2016 In Review: The Games We Lost


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2016, like any year, marked the sunsetting of multiple online games, some of which we’ve already forgotten about thanks to the release of big name titles and updates to those games that we are spending too much time playing. Sure, sure, that Shantae port on Xbox 360 and Playstation 3 got cancelled, can someone tell me when Sombra will be playable on the live servers? The PC, not console, who wants to play this game on console?

Anyhow, let’s start off the 2016 reminiscing not by talking about the US primaries, but by looking at some of the games we lost this year.

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1. Everquest Next

I think that if there is any indication as to where Daybreak currently stands, assuming the layoffs aren’t enough of an indication, it is the company cancelling what should have been the flagship title of its flagship franchise. Its companion program, Landmark, has become a useless endeavor with the reason for its existence no longer on the table and the community has abandoned it for the most part. Presently, as of this writing, Landmark is averaging four concurrent users over the past month and carries one of the lowest ratings on Steam (14%).

But Everquest Next, for the fact that Daybreak decided to up and cancel it with the claim that it just wasn’t working out, seemed to have a lot of promise. Players tackling a Norrath where the world could be transformed, empires could be built, and you could dig your way underground to find dungeons. We were promised a world where players would be able to build their cities to greatness, take on all sorts of enemies, and prevent evil (or aid it) as it rises to destroy the world.

Whatever Everquest Next was, we will never know. Daybreak is hiring for something, so no doubt we will hear about this new title in 2017.

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2. Nosgoth

Nosgoth was fantastic, and the fact that the team let me play with them to check out the (then upcoming) new map The Nest is probably skewing my memory slightly. The worst offense that Nosgoth ever committed was that they tried to make it a Legacy of Kain game, and the franchise fans were not happy at that. There was no single player, there was no story mode, and it was a MOBA coming out at a time when titles were not only coming out in droves by also dying by the dozen.

The game didn’t catch on, and that made it impossible to play. I’d started, then cancelled, several attempts at recording gameplay sessions and writing about this title merely because I would sit in matchmaking for upwards of a half hour and never find a match. At a different time, in a different place, maybe it would have worked out better. Unfortunately it didn’t, and the worst part is that the hopes of a true Legacy of Kain sequel may have gone with it.

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3. Triad Wars

I had a lot of fear that Triad Wars was circling the drain around the time the developers implemented an update in beta that flat out removed every promotional weapon they had given out up to that point. At one point I believe I even apologized on Twitter for wasting everyone’s time by promoting these limited time events to obtain exclusive weapons that were just removed because the development team wasn’t sure how they wanted to handle weapon progression.

If Triad Wars was missing two crucial elements, it was multiplayer and a compelling cash shop. First, for a game that required you to connect to a server with the knowledge that your progress would be lost as soon as the developers decided to move on, Triad Wars could have provided us with some form of online multiplayer mode. Even cooperative would have been nice, perhaps some form of raid or a lobby-styled game of deathmatch, team deathmatch, etc. But no, Triad Wars was a single player game stuck in a multi-player world.

Elsewhere, Triad Wars severely lacked a compelling cash shop with things for people to spend money on, and as such didn’t bring in that much coveted whale demographic. Check out my early coverage.

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4.  The Mighty Quest For Epic Loot

Much like Triad Wars, this game likely would have performed better if instead of a free to play game with microtransactions, it had launched as a budget title with online features and maybe more content actually developed by the team. The premise of The Mighty Quest wasn’t actually a bad one, you create your own dungeon and raid the dungeons of other players to steal their loot. In practice, however, various restrictions in the name of balance meant that most of the dungeons looked virtually identical.

So instead of a game with engaging content or story like Diablo or Path of Exile, you ran through xXx_Tw1l1ghtSprklz_xXx’s dungeon to then run through 123420ErRdAy’s dungeon, and the rest in perpetuity. The biggest complaint that I saw from players was that there just wasn’t enough content, for either builders or dungeon runners, and ultimately the game failed to catch on with an audience.

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5. DUST 514

DUST 514 was released on the Playstation 3 in May 2013, six months before the launch of the Playstation 4, cementing it as one of the worst timed launches in gaming history. Couple that with poor graphics, subpar controls, and shoddy hit detection, and microtransactions, and you have a poor man’s Battlefield on a soon to be dead system. While the technology behind DUST was pretty impressive, allowing players in the console game to have an influence on corporation battles in Eve Online, there wasn’t a whole lot given to people in DUST.

The fact that DUST 514 was hardly a year old before CCP was already looking to replace it with a more functional PC version is evidence enough of how quickly the team lost faith in their console game. Unfortunately, Project Legion was also scrapped and in 2016 CCP announced that Project Nova would be its successor. Also a first person shooter, CCP hasn’t quite nailed down exactly how it will interact with the Eve Online universe.

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6. Planetside

It’s hard to shed a tear for Planetside, thirteen years is a pretty good run for an MMO, especially one that relies 100% on player vs player combat, and one where said player population dwindled considerably and many years earlier. Even though gamers today won’t be able to play the Planetside that you or I enjoyed from 2003, the memory of this title will forever linger in our memories as very likely the best persistent world first person shooter that has, or will, ever exist.

Above Planetside 2 and…

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7. Lego Minifigures Online

That last sentence wasn’t meant to transition into this one. Lego Minifigures Online was an alright game with a poor monetization scheme that got slightly better but not until the damage was done. Incidentally, I talked about this years ago when I interviewed Stephen Calender over why Lego Universe failed: Kids don’t have money, and parents are very frugal about what they are willing to spend in terms of online games for their kids. In that vein, you could probably argue that the title was doomed from the start.

Personally I see it as a matter of all things coming together. At its core, Lego Minifigures Online was little more than a basic ARPG, a Diablo with what should have been the unstoppable power of the Lego franchise behind it. Unfortunately the game was up against Lego’s ‘toys to life’ product Lego Dimensions while other Lego games continued to release that looked better, played on consoles, and arguably had more engaging gameplay.

Triad Wars Is Shutting Down


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Triad Wars developer United Front Games has announced that the Hong Kong MMO will be going offline on January 20th. The closure announcement comes just a few days after the departure of community manager Iain, also telling players to look forward to big announcements in the new year. While items in the cash shop will be freely available, players who made gold purchases during December will be able to get a refund by emailing customer support.

We’ve loved seeing how you’ve played Triad Wars but we know it wasn’t right for many of you so we’re letting you know today that we are going to close the beta and service on January 20th 2016 at 12 p.m. Pacific Standard Time. That’s 4 weeks from today and over this time we’re going to leave the game up and running for you to continue to enjoy but we will not be accepting any more purchases.

Triad Wars was a spinoff of the Sleeping Dogs series.

(Source: Triad Wars)

Triad Wars: Grab An Ethereal Blade


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Triad Wars has a new Halloween themed challenge available for all players. Log in between now and the 13th and you’ll be able to take part in a new challenge, taking you to a zombified Hong Kong where the Jiang Shi roam the city. Complete three tiers by racking up your kill count of these roaming zombies to receive money, face, and eventually an ethereal blade (pictured above). The challenge is one of four spooky challenges to come to Triad Wars over the coming weeks.

Players can also get their hands on Halloween loot bags containing various loot. This challenge lasts until October 13th.

(Source: Triad Wars)

Grab A Free Car In Triad Wars


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Triad Wars is running another promotion to give free stuff to beta testers. From now until August 20th, you will be able to claim a free DZS-90 Hypercar. All you have to do is log in during the aforementioned time and the item will be automatically added to your account after the 20th.

You may have heard tales of this fabled hypercar, and now we have crafted an exclusively detailed and customized version just for our awesome Triad Wars beta testers. It’s the fastest land vehicle currently within the Triad Wars open world and you’ll feel every bit of horsepower as you break records [and possibly a few bad guys] with its gorgeous aerodynamic chassis.

New players are also able to get in on the action. Grab a beta key here and log in before the 20th.

(Source: Triad Wars email)

Triad Wars Update Boosting Level Cap


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The August update for Triad Wars is coming and will boost the current level cap for all players from 30 to 50. As players level up, their gangs will now level with them, creating new challenges for raids and new defenses for players raiding your turf. In addition, weapons will now be level-based with higher level weapons carrying more damage potential.

The enforcer level cap has been increased from 30 to 50. You will keep your current level, but what that level means has changed. We have removed the old upgrade screen and in its place we have a whole new leveling and upgrades system for you:

Leveling up now also unlocks slots that can be used to customize your character, unlock new moves, etc. Overall, the update will apparently make it easier to earn face and level up, especially by taking on higher level enemies.

A release date on the update has not been set.

(Source: Triad Wars)

Earn A Bloody Cleaver On Triad Wars This Weekend


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Triad Wars players will have an opportunity to get their hands on a free bloody cleaver this weekend. Starting June 12th at noon pacific and running until noon on Monday June 15th, anyone who completes three full raids will win a permanent bloody cleaver item in-game.

The streets are rife with blood. All-out war has broken out on the streets of Hong Kong. The triad enforcers are at each other’s throats, but in chaos there is opportunity! Now is your chance to rise to the top, and the path to Dragon Head must be littered with the corpses of your rivals.

A full raid means finishing all objectives: Defeating all rackets and beating the final enforcer. If you don’t have a beta key for Triad Wars yet, you can still get one on our giveaway page.

(Source: Triad Wars)

Triad Wars Beta Key Giveaway


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I’m pleased to announce that MMO Fallout is teaming up with United Front Games to distribute beta keys for Triad Wars. Triad Wars is an upcoming MMO set in the world of Sleeping Dogs, with players given the role of kingpin to a growing criminal empire in Hong Kong. We have one thousand beta keys to give away, so make sure to pick one up before they are gone.

I’ve been playing in the Triad Wars beta for a few weeks now, and found a lot to enjoy so far. You can find a link to my beta impressions piece along with more information on the game at the giveaway page.

You can get more details on Triad Wars and grab a key by checking out our giveaway page here.

Beta Perspective: Triad Wars


Disclosure: I haven’t played Sleeping Dogs, to which Triad Wars is set in the same universe, so this series is new to me. MMO Fallout should be taking part in a beta key giveaway at some point in the near future.

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(Correction: Triad Wars is set in the same world as Sleeping Dogs, it is not a sequel)

Let’s get something out of the way right off the bat: Triad Wars is an asynchronous single player game where the only interaction you have with other players is via AI recreations of them. At some point, the devs intend on adding in cooperative play, but that’s it. If you came in expecting Grand Theft Auto Online in the Sleeping Dogs universe, you’ll be sorely disappointed.

I try to reserve the “Beta Perspective” column for games that fit the traditional sense of a beta, that being a game that is definitively a work in progress rather than a mostly completed product that is in the bug testing phase. The game isn’t being wiped, but that doesn’t change the fact that many of the systems are still very much incomplete.

The main goal of Triad Wars is to build up your criminal empire while simultaneously knocking down those of your rivals (Ie: every other criminal), in modern day China. You’ll do this by operating a turf and raiding the homes of others to steal their stuff and embarrass them in front of their mothers.

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Thus we get to the current meat of the game: Raiding. Raids are something of an endurance run, tasking you with taking down each of the player’s resource pools (counterfeiting, cock fighting, etc) guarded by various NPC mobs before ultimately taking on the big guy himself. All you really need to complete a raid is to take out one building, but you get more rewards if you bring down the whole shebang.

You are limited by time and health, and the game recommends that if you don’t think you can do it, it’s best to cut your losses and run. You can always hightail it and make off with what you’ve got, lest you die/run out of time and lose everything. Your timer can be extended by performing a number of intel operations prior to assaulting the base, these involving breaking up deals, stealing merchandise, and beating up thugs.

Ultimately you end up with a lot more time than you’d probably ever need, an additional four minutes presently (giving ten total). It’s amazing how much an extra few minutes can dramatically reduce the tension and thus the mistakes a player makes while trying to beat the clock, and the whole process of collecting intel gives the game a bit more to do.

There’s also a bit of strategy in the whole symmetry between melee and ranged weaponry. The game is balanced in the sense that you can’t just walk in with a pistol (which you get very early on) and wipe everything out. Aiming is a pain and your avatar has all the accuracy of a drunkard, so in most cases you’re really better off saving your bullets for the guys who also have guns.

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As you level up, you gain points that can be put into improving your character and your gang, improving health, mitigating damage, boosting power, etc. The other big part of the game comes in the form of favors, cards that you unlock through gameplay and buy through the cash shop that offer different bonuses. Some cards offer temporary guns, others permanent, some give you boosts to production and others protection on certain areas of your turf. You can buy packs of random cards through the cash shop, however the game supplies them in pretty good quantities via daily cards and acquiring through missions.

The two most glaring problems with Triad Wars are, I’m told, completely unfinished and the dev team is aware of their shortcomings: Controls and AI. The quality of controls in Triad Wars seems to go up and down as you play, where sometimes you’ll be pulling off amazing fighting stunts (melee combat is very similar to the Arkham series) and parkour moves, and other times you’ll be gunned down because your character simply refused to respond to key presses. I’m keeping count how many times I’ve been killed because no matter how many times I’ve pressed the button, my guy won’t draw his pistol. Right now it’s five. Five times.

Maneuvering while in sprint mode is also a massive pain, with my character making sudden and random movements while seeming sprinting everywhere except where I wanted him to go most of the time. I had a particularly frustrating time with the simple process of getting him in front of a shop counter to buy a health drink, because he kept automatically jumping over the counter.

The AI also makes it really easy to go through raids where your enemy doesn’t have a gun but you do. The AI’s method of dealing with an armed intruder is to take cover, wait until he gets close enough, and then bum-rush and tackle. A nice idea, but you can usually get close enough to fire off a headshot before they take their chance. It’s fun when you’re on the offensive, but then you realize that these guys are defending your base too.

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I’ll end this with a suggestion that really popped out at me while playing:

You need to change the description on the cash shop. A fair amount of items sold for gold (cs currency) are rotated out and therefore only available for a limited time. The game isn’t clear that this is what the timers on the shop pages are for, and given the habit of cash shops to sell temporary cosmetics, I assumed that the devs were selling clothing and vehicles that lasted only a day or two, and immediately wrote the shop off since they cost in the realm of $10. It wasn’t until I actually bought something with the gold the game gives you that I realized my mistake. This needs to be communicated better, otherwise you might be putting players off.

Otherwise I’m having a lot of fun in Triad Wars. It’s definitely in need of a lot of work, and there isn’t an incredibly diverse range of content in the game, but you should check it out if you get the opportunity, and you will get the opportunity because MMO Fallout will be running a beta key giveaway at some point in the future.