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Mortal Online 2 is happening, Star Vault this week released a teaser trailer and a heap of information.
Coming soon, Mortal Online 2 continues the level-less skill system of the original title, introducing an open-ended skill system where players become better at abilities just by simply using them. The company aims to make player characters more versatile and move away from the Mortal Online system that tended to push players toward specific roles.
The world of Myrland is built on the Unreal Engine 4 technology and features a massive four hundred square kilometer landscape to play around in. A closed combat alpha will be held in Q2 2020 for those interested in testing out the new game.
Star Vault AB today announced that it is partnering with Sky eSports to license Mortal Royale in the Indian market. The license will run for 48 months with Star Vault taking 30% of net revenues accrued within the country. Mortal Royale is the battle royale spinoff to Star Vault’s open world MMO Mortal Online.
“We are very pleased to partner with Sky eSports. Star Vault has never licensed the publishing rights to a successful collaboration to adapt the Mortal Royale to an eSport-interested audience can result in double milestones for Star Vault as a company. I also see great opportunities to find rewarding partnerships with other eSport-organizers in other parts of the world when we have a little longer, “says Henrik Nystrom, CEO of Star Vault.
Skytou Solutions Private Limited (Sky eSports) is an Indian company established in 2015 whose major business appears to be in building casino hardware/software, along with casual games. Skytou boasts an annual turnover of between one to two crore ($140-$280 thousand USD). Skytou employs approximately 11-25 people.
Source: Release (In Swedish)
Star Vault this week announced Mortal Online 2, the sequel/reboot of the sandbox PvP MMORPG. According to CEO Henrik Nystrom,
“We are proud of what we have achieved with Mortal, a game with little in the way of close competition. But technology has moved on and the time has come to upgrade to UE4.with much improved graphics, inclusive vr compatibility and many other advanced features. Doing this will create what is in part a new game. And this makes this a good time to restate our vision for what we want Mortal to be.”
Star Vault’s plans for Mortal Online 2 include absolutely no free to play, naming and shaming cheaters, and no more multiple characters per account which the company views as a form of pay to win. According to the announcement, player achievement in Mortal Online will transfer over to Mortal Online 2, however the details were not specified.
This announcement comes off of the recent outright failure of Mortal Royale, Star Vault’s entry into the Battle Royale game mode. Mortal Royale hit Steam in December of last year and managed a peak of 93 players, most of whom have left in the intervening two months. Despite the game boasting 1,000 player servers it couldn’t achieve a tenth of that via Steam traffic. Mortal Online as of this writing has 74 players online on Steam, however unlike its sequel Mortal Online is free to play.
Mortal Online is the latest to join the Battle Royale bandwagon, with Star Vault announcing the “coming soon” release of Mortal Royale.
That said, if Star Vault is going to achieve its dream of a game where 1,000 players are duking it out on the battlefield, they’re going to need a leg up in terms of visibility and engagement. One thousand players in a single game would require at least ten times the active average player count than Mortal Online has seen over the past six months. The trailer (linked above) currently has about 1,500 views.
According to Star Vault on Facebook, Mortal Royale is being worked on by a different team than Mortal Online, however the developer did not comment on whether or not this team is composed of new people or simply people pulled from Mortal Online, when inquired.
Star Vault has released their financial results for the second quarter of 2015 and the news isn’t all bad.
Net sales for the quarter dropped ten thousand dollars over last quarter, from sixty eight thousand down to fifty eight thousand. While net profit is still in the red, it has been steadily climbing for the past five quarters straight. In the second quarter, net profit increased from a loss of sixty one thousand to a loss of forty one thousand.
While profits increased and sales decreased, the report notes that the number of subscribers remains unchanged for the second quarter. In his note, CEO Henrik Nystrom expects Mortal Online to launch on Steam this month.
In order to be as ready as possible for the Steam launch, we built another starting position players – a queuing system. This and the start position is now completed. Moreover, we want to use Steam Achievements, which is different gaming sites where players can receive an award by doing different things in the game. In this way, players can show what they managed to achieve, which is also visible to other players on Steam. It’s a great way for others to see what you can do in Mortal Online, as well as the players can see that you play Mortal Online on Steam. We estimate that we will have these elements in place and to launch Mortal Online on Steam in August 2015. We have now compiled Steam Achievements, and the final polish on the level of detail.
(Source: Aktie Torget)
Star Vault has released their first quarter sales for 2015, and the results are rather positive. While sales are down from where they were last year, net sales increased over the fourth quarter to $68 thousand. Likewise, Star Vault’s net loss fell substantially from over $100 thousand in Q4 to $61 thousand this quarter.
According to Star Vault’s report, the number of subscribers remained about the same over last quarter.
CEO Henrik Nystrom’s note:
We have recruited a further enhancement to our team, in the form of an experienced programmer with great interest in game development. This gives us the resources for the Steam release. Our new additions will work in several areas of development in Mortal Online – it’s great with fresh eyes coming from outside that can give feedback on what areas can be improved. We also have an additional encoder remotely in the US who now helps us with GUI and flash programming.
(Source: Aktie Torget)
Disclosure: Star Vault’s finances are published on the Aktie Torget stock exchange in Swedish, linked above, and translated using Google’s automatic tools. Figures shown above are based off of the SEK to USD conversion rates as of the day of their publishing. This is for informational purposes and is not meant to advise investment.)
(Editor’s note: Henrik Nystrom’s note only includes the last of three paragraphs. The first two were removed for brevity and poor translation, and cover outdated information on the Sarducca update)
Star Vault has announced the release of Sarducca, Mortal Online’s next continent, for this Sunday May 17th. The update goes live during maintenance in the morning (Swedish time) and will be monitored throughout the day for any unexpected bugs.
CEO Henrik Nystrom revealed that more content for Sarducca is already on the way.
I want to express once again that the development of further polished areas, improvement in AI, new content, etc, will NOT stop with the release of Sarducaa. The geography of the continent is finished, and as you can read in the patch notes there have been tons of polish and new content put into to game with Sarducaa, but we will continue working on even more content and polish after the release.
(Source: Mortal Online)
Star Vault is assuring players that payment data has not been stolen in what appears to be a breach of Mortal Online’s servers. Servers for the MMO were shut down after players noticed alterations to in-game menus, text changes, and strange dialogue shouted by town crier NPCs. The website is down as of this writing, however Star Vault has acknowledged the breach via their Facebook page.
As we use Global Collect as our primary payment processor, they would need to have been breached for any payment information. They have not been, so there is no need to worry about your payment information. This information is not stored on Star Vault servers so you won’t need to worry about that.
There are unverified reports of the attacker being able to ban and unban accounts. You can see some images from in-game at the link below, they contain heavily offensive language.
Star Vault has released their fourth quarter finances for the 2014 year and the results are not all bad.
While net sales fell for the second quarter in a row, down to $57 thousand, net profit dipped slightly more out of the red at $109 thousand below. This year Star Vault made advances toward release on Steam, announcing that Mortal Online would support the Oculus Rift, testing a territory control system, and worked towards the upcoming release of Sarducaa, the next continent.
As always, here are CEO Henrik Nystrom’s (translated) comments:
We have throughout 2014 continued to improve the quality and the experience of playing Mortal Online. During the early years was updated game engine Unreal Engine which has facilitated and laid the foundation for further development. Territory control system was in place during the second quarter. This allows for further development with new features and experiences that will be interesting to follow the 2015th
We have in the fourth quarter continued to work hard for the upcoming launch of the platform Steam, which is the world’s largest digital distribution channel for PC games. In November we released a so-called “performance patch” to improve the performance of the players when especially a large number of players are on the screen simultaneously. This has previously been heavy for players’ computers but have become much better and the players now need not miss out on the game experience when playing surface is under heavy load. It is thus an impressive performance increase.
We are continuing to work on the new continent, which is the last step before STEAM launch, where the technical challenge is now complete. This means that our network solution now supports both the existing continent and the new continent that soon we will be presenting to our players. What we have left before launch is improving the artificial intelligence that gives players a better gaming experience. We think it’s important to stability in the continent is so good it can be before we release the update. Our previous goal was to release it before the end of the year but we want to give it extra time to the players who patiently waited for a new continent will get as good an experience as possible. We are committed to releasing the continent first quarter of 2015, and shortly after this launch the game on STEAM platform. We made the decision to have two continents implemented before STEAM to even be able to handle an increased number of players in the game world. As previously commented, we will continue to be very honest with our loyal player base and allow them to participate and judge when we have what it takes for a successful launch. One of the major challenges in the industry is to bring in new players, but also to retain existing players by offering a high quality and solid gaming experience which is very important for us at Star Vault.
Furthermore, I can happily comment that Mortal Online was nominated and came in first place as the most “hyped” game on the Gold Chip – a stipend provided by Estrella. The Gold Chipset provides Estrella players the opportunity to vote for a title that offered a place in Estrella’s booth at Dreamhack. DreamHack went well, we got a lot of fans who tried the game and playing now.
Oculus Rift is that earlier in wait for when we know when it will be released and the hardware will apply to the market. Before we know it, we will not do any work here. We focus remains on being able to provide full support in Mortal Online as Oculus Rift will be on the market, precisely because the game fits so well on the type of hardware with dedicated first-person view. We believe that many will try out a game like this when they own a pair Oculus Rift, and then we also have the chance to reach out to many interested players.
Work on the continent release is proceeding according to plan.
Henrik Nystrom
CEO, Star Vault AB
(Disclosure: Star Vault’s finances are published on the Aktie Torget stock exchange in Swedish, linked below, and translated using Google’s automatic tools. Figures shown above are based off of the SEK to USD conversion rates as of the day of their publishing.)
(Source: Star Vault)