Darkfall Reveals Launch Plans For Unholy Wars


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It is December 11th, and that can only mean one thing! No, not that. Gear up that sandbox, because tomorrow Darkfall: Unholy Wars is launching right into your…no, I’m getting word that Darkfall: Unholy Wars will not be launching December 12th. In a surprise, out of nowhere, could not be seen by anyone no matter how dedicated of a gamer they are to the company and I’m not fooling anyone, am I? Yes, the company well known for sudden, last minute delays has suddenly delayed at the last minute.

Instead, Darkfall: Unholy Wars will launch at some point in January…probably.

We have come to a decision, not without much internal debate, that instead of commercial release this Wednesday as planned we are going to launch the game for playtesting first. We also believe that we owe the community a thorough explanation for this last minute decisions, so the reasons behind it are the following:

The reasons come down to a desire to have the game tested by people who will actually be playing it, over people paid to test it. Additionally, some last minute bugs and a desire to fully integrate Steam in before launch were noted. Aventurine did not expect Steam to greenlight Darkfall as quickly as it did, and the approval was very short notice.

Playtesting will begin on January 17th for pre-orders, as well as current customers who sign up for a month’s subscription.

(Source: Darkfall Epic Blog)

Darkfall Finds Itself On Steam Greenlight


Darkfall: Unholy Wars launches December 12th, 2012, and with luck you may be able to get it on Steam. Aventurine has posted the upcoming revamp to Darkfall to be voted on by the masses and, if the tides are right, approved by Valve to be released on Steam. You can head to the link below to vote for Darkfall: Unholy Wars, even if the game doesn’t get approved by December 12th, hopefully it will be greenlit eventually.

(Source: Greenlight)

Darkfall: Unholy Wars Developer Diary


When Darkfall: Unholy Wars launches, I will be a happy man. As Aventurine has ensured myself and the rest of us are aware, Unholy Wars is set hundreds of years after the events of Darkfall, in a world that has been completely rebuilt from the ground up and inhabited by creatures that have slightly evolved over their predecessor. Check out the video above, where Creative Lead Adam Oikonomopoulos discusses the change in art direction for Unholy Wars, as well as how the new Darkfall will expand up on the old.

Darkfall shut down November 15th. Darkfall: Unholy Wars will go live on December 12th.

Darkfall: Unholy Wars Delayed Into December


Bad news (and possibly unsurprising), bears. On the Darkfall Epic Blog today, Tasos Flambouras has announced that Darkfall: Unholy Wars will not be able to meet its November 20th launch date. Rather, the relaunch of Aventurine’s MMO will take place on December 12th, slightly under one month from now. The announcement is due to “external factors, last minute issues, and testing feedback.” Unfortunately for players, this will not be extending the life of Darkfall’s current iteration. The shut down of Darkfall 1.0 will go ahead as planned tomorrow.

(Source: Epic Blog)

Darkfall: Unholy Wars Will Feature Safe Zones For All, Safe Cities For Reds


In thirteen days, Darkfall will shut down and make way for the launch of Darkfall: Unholy Wars on November 20th. As launch of Unholy Wars comes closer, Aventurine has been letting information trickle out via the Epic Blog, videos posted on Youtube, and through interviews with varying websites. In an interview with MMORPG.com, Aventurine discusses the new combat mechanics, boating, skill training, and a few other topics. At the end of the interview, the topic turns to the flagging system, detailing Aventurine’s new plans for red-flagged (criminal) players and the introduction of safe zones:

In reality we are keeping the whole turning red situation when you kill other players in place but turning red does no longer mean you get attacked by NPC guard towers. It is just there to indicate to other players you might not be someone they can trust. What they do with the information is up to them. However because this would make the entire world rather chaotic we felt we needed to create some areas where players can perform some basic activities in peace. All the racial capitals and satellite faction cities as well as surrounding areas where players will make their initial steps have all PvP actions disabled.

This change will no doubt annoy some of Darkfall’s more hardcore group. You can read the rest of the interview at the link below, it contains quite a bit of information.

(Source: MMORPG.com)

Aventurine Hints At Promotions For Current/Past Subscribers


Darkfall is currently in transition. The current iteration, Darkfall 1.0, has been made available for free to anyone who had purchased the game, and will remain online until November 15th. After, the servers will shut down and Aventurine will transition the service to Darkfall: Unholy Wars on November 20th. In preparation, Aventurine has posted an update on the Epic Blog, detailing that players should get their accounts in order for the transition. As the announcement details, Aventurine is looking into offering price promotions, and various other options for current subscribers.

As we count down towards Darkfall Unholy Wars, we would like to suggest that you get your accounts in order and to ask you to please update your account information. If you are experiencing issues like: forgotten username, passwords, email address, accounts not active  etc., please submit a ticket to customer support with the Title “Preparing for Darkfall Unholy Wars”. We need your information for matters which relate to offering our existing customers a price promotion, but also in order to select some of you for various other privileges and requests.

You can find the blog post linked below, as well as yet another gameplay video of Unholy Wars.

(Source: Epic Blog)

Darkfall: Unholy Wars Reveals Gameplay In New Trailer


Since Aventurine announced Darkfall: Unholy Wars, I’ve seen a bit of criticism from the community over the lack of video demonstrating the new gameplay. In a recently released trailer, Aventurine shows off the Baresark, one of the classes in the warrior school of training. The Baresark is a melee class with the ability to do area of effect damage as well as stomp the ground, throwing his enemies away and (in the video) over a cliff. The new UI is also shown in the video, and you can see that it is incredibly minimalistic.

More videos showcasing the new class-based system in Darkfall: Unholy Wars is sure to come. Darkfall shuts down November 15th and is currently free for all current and past subscribers, Unholy Wars launches as a separate game on November 20th.

Past/Present Players Invited To Return To Darkfall


Good news, Darkfall players! On November 15th, Darkfall will shut down for good. What’s so good about that? Starting on October 17th, Aventurine is inviting all players, past and present, to play the current iteration of Darkfall completely free of charge until the servers shut down in November. Players will simply be able to log into the servers starting the 17th (not necessarily right at midnight), and send the original version off in style. Following, Darkfall Unholy Wars is set for release five days later, November 20th.

Although the two games share the same brand name, Aventurine has stressed that Darkfall: Unholy Wars is a different game. While some aspects remain the same, the world has been completely rebuilt from the ground up, and just about every aspect of the game from the UI to the skill system, combat, and more have been completely revamped. While players characters are not making the transition, accounts that already owned Darkfall will not be forced to purchase Unholy Wars.

As a result, the Darkfall as we know it is considered defunct as of November 15th, and Darkfall: Unholy Wars will launch as something of a direct sequel shortly after.

(Source: Press Release)

Darkfall: Unholy Wars Releases Details, Wipe Confirmed


Darkfall: Unholy Wars launches at the end of November, and Aventurine is letting the details flow free. In a post on the official website, Tasos Flambouras starts off with the question many have been asking ever since Unholy Wars was still Darkfall 2010: Wipes. Short story, they are coming. Darkfall and Unholy Wars are two separate games, which presents the problem of compatibility between the two systems.

Assuming we forced things and made it possible, the DFUW characters would completely destroy the Darkfall Online characters, and I make this comparison to also give you a practical idea of the incompatibility.

Luckily, players won’t have to worry about the grind. According to the blog, players will have no problem becoming viable. Also, Darkfall Online (the current edition) will be shut down to make room for Unholy Wars. Anyone who already bought Darkfall will not have to purchase Unholy Wars. There are plans for Darkfall-related side projects, and characters from the current game are being kept for such a purpose.

(Source: Unholy Wars Website)

Darkfall: Unholy Wars Announced


Tasos Flambouras has gone to Youtube to announce Darkfall: Unholy Wars. In the video, Flambouras talks about how the job of fixing the current Darkfall was too great, and as a result Aventurine has decided to relaunch as a separate game entirely. In the video, Flambouras praises the community for its extensive feedback, and notes that Unholy Wars is in internal testing and is gearing up to roll out.

Unholy Wars features a massive art change, as well as an entirely new map, new races, new environments, a new GUI, and more.

Quite exciting news. Check out the video trailer below.