
I skipped This Week in Review last week because I only had three days worth of posts for the previous week. This week, I want to continue the Week in Review articles by starting out with a question, and it pertains to Star Wars Galaxies. It’s always a downer to hear that an MMO you play is shutting down. If you currently play the game. do you continue playing until the game shuts down, or do you consider any more invested money a waste? If you were an ex-player, do you rejoin to savor some memories or to see the game off, or do you stay away? If there is free time, do you take advantage of it?
But enough of that, what happened this week?
1. What Does Star Wars Say For Sony’s Other Titles?
This one is obvious: not much. It’s important to remember that Star Wars was canned because Sony and Lucas Arts decided it to be the best decision rather than renew the contract at the end of the year, likely partially because LA doesn’t want two full Star Wars MMOs on the market, even if they wouldn’t really compete (two completely different points in time).
Looking at Sony’s other lineup, it’s safe to say neither Everquest nor Everquest II are going anywhere, the two games just make too much money. Free Realms makes a lump of cash, as does Pirates of the Burning Sea and Clone Wars Adventures. DC Universe is still trucking along with the server meld bringing the community closer together.
My only title of note is Vanguard. Although Sony has expressed interest in taking Vanguard free to play, doing so would require a good investment of capital, one that the company could deem not worth it ultimately. If I had to choose one game from the list, Vanguard would be high on the list, although likely not #1 as the game has barely any overhead left. Most likely, I would say Planetside, although I believe Sony will time Planetside shutting down with the release of Planetside Next.
2. Rift Shuts Down Servers…Subtly
Trion reminds me of Blake from Glengarry Glen Ross with his ability to tie “good news” and “you’re fired” in the same sentence. If you haven’t been paying attention, Trion recently announced that a few servers would be transferred over to “trial” status, where free trial players would be segregated off to. Of course players have the option, and you will be suggested to do so upon logging in, to transfer off of the server, free of charge.
Who says Trion doesn’t know innovation? This is probably one of the most subtle ways to merge servers I’ve seen in the history of MMO Fallout, nay, the history of the genre. Character creation has been disabled for non-trial users on those servers, and the restrictions for under level 15 characters are being removed in the near future so all of your currently made characters can leave the server. There are a lot of trial-tagged servers, too. Around twenty, from my understanding.
3. Eve Players Are Overloading Perpetuum
Perpetuum Online! That game I talked about that one time with the place and the thing. With all the talk of people leaving Eve (Over four thousand committed to unsubscribing so far, according to the Eve forums), their natural destination should be Perpetuum Online, right? The game is essentially Eve on the ground, and with mechs instead of space ships. If you said yes, you would be correct.
Over in the forums, Perpetuum has been hit with some good, healthy (for the wallet) overpopulation, resulting in queue lines to log in. I don’t normally laugh at MMO drama, but this is pretty funny. It’s like a picture of a concert, where the band is giving the middle finger to the audience who are, in turn, giving it back.
4. Maybe CCP Just Bit Off Too Much
Thinking back, perhaps CCP is in the same situation as Cryptic Studios. Sure, the game they run is raking in the cash, but that profit may be dwarfed by the development costs of their other games. CCP has DUST 514 in development for the PS3, and we all know how expensive PS3 development is, as well as World of Darkness. The cash shop may be a way to supplement their income and get the games out faster, but it’s a prescription that is not fitting well with the community.
But as many Eve players have noted, the price of the cash shop items barely factors in. Where the players are getting angry isn’t in CCP’s initial action, but in the response given to the controversy. You can read the events in the Eve Online category on this blog but for a quicker image, just go back to my concert analogy.
Down to brass tacks, if as many players are leaving as committed (over four thousand and growing) and stay gone, this could put a serious damper in CCP’s development of DUST 514 and World of Darkness.
5. Funny Fifth Thing.