Diaries From Guild Wars 2: It’s Time To Kill Kralkatorrik


“I don’t know.”

(Editor’s note: Spoilers ahead for the latest Guild Wars 2 episode; All Or Nothing. If you don’t want the ending spoiled, stop reading now.)

I don’t know. The final words spoken by The Commander as the screen fades to black and the latest episode in the Guild Wars 2 living story comes to an end.

This month’s episode of Living Story pulled off the kind of twist I’d expect to see in a Game of Thrones arc. Those of us who have been following the living story have been adventuring with Aurene for over three years, from the day she hatched to putting her through tests so that she might one day be a blessing on Tyria instead of a burden, through her battles over the course of the Path of Fire expansion story, and now through Season 4 as we’ve exhaustively built her powers and learned that Aurene was Glint’s second scion, destined to destroy Kralkatorrik with the help of her champion (us) and take her rightful place as a powerful elder dragon. And in this episode we successfully made it through Glint’s trials, forged the new dragonblood weapons, and finally executed the plan to kill Kralkatorrik once and for all.

And then she died.

In one swift motion, everything that we worked for was destroyed. And as the commander comes forward to view her mangled body and our friends mourn the loss of their friend and only hope for stopping the end of the world, Braham wonders what we could possibly do now. And our commander, the single person that they depend on to lead the crew and know just the right way to solve any dilemma is forced to admit: “I don’t know.” Maybe it is all hopeless.

The writing team for the Guild Wars 2 Living Story deserves an award for this quarter’s episode in how masterfully it built up our expectations only to shoot them right in the heart. Talk about playing the long game. I went into this episode of two minds, the first being that there was no way they could possibly kill Kralkatorrik when this is definitely not the season finale. The other half reminded me that I didn’t think they would kill Palawa Joko as early as episode three, and yet they did it anyway.

BUT…

I’m going to go straight into the denial stage and say that I’m not entirely convinced that Aurene is gone for good. This is Guild Wars 2, after all, a world where necromancers exist, the afterlife is occasionally a suggestion more than a demand, and people and beings have come back from the dead. Aurene did eat the lich king after all, perhaps some of his powers of resurrection transferred over to her?

Another thing to think about is the Domain of the Lost. We know that Kralkatorrik was tearing it apart before our big battle, I don’t think it would have been so specifically discussed if it wasn’t important. Since Aurene died how she did, it’s likely we will find her in the Domain, and we know from past experience that it is possible to escape and return to the living world. We did it, Balthazar did it, Joko did it, in fact there doesn’t seem to be a whole lot of protection to make sure that the dead actually stay dead in this world.

There are a lot of questions to be answered going into episode 6. What did Aurene see when she went through the portal and spoke to Glint? What effect will Aurene’s connection with Caithe bring? Can we get back into the Domain of the Lost to retrieve Aurene? Was everything that happened part of Glint’s plan? It looked like Aurene managed to brand Kralkatorrik during the fight, what effect will that have? Why did Kralkatorrik just leave when the fight was virtually won, and he could have destroyed the Commander and the remaining forces right then and there?

I can say that if Aurene is dead for good, the world just got a whole lot more bleak. Our weapon against an increasingly rampaging Kralkatorrik is gone and we have no ideas on what to do next. Unfortunately we really needed a dragon to replace Kralkatorrik, because in the world of Guild Wars 2 killing an elder dragon without at least an intern to replace them will just cause an imbalance and destroy the world anyway.

We’ll find out next time on Season 4 Episode 6: The Search for Aurene (Not the actual title). In the meantime, I’m going to go back to chopping these onions. It’s the onions, I swear!

Another thought about the episode, I really enjoyed the fact that Arenanet avoided going down the standard route of having the story peppered with several fights against small health sponges leading up to the big long fight against the large health sponge. They should do this more for future episodes, in my humbled opinion.

Guild Wars 2 Launches A Star To Guide Us, Living Story Episode


(Editor’s Note: Guild Wars 2 Living Story spoilers ahead)

It’s been a while since we last checked in on the Guild Wars 2 living story, and just in time as Episode 4 launches this week. Coming off the heels of Long Live the Lich, Palawa Joko is no longer a threat to the world of Tyria, and the rebuilding can begin in Elona’s plague-ridden areas. Still, the threat of the crystal dragon Kralkatorrik still looms, and conflict with the powerful beast is inevitable.

Episode 4 contains new content including:

  • Sun’s Refuge, a personal instance that players will build and upgrade throughout their adventure to unlock new collections, NPCs, lore, and an upgradeable armor set
  • The new Jahai Bluffs map
  • The legendary scepter Xiuquatl
  • A new raid, Mythwright Gambit, in which players will come face to face with the djinn Zommoros

Episode 4 is free for players who own Path of Fire.

Guild Wars 2: Season 4, Episode 3 Hits Today


Arenanet today released the latest episode in the Guild Wars 2 living story. Dubbed Long Live the Lich, this episode pits players against current running villain, Palawa Joko, as he continues his efforts to take over the world with the help of a deadly scarab plague. Episode three introduces a new mount, the Roller Beetle, the warhorn legendary weapon, Domain of Kourna map, and a new fractal dungeon.

Long Live the Lich is available for free for Guild Wars 2 players. In addition, the game and expansions are 50% off until June 27.

 

[Video] Guild Wars 2: Living World Season 4, Episode 3


The next episode in the Guild Wars 2 living world story hits June 26, with Arenanet releasing a trailer (above) showing off some of the new content that will be available.

As the next step in the ongoing story, “Long Live the Lich” players will continue their war against Palawa Joko, the undead lich who we impersonated over the course of the Path of Fire expansion in order to gain control of his army and defeat Balthazar. Joko has begun an all out invasion on Central Tyria and, in the previous episode, we learned that his goal was to find and unleash a plague on the world’s population.

In addition to new story content, Long Live the Lich will also introduce a new mount, new fractal, and more. Long Live the Lich will be free to Guild Wars 2 owners when it launches.

Guild Wars 2 Launches Season 4 Episode 2: A Bug in the System


Today marks the launch date of the latest Guild Wars 2 Living World Episode: A Bug in the System. In this episode, the Commander continues his search to find the source of and shut down the attacks on Tyria by Palawa Joko’s minions. In order to save the world once again, the Commander must infiltrate an Asuran Inquest laboratory and combat the horrors found inside.

Episode 2, A Bug in the System, introduces: 

  • A new storyline 
  • A new map to explore 
  • A brutal legendary dagger 
  • A new mastery in the max-level progression system 

A Bug in the System is free to owners of Guild Wars 2: Path of Fire.

(Source: Arenanet Press Release)

Guild Wars 2 Flame And Frost Finishes This Month


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Flame and Frost is a multi-part living story in Guild Wars 2 which began way back in January and is currently on part three of four. The story so far is that back in January, the sky began falling in the northern regions, resulting in entire villages being destroyed and families left homeless. Players were asked to aid refugees making their way south through Wayfarer Foothills and Diessa Plateau, rebuilding destroyed signposts and aiding wounded refugees, as well as collecting personal belongings and returning them to their owners. The Flame Legion and Dredge, two races that had previous stayed in the background, now began assaulting Tyria.

Each update brings with it some pretty major changes to the game, for those who don’t care about the story, including the end of culling, major changes to the achievement system, and more. The final part of this mini-series is coming April 30th, according to Arenanet, and tasks players with striking at the heart of the Molten Alliance of the Flame Legion and Dredge. Attack their foundries deep beneath the Shiverpeaks, and perhaps face some frickin sharks with laser beams attached to their heads.

Check out the main Flame and Frost page below.

(Source: Guild Wars 2)