Path of Exile Freeing Up Old Names


PathOfExile 2013-10-24 23-20-01-36

Grinding Gear Games has joined a recent group of developers freeing up inactive character names. With the launch of The Awakening expansion this Friday, GGG will be taking a sledgehammer to the list of 50 million character names, freeing up inactive names so that newer players can get their hands on unique, unused handles. Character progress won’t be lost, however affected characters will be required to rename themselves once they log in.

The duration appears to be set to one year.

These inactive character names are generally simple common ones that we’d like to make available to our current players. When The Awakening launches on Friday, old names will be available. If you take the name of an existing character, then that user will be prompted to rename their character when they later try to log in to it. If you have logged onto any character on your account in the last year, then their names cannot be taken.

(Source: Path of Exile)

Path of Exile PVP Manifesto


PathOfExile 2013-10-24 23-20-01-36

The latest Path of Exile patch introduced two new game modes, but the focus of the update was on player vs player combat. In a development manifesto released on forums today, Grinding Gear Games has detailed recent changes to the combat system introduced in patch 1.3.0.

With 1.3.0, damage scaling has changed. It has been split into two algorithms — one for physical damage and chaos damage, and one for elemental. In low-level play, damage is reduced by about 20% for physical skills, but is increased for elemental damage to compensate for assumed resistances. In high-level play, the damage reduction is much sharper.

You can read the entire manifesto at the link below, but unless you’re an avid player of Path of Exile you probably won’t understand many of the changes.

(Source: Path of Exile)

Pay For Path of Exile With Karma Koins


PathOfExile 2013-10-24 23-20-01-36

Path of Exile developer Grinding Gear Games has announced that the MMOARPG will now accept payment in the form of Karma Koins. Interested customers can find Karma Koin cards in North America, Australia, New Zealand, and Mexico. The cards are available in denominations of $10, $25, and $50.

For now, your first redemption in Path of Exile will net you a free Voidgate Portal Effect.

(Source: Path of Exile)

Path of Exile Releases Digital Comic Issue #1


PathOfExile 2013-10-24 23-20-01-36

Grinding Gear Games has released issue #1 in the Path of Exile comic book. The Karui Way is the first of four comic books scheduled for release over the next few months, with a physical collection coming early next year. Each issue can be purchased for $4 apiece, or $20 for the whole collection. You don’t save anything by buying the collection, but it does come with two exclusive masks.

Check out the promotion at the link below.

(Source: Path of Exile)

Amazon Mayhem Sale Goes Into Effect


2014-04-20_00010

Amazon’s Digital Games Mayhem has begun. Running from May 22nd to May 31st, save up to 80% on select titles and bundles.

Path of Exile's First Expansion Coming


PathOfExile 2013-10-24 23-20-01-36

Path of Exile is getting ready to launch its first mini-expansion Sacrifice of Vaal next week. The mini-expansion will include a bevy of content, including a high level encounter with Atziri, Queen of the Vaal. Much of the content is layered across the game world rather than focused on the end-game with new secret areas dotting the map, each containing their own special bosses guarding Vaal gems and fragments. New Vaal gemstones gain energy while equipped and can be unleashed for massive attacks, while exiles may corrupt their equipment for a number of benefits at the cost of being unable to mod the item any further.

Two new leagues also find their way in with this update. Ambush leagues feature strongboxes guarded by ambushes, while the hardcore Invasion league dramatically increases the variety of monsters one can encounter, including those from later levels rather early on. Check out the link below for more information on what is coming, and check out the trailer below that to hear a voiceover about sacrifice.

(Source: Path of Exile)

MMOrning Shots: Live Together, Die Together


2013-12-30_00001

I recently started playing through Path of Exile with a group of friends, rather than going it solo. There is an organized chaos to playing Path of Exile with a party that usually ends up with people shouting “where did you go” and a long list of expletives if someone picks up an item that they don’t need that you do. Then again, that may just be how we talk to each other.

Path of Exile Enjoys Successful First Month


PathOfExile 2013-10-24 23-20-01-36

The folks at Grinding Gear Games are enjoying a successful first month. One month after launch, Path of Exile has enjoyed a rather sumptuous four million registered users with a quarter of a million logging in every day. Development and release was funded primarily due to founders packs, ranging from fifty to nine hundred dollars in price. Last Wednesday, Path of Exile launched version 1.0.2, bringing with it a host of new features.

Version 1.0.2 includes several new Unique items, vendor recipes, achievements, and microtransactions, as well as final touches on the rapid-fire PvP Tournaments, various bug fixes, and some balancing changes to the game’s damage over time mechanics.

(Source: Path of Exile press release)

Review: Path of Exile


2013-10-25_00005

Path of Exile is quite possibly the most difficult game by far that I have reviewed here at MMO Fallout. Up until now, I could probably review most ARPGs with a single paragraph since fans of the genre already know whether or not they’re going to play it. There isn’t much story, you travel through randomly generated dungeons, kill a nation’s worth of minions and bathe in the oceans of loot that they drop, slowly leveling your character and improving your equipment and abilities, chugging potions while taking down giant bosses, and playing cooperatively with your friends. You are either a fan of the genre or you aren’t, and tastes may vary depending on feature changes or art style. To sum up Path of Exile in this fashion wouldn’t do the game justice, so let’s dive in and see what it has to offer.

Let’s start with story: Path of Exile takes place on the grim, dark, and gritty continent of Wraeclast, the land of the doomed filled with nothing but evil. You are an exile who has been sent to this land for varying reasons, and wash up on shore after your captors lovingly throw you overboard with the simple message of “sink or swim.” Each class has its own personality and a story that is both simple and rather endearing. The Witch, for instance, was exiled because she murdered several children in retaliation for their parents burning down her house out of fear that she might, oh say, murder their children. The duelist murdered a lord who threatened his honor, and intends on staying true to his beliefs. The ranger was exiled for living off of the land, and sees Wraeclast as just another land to live off of. My favorite class personality, the Templar, truly believes that his betrayal by the other members of his order and subsequent exile is part of God’s greater plan to use him as a tool to cleanse the world of evil. So strike that down as positive number one: I never thought I would see an ARPG with a story that I would find moderately interesting.

2013-10-26_00007

Path of Exile seems to have taken the best of all worlds when it comes to gameplay mechanics, with enough left standing that players from the Diablo and Torchlight games should be right at home. The game is full of your standard fare, you go around slaughtering thousands upon thousands of mindless shambling minions for experience and loot to upgrade your character and level up. There is your standard and hardcore modes, as well as temporary races and leagues set up with additional challenges. In place of the usual gold system, Path of Exile trades in items like identification scrolls and augmentation gems. Much like its predecessors, the vendors in Path of Exile don’t have much worth buying that can’t be easily replaced with something found in the field, so the game essentially does away with the accumulation of useless wealth entirely. So far, my only use for the vendor has been to purchase higher tier potion flasks.

Which brings me to another positive about Path of Exile: No health orbs. Path of Exile offers up five slots to fill with potions of health, mana, speed, etc. Being able to fill your potions through the simple process of laying waste your enemies is a massive improvement over Diablo II’s system of chugging potions and Diablo III’s system of mostly relying on health orbs. In this system, the potions are only as good as you are, although the idea of suddenly finding yourself with empty potions and low health can be mitigated by opening a portal, stepping back into town, being instantly refilled, and popping back. Overall you need to give in order to receive, and skillful players should find that they still allow for a brutal massacre, each kill fueling the next.

PathOfExile 2013-10-24 23-20-01-36

Leveling and abilities is where Path of Exile truly stakes a name for itself. In other ARPGs, you gain levels and receive points to invest in unlocking active and passive abilities on a skill tree. In Path of Exile, you are awarded points to invest in a massive network of buffs, ranging from boosted stats (strength, intelligence), better armor or health, increased damage, resistance, speed, etc. Your active abilities, on the other hand, are determined by gems socketed into your armor and weapons. There are three different colors of gems to coordinate with your equipment and they can be easily added and removed with a simple mouse click. The gems gain experience as long as they are socketed and can be leveled up much like your character. Leveling gems is a task in and of itself as with each level the requirements to carry the gem increase. It is very likely that your gems will occasionally require more to level up than you can give, halting their progress until you raise your base stats (strength, dexterity, intelligence, etc).

The passive tree, on the other hand, is massive to the point that it is intimidating to new players. Take a look at the image below, and then understand that only about half of the full tree is showing. You start off at one end and branch out as you see fit, taking in bonuses along the way. The benefit of this system is that buffs are stacked in an order that the casual player should be capable of finding his way around without gimping his character, while allowing any class to take on any role. Want to transform your witch into a tank? Your Ranger into a healer? There’s an app for that, and a calculator to help you do so as efficiently as possible.

2013-10-28_00004

So the game looks great and has enough appeal for the less attuned and the seasoned veterans alike. So now let’s talk about the cash shop. Generally I can rip a cash shop apart in two seconds flat, but honestly I don’t have much to say here. The worst that this game has to offer is extra character slots, extra stash slots, and guild slots (default 30), which I don’t think a large portion of the population will make much use of. Otherwise, everything is cosmetic, and I do mean everything. Vanity pets, cosmetic item effects, alternate animations, and dances for some reason. You can’t obtain any of the cash shop items without paying for them, but you won’t find any detriment to your experience by not buying a vanity item. They are on the expensive side, but they’re just vanity items. This is the system that most players can only dream of having in their games.

And now it’s time to talk about the bad parts of Path of Exile. Before we get to that, let’s look at this turtle enjoying a raspberry.

tumblr_mt8r6vHSK41szz0w2o1_500

That’s a happy turtle. In the case of Path of Exile, I tried to ask myself the damning question of what would ultimately be the cause of my quitting the game, and the answer is desync. Not latency issues, desync. I play on a desktop connected via ethernet and my internet service is Fios Quantum, which offers a stable 63ms connection on Path of Exile. Desync in Path of Exile isn’t so much lag as it is your client synchronized with the server, meaning the character locations on your client reflecting their location on the server. This is a massive problem since it can make the game confusingly difficult. At its best, desync might cause you to think your attacks are missing when in reality the creature isn’t actually standing there, at worst it will get you killed.

The worst desynchronization I have seen involves creatures dying a full two seconds after they were hit, other mobs simply vaporising out of existence or into existence, and finding myself suddenly surrounded by a group of mobs only to be hacked to death. Desync is especially terrible in creatures who are capable of blink-movement (teleporting around), and those that either suicide bomb you or explode upon death. I have also experienced the frustration of attempting to retreat from attacks only to find myself randomly yanked back twenty yards with the creatures that had previously been about fifteen feet behind now encircling my avatar. Naturally the problems with desync only seem to affect you considering mobs have no problem targeting and attacking your character while you flail around trying to figure out if the problem is your accuracy rating or if you really just missed a special attack four times in a row.

2013-10-26_00004

 

Final Verdict: 8.5/10

I had a lot of fun with Path of Exile. It is a great looking game with an excellent soundtrack and solid gameplay that keeps the genre back in its roots while pushing it in the right direction. This game has a lot going for it, and can only get better as time passes assuming that GGG doesn’t fall down the cash shop rabbit hole. You won’t find many games that offer as much as Path of Exile does for free, or go as far as getting rid of the idea of pay for convenience. I’m sure Grinding Gear Games could make a lot more money in this genre by selling experience tokens and similar items, so the fact that they refuse to is an excellent sign of the company’s dedication.

That said, nothing hurts like losing a hardcore character to desync, or being booted out of the nemesis league because of some poorly coded anti-hack mechanic. With that in mind, I have to give Path of Exile an 8.5 out of 10 on MMO Fallout’s meaningless point-o-meter. The game is 100% free and available on Steam, you should try it out for yourself.

MMOrning Shots: Exiled To Storage Room B


shadowconcept2

If you hadn’t heard, today is the day that Path of Exile finally graduates from Open Beta University and makes its way into the open world. In celebration of this achievement, I figured I would dig up the oldest piece of concept art sent to us by the folks at Grinding Gear Games and show it to you all. As you can see from the picture, this is concept art for the game’s Shadow, a class that relies on hitting fast, setting traps, and evading attacks.

Path of Exile’s launch introduces the seventh class, the Scion, as well as new zones and a number of other enhancements. Check it out at http://www.pathofexile.com/.