Point For PC MMOs: Xbox Live to Shut Down


If Funcom's money was gold-backed...
Not going to save the Xbox

Meridian 59 is acclaimed as the first MMORPG, following a long line of Multi-User-Dungeons (MUDs) and paving the way for Ultima Online to come in and steal the show only to give way to Everquest, and eventually World of Warcraft. Despite a fifteen year timeline, these titles are still up and running to this day, Meridian making its rounds at fifteen years. Unfortunately if these titles had been released on the home console market, they would have died out a long time ago.

When Turbine said that developing for a console was easier than developing for a PC, they were 100% correct, but for the wrong reasons. Developing for a console is easy because you can optimize the game for one configuration, hence why each current generation console is able to get current generation graphics despite comparatively low specs to the equal PC (A pc may need two gigabytes of ram to what the console only requires 512 megabytes). With a console you don’t have to worry about people screaming for support for every obscure peripheral device, and cheating is much less of an issue (well it was at least).

I said the most important thing an MMO has to deal with for success is retention rate, not only pulling in a lot of subscribers but keeping them there after they have started paying those monthly fees. Obviously keeping the game flowing is a cause, but it all pours into keeping the subscribers happy while keeping your focus of the game.

Console MMOs, however, have a generally unmentioned brick wall: Life expectancy. This week Microsoft announced that on April 15th, Xbox Live will shut down for good on the original Xbox. Not only will service for the Xbox shut down, but also service for all Xbox Original games on the 360, meaning say goodbye to your Halo 2 multiplayer statistics, those are gone. Now, the Xbox doesn’t have any MMOs to speak of, but it does raise a firm brick wall: Not only does the MMO have to deal with its own life expectancy, but that of the console’s online service. Granted, an MMO that was released on the Xbox two years before the Xbox 360 launch would have enjoyed a five year lifetime, but you could still look towards Everquest, Ultima Online, and Meridian that are still running after ten years.

As far as console MMOs, players have the choice between Final Fantasy XI, Everquest, and almost nothing else. Phantasy Star Universe is here, but shutting down on all systems sans Xbox360 this March, and Massive Action Game is making its rounds on the PS3 but just launched last month. Other than Final Fantasy’s success, which has been slight compared to the PC MMO market, and Everquest limping along which topped out at below thirty thousand and has since dropped, the only other MMO to speak of is the Phantasy Star Universe line. Each Phantasy Star Online title in the franchise has had a two to three year life expectancy before shutting down due to low subscriber numbers.

So the MMO market in consoles may be bigger, but tapping into that market is a difficult venture that has yet to be accomplished. Age of Conan, Star Trek Online, Champions Online, The Secret World, and DC Universe Online are just a few of the titles looking to break into the MMO marketplace, with Massive Action Game just recently launching on the PS3 to much support from the fans. Although doing analysis would be much easier if the publishers would give us straight numbers on the titles, all we can do is go by the official reports, as well as reports from players on the field.

Is there a console version of World of Warcraft (not literally) that will rise up and tell all of the other console MMOs how the game is really played? If the (slightly buggy) transferral of Final Fantasy XI from the Playstation 2 to the Playstation 3 is any indicator, hopefully we can avoid the human aspect of the console MMO (That just because your neighbor was gunned down at the age of 25 and you weren’t doesn’t mean you are going to live forever).

Dungeon Runners: What Happened


“Dungeon Runners just isn’t cutting the mustard. If she were a ship, she’d be taking on water. Yeah, she’s been taking on water for a long time now. Are my cryptic references too hard to decipher? The game just isn’t profitable. And, the first rule of business is to be profitable!”
-Stephen Nichols, NCsoft, on Dungeon Runners.

Today marks the first day of a new year, as well as the death of two MMOs: Dungeon Runners and Metaplace. Dungeon Runners shut down earlier this morning following an event that saw a giant bomb explode in the game’s main city: Townston. Here at MMO Fallout, “What Happened” has to be my least favorite section as, despite popular opinion, I don’t get my jollies from watching companies fall.

Continue reading “Dungeon Runners: What Happened”

Metaplace to Shutdown: January 2010


Metaplace is the 2d, isometric little version of Second Life. It is a world built on lua functionality, allowing players to add actions to any object in the world (pets, animals, stuff, etc) to bring life to their creations, set up their own games within the game, and build their own world. Metaplace was made by Metaplace Inc. You can display RSS feeds in your house, have your own in-game advertising, and create your own effects.

Metaplace is also the second title that will be shutting down on the first day of the new year. On January 2010, Metaplace will join Dungeon Runners in the first titles of 2010 to be shut down. Much of the Metaplace crew has been laid off, although the company claims it will still be in business postmortem.

2009 was the year of the collapsed economy, one that hasn’t just ripped apart small companies, but the previously untouchable behemoths. Although, as already mentioned Metaplace Inc will stay up to work on a new project, Metaplace has become unsustainable from a financial stand.

More on the 2010 MMO Shutdown as it appears.

Star Wars Galaxies: Server Shutdowns


header_defaultI’ve been criticized a few times for being somewhat harsh on Star Wars Galaxies, going as far as calling it a comatose title that Sony Online Entertainment continues to hold on life support, giving it regular changes of clothing and painting pupils on its eyelids so people think it still has some life in it. For several years now, players have reported that all but the most populated of servers are faced with legions of empty player owned villages, desolate cities, and much of the world virtually abandoned. Sony still supports the title with frequent updates, such as the upcoming deathtroopers, and were it not for Sony’s attempts to keep their titles profitable to the point where the only cost is the electricity to keep the servers running, the plug would have been pulled a long, long time ago.

So it comes as no surprise when Kotaku reported today that Sony is shutting down 12 Star Wars Galaxies servers on October 15th. The following servers will be shut down:

o Corbantis
o Europe-Infinity
o Intrepid
o Kauri
o Kettemoor
o Lowca
o Naritus
o Scylla
o Tarquinas
o Tempest
o Valcyn
o Wanderhome

Players have until 5:00pm PT on October 15th to vacate the servers before they are shut down for good. After the change, there will be 13 servers remaining, offering plenty of space for players to fight the zombie hoards in the upcoming content update. That’s right, I said zombies. In Star Wars. Zombie Wookie.

More on Star Wars Galaxies’ downward spiral as it turns up.