DC Universe Previews New UI


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DC Universe is set to get a makeover with the introduction of UI 2.0, and you can get a sneak peek with the following nine minute video. The new interface is designed around a PDA theme and is looking much sleeker, with various menus consolidated and much easier to navigate. Information is more organized and user friendly, and you can even change the tint of the UI to match your character theme.

Look for the new UI when it goes live.

Playstation Plus Prices Increase In Several Territories


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Sony has announced that, due to market conditions, the price of Playstation Plus will be increasing in multiple countries. Affected countries are South Africa, Ukraine, Russia, Turkey, and India. While Sony described the price increases as “slightly increased prices,” emails sent to users in affected regions reveal that the prices are increasing over 50%. Sony responded to questions of prices rising in North America by noting that “price adjustments are not being planned for PS Plus in the SCEA region.”

(Source: Shacknews)

Destiny Patch 1.0.2 Drops, Increases Loot


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Bungie has dropped patch 1.0.2 onto the Destiny servers, as announced late last month. The patch makes several changes to the way loot works, by ensuring that engrams (loot boxes) will always decrypt into an item of the engram’s level or higher. Legendary engrams are now guaranteed to result in legendary items, and rare engrams have an increased chance of legendary gear. Ascendant shards and energy have been promoted in rank to legendary.  Rare and legendary engrams have also been added as potential drops for daily and weekly heroics, as well as the Tiger Strike playlist.

(Source: Bungie)

The Elder Scrolls Online Guild Summit Chronicled


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Zenimax Studios recently invited the leaders of twenty guilds to come visit the offices and learn more about future updates to Elder Scrolls Online. The invitees have not been placed under any sort of nondisclosure agreement, and as such are currently in the midst of sharing all that they know with the outside world. The folks over at Tamriel Foundry have begun uploading details on upcoming updates as well as developer responses to Q&A sessions.

The amount of information is overwhelming, and this is only for the first day. According to the post, there is plenty more to come. If you have some free time, check out the write-up at the link below.

(Source: Tamriel Foundry)

MMOrning Shots: All Rise For The Honorable Judge xXxLegoLassXxX


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Today’s MMOrning Shot comes to us from ArcheAge, where my character is sitting in court getting ready to watch a trial play out. I’m not on trial, mind you, my neighbor still has’t realized that I am the one chopping down his trees.

Take MMOrning Shots to trial every Monday, Wednesday, and Friday.

Ultima Online Welcomes Back Players


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Ultima Online officially becomes old enough to get its driving license this year, and the folks at Broadsword have decided to celebrate by running a Return to BBritanniaCampaign. For the entire month of October, everyone will be able to log in and play free of charge. Players are encouraged to check out the new vice vs virtue system, as well as advisors, the high seas expansion, and more.

The welcome back campaign runs through October and is available for all players new and returning.

(Source: Ultima Online)

ArcheAge New Continent Coming Soon


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ArcheAge’s continent Auroria can be seen on a map, you just can’t travel to it right now. According to Junkiesnation, Auroria is set to release before patch 1.7. There is no set launch date for patch 1.7, which is currently in translation.

  • Auroria will be released before Patch 1.7. Trion’s looking to release the zone within the next couple of weeks– not months. They will announce the exact date ASAP since this allows guilds/players to prepare to storm the castle so to speak. The release time will be region-specific.

Auroria will lift housing worries as it introduces a large amount of open land to players. Also on the horizon are fishing tournaments, raids, lockboxes, and more. Steam release is planned, as is the possibility of add-ons.

(Source: Junkiesnation)

F.E.A.R Online Launches October 17th


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Aeria Games announced today that F.E.A.R Online will launch on October 17th via Steam. Players will be able to get into the game’s open beta beginning on October 8th via the Aeria Games portal, which you can sign up for on the game’s website.

“We are excited to introduce F.E.A.R. Online to millions of PC gamers with the launch on the Steam platform,” said Dr. Pascal Zuta, CEO of Aeria Games. “Taking player feedback to heart, our team has redesigned elements of the game that are most important to players to deliver an experience that we hope will please the vast and dedicated fan base of the F.E.A.R. series.”

F.E.A.R Online runs parallel to the events of F.E.A.R 2, in the middle of a war between Armacham Security Forces and F.E.A.R operatives. In addition to competitive modes, F.E.A.R Online offers several cooperative game modes.

(Source: Aeria Games Press Release)

RuneScape Update Includes Opt-Out


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Today’s update to RuneScape makes it possible for players to reset select combat skills, only once, by talking to Nastroth in Lumbridge. Choosing either option will result in associated skills being reset to level 1, and all associated rewards and quests that required said skill being revoked. Jagex has cautioned that skill resets cannot, and will not, ever be reversed under any circumstance.

As a security precaution, players who have no intention of ever using this feature, but are afraid of the potential for malicious use, can talk to Nastroth in Lumbridge and disable the feature on their account permanently. This option, similarly, cannot be undone.

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Opinion: RuneScape Needs A New Engine


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RuneScape’s combat system has never been the highlight of the game for me, not when I joined in 2004 and not when I’m still playing today in 2014. Before the addition of Evolution of Combat, fighting monsters was a boring system of clicking and watching your fighters trade blows, occasionally eating food or drinking potions along the way. Combat was simple, mostly because the engine couldn’t handle anything more complex, and the excitement came from receiving rare drops or finally out-damaging a high level boss.

The addition of Evolution of Combat simply took the elephant in the room and painted him neon pink, making him now impossible to avoid: The RuneScape engine is substandard at best, at worst it is incapable of supporting the game that Jagex wants it to be. Evolution of Combat added complexity to RuneScape, but is severely hampered by the fact that the game doesn’t operate on a level fast enough to support such a system.

The culprit is obvious: RuneScape runs on a 600ms tick, meaning the game only processes actions every 600 milliseconds. The result is a game that is unnecessarily clunky and unresponsive, and one that makes it blatantly obvious how poorly RuneScape has aged.

Jagex has stated previously that they are unwilling to commit to reducing RuneScape’s tick rate because it would be a costly venture that would take well over a year to create, not unlike the costly venture and multi-year project that was developing a real time combat system in an environment that doesn’t support real time actions, and then being forced to implement a version of your old combat system because player activity dropped through the floor.

The longer Jagex wait to address the problem of old code holding the game back, the more time-consuming and expensive the process will be. More so, the longer Jagex wait, the further behind RuneScape falls to its competition, and the less the game will be capable of bringing in new players.

But that’s just my opinion on th ematter.