It All Ends Today: Star Wars Galaxies To Shut Down


Credit for this amazing piece of art goes to JakinIrali on the Star Wars Galaxies forums.

It’s been eight years since Star Wars Galaxies first came on to the scene and amazed us with an endless amount of content, a sprawling world to explore and allow our characters to live out their lives. Since then Galaxies has become one of the most controversial MMOs in history, and I don’t think I have to tell you why. If we learned anything from the New Game Experience, it is that MMO players are passionate and unforgiving, but mostly unforgiving. But at the same time, the most nostalgic. Not a day goes by (at least judging by my inbox) without players lamenting back to the old days of Galaxies, where they could set up camp and go hunting, to come back to the Mos Eisley bar and watch a Wookie dance to relieve their battle fatigue. Where playing doctor was a profession and not merely sexual innuendo.

Unfortunately, I’m terrible at eulogizing. Despite the absolute loathing many Galaxies fans hold (and will hold for a long time) for Sony and Lucas Arts, I think Galaxies will go down in history as one of the most determined and resilient MMOs in the industry. There is so much to learn from this game that allowing it to fade into history would be a disservice to the work the developers put into it.

And speaking of history, what better to send this game off than the original Xplay review?

Sony: So Much For A Final Warning


Cheaters have a high rate of recidivism, especially when punishment is lax and not at all intimidating. Earlier this month, Sony unveiled a final warning on their forums, for cheaters to give up and play legitimately, or pack up and go home. Today, the developer announced that 700 accounts have been suspended as a first warning.

Remember that these suspensions are merely the first wave, and further action is on the horizon. We will not rest, but will instead continue to gather data and take action as necessary on behalf of the entire player base.

An unspecified number of players were discovered to have been flagged mistakenly and had their suspension removed with a small time credit to their account (one week according to a couple of users on the forums). Hopefully the suspension will be taken seriously by those involved.

(Source: Everquest forums)

Splitting Everquest 2 Services Bad Idea, Merging In December


Let’s be honest, who among us did not see this service merger coming? Back when Sony announced Everquest 2 Extended, and how the game would be its own product split from Everquest 2, I questioned how long it would be before the Everquest 2 community either filtered into the service or filtered out completely, and Sony merged the two. Dave Georgeson states that this is due to Sony reviewing their other free to play games, but the factor of developing two separate versions of the same game must have had some factor.

As a result, EQ2X will be updated to bring gold subscription in line with what live players expect, losing restrictions on classes and races. Silver is being reduced to $5 from $10. Platinum, the $200 yearly membership, will be discontinued while anyone still with time left will live out the rest of their paid time without automatic renewal. In a surprising move, Georgeson revealed that power items will be removed from the cash shop. Potions, Rez scrolls, mastercrafted gear, etc, and a vote will be taken with the community as to how, or rather if, these items will be reintroduced.

This is great for people who have allowed their Everquest 2 subscriptions to lapse, but didn’t want to pay the money to transfer to Freeport and did not want to create a new character and start new. Everquest 2 changes to free to play in early December.

Important: Sony Was Not Hacked, 93K Accounts Compromised


A title certain to cause confusion among my readers, but I did so to force the few of you who only read the title to read the article itself as well. Despite how some of my fellow MMO journalists have been wording their writing, the Sony database has not been hacked. Rather, Sony announced on the Everquest forums that they’ve detected an attempt to test username/password combinations for a massive amount of accounts ranging from the Playstation Network (PSN) to Sony Online Entertainment (SOE). RadarX, otherwise known as Sony’s Chief Information Security Officer, posted that

“these attempts appear to include a large amount of data obtained from one or more compromised lists from other companies, sites or other sources. In this case, given that the data tested against our network consisted of sign-in ID-password pairs, and that the overwhelming majority of the pairs resulted in failed matching attempts, it is likely the data came from another source and not from our Networks.  We have taken steps to mitigate the activity.”

Approximately 93,000 accounts passed the “test,” and Sony has subsequently locked them down to prevent further intrusion. Players will have been emailed if they are affected, and will need to unlock their accounts and change their passwords. Since now would be the best time to be preachy, one of the most efficient measures you can take to protect your account is to not use the same password on fan sites.

DC Universe Heading Free to Play In October


DC Universe is something of a lone duck in the industry. With Champions Online free to play and City of Heroes making the transition later this year, I’ve speculated before that Sony following with a similar model was only a matter of time. Of course you could also look at John Smedley’s statement that freemium is the future, but we’re talking competition folks!

The free transition brings three tiers of benefits, from free players to past subscribers to current subscribers, with the usual change in access. Subscribers and past subscribers will have access to more inventory space, cash limits, and while free players have access to the base game, subscribers will gain access to the extra content (such as the Green Lantern pack) for free.

Smedley did reveal some interesting information regarding the shift, including that the feedback from console players was a large driving force in the decision, and that the PS3 population outnumbers the PC crowd three to one.

This can only spell good things for DC Universe, whose major criticism has been not warranting a $15 monthly subscription. When the game goes free in late October, players who enjoy the game in smaller bites will be able to do so without the commitment.

Sony's "Back To School" Sale: Double Station Cash


Sony’s “Back to School Bonanza” sale strikes me as odd, given spending more on MMOs isn’t even on my list of priorities once I go back to school in September. Either way, put down your Ramen and tell your homework exactly where to shove itself, because between September 2nd and 5th, Sony is holding a double Station cash event. You can redeem a cash card on the above dates and receive twice as much cash.

Check it out here. Certain games will be having specials during the above period including cash shop sales and double experience.

Sony’s “Back To School” Sale: Double Station Cash


Sony’s “Back to School Bonanza” sale strikes me as odd, given spending more on MMOs isn’t even on my list of priorities once I go back to school in September. Either way, put down your Ramen and tell your homework exactly where to shove itself, because between September 2nd and 5th, Sony is holding a double Station cash event. You can redeem a cash card on the above dates and receive twice as much cash.

Check it out here. Certain games will be having specials during the above period including cash shop sales and double experience.

Everquest II: Now With A Decent Free Trial


Technically Everquest II has the mother of all free trials, however if you’re looking to bud into the subscription-only sector to play with friends, this promotion doesn’t exactly help you. Announced on the Station website, the new free trial offers 14 days of worry-free gaming, with a few perks on the side. Players receive a superior experience potion offering twice the advancement for two hours, and a special cloak that increases run speed by 25%.

If you don’t play the subscription version, you can still obtain the cloak and potion in Everquest II Extended, along with a few other items according to players. For casual players who don’t have anyone playing the subscription version, Extended is still the best deal.

Planetside 2 Will Have A Cash Shop

Planetside 2 will have a cash shop, but without offering exclusive weapons/armor.


I’ve downplayed cash shops quite a bit here on MMO Fallout, but I understand the people who do not like them, and why, and the factions of supporters and opposers continues to widen as new ideas are implemented. On the extreme sides you have players who won’t play a game now unless it has a cash shop, and players who will not play any game with a cash shop. There are issues over items in the cash shop being attainable through natural gameplay, or only selling vanity items or variations of existing weapons (for instance a different color/design but with the same stats).

So for some, the SyndCon experience of Planetside 2 was less about destructible buildings, space gameplay, and skill-based system, and more about the inevitable presence of a cash shop.

If a weapon can be bought in the cash store, he was quick to assure us that it would be attainable in the game as well. Definitely though, one of the things that will be sold would be customization.

In a game like Planetside 2, the cash shop ultimately comes down to a matter of skill over stats. Unlike a traditional MMORPG, will it matter that your store-bought rifle does 20% more damage if you can’t aim it properly? Or how a tuned sniper rifle won’t change the fact that the player still has to draw a bead on your head from across the valley. Watching the impact of the cash shop will be interesting, to say the least.

More on Planetside 2 as it appears.

Star Wars Galaxies: One Month In


It’s been one month since I started playing Star Wars Galaxies on my new character, and by now I had completely forgotten that I never set up a subscription after entering my serial code, so that was a bit of surprise. Since last week, I managed to find a few items in my bag that took me back to Tatooine to complete missions I never finished the first time. One of those missions turned out to be the Death Trooper line of quests, that started out as very low level (level 1) and immediately sprang to level 10 and then level 90. So I still have the level 90 Death Trooper mission in my journal, that will sit there for a long time.

The Death Trooper mission, what I did play of it, was a massive pain in the ass even from the Galaxies point of view. I found myself traveling back and forth every other mission between Tatooine and Dathomir, two planets that are not connected meaning I had to travel to Corellia, then travel to Dathomir so I could talk to one person, then travel to Corellia, then travel to Tatooine so I could talk to a scientist, who would send me back to Dathomir, and back and forth. I own the book that the mission is based off of, as seen to the left, and apparently the Death Trooper saga is canon.

My current role, as I talked of last time, are working for the Royal Security Forces on Naboo, tasked with defeating terrorists, preventing local thugs, and being randomly de-mounted and scanned in Theed. In my previous few missions, I had to go to several locations and kill 14-16 mobs to distract them, and then bug their antenna. This confused me from a continuity point of view: If I’m killing large amounts of a group to distract them, why am I the one who has to plant the bug? Isn’t the point for me to distract so someone else can plant the bug? Someone didn’t think this mission line through (probably me).

But this wouldn’t be a Galaxies episode without me whining about issues I’m having in-game. I’ve talked before about the game showing its age, but no more so than the slow reaction that Grandpa is showing me here. I walk through a group of terrorists and can make it about ten seconds away before they notice and start shooting at me. In some cases, I’ll fire at a guy and his buddy standing two feet away won’t move a finger. About ten seconds later, just before I kill the guy I’m attacking, he’ll finally snap up and start shooting me. For what Galaxies adds in atmosphere, this takes a lot of it away.

What really annoyed me is that apparently Qa’ashi has become quite a poor aim. Earlier I complained that I had trouble with the locking system being too strict, in a “No, you will aim at this person because I told you to,” sense. I’m not sure if this is just part of the process, or if I hit something somewhere to turn it off, but now I can’t get the target to stay on at all. If I move away from the person I’m aiming at, I stop targeting them. Normally I’d follow the “maybe you should learn to aim” people, but when mobs have lag and terrible pathfinding issues like in Galaxies, where they go into 50 mph sprints about two hundred feet in the opposite direction (to better hit me with their pistol?), keeping a steady aim can turn into a real pain in the ass.

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