NCSoft License Unreal 4 For Two New MMOs


ncsoft

No rest for NCSoft. Coming on the heels of Guild Wars 2’s success, and with the recent release of Blade & Soul over in Korea, and the upcoming releases of Wildstar and Lineage Eternal, you might fall under the pretense that the Korean publisher is up to their necks with work. You would be wrong, as NCSoft has inked a partnership with Epic Games to develop two new MMOs under the Unreal 4 Engine.

There are no confirmed titles in the works, and the two games are separate from NCSoft’s existing library. Rumors suggest that one or both may be either the long-delayed and thought to be cancelled Lineage III, and possibly Aion 2. Aion had recently stated a committal to existing IP.

Regardless, we won’t be seeing anything from these games for a long time. According to an NCSoft rep, not until after Lineage Eternal.

(Source: TIG)

MMOrning Shots: Disgrace


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The humor in Side Quest is a bit sophomoric at times, but it gets by all the same. Side Quest is still offline (the game is mid-development) and will be until some major updates can be added in.

Mortal Online Shows Higher Resolution Textures


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There is no denying that the citizens of Nave have faces only a mother could love, and in many cases a body of hair that even Robin Williams would be impressed by. Not too long ago, Star Vault set up a donation system where players are able to throw a little extra into the coffers. The idea, of course, is that while Star Vault does not receive 100% of revenue from subscriptions (I’m guessing much of it goes to licensing), they are able to keep 100% of the donations, which they put toward extra development goals.

The latest goal to be announced comes in the form of $6,000 toward the “character build” update, aiming to bring a brand new look to Nave’s player folk, both in the face and armor departments. The update will also allow several other features to be put into place, including general optimizations and a few other graphical improvements. The whole list of improvements is as follows:

  • Much better looking player characters (rebuild of all races and genders).
  • Better looking character face customization; more support for scars, tattoos etc.
  • Rebuild of all armor meshes/materials/shaders parts making them look much better.
  • Allowing us to add more and new armor parts in the game.
  • Almost all resource material gets its real and unique look.
  • Much better control over the dye system.
  • Better performance on player characters, no more 1-2s freeze lags when loading a bunch of players.
  • Removal of the texture merges system which means a big memory optimization on the client and better overall performance.
  • More players on the screen will not add cost on the client as it did in the old system.
  • A full new armor set will be included in this package; new types will arrive in the future now since the new system will allow it.

The donation system has drawn some controversy, although from outside the Mortal Online community rather than inside of it. The concept may seem surprising to players outside of the game, but the community hasn’t just embraced the donation system, they are the ones who demanded it be put in place to begin with.

(Source: Mortal Online)

Jagex Allows Vote For OldScape: Revive RuneScape From Aug '07


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Would you pay $15 a month for access to classic RuneScape? No not that far back, we’re talking 2007’ish, before the original trade restrictions were put into place. Well do I have news for you. In a blog post on the RuneScape official website today, Jagex has outlined plans to release a snapshot version of RuneScape dated back to August 2007. Before, well, a whole lot. Just imagine, a RuneScape where Jagex never restricted trade (or nuked bots), where Dungeoneering doesn’t exist, no God Wars or top tier equipment, no grand exchange (auction house), etc. No evolution of combat and no microtransactions.

Want to go back to the nostalgic days? All you have to do is vote.

So, just like the poll for the return of the Wildy & Free Trade, which saw a jaw dropping 1.4 million votes , we will be running a similar poll and letting you – our valued members – decide the fate of ‘Old School RuneScape’, given that you directly fund the game’s ongoing development and supporting services. This decision – along with the level of service, investment and potentially any additional fee for the service – is truly up to you to determine.

The blog post highlights several stages of development depending on how many votes the poll gets, from the bare minimum (50 thousand) where the service comes back as a $15 a month subscription (yikes) and only receives critical maintenance.

  • At 250,000 votes, the membership fee comes down to $5 and will support a small development team to fix bugs and (hopefully) implement the modern anti-bot technology as best they can.
  • At half a million votes, the game will have a full development team and no additional costs, as well as some content development and anti-bot technology.
  • At 750,000 votes, the game will have all of the above plus the free portion available to non-members. 

These servers, at any of the above levels, would be the exact version from back in 2007 and would maintain the ‘old school’ vibe and rules. The old graphics, hiscores, log-in, are all part of the same archived build and would be retained. We wouldn’t ever add any micropayment updates.

The poll will be live on February 15th and run for two weeks. Your options are yes, or don’t vote.

(Source: RuneScape Website)

Jagex Allows Vote For OldScape: Revive RuneScape From Aug ’07


scapemas

Would you pay $15 a month for access to classic RuneScape? No not that far back, we’re talking 2007’ish, before the original trade restrictions were put into place. Well do I have news for you. In a blog post on the RuneScape official website today, Jagex has outlined plans to release a snapshot version of RuneScape dated back to August 2007. Before, well, a whole lot. Just imagine, a RuneScape where Jagex never restricted trade (or nuked bots), where Dungeoneering doesn’t exist, no God Wars or top tier equipment, no grand exchange (auction house), etc. No evolution of combat and no microtransactions.

Want to go back to the nostalgic days? All you have to do is vote.

So, just like the poll for the return of the Wildy & Free Trade, which saw a jaw dropping 1.4 million votes , we will be running a similar poll and letting you – our valued members – decide the fate of ‘Old School RuneScape’, given that you directly fund the game’s ongoing development and supporting services. This decision – along with the level of service, investment and potentially any additional fee for the service – is truly up to you to determine.

The blog post highlights several stages of development depending on how many votes the poll gets, from the bare minimum (50 thousand) where the service comes back as a $15 a month subscription (yikes) and only receives critical maintenance.

  • At 250,000 votes, the membership fee comes down to $5 and will support a small development team to fix bugs and (hopefully) implement the modern anti-bot technology as best they can.
  • At half a million votes, the game will have a full development team and no additional costs, as well as some content development and anti-bot technology.
  • At 750,000 votes, the game will have all of the above plus the free portion available to non-members. 

These servers, at any of the above levels, would be the exact version from back in 2007 and would maintain the ‘old school’ vibe and rules. The old graphics, hiscores, log-in, are all part of the same archived build and would be retained. We wouldn’t ever add any micropayment updates.

The poll will be live on February 15th and run for two weeks. Your options are yes, or don’t vote.

(Source: RuneScape Website)

Falling Out #24: Keeping Your Priorities


reboot24

Some people want to focus on the fact that Scarlet Blade has exposed breasts and very thin outfits as a point of controversy. Why not focus on the quality of the game which, since the sex is so ham-handedly shoved down the user’s throat, I have to guess will be incredibly mediocre.

The Old Republic Introduces Pay-By-Phone In Select Countries


bots

My credit card is like a third kidney to me, or a second ab, or a third stomach. Always attached, never without function. That being said, some people still prefer to pay for their game purchases via phone, and a good number of MMOs have systems in place to accommodate this. Bioware is the latest to join the club by offering Cartel Coin packs via SMS to players in select countries. Currently, players are only able to buy 450 Cartel Coins ($5 USD), plus any carrier fees that may apply, and the service is consolidated to a select few countries. Over time, Bioware hopes to increase the service to other countries, as well as expand the limits of purchases.

Currently purchasing via SMS is limited to the following countries:

  • Australia
  • Belgium
  • Brazil
  • Czech Republic
  • France
  • Germany
  • Hungary
  • Norway
  • Poland
  • Russia
  • Spain
  • South Korea
  • Sweden
  • Taiwan
  • Turkey
  • Ukraine
  • and The Netherlands.

(Source: The Old Republic)

Get All Of Tribes: Ascend With A Single Purchase


Tribes_Ascend_Final_logo1

Tribes Ascend is enjoying all of the benefits of Hi-Rez Studios’ continued efforts to tweak its free to play model, ensuring that players have access to all of the game content but those that are willing to pay for it aren’t being nickle and dime’d. In response to player feedback, Hi-Rez has announced an upcoming patch for February 15th that will allow players to buy every single weapon, class, and perk in the current game. Non-gameplay affecting items are not included (cosmetics), and VIP players will receive a discount.

If all goes according to plan the single purchase edition will be available this Friday 2/15, along with the upcoming content patch.

No word yet on price, however it is set to be “in the ballpark of other PC shooters.” So possibly around $50-60 for the whole kit and kaboodle.

(Source: Hi-Rez Studios)

MMOrning Shots: Waiting On A Sinkhole


scapesink

Today’s MMOrning shot comes from RuneScape. Last week Jagex released sinkholes, where every half hour players are able to join up in random groups of five and explore dungeons with the goal of working together to complete the tasks at hand, while at the same time competing with your team to see who can gain the most points. The NPC in charge of the event will freely teleport players to the location of the sinkhole.

[Community Concerns] Antwerp And Emergency Maintenance


europe

Welcome to another edition of Community Concerns, a weekly editorial that looks at specific issues affecting various MMOs. Most of our topics are submitted by readers and (for one reason or another) rely mainly on player testimony.

Battleground Europe continues to rage on with a small yet very passionate and vocal community. World War 2 continues to be fought on the virtual battlefields, and with a game focused on capturing territory and one based solely in player vs player combat, you’re bound to have a good deal of drama in the community. For some players, however, a recent string of incidences involving server maintenance and the capture of an important strategic point became the straw that broke the camel’s back and resulted in an unknown number of people ending their subscriptions. To make a long story short, the Axis had spent several hours attempting to capture an important area (Antwerp) when Cornered Rat Software suddenly announced the servers would be coming down for maintenance, undoing the efforts of the Axis players. This came on the heels of another important area (Aarschot) which had undergone the same treatment about a week prior. For those not familiar with World War II Online, battles can last many hours, especially when fighting over important areas.

Whenever the discussion comes down to malice vs competence as a driving force, I tend to lean towards competence being to blame. After all, from an outside perspective it makes little sense that Cornered Rat Software would intentionally risk the goodwill of half of their player base because the team they personally rooted for wasn’t winning. Rather, based on commentary by the community, the real issue comes down to the server maintenance in itself, and how the lack of proper developers has resulted in Battleground Europe degenerating into a state where emergency server resets are required just to keep the game running at a stable level. According to Cornered Rat Software, some of Battleground Europe’s tech dates back to 1999-2001, which may help explain why some of the issues with the game architecture have gone unfixed.

If the maintenance, whether emergency or simply unscheduled, stems from an inability to fix the underlying cause, or an inability to hire someone to fix the underlying cause, that doesn’t bode well for Cornered Rat Software. If certain players are correct and Cornered Rat Software is indeed using server maintenance to throw the campaign in favor of the Allies to achieve as close to an even victory rate as they can get, well that is even worse. It doesn’t help that Cornered Rat Software doesn’t have a great record for dealing with criticism in a mature or professional manner. Battleground Europe’s forums are mostly closed off from the public, even from free player accounts, and are reportedly heavily moderated with little room for criticism over Cornered Rat Software’s lack of active employees working on the title.

This isn’t the first time Cornered Rat Software has caused controversy over its relation to the community. Most recently, Community Manager Xoom caught some flak last year for referring to free players as “free loaders” which he later apologized for. But people say things a little more bluntly than they expect all the time. The dealings of CRS on the forums and over at MMORPG.com are small beans in comparison to shutting the server down unannounced and undoing hours of effort by players on a semi-regular basis.

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