the sale. Tough shit, by the way we’re out of that version now.

In conclusion, an exercise of self control is a blessing. You’ll come out a much more satisfied consumer and less vindictive person overall.

Other than that I have no opinion on the matter.

[Rant] You Couldn’t Lie Like This In Other Industries


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Let’s start this piece by making a bold statement that I’ve repeated to no end on Twitter: The gaming industry is the only one where you can outright lie to customers and just blame the fact that you were really excited to talk about it. This isn’t the first time I’ve made such a claim and it certainly won’t be the last, as we are talking about an artistic medium and artists are nothing if not passionate about their work. They also tend to be horrible planners and businessmen.

But it stands to reason to say that the creative minds behind some of the biggest disappointments of the past decade need to do one simple thing: shut up. Either build a script before you go talk to the press or stop talking to the press, because while people like the fact that you talk off the cuff and don’t sound like a PR marketing person, they only like it at the time you’re talking. When the final product comes out and most of what you’ve said turns out to be at best exaggerated and at worst a blatant lie, you only go so far as to damage your personal reputation and that of the company you are representing. Acknowledge the problem and stop it.

It is terrible, because a lot of the games that get caught up with this are actually good. The Fable series is amazing, but a long series of false promises virtually guarantees that Peter Molyneux will go down as one of the industry’s most prolific liars above one of its most seasoned veterans. Bioshock Infinite was a fantastic game, but that doesn’t change the fact that early trailers were outright falsehoods, cutscenes featuring nonexistent content cleverly disguised as actual gameplay. As we found out much later on, the Duke Nukem Forever trailer we saw in 2001 was a total lie, the game didn’t really exist.

An even greater crime when the developer/publisher continues to push the lie past the point of launch. The most famous example of this discussed here at MMO Fallout is the 10% discount for ArcheAge patrons. This feature was promised only for Trion Worlds to move the goalposts, claim that it was never intended for inclusion at launch, lied about it being advertised at all, only to change the narrative again and drop the bonus after the game had already been out. As we later learned, nobody had bothered to figure out if such a discount mechanic was even compatible with the store, not that it stopped Trion Worlds from promising it in the time leading up to and following ArcheAge’s launch. Also no refunds.

Gabe Newell, a man whose closet isn’t free of its own skeletons, summed up perfectly why you should never try to lie to the internet:

‘Don’t ever, ever try to lie to the internet – because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.’

For gamers, nothing raises a red flag quite like the phrase “actual game footage.” In recent years this term has come to mean exactly the opposite. For Ubisoft, you can bet your money that the game will be nowhere near as graphically impressive as the “actual game footage” demo showed at the previous year’s E3. For Peter Molyneux’s titles, you can expect that the more outlandish features, aka the ones Molyneux brings up in interviews, won’t actually make an appearance in the final product. Aliens: Colonial Marines lied about everything from the graphics to the animations and gameplay, honestly the list goes on Forever.

And before somebody brings it up in the comments, I’d like to address the burger analogy:

the-stark-difference-between-advertised-fast-food-items-and-reality

We accept, although I don’t, the fact that a fast food burger doesn’t look like it does in the advertising for one simple reason: They are cheap, mass produced physical goods, and cobbled together by minimum wage teenagers, some of whom can barely comprehend that “no pickles” doesn’t actually mean “extra pickles.” Barring employee error in making said sandwich, however, you can also expect that if Burger King announces its A1 Whopper, that the Whopper will have A1 sauce on it. You don’t order your food only to find out that while the company kept the A1 name and the menu clearly shows the sauce, there is no sauce, and the manager tells you “oh sorry, that was actually a prototype build of the A1 Whopper and we removed the sauce since then. No refunds.”

And that is exactly the problem with the gaming industry, while minds like Peter Molyneux and Sean Murray spend years talking up their games with vague promises and hype, at no point do these men ever come out and make the disappointing announcement that no, No Man’s Sky actually won’t support landing on asteroids. Instead, these men make their rounds in the press and drop promises of all sorts of goodies, of which they are presumably aware on some level that they cannot guarantee will make it into the final product, and then leave it at that. No follow up, no ‘hey this didn’t work out,’ no nothing. If we are lucky, we might get an interview a few months down the line after launch explaining why so many promised features were cut. If we’re lucky.

Other times we receive the standard condescending remark. Situations change during development, this is your fault for presuming that my detailing all of the cool things we had in the game meant that those cool things would actually appear in the game. Did I not say that they were cancelled? My bad, no refunds.

So I have to chuckle whenever I see a developer on Twitter wondering why the games industry has such a hostile relationship with its customers, one that the industry has fostered along with the “do your research” culture that we currently live in, one that I absolutely despise. And who can blame consumers? You can’t trust the lead designers because they get really excited and thus can’t be trusted to give an honest or realistic description of the game. You can’t trust E3 demos because the game will either be dramatically downscaled graphically or show off prototype features, without explaining that they are such I might add, that won’t make it into the actual release. You can’t trust press previews because of day 1 patches, early builds, and the increasingly common process of pushing street dates as close to launch as possible. And you can’t trust the developer’s own videos in the year or even months leading up to launch because the demo was on an older build of the game and you’re a moron if you honestly thought that the final game wouldn’t remove some functionality or would look as good.

The only thing you can do is to stop pre-ordering altogether because, at this point, nothing said prior to a game’s launch can be taken at face value anymore. The indecisiveness and blatantly misleading nature of the gaming industry has made it impossible to trust even the most innocuous statements at this point like, will the game require PS Plus or will it go free to play or do I need to buy this starter pack to get access? Even after launch, you can’t trust developers to stick to their word, and MMO players would need a lot of hands to count the times a director or community manager has promised us that their game would never go free to play, that the cash shop would never sell non-cosmetic gear, that players would never be able to gain an advantage with real money.

What a wonderful way to interact with your community, on the common understanding that you have no obligation to realistically portray your game and that the consumer should from the start be under the impression that you’re either exaggerating or outright lying about features in order to sell a product. I have bad news for the industry, the ‘too bad so sad’ days of selling your games on the grounds that the customer has no avenue for compensation once they’ve opened/downloaded the game is over, it is over on PC and judging by how Sony has handled No Man’s Sky, it’s soon to be over on consoles as well. And if you don’t like that, just wait until the courts really get involved. Because they are. They definitely are. Oh boy are they.

Other than that I have no opinion on the matter.

10% Discount Was Never Advertised, Says Trion Worlds


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The ongoing saga of ArcheAge, Trion Worlds, and the fabled 10% discount has reached another bend, as Trion Worlds is now flat out denying that the discount was ever a part of the game’s advertising. A user on the ArcheAge forums submitted a complaint to the San Francisco Bay Area Better Business Bureau, to have his complaint addressed by Trion Worlds. Trion Worlds first pulled out the EULA and pointed to the “we can change whatever we want” clause, before denying that the 10% discount was ever officially promoted.

Trion sincerely regrets any inconvenience experienced by the customer. The 10% Marketplace discount was not officially promoted as a benefit as it was never advertised in the ArcheAge purchase flow.

For the record, here is a screenshot of the 10% discount being advertised on Trion World’s own websiteUpdate 12/16/14: This page has since been deleted. See its archive here.

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(Source: BBB)