Anarchy Online Introduces PLEX, But Not For Free Players


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Funcom is jumping on board the PLEX train with the introduction of GRACE to Anarchy Online. GRACE, or Grid Access Credit Extension, costs $14.95 USD, and adds 30 days of game time to an account. GRACE can only be traded through the in-game market, does not count towards your market inventory limit, and cannot be withdrawn or traded through mail. Free players cannot use GRACE to upgrade their accounts without subscribing, as free accounts do not have access to the market and that is the only way to obtain the item from other players.

Free players will need to buy a subscription before they are able to purchase and use GRACE.

(Source: Anarchy Online)

The Old Republic: Largest Story Expansion Since Hutt Cartel


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The latest blog post for Star Wars: The Old Republic is all about future content. Now that the Hutt Cartel has been stopped on Makeb, the Dread Masters taken down a notch, what will the Republic and Sith have to do other than continue beating the tar out of each other? The answer is a three part story arc coming called Forged Alliances. Part 1 is currently available in the form of two new Flashpoint missions that will introduce players to new allies and set the stage for future content.

Forged Alliances leads up to the next content expansion for The Old Republic, which Lead Writer Charles Boyd promises will be the largest story expansion since Rise of the Hutt Cartel.

(Source: The Old Republic)

APB Reloaded Names and Shames Cheaters


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I’ve always taken the stance of wondering how you shame someone who is shameless, but that’s just me. In a new blog post by Reloaded Productions, the number of cheaters in All Points Bulletin has stayed relatively consistent, around 1% of the total game’s population. Thanks to the FairFight anti-cheat engine employed in the game, over two hundred of these players have been banned but not before spending a copious amount of real money on in-game swag. Even more surprising, cheaters are excellent customers. 60% of the cheaters were paid characters, and boy did they pay well.

Another startling fact; paid players who were banned had on average 260 hours of play time in the game, had played for over 1 year, and had on average spent $180 on virtual goods.

The team at Reloaded Productions is tossing around the idea of a purgatory area where cheaters are thrown in where they can continue playing and, preferably, spending more money.

The idea is that cheaters don’t get banned right away (which of course doesn’t happen since the system runs on various delays), and instead freshly detected cheaters get kicked into special cheaters-only districts, where they can continue playing against other cheaters without initially realizing they have been tagged (or whole groups get thrown in there as long as they have a cheater on their team).

As long as the cheaters keep paying real money, they can spend as much time in purgatory as they want.

(Source: APB List)

Top 5: Obnoxious Gamers Who Eventually Get Banned


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The number one article request I get here at MMO Fallout is when someone gets banned from an MMO and wants me to write a scathing piece about how the developer wronged them. I don’t follow through with them, but that doesn’t mean I am not paying attention. Years of wrongful ban claims and actively engaging with communities has lead to my list of the top five obnoxious gamers who will eventually find their access to a game/forum revoked.

This list is mostly derived from my experience running several game servers (Counter Strike, Medal of Honor, Battlefield, etc) and GM’ing an MMO. I didn’t want to call this a list of trolls as it would imply that they are self-aware. Many remain blissfully ignorant of their own culpability.

5. The Loudmouth

The loudmouth refers to the kind of person who inevitably gets banned or suspended from a large portion of the servers that he plays on. You’ll often find him on forums complaining about his forum/game suspensions, claiming innocence while using liberal amounts of expletives and comparing the customer support to Nazis. He doesn’t know why he was suspended for misbehaving, after all he didn’t do anything out of line unless you’re referring to the explicit and likely racist comment he made in chat in response to someone calling him a “noob.”

A short fuse grants this person with the ability to type and press enter before the reasoning center of their brain has time to act, and will be the root cause of much of their problems keeping out of trouble with customer service and in life for that matter. While some are aware of their position in this category and are actively working toward better behavior, others merely shift the blame for their actions (“people asking obvious questions make me angry”) or deny it completely (“they banned me because I’m too good at PvP”). Depending on their severity, this group also fits the gamers who send death threats to players and developers, or stalk people off-game after a loss.

One of the benefits of the loudmouth is their lack of subtlety. If you want to find them, just head into any game with global chat or forum of any topic and wait less than thirty seconds.

4. The Metal Ninja Fanboy

One consistency among each of the gamers on this list is that they have a habit of thinking that their work is more subtle than it really is. The metal ninja fanboy is the term I’ve given to the kind of person who hangs around on the forums or in chat to talk about how great the game he’s playing is. Not the one he’s talking in, mind you, a different one. One that has better graphics, controls, a more mature community, servers with less lag, and a better developer who provides more content, faster.

Yes, this gamer has fourteen days left on his subscription and he is going to log in every day to remind the people in [world] of this fact and how relieved he is and how awesome it will be when that day comes, and how he can’t wait to move on to his awesome new game. Really, he should have done it earlier. This idea of developer expecting people to pay money for this game? What kind of moron would enjoy it, he wonders out loud to himself in world chat.

This person won’t be banned from the game, but in all likelihood they will find their posting privileges revoked after the tenth time they create a thread asking why you mouth-breathing sheep continue to subscribe to this crap like the tools you are. If you happen to be in chat with one of these players, they are best left ignored. Responding will only feed their need for attention.

3. The “Loyal customer.”

The self-proclaimed “loyal customer” is my favorite kind, because I see them a lot. This is the person who you will find posting a thread about how they are quitting a game or want a refund because the company has performed a cardinal sin and gone against their wishes. As a loyal customer, you can understand that their quitting isn’t a decision that they came to lightly, and that they would never take such action if it wasn’t completely necessary, but that it is indeed still possible to win their favor back.

You will recognize this person because they posted the same thread two months ago following a previous set of patch notes, as well as two months before that and again in two months when they post another goodbye. The final straw was apparently lain nearly a year ago, but the camel’s back is taking longer than anticipated to break.

This person will inevitably be banned in a sea of expletives when someone digs up their previous quitting posts and responds them to the latest “I quit” thread with “why aren’t you gone yet?”

2. Edgeville’s Finest

I won’t try to deny that I was a horrible little bastard around the early teenage years, when kids are little more than short sociopaths. I do know that teens, and in many cases adults, often try to be as edgy as possible either to show off to their friends, feed a lack of self esteem, or because they watch Daniel Tosh and want to be a comedian. One thing all great comedians know is that comedy equals tragedy plus time, with a dash of comedic timing. In short, the time for your racist joke isn’t in world chat in a video game, or really anywhere else in public for that matter.

This person can most often be found post-ban showing their complete misunderstanding of what freedom of speech applies to.

1. The Frustrated Cheater

My personal favorite, as a former GM for several game servers and as customer support for an MMO. The question I get asked the most is why I don’t trust when someone posts an “I was banned” thread claiming not just innocence, but ignorance. I’ve heard every excuse in the book, many from blatant cheaters, some of whom we even caught boasting in chat about how their cheat was “undetectable.”

Believe it or not, but quite a few of these people are deluded enough to pay monthly subscriptions for the assurance that these cheats are “undetectable.” True story: One kid emailed us an invoice demanding that we pay his last month’s subscription for a cheat tool because he was guaranteed by the creator that he wouldn’t get banned, so in his claim we were violating the EULA.

Which isn’t to say that everyone who creates such a post is lying, mind you. I would be willing to put my money down, however, that most bans are due to account theft, which itself can be traced to poor security on the part of the user.

Whether their pleas are out of desperation or true ignorance is up for debate, but to make a list within a list, here are my favorite excuses.

  • “I don’t even know how to cheat.”
  • “The developer sold my account.”
  • “My cat probably walked on the keyboard.”
  • “My friend stole my account.”

Beta Perspective: Destiny on PS4


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Aren’t pre-order betas great? You throw $5 (refundable) down at Gamestop and, in return, you get what can nearly be called a preview copy of your game to play and figure out if it’s going to be worth buying. Where else can you get that kind of preview, apart from perhaps every other form of media? Given my status as fiscally conservative, which is code word here for “cheap bastard,” I generally come to the conclusion that a game is worth playing so long as the price drops from the initial $60. Red Dead Redemption was worth the $60 I paid for it new, but Timeshift was more than worth the $1.69 I got it for used. It’s all about perspective.

So I can say that, after playing the Destiny alpha, I went into Gamestop and not only secured my pre-order, I upgraded to the $99 collector’s edition. I won’t go as far as the $150 edition with the figurine, I like the game but not enough to buy an overpriced and mass produced chunk of plastic. Now, for the record I played the Destiny beta on the Playstation 4 (obviously). The beta on the Xbox consoles doesn’t come out until the 23rd, at which time I will not be previewing them because I do not own either system. Your mileage may vary.

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I was already hooked on Destiny as of the first alpha test, so the beta was merely returning for another sip. Right now the beta caps out at level 8 with only the first handful of missions available to play and a number of features either inaccessible or unobtainable. There are three classes available with accompanying subclasses (at level 15, unreachable in beta), the Titan, the Hunter, and the Warlock. Each class is fully capable in combat, distinguished by the set of abilities afforded to them. My favorite ability is that of the Hunter, a special where he summons a three-shot pistol that can shred through most enemies like butter.

Weapons and equipment are picked up during battle and carry their own set of stats and special abilities. You can only have three weapons equipped at any time and each fall into their own categories that can’t be changed. The primary weapons include rifles and pistols, with snipers in secondary and machine guns and rocket launchers in heavy. Finding ammunition for the special and heavy weapons was a slow and painful process, with the natural expectation being that those weapons should be saved for more difficult battles. Equipment also carries special abilities, like a sniper rifle that can pick up ammo by shooting it, or a rifle that does more damage on the last half of a clip.

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Destiny feels an awful lot like a smoother, far more serious Borderlands with persistent online interactivity. All of the action takes place on overworlds, sprawling areas of above and below ground zones filled with foes of varying level. The story missions act as a guide through this world, showing you a basic idea on what it has to offer without actually holding you by the hand and showing you its secrets. If you look around hard enough, you’ll find all that Destiny has to offer from its high peaks to low, hidden dungeons. In the beta, I even managed to come across several dungeons that went so deep that enemies eventually became “??” level. Frightening.

But Destiny is all about killing things in order to find better equipment with which to kill bigger things and so on and so forth. You pick from three classes with distinct abilities and eventually level them into their own subclasses, none of which were available thanks to a level cap of eight and a required level of fifteen. Choosing your class is a matter of taste, with the Titan focusing on brute force and tanking while the Hunter shoots from afar and the Warlock is more mid-range.

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There is a wealth of content to explore simply in this small beta, with secret corridors around every corner. In addition to the dungeons available to explore, the overworld also plays host to numerous mini-quests, missions that are picked up on the fly and are often simple objectives like “kill these creatures for their data,” and “explore this dungeon.” Occasionally your exploration will be interrupted with a public event, generally involving a boss creature, where players absolutely must work together in order to succeed.

Death is very light in Destiny, there are no penalties for dying and resurrecting in the overworld. In dungeons, however, certain areas as well as boss fights are designated “restricted respawn,” where you must either be revived by a teammate or face having to start the area over again if the entire team wipes. According to other posts I’ve seen on the forums, there are hints in-game that armor will degrade upon death requiring repairs. Otherwise it is possible to die thirty-odd times fighting a giant mech walker boss on the overworld only to keep coming back and whittling its health down little by little.

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Destiny’s PvP mode is the Crucible, where players can compete on deathmatch and territory control maps. If you have no interest in the rest of Destiny and simply want to battle it out with your fellow gamers, it is completely possible to level up in Crucible.

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There isn’t enough content to fill up more than a day or two of playtime in this beta, but I consider my thirst quenched until launch, or at least the next beta phase.

Eldevin Patch 1.17 Introduces Mounts


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Hunted Cow Studios has released the latest patch for Eldevin, introducing player-ridden mounts. Patch 1.17 deployed today and includes twelve new mounts for players to collect through crafting, gold, Eldevin points, drops, and as achievement rewards.

Update 1.17 features 12 new mounts that can be obtained in a variety of ways. Players can start collecting mounts by visiting the Riding Trainer near the Eldevin Fountain. Other mounts can be obtained via crafting, purchased for Eldevin Points or Valor Points and found as drops from certain powerful monsters. One mount is obtainable only as an achievement reward.

Patch 1.17 also implements a number of other changes to Eldevin, which you can find in the game’s patch notes.

(Source: Hunted Cow Studios press release)

Elder Scrolls Online Now On Steam


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Zenimax Studios has announced via Twitter that Elder Scrolls Online will be launching on Steam today (July 7th). Zenimax Online Studios will be at QuakeCon where they will give a presentation titled “The Future of The Elder Scrolls Online,” this Friday at 6pm EST.

Naoki Yoshida Talks FFXIV 1.0 Failures


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Naoki Yoshida gave a talk at the Game Developers Conference to talk about Final Fantasy XIV’s 1.0 launch, its failure, and how it was reborn. The talk lasts a little more than an hour and covers a wide range of topics including free to play vs subscription and how the landscape has changed in the past few years. Final Fantasy XIV’s relaunch, dubbed A Realm Reborn, has been met with great success.

(Source: Gamasutra)

MMOrning Shots: Scourge of the Warlock


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Today’s MMOrning Shot comes to us from Perfect World Entertainment, showing off the latest class to hit Neverwinter: The Scourge Warlock. Module 4 releases on August 14th.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

DC Universe Online Comes To Southeast Asia


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Gamers in Southeast Asia have been waiting patiently to get their hands on the superhero MMO known only as DC Universe Online, and their wait is finally over. Sony Online Entertainment partnered with Asiasoft to bring the MMO brawler to Southeast Asia, where players were able to take part in a closed beta period from the 26th to the 30th of June this year. Following the closed beta, servers will open for the full launch today, in just a couple of hours from this writing.

Players participating in the closed beta were able to keep their characters for the full launch. To sweeten the deal, Asiasoft has revealed that players who level at least two characters to 30 during the launch period will be entered into a contest to win a pair of round trip tickets and accommodation to attend SOE Live in August.

(Source: Sony Online Entertainment press release)