Rift Server Merger Incoming


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Trion Worlds has announced an upcoming server merge to the MMO Rift. Previously Trion would sneak around the need to merge their shards by switching them into “trial” mode and forcing players to transfer off of them anyway. This time around the company is going for a good old fashioned merger, shutting down three North American and four European shards on October 23rd and 24th for each region respectively. According to the announcement, the company hopes that one day the server architecture will allow them to run multiple languages on the same servers.

Players with names already taken on the server they are merged into will have to change theirs, and guilds with conflicting names will be marked with a ! and will be able to change their name via customer support. This only affects the players on the shards that are shutting down, not the players on the destination shards.

(Source: Rift)

The Mummy Online Shutting Down Today


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There are teenagers today who were not alive when The Mummy first released, yet have enough sense to tell you what a horrible idea licensing the franchise was for a video game, let alone an MMO. Even 2010 Omali, a pea-brained simpleton who believed anything was viable with enough heart, thought that this was a bad idea. No, The Mummy Online was most likely conceived in the same fashion as many dying properties. Someone decided to jump on board the train, figuring it had one good run left in it before the franchise was worthless, or the creators were willing to sell it out for pennies on the dollar in the hopes that maybe someone would pay attention and remember that they exist.

And much like its film counterpart, The Mummy Online went directly to the bottom of the bargain bin, never to be seen again. The beta servers went live on December 7th, 2011 and the last content update rolled out March 16th, 2012, giving the game a life cycle of three months from public access to maintenance mode. After a good year and a half of the game acting as a digital dust collector, Bigpoint will finally pull the plug today.

As you will have noticed during the past few months, there have been less and less players online to play with and no new features have been added to the game recently. This is why we’ve decided to put more effort into the games that already have a large active fan base, and make them even more awesome with the resources we have.

While we’re on topic, I’m looking for a beta invite to that Milli Vanilli MMO if anyone has a key to spare.

(Source: Bigpoint)

[Community] Guild Wars 2 Authorized Logins


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This week’s Community Concerns is all about Guild Wars 2, primarily questions about emails you may have received from ArenaNet regarding attempts to access your account. Guild Wars 2 utilizes a security method of email authentication whenever you attempt to log in from a new computer. Aside from being an excellent incentive to keep your passwords unique to each account, this method also acts as an early warning system that someone somewhere, has your password, and that you should change it immediately.

The top question I receive on this topic is how to know if these emails are legitimately from ArenaNet. The answer is that you should always assume that these emails are legitimate, change your password and possibly even run your anti-virus program just to be safe if you receive one. Never click on the authorization link unless you are explicitly expecting the email (you logged in and the game blocked you) because if the email is not legitimate, you will end up at a fake website and expose your computer. If the email is legitimate, all you accomplish is to authorize a thief to log in and ransack your account. You have nothing to gain and everything to lose by clicking the authorization, again unless you are explicitly expecting contact.

The second most asked question is how to know if the email is real when you do actually have to authorize your computer. If you receive two emails at the same time and both are asking for authorization, close the client and wait a few minutes, then log in again and the system will email you again. There is roughly a .00001% chance of a fake authorization just happening to be sent to you as you log in for real, and if you are blocked and receive only one email with your location details, you can safely assume that it is legitimate.

This is what the email looks like. Make sure to doublecheck the city, region, and country, before authorizing.

A log-in attempt from the following location is currently awaiting your authorization.

Address: [IP Address]
City: Hamburg
Region: NY
Country: US

This location is approximated based on information provided by your Internet Service Provider. If in doubt, deny the request and try again.

If you are certain this log-in attempt was not made by you, then someone else knows your log-in credentials and you should change your password immediately via Account Management.

For security purposes, we alert you each time your account is accessed from an unrecognized location. To authenticate this log-in attempt, please click the link below:

https://account.guildwars2.com/login/allow?token=[string of numbers & letters]&request=[string of numbers and letters]

Need help or have questions about your Guild Wars account? Visit our support site: http://en.support.guildwars2.com/
Thanks!
–The ArenaNet Team

City of Titans Interview At Worlds Factory


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City of Titans, formerly The Phoenix Project, has blown through its Kickstarter goal and currently sits well over four hundred thousand with twenty days left to go in the campaign. Our friends over at Worlds Factory managed to get a word in with Chris “Warcabbit” Hare from Missing Worlds Media to give a few more details about City of Titans.

The core of our game will be a “Themepark” ride, and it will be relatively easy for a new player to follow that all the way to the end. But as they learn to play, and as they explore, more and more gameplay will open up to them, all the way to writing their own stories, making their own enemies to fight, designing their own maps, and running other people through them.”

Check out the full interview at the link below.

(Source: Worlds Factory)

Lost GTA Online Characters Are Gone For Good


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Last week saw a patch roll out for Grand Theft Auto Online to fix a rather nasty bug resulting in characters not being displayed. When the bug first popped up, Rockstar acted quickly and warned users not to create new characters in the missing slots. In a followup comment posted just a few days ago, Rockstar Games has revealed that the characters lost due to the bug can not be recovered.

For those asking about their lost characters or rank, those will not be able to be restored so we sincerely hope that this cash stimulus we’re giving out this month will help you get back on your feet or to make your new life in Los Santos & Blaine extra sweet.

To compensate players for launch issues, lost characters, and lost vehicles, Rockstar is giving half a million dollars to anyone who plays GTA Online in October. The money will be doled out in two halves, with the first dropping this week and the second by the end of the month.

(Source: Rockstar Blog)

MMOrning Shots: Dragon's Spineless


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Today’s MMOrning Shot comes from Funcom, with Age of Conan’s 4.0 update and the release of the Dragon’s Spine. Dragon’s Spine is the first in a series of updates that will bring new content centered around the desert lands to the south and west of the city of Pteion. Check it out on Steam or from Age of Conan’s website.

MMOrning Shots: Dragon’s Spineless


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Today’s MMOrning Shot comes from Funcom, with Age of Conan’s 4.0 update and the release of the Dragon’s Spine. Dragon’s Spine is the first in a series of updates that will bring new content centered around the desert lands to the south and west of the city of Pteion. Check it out on Steam or from Age of Conan’s website.

Video of the ____: 7 Days To Die


7 Days to Die looks ridiculously awesome. I almost wish I hadn’t missed the Kickstarter for this game, but you can always pick up the early access for $35 on the main website. I think I’ll stick it out until the game is available on Steam.

Star Citizen Raises Lods of Emone


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I don’t think anyone could have imagined just how successful Star Citizen’s funding drive would be. In the year since Cloud Imperium Games opened their doors and invited in a mass of crowdsourced investment, the fledgling space MMO has raised nearly twenty two million dollars, and stands to blow through every single one of the developer’s stretch goals. Thanks to the community, a whole host of new content has been made possible including a variety of new ships, new missions, extra detail in ships and hangers, new star systems, mod tools, simulations, HUD options, professional motion capture, a full orchestral score, territory control, first person combat on planets, salvaging, with facial capture and yet another ship on the way as additional rewards.

Rumor has it that the $25 million stretch goal is building MMO Fallout a new website. No? It was worth a shot.

(Source: Star Citizen)

Rockstar Giving Every Player $500,000 For Their Troubles


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What? You didn’t think that was in real money, did you? Grand Theft Auto Online has no doubt had an MMO’s worth of launch issues: cars going missing, characters being deleted, progress not being recorded, etc. As Rockstar Games continues to smooth out bugs and issue patches, the company has revealed that they will be compensating users with half a million bucks to be distributed in two bundles over the course of the next few weeks. All you have to do is play GTA Online at some point in October to qualify for the money, as well as updating the game to patch 1.04 or above.

Grand Theft Auto Online is currently free for all people who buy GTAV, and Rockstar plans on gradually changing the game into its own world with its own gameplay mechanics, locations, and more.

(Source: Rockstar Blog)