Everquest Officially Free to Play in March


Someone call my doctor, nutritionist, and accountant, and find me enough provisions to last until I die. With Sony’s multitude of announcements over free to play, the titles have been falling like dominos. Everquest 2, Planetside 2, DC Universe, Pirates of the Burning Sea, and the possibility of Vanguard at some point, the idea that Everquest might go free to play is both exciting and unsurprising at the same time. So, behold! Everquest is moving free to play in March.

So what can I expect for free, you ask patiently. Everything, well mostly. Everquest is following a similar tier of payment to its predecessors. Tiers are divided between free, silver (past subscribers and gold subscribers. Free players have access to all content up to the seventeenth expansion (House of Thule) with Veil of Alaris purchasable. Free players are restricted to Human, Erudite, Barbarian, and Gnome races, as well as warrior, cleric, wizard, and rogue classes, with the rest purchasable. Free and silver members are also restricted to rank 1 spells, among a few other restrictions you might expect. Bag slots, mail and chat, guild, coin purse, quest limit, etc.

you can find the whole matrix here, there is really too much to discuss here.

More on the transition as it appears.

Playstation Network Down (For Most) For Most of Today


If you plan on doing anything that requires logging into Playstation Network, you have approximately ten minutes (until 11am eastern) to do so, otherwise you will be locked out for thirteen hours until tonight. Sony is conducting routine maintenance on the PSN servers, meaning during this time players will be unable to sign into the service in order to access the Playstation store, account management, and Playstation Home.

This also means being unable to sign into Playstation Network to access your games online. To the best of my understanding, however, if you are signed in before the deadline, you will still be able to play multiplayer games, so make sure you do so in the next seven minutes (I’m going to waste half of that time writing this article). This includes, of course, Free Realms, DC Universe, and Massive Action Game.

Any trophy you receive during the off time will sync when the servers come back up, as normal.

DC Universe Introduces Crafting!


I love combat as much as the next person, but any MMO needs things to do in the off time between snapping Batman’s spine or turning The Joker into kebabs with your mighty blades of glory. So crafting in DC Universe has been a long time coming, oft talked about but not in much detail since the game launched last year. The update, going live today, allows players to gather blue prints and materials throughout the world, and use them to create new equipment mods and consumables.

(Source: DC Universe)

Video of the ____: Planetside 2 Shows Off Ground, Aerial Combat


The latest video from Planetside 2 comes from Sony’s publishing partner, The9. You may remember The9 as the Chinese publisher for World of Warcraft, Guild Wars, Free Realms, and Hellgate London. Details in the video aside, you can see some glimpses of ground combat, aerial combat, and vehicle combat, and boy does it look good.

Planetside 2 is set for release hopefully this year.

Oh Joy, The Sony Hackers Are Back!


Apparently someone is nostalgic for seven months ago when Sony’s services on Playstation 3 and PC were offline for weeks on end after a hacker broke into the database and walked out with a cartload of personal data. Thankfully, in their usual fashion, the Denial of Service group Anonymous has released a video in advance, warning Sony of an impending assault on their servers over the company’s support of SOPA (Stop Online Piracy Act) which is being heavily criticized for claims that it infringes on first amendment rights and will cause even more stability and less security on the internet.

Does Sony support SOPA? This is the fun part, they don’t. All three console manufacturers (Sony, Nintendo, Microsoft) pulled their support of SOPA after heavy public backlash, although Sony is technically part of the Entertainment Software Association, who do still support SOPA. I suppose being right “in a manner of speaking” is still better than rushing out of the starting line with your shoes tied.

With luck, Sony still has the phone numbers of the Federal Bureau of Investigation from the last time. Looking forward to the arrest articles.

The MMO That Wasn't: The Agency


Looking at the success of games like CrimeCraft and the sales Tribes: Ascend during its continued beta period, I can’t help but feel that The Agency got the very short end of the stick when Sony cancelled it earlier this year. Perhaps if Sony had licensed an IP, say James Bond, the game would have gathered the internal enthusiasm to be thrown in the chopping block over, say, existing costs that show little promise. While Sony never made an official statement at the time, given their desire to release DC Universe as free to play in early 2011, it might be safe to say that The Agency would also have been released under a similar model. Instanced shooters are great, but historically have not proven to be viable subscription titles.

In the grand scheme of things, The Agency was likely a side project that Sony was working on alongside their other more serious projects, and when the company hit hard financial times and had to lay off a massive amount of people, it was the first project to get the boot. Perhaps at some point in the future, The Agency will be revived and Sony will continue where they left off.

But I’m an optimistic person.

The MMO That Wasn’t: The Agency


Looking at the success of games like CrimeCraft and the sales Tribes: Ascend during its continued beta period, I can’t help but feel that The Agency got the very short end of the stick when Sony cancelled it earlier this year. Perhaps if Sony had licensed an IP, say James Bond, the game would have gathered the internal enthusiasm to be thrown in the chopping block over, say, existing costs that show little promise. While Sony never made an official statement at the time, given their desire to release DC Universe as free to play in early 2011, it might be safe to say that The Agency would also have been released under a similar model. Instanced shooters are great, but historically have not proven to be viable subscription titles.

In the grand scheme of things, The Agency was likely a side project that Sony was working on alongside their other more serious projects, and when the company hit hard financial times and had to lay off a massive amount of people, it was the first project to get the boot. Perhaps at some point in the future, The Agency will be revived and Sony will continue where they left off.

But I’m an optimistic person.

Planetside 2 Now Accepting Beta Applications


Planetside has always been a standout IP. When the original game launched way back in 2003, the idea of a shooter where hundreds of players could participate in a single battle, where instances were nonexistent and everyone fought on the same world, and your actions could determine the outcome of a war, was virtually nonexistent. Even now as 2011 comes to a close, the number of companies willing to take on such a task has barely budged at all, and several projects promising an updated version of what Planetside offers are either still in development or caught somewhere in limbo.

When Planetside 2 launches at some point between now and the apocalypse, you will be able to jump in free of charge. Before that point, why not sign up for the beta and have a chance at trying it out free of charge? All you need is a Station account and the ability to sign in and click the “I agree” box.

(Source: Planetside 2 Website)

Triple Station Cash, December 17th Only


Sony cash days have achieved almost holiday status for some, like the return of the McRib or when your bank fires that teller who asks you for identification every time you just want to deposit a check. While Sony has performed double cash weekends in the past, this is one of the few times that triple cash has been offered, least of all allowing players to use a form of payment outside of the Station Cash cards (which are not available everywhere). For today only, until midnight pacific standard time, players can either purchase cash using a credit card or redeem Station cash cards, and receive triple the amount.

Station cash is based on $1 = 100 points. You can read more at Sony’s website. Sony is currently running a “12 Days of Christmas” promotion, with new deals in various games every day.

(Source: Station Cash)

Star Wars Galaxies: Final Address To The Community


Looking back on Star Wars Galaxies and all these years I am so thankful for being able to be a part of the Star WarsGalaxies community both as the Producer and as a fan. It would not have been the incredible experience that it was without you, the players and fans, the dedicated team of people who worked on it over the years and the fantastic Star Wars® galaxy itself, which offered us a very unique and compelling place to explore, fight, play, make friends, and build our homes.

This is a book of memories, so let me start with a few of my own.

When I was a little boy, my father brought me to the movies to see a new science fiction film that he heard was pretty good. What I remembered most was the feeling of awe I had back then, and still feel to this day. Once I had experienced Star Wars, my life would never be the same again. In May of 2004, I walked into the office at Sony Online Entertainment to start a new job working on a game based on the very same story that had amazed me in my youth. Cool! I was very excited. All I wanted to do then was learn how this thing worked, and I spent the next seven years doing just that. I can say that not a day passed in the development of Star Wars Galaxies where I didn’t learn something new. Each day presented different challenges and solving them was always a rewarding accomplishment. It is everyone’s hope to find a job that you look forward to each and every day. Being a developer onStar Wars Galaxies was just that kind of job for me.

Star Wars means something different to each of us. That’s why we played Star Wars Galaxies. On June 26th, 2003, SOE and LucasArts released Star Wars Galaxies and, for the first time, you could play online with your friends in the Star Wars universe. I was amazed at how much there was to do in the game – player housing, crafting, entertaining, combat, and more. One of the most exciting times for all of us on the team was the launch of the Jump to Lightspeed expansion, which let players fly and battle it out in space in a true 3D simulation. Now we could all truly live out our Star Wars fantasies. It was like being a kid again.

Continue reading “Star Wars Galaxies: Final Address To The Community”

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