MMOrning Shots: Someone Hold My Place In Line


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On the other hand, I have plenty of time to play and review this copy of Lego Harry Potter on the Vita.

MMOrning Shots is a (somewhat) daily line of screenshots from various MMOs. Most are taken in-house or come to us in press releases, but if you would like your screenshot featured, send it over to contact[at]mmofallout[dot]com with the subject “MMorning Shots.”

Neverwinter Localizing To More Territories


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Perfect World Entertainment has announced that Neverwinter will be making its way around the world with new language and regional translations. In a press release put out by Perfect World Europe BV, the publisher has announced that Cryptic’s upcoming MMO Neverwinter will be localized in Turkey, Poland, and Italy. Players from those regions will be delighted to hear that the game isn’t just getting localized servers, but that the entire game will be translated into local languages.

“We are more than happy to announce Neverwinter‘s fully localized planned expansion into Turkey, Poland and Italy based on the incredible demand from those territories ” said Ömer Karakayal?, Territory Manager, Perfect World Europe B.V. “We are dedicated to connecting gamers with the best possible online D&D gaming experience in all-new territories.

Unfortunately the translations will not be accompanying Neverwinter’s launch this week, however gamers can look forward to Polish, Italian, and Turkish Neverwinter in Summer 2013. If you’d like to keep track of the game, you can head over to the Neverwinter Poland, Turkey, or Italian pages.

MMOrning Shots: Devils In Neverwinter


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Today’s MMOrning Shot comes to us via press release from Neverwinter, which many of you are aware has entered its head start access stage. The screenshot is part of Perfect World promoting the Devils in Neverwinter.

MMOrning Shots is a (somewhat) daily line of screenshots from various MMOs. Most are taken in-house or come to us in press releases, but if you would like your screenshot featured, send it over to contact[at]mmofallout[dot]com with the subject “MMorning Shots.”

Neverwinter’s Founder Pack Valued $25 Million Yearly


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It all makes sense.

Neverwinter's Founder Pack Valued $25 Million Yearly


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It all makes sense.

MMOrning Shots: Floating Cities


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Perfect World Entertainment sent out a bunch of Jewel of the North screenshots from Neverwinter.

MMOrning Shots is a (somewhat) daily line of screenshots from various MMOs. Most are taken by our in-house editors, but if you would like your screenshot featured, send it over to contact[at]mmofallout[dot]com with the subject “MMorning Shots.”

[Community Concerns] Truth To Source Material


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In case you hadn’t noticed, we are in what is essentially Neverwinter Week here at MMO Fallout. This week’s Community Concerns goes back to the actual community. In this case, user Shroom Mage over at the MMORPG.com forums gave a great explanation as to why Neverwinter, despite some complaints from gamers, is still a Dungeons and Dragons game.

These so-called “D&D purists” should probably think for a moment what D&D is actually about.

You think it’s about the “complexity”? The classes? The alignments? Turn-based combat? The specific list of skills each class gets? Ability scores? Feats? What?

If you take any one of these mechanics and replace it, you won’t have changed the core of the game at all. We can change the setting of a 3.5 campaign from Forgotten Realms to Star Wars, and you know what? Even without the same classes, skills, feats, and other mechanics, it still feels an awful lot like D&D. We could play AD&D, and… yeah, it still feels like D&D.

We can completely change the rules of combat (change the way dice are rolled, replace the dice with some other mechanism, play a physical game instead), and still retain that D&D feel. Is the transition to realtime really a factor? Surely a game can feel like D&D without turn-based combat.

The core of tabletop is in two things: dungeon-crawling and storytelling. By level 10, Neverwinter has more dungeon-crawling than any other MMO I can think of, and with fairly well-written quests, scripted instances, and, most importantly, the Foundry (which, using dialogue options and trigger items, will allow an incredible amount of complexity), I think the storytelling will be quite strong.

Couldn’t have put it better myself. As I said in our beta hands on of Neverwinter, if you are looking for a direct translation of the pen and paper Dungeons and Dragons, or a recreation of D&D Online, you will be sorely disappointed. Those seeking an action-oriented MMO might find themselves a new home in Perfect World’s upcoming game, however.

Community Concerns airs every Monday and focuses on thoughts by the community surrounding current events. If you have something you would like to talk about, shoot us an email: contact[at]mmofallout<dot>com.

MMOrning Shots: Three Beers


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I would be playing Neverwinter more, but the servers are offline until the next beta weekend.

MMOrning Shots is a (somewhat) daily line of screenshots from various MMOs. Most are taken by our in-house editors, but if you would like your screenshot featured, send it over to contact[at]mmofallout[dot]com with the subject “MMorning Shots.”

Neverwinter: Getting A Beta Perspective


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Like most of you, I’ve had my silent preconceptions about Neverwinter. After all, we’ve had two past releases from Cryptic to look at and base our assumptions off of, and I’m happy to say that most of them will be proven wrong. I enjoyed Champions Online when it launched and, seeing as how I have the progression speed of a dead opossum crossing the road, by the time I’d gotten bored of the game (around level 40), I never hit that wall of no content that many people complained about. My biggest complaint, and arguably the deal breaker, with Champions Online was, and still is, how clunky and unresponsive the controls are. I’ve always felt that the game could be best explained as someone else was controlling your character and you were speaking your commands to them, and they had taken three or four Oxycontin. Star Trek Online was an improvement, but is still pretty clunky.

Let’s get one thing out of the way before I proceed: Neverwinter is not Dungeons and Dragons Online. Not one iota of the two games are similar to each other, and as such they will no doubt appeal to completely different tastes in gaming. To put it shortly: Dungeons and Dragons Online is a slower, more methodical and strategic MMO: Closer to the earlier versions of the pen and paper D&D where small groups of adventurers take on stories and quests in a modular, instanced environment surrounding non-combat hubs. Neverwinter is more in line with what you might expect from a game like TERA, an action-oriented game set in the D&D universe with open worlds surrounding frequent solo/group instances.

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Combat in Neverwinter is something of a mixture of several other MMOs. You use the mouse to aim your reticle and attack with abilities set to the left and right mouse buttons, as well as Q, E, R, with two “daily” abilities and a side bar for potions other other items. Many of the creatures that you fight will have special attacks that will either need to be dodged or blocked, and are indicated either with markers on the floor or distinct animations leading up to the attack. What makes Neverwinter’s combat so impressive isn’t so much its innovation, of which it doesn’t do a whole lot, but rather the responsiveness of the system. As I said, I had very little confidence that Cryptic’s engine could deliver a powerful action-oriented game, and I’m happy to say that Neverwinter has blown my expectations away so far.

There is a ton of content in Neverwinter, even if not all of it has been implemented for the beta. As you travel through dungeons, you’ll come across various skill plots which require either an appropriate skill or kit in order to open. The plots are essentially just extra treasure chests. There are always events going on every half hour, encouraging players to participate in everything from skirmishes, dungeons, pvp, training professions, and more to gain extra rewards. Then of course there is the player foundry, where players are able to create quests for others to play.

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Since this is a beta, I tend to be more forgiving when it comes to bugs, although it is rather reassuring that the “top bugs” list in the report tool is quite empty. I’ve become stuck in an instance after the reward chest at the end refused to spawn and the game refused to allow me to leave until I looted said chest, but other than that Neverwinter seems to be in pretty good shape. Knowing Murphy’s Law, that could all go down the toilet once the game launches and the influx of players trigger yet-unseen bugs and crashes, but for now all is pretty hunky dory.

The only part of Neverwinter that has genuinely frustrated me so far lies within the group instances, in several respects. First off, there is apparently no role check in place for the dungeon finder. In most other MMOs, the dungeon finder has a specific set of requirements: one healer, one tank, generally one or two DPS, and then usually a wildcard slot. In Neverwinter, you can wind up in a random group that might have no healer, too many healers, no tank, too many DPS classes, etc. At this point, especially in cases where the group doesn’t have a dedicated healer, the players are better off just quitting since the dungeon is going to be virtually impossible, especially once you hit level 15+.

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Another fundamental problem with dungeon grouping lies in the need before greed system. Players roll for higher value items, but these items drop in an unidentified state. You can tell if the item can be used by your class (incompatible items are shaded red), however there is no way of knowing if the gear is worth rolling for since the stats are hidden. I’ve also seen a demand in the forums to prevent players from rolling on items that their class cannot equip, either by not allowing them to roll “need” or not allowing them to roll at all. Every group seems to have at least one greedy person who will roll need on everything, often by waiting to see if the rest of the group rolls greed, thus ensuring the item for himself. I would rather see a simple requirement of having a compatible class to roll need on an item.

There is a LOT of content still not implemented in Neverwinter, from a considerable number of those half hour events I mentioned earlier, to the crafting system, and much of the game’s story mode. One thing I will say is that this isn’t so much an attempt to bring the pen and paper game to the gaming audience as Turbine attempted to do with DDO, but it’s an action MMO based in the Neverwinter universe with stuff from D&D. If you start making comparisons to the pen and paper game, or if you were looking for a more current version of Turbine’s DDO, I feel I need to make it clear now that you are likely going to be very disappointed.

I will have more to discuss in the future, but I have to say my first impressions have been very positive. There is no nondisclosure agreement in effect for Neverwinter, so feel free to drop us a comment on your experience or send an email to contact[at]mmofallout<dot>com.

Neverwinter Presents $200 Exclusive Race


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Those of you who played Star Trek Universe may remember the controversy that Cryptic Studios caused by encouraging players to purchase multiple copies of the game in order to take advantage of the retailer-specific cosmetic items upon launch. If you wanted to get your hands on the Next Generation Enterprise, as well as an adorable Tribble, you had to buy one copy from Best Buy and one from Gamestop. If you didn’t, according to Cryptic, you would have to go without them. Shortly after launch, Cryptic launched most of the items on to the cash shop, to the uproar of the game’s community.

So with a couple of years behind them and a brand new MMO (and parent company), what has Cryptic learned from Star Trek Online? Judging by today’s pre-order bonus pack, nothing. Kotaku revealed that players will be able to choose from several packages ranging in price from $20 up to the inglorious $200 Hero of the North Founder’s Pack. The packages range in goods, from bags to exclusive mounts, titles and bigger head-starts, the usual fray. The $200 package has something players should immediately sniff out as suspicious: an exclusive race.

 Exclusive access to ‘Menzoberranzan Renegade’, a Drow playable race like the legendary ranger Drizzt Do’Urden, complete with unique racial abilities and tattoo

Cryptic has pulled this stunt before, claiming an item to be pre-order package dependent and then going forward and placing it on the cash shop at a significantly reduced price anyway. Knowing Cryptic, the appearance of the exclusive race on the cash shop is just about inevitable. An exclusive race, and a whole lot of lock boxes.