Mortal Online Greenlight On Steam


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Star Vault has announced that Mortal Online has finally been approved by Valve for release via Steam’s Greenlight program. The sandbox MMO has sat near the top of Valve’s list for a good while now, seemingly passed over with every month’s release set. Well the good news is that players will soon be logging in and running around buck naked or clothed if you’re into that sort of thing.

Thank you to our awesome community for voting us up to the very top of 15,000 game titles and earning our place on Steam, the worlds largest online PC game distribution platform. More information concerning our plans for Steam will be announced shortly; we just wanted to shout out a big “thank you” to our incredible community. Mortal Online’s future is getting more exciting by the day!

Hopefully the influx of new Steam players will bring much needed profit to the Swedish developer.

(Source: Mortal Online)

Jagged Alliance Online’s Steamy Success


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Jagged Alliance Online recently launched on Steam, and suffice to say the guys over at Cliffhanger Productions are very happy with the results. In a press release sent out today, Cliffhanger Productions noted that in the three weeks since its launch, Jagged Alliance Online has skyrocketed into the top five most popular DLC products on Steam, pulling ahead of some of the more recently launched MMOs. As a result, the developer has been forced to increase server capacity in order to contain the mass of new players. Wolfgang Duhr, member of the Board of Directors of publisher bitComposer, had some words of praise:

“We are really happy about the rapid success of Jagged Alliance Online and would like to congratulate the Cliffhanger team on the successful relaunch.”

Cliffhanger Productions recently finished a Kickstarter for their second MMO in development, Shadowrun Online.

(Source: Cliffhanger Press Release)

Jagged Alliance Online's Steamy Success


jagged1

Jagged Alliance Online recently launched on Steam, and suffice to say the guys over at Cliffhanger Productions are very happy with the results. In a press release sent out today, Cliffhanger Productions noted that in the three weeks since its launch, Jagged Alliance Online has skyrocketed into the top five most popular DLC products on Steam, pulling ahead of some of the more recently launched MMOs. As a result, the developer has been forced to increase server capacity in order to contain the mass of new players. Wolfgang Duhr, member of the Board of Directors of publisher bitComposer, had some words of praise:

“We are really happy about the rapid success of Jagged Alliance Online and would like to congratulate the Cliffhanger team on the successful relaunch.”

Cliffhanger Productions recently finished a Kickstarter for their second MMO in development, Shadowrun Online.

(Source: Cliffhanger Press Release)

MMOments: Akaneiro Demon Hunting


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(Editor’s Note: This is not a review of Akaneiro)American McGee is the patron saint of MMO Fallout, an interesting turn of events when you consider that the man has never been involved in an MMO. What I love about American McGee is that his companies have remained one of the few developers willing to take real risks, knowing full well that not everything they do is going to be a winner. For every brilliant title like Alice there is a Bad Day LA, but it is not without the mistakes made in the latter that the former could be fully realized. Akaneiro: Demon Hunters certainly doesn’t disappoint in the category of unexpected mashups: A Diablo-esque hack and slash set to a an adaptation of Little Red Riding Hood which takes place in Feudal Japan and features Okami-style calligraphy graphics.

For all of you Diablo/Torchlight fans out there, you already know how this works: You have a central hub where the trading and leveling takes place, and the game mostly revolves around repeating dungeons where the objective is to beat the crap out of vast armies of enemies in order to obtain the randomly generated loot which can either be equipped or sold to a vendor. As you level up, you gain access to better loot with which to kill bigger and tougher bad guys to get even better loot. Each area contains multiple difficulties that must be completed in order and each level increases the power of mobs in the area as well as the types of mini-bosses, their placement, and difficulty. Shops sell equipment (which is typically overpriced and underwhelming in quality, as is the case in most ARPGs) as well as boosts which increase your base stats, exp gain, and quality of drops.2013-06-18_00013

Akaneiro is still in development, meaning features like crafting and cooperative play are still unavailable. With that in mind, let’s talk about the worst aspect of Akaneiro: The cash shop. Had there been no cash shop, Akaneiro might be considered something of a hardcore title: The game completely removes the potion system, meaning instead of relying on chugging vials you have to kill enemies for their delicious karma shards, as well as gaining health via abilities that sap foes. You don’t level up as you move through a dungeon, instead the experience all goes into a pool that is awarded once you complete your designated task and head back into town. If you have to abandon the mission for any reason (including death), you forfeit your xp pool.

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The system isn’t to make the game more hardcore, unfortunately, but to monetize death, and this is no more apparent than once you get further into the game and Akaneiro starts throwing not just larger swarms of tougher mobs, but creatures that can stun you for ridiculous lengths of time while their friends club you to death. As a mechanic, Akaneiro is a callback to the days of coin-gobbling arcade machines where life was cheap, death was often unfair, and the game was geared the nickel and dime the player, or I should say quarter and quarter. I probably wouldn’t even be as annoyed if the game forced you to forfeit the xp gain, but the fact that death is just seen as a funneling mechanic to the cash shop is both obnoxious and, in a way, sleazy on Spicy Horse’s part.

And I could be wrong on some of this, not that there is any way of finding out since any and all of Akaneiro’s help tools either don’t exist at all or are “coming soon.”

Overall, Akaneiro is shaping up to be a solid game that will probably be killed by its disappointing monetization scheme in the form of what they call “pay to revive,” which Spicy Horse finds to be agreeable on the grounds that “players are not forced to revive.” I agree with this statement one hundred percent as fact, and judging by the statistics supplied to us by Raptr where players have played an average of 24 minutes (3,623 players and 1,501 hours played as of this writing) it looks like they aren’t forced to play at all. It takes a whole five hours of tracked game time to reach the top 10% of players in Raptr.

Jagged Alliance Online Now On Steam


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As previously announced, Jagged Alliance Online is now available for download and play on Steam. The free to play MMO was originally launched on browsers via Gamigo’s game portal, and is expanding its visibility to the Steam community. The game weighs in at a rather light two gigabytes of storage space and recommends a 2.4ghz processor and at least four gigabytes of ram. As with the browser version, Jagged Alliance Online is always online and naturally requires a constant internet connection.

While the original game is free, Steam is offering 10% off until June 12th on two DLC packs. Each pack costs $29.99 ($26.99 on sale) and contains 80 new contracts, extra rewards, achievements, prestige contracts, an exclusive mercenary and $150,000 in cash. Check it out at the link below.

(Source: Steam)

Eve Online Could Be Receiving Steam Workshop Treatment


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This Eve image is still current, right? I’m sure someone will tell me if it isn’t. Rejoice, netizens, for Eve Online is on Steam! What’s that? Eve Online has been for sale on Steam for longer than MMO Fallout has existed? Oh. Well, starting today (if today is May 30th), you will be able to purchase Eve Online subscriptions as well as PLEX through Steam itself, rather than through CCP’s billing system. The program to allow subscriptions directly through Steam was launched alongside Darkfall: Unholy Wars.

Enough about that, though. According to CCP, the developer is looking further into Steam integration, including the Community Hub and even Steam Workshop, a hub where players can create and submit their own custom content for various supported titles.

“Other aspects of Steam we are potentially very interested in are the Community Hub and Steam Workshop. Our community team has already started looking into the possibilities here, and we would love to hear your feedback on this as well.”

No clue on what players would be able to create via Workshop, and hopefully more details will be coming in the next few months. It is worth noting that the new subscription plan does not extend to existing accounts at the moment.

(Source: PC Games N)

City of Steam Successfully Greenlit on Steam


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Congratulations are in order for the team at Mechanist Games for the successful Greenlighting of City of Steam on Steam Greenlight. City of Steam joins as one of the twenty titles approved in the sixth batch of games to be given the go ahead by Valve to release on the mega-platform. City of Steam is an upcoming browser game built for the UNITY web player and set in an industrial fantasy world with Steampunk elements. Players are able to take control of eleven races of creatures with four classes to choose from.

City of Steam is currently in between beta stages and is set for release sometime before Tupac finishes releasing new albums.

Get Forge 75% Off On Steam


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Forge is already available on Steam for $19.99, but if you’ve been holding out for some kind of sale you are in luck. Those of you who read MMO Fallout know that I love Raptr because it is essentially a version of Xfire (or similar programs) that gives you free stuff just for playing video games, including free copies of Rift and beta keys for other MMOs. Since I can’t write an article about Raptr without someone accusing it of being sponsored, and since Raptr has still yet to send the unmarked bills I specifically requested, I’ve kept the articles to a minimum lately.

The important part of this story is that, starting April 16th, you’ll be able to grab a 75% off coupon for Forge on Steam. All you need is newbie rank or above in one of the games below, have a Steam account connected to your Raptr profile, have run the desktop app recently, and have a verified email address. That’s it. No subscription, no surveys completed, no stupid fracking advertisements. If you aren’t familiar with Raptr, you gain ranks in the games the longer you play them with the desktop app activated (or the more achievements you gain on console games if you link those accounts).

  • Assassin’s Creed III (PC)
  • Borderlands 2 (PC)
  • Diablo III (PC)
  • DOTA 2 (PC)
  • Guild Wars 2 (PC)
  • Star Wars: The Old Republic (PC)
  • Team Fortress 2 (PC)
  • The Elder Scrolls V: Skyrim (PC)
  • Torchlight II (PC)
  • World of Warcraft (PC)

So what is the catch, Omali, you say. The reward will be offered on April 16th and there is a limited number of codes. I have no idea how many at this point, but you can be assured it will likely be in the hundreds, if not thousands.

(Source: Raptr)

Jagged Alliance Online Coming To Steam


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Cliffhanger Productions has some good news. The latest update from the Shadowrun Online Kickstarter deals with introducing armor and what effect it will have on players in the upcoming MMO when it comes out (hopefully) later this year. On the other hand, the folks had some good news about Jagged Alliance Online, which not so long ago launched its 2.0 version: It is coming to Steam.

We are bringing our current released game Jagged Alliance Online to Steam and we have been getting in more artists and QA to help us work on SRO.

Jagged Alliance Online can currently be played via web browser through Gamigo’s game services.

(Source: Kickstarter)

Omali Was Wrong: Defiance On Steam


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Hey folks. Get out your cricket bats, set your clocks one hour behind, and make sure your household knows you won’t be home for dinner, because it’s time for another episode of Omali Was Wrong. Not too long ago, I wrote a column about how Defiance on Steam was only at 33% toward the first tier of pre-purchase rewards with about two weeks to go before launch. In my defense, I did point out that using the reward level to gauge reception would have been inaccurate, given all of the variables to why Steam’s pre-purchase numbers would be low.

Regardless, you can all celebrate in my being completely off the mark. In the past week, Defiance has not just hit reward tier 1, it has surpassed all of (my) expectations and all three reward tiers will be unlocked. So if you were holding out on pre-purchasing via Steam until everything was unlocked, now is your time to shine.

The three Steam tiers come with extra stuff for your character in Defiance, plus a free copy of Rift and a discount off of the DLC season pass. Defiance launches April 2nd on PC, PS3, and 360.

(Source: Steam)