Rift Shutting Down In Russia


riftfae1x

Rift is shutting down in yet another region, and much like the Chinese version before it, the blame seems to lie in Trion Worlds not supporting localization. As posted on the official website, Belver announced that the servers would shut down October 25th, noting that the reason stems from Trion Worlds refusing to support the localized version. As compensation, Belver is offering bonuses in several of their other games.

 

Everyone who wants to join the players of our other online projects, the prizes and bonuses. After creating the new characters in Black Fire, Runes of Magic Audition 2 or just email our technical support at support.belver.ru login and enter the game that you played in the Rift and the new character in another of our game – after bonuses will be credited to you within 5 working days.

Chinese developer Shanda Games also laid the blame squarely on Trion World’s shoulders, noting very poor international relations from the developer and ignoring requests to localize content. Rift in China shut down just six months after is launch, while the service in Russia began in December 2011.

(Source: Official website)

ArcheAge Russia's Free To Play Borders Pay To Win


archeage

ArcheAge in Russia is making its way down free to play lane, and according to an announcement by Mail.ru, plans to offer even more for free than its Korean counterpart. Russian players will be able to level all the way up to end-game without paying a single ruble, and will have access to building houses and farms. Players who want to pony up some cash will be able to buy premium access which, at $10, features faster labor points recovery, 20% experience and 50% drop rate increases, and a stipend of Arc, the ArcheAge currency used on a mostly cosmetic cash shop. Arcs can be obtained in-game without spending anything.

Where ArcheAge is dipping its toes into alleged pay to win is in the ability to purchase labor points. Labor points are most easily compared to the energy from social games. Gathering and crafting costs labor points from your finite pool, which regenerates over time. The announcement has drawn ire from players who believe that the presence of labor points in the cash shop will unbalance the game’s economy.

(Source: MMO Cast)

ArcheAge Russia’s Free To Play Borders Pay To Win


archeage

ArcheAge in Russia is making its way down free to play lane, and according to an announcement by Mail.ru, plans to offer even more for free than its Korean counterpart. Russian players will be able to level all the way up to end-game without paying a single ruble, and will have access to building houses and farms. Players who want to pony up some cash will be able to buy premium access which, at $10, features faster labor points recovery, 20% experience and 50% drop rate increases, and a stipend of Arc, the ArcheAge currency used on a mostly cosmetic cash shop. Arcs can be obtained in-game without spending anything.

Where ArcheAge is dipping its toes into alleged pay to win is in the ability to purchase labor points. Labor points are most easily compared to the energy from social games. Gathering and crafting costs labor points from your finite pool, which regenerates over time. The announcement has drawn ire from players who believe that the presence of labor points in the cash shop will unbalance the game’s economy.

(Source: MMO Cast)

Allods Online Receives Subscription Server In Russia


allods_100219_234817

Back when Shadowrun Online was still seeking funding, I noted a pretty cool feature of the game’s payment model. Two versions of the game are being released, with the first being your basic free to play model: no upfront fee but with a cash shop carrying your general assortment of microtransactions. The second, the “campaign” edition, cost $40 (or $25 in the Kickstarter) and plays on a separate server where the cash shop does not exist, however the items are still available to purchase via in-game money. You can actually still get a copy of that $40 campaign edition for $25 by donating through the game’s website if you’ve missed the Kickstarter.

But this isn’t about Shadowrun! Over at Russian Allods Online, otherwise known as the place that gets everything before we do, Allods Online has launched a new server “Threads of Fate.” The server is very different in that, unlike the rest, it requires an active subscription in order to play. In the server Threads of Fate, the cash shop does not exist and while certain cash shop items will no be available at all, others will be purchasable from in-game shops and as rewards for quests. Players will not be able to transfer their characters from cash-shop enabled servers over to the subscription server, however subscription server players may be able to cross over to the free to play servers in the future.

It will be interesting to see if other developers attempt a subscription-only server, even if it is to test the waters, or if this hits Allods Online in the west. Allods Online launched to massive support from all sorts of gamers as the “free to play World of Warcraft,” and had its reputation shattered due to multiple missteps by gPotato and Astrum Nival regarding cash shop items and prices.

(Source: Russian Allods)

Gala-Net Responds: Prices Coming Down, Point Is Moot


All the vermin will drown.

When Cryptic Studios announced that the upcoming expansion to Champions Online, Vibora Bay, would be a paid expansion, the reaction from the community was nothing short of explosive. Players saw an expansion adding in what should have been added in (a fill-in for the late game leveling gap), and overall were quite offended at having to pay for something they saw as vital to the game. Something worthy of note is that, even after Cryptic announced that the expansion would be free, the players were still angry about it, but now for other reasons.

The point with Cryptic is that the community felt that they were trying to get away with as much as they could, believing that the paid expansion announcement was a test to see if the community would buy into it. Thus, Cryptic had essentially sealed their fate from the first announcement. The same is going on with Allods Online and Gala-Net’s current predicament: The cash shop is ten times the price of the Russian version, and core game elements were removed or gutted in order to force people to fork out real money.

gPotato put out a release late last night in response to several criticisms of the game that surfaced over the past week. Among the two responses, the cash shop price:

“We are not sitting and waiting just to see how many dollars we’re going to make over the next four weeks.”

This raises several questions. If you weren’t looking to see how much money you could get, then why did Gala-net raise the prices ten times over the Russian version? Why was end-game raiding severely gimped in order to make perfume use mandatory? There are more questions to be asked, and even more to be answered.

What is done is done, at this point all Gala-Net can hope to do is move forward, make some adjustments before the game goes live, and hope all goes well. As I’ve pointed out before, and I still stand strong by this, the quality of Allods Online as a game allows it a rare benefit in that if this mistake is fixed quickly enough, the game can move ahead and leave this incident in the past. One aspect I have been paying heavy focus on is that the community wants this to work, and the thread that has been set up for feedback is already populated by great ideas, and progressive thoughts.

At this point, Allods Online isn’t nearly as close to a trainwreck as people may think, but closer to a failed sump pump. If Gala-Net can quickly get the motor started, and perhaps move the upholstery to the first floor, then the most damage you’ll see is a waterlogged carpet that needs to be replaced.

More on Allods Online as it appears.