Server Control Is A Necessary Evil


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If you aren’t aware of the server locks on Final Fantasy XIV, chances are you either picked a low population server or you aren’t coordinating with a clan/group of friends. During the open beta phase 4, a large number of servers were locked down in order to keep the population in check. With the launch of early access, Square Enix has once again begun locking servers in order to disperse population and prevent servers from being overloaded. The general reaction has been mixed, leaning toward negative, with complaints mostly related to being cut off from friends/clans.

As usual, both sides have a point. Gamers want to be able to log in and play with their friends with as little impediment as possible. Square Enix want to disperse the population more evenly among the servers available to prevent players from congregating on one or two servers, overflowing them while leaving the other servers empty and abandoned. To meet Square’s goal of not having unbalanced server population and ensuring that players on the more popular servers don’t experience heavy instability, server locks are a necessary evil. It is similar to NCSoft implementing faction locks on Aion servers to keep the sides from becoming any more unbalanced.

The server lock idea, however, will live or die in the court of public opinion based on whether or not Square Enix plans on allowing players to easily transfer over to their intended servers once the launch population levels out (unless we see the rare case where the population continues growing).

Age of Wushu Merging Servers 8/28


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Snail Games USA has announced that Age of Wushu will be merging two servers in order to increase player interaction and reduce low population areas. On August 28th, Black Tortoise will be merged into White Tiger during the game’s normally scheduled maintenance. According to the FAQ, character data including progression, guilds, and Jianghu Rankings will cross over. Characters with the same name will be able to keep their name with server distinctions added on, however school positions will be reset.

As this will be a fresh reset server, all school positions will be reset. Players can apply with School NPCs for positions in the school structure on day 1. The weekly school tournament will be conducted as normal on the first Sunday following the merger (September 1, 2013).

You can read the entire FAQ at the link below. While the new server is titled “White Tiger,” the server is not the same as the existing White Tiger.

(Source: Age of Wushu)

Star Vault Q2 Finances: Sales Down, Profits Down


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Star Vault has released their second quarter finances for 2013. Following a rise in the first quarter, net sales dropped approximately 15% to $811,263 USD while net profit fell further into the red at $-937,168 USD. According to the quarterly report, the number of active subscriptions in Q2 2013 is in line with Q1 2013. Earlier in the second quarter, Star Vault sold approximately one million shares to two investors from the UK and USA, allowing for “accelerated development” as the report describes.

Star Vault CEO Henrik Nystrom’s statement:

Just like in the beginning of 2013, we have in the second quarter could see a slightly positive trend as the number of registered members of the Forum of Mortal Online has increased slightly compared to the first quarter, which is obviously pleasing.

Through the private placement we completed in May 2013 was Star Vault capital to advance the development moving forward and deliver new features to the game. At present, we use external services to mass produce content for Dominion (territory control) and the new continent. Before that we delivered in April a ‘mount package, which could be completed with the help of playing donations. Mount package has been received with great joy by our players and brings to my mind a new dimension in Mortal Online.

Henrik Nystrom
CEO, Star Vault AB

The information above was pulled directly from the AktieTorget stock exchange and all monetary values converted from SEK into USD based on international conversion rates provided by Citibank NA. The graph uses the original SEK figures presented in the document, and the statement from CEO Henrik Nystrom was translated into English from its original Swedish via Google’s translation service.

MMOrning Shots: Son of a Trigon


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Today’s screenshot comes to us from Sony Online Entertainment, on DC Universe’s upcoming DLC release: Sons of Trigon. Releasing later this fall, Sons of Trigon marks the eighth DLC expansion to the super hero/villain MMO since release, as well as the 11th power: Celestial. Players will take on Trigon alongside either Wonder Woman or Circe, in a battle for either power or peace.

Sons of Trigon DLC picks up where the Sins of the Father storyline left off. Through blood ritual, Trigon escaped his dimension and was preparing to attack the Earth. However, he became trapped in a nightmare version of Gotham City, a wasteland filled with sin. In this new DLC, Heroes and Villains will explore these wastelands as they race to confront Trigon and his sinful sons.

The Distinction Between Account Service And Cash Shop


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Zenimax’s Matt Firor stated in an interview that Elder Scrolls Online required a box price and subscription because free to play, while valid, just wasn’t compatible for the game that they were building. So with Zenimax claiming that the experience is all about being able to enjoy the game for a flat subscription with no monetization being shoved in the player’s face, instinctively I asked how long it would take before Zenimax confirmed a cash shop. I expected something more like a few months after launch, not twenty four hours after the article was published.

An article on ESO Hub confirms through Matt Firor that Elder Scrolls Online will have a cash shop.

According to Matt Firor will be available in The Elder Scrolls Online an item shop, where her character fun items and services you can buy as a renaming of the character.

BUT! I am still holding my breath on this one. Account services like renaming being an added fee is pretty standard even going back to subscription games without cash shops. Now the question is regarding what Zenimax considers to be “fun items.”

(Source: ESO Hub)

APB Reloaded Transfers Weapons Via Murder


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Not too long ago, Reloaded Productions introduced a new weapon to APB: The Colby .45. What is unique about this pistol is that you can only obtain it if someone kills you with it. Afterward, everyone you kill with it will also find the pistol sitting in their inventory. While the epidemic event has ended and players may now obtain the Colby via ARMAS and Joker shops, Reloaded isn’t done with the concept. To expand upon the idea of transferring weapons via infection, Reloaded Productions has introduced the Agrotech Close Engagement System (or ACES).

Achieving 26 kills with the Colby will reward the player with a 10-Day ACES SMG, a short range and fast firing weapon with low damage and a large magazine. Ten kills with the SMG will reward a title, and fifty kills will reward a 10-Day ACES Rifle.

(Source: Reloaded Productions)

ROBLOX Sees Growth In First Half


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We love us some ROBLOX here at MMO Fallout, there is no doubt about that. The creator of everyone’s favorite building game since Lego has enjoyed an astounding amount of success on the PC with releases either already here or on their way to more portable systems. Yesterday the group released their user data for the first half of 2013, and the statistics are geared to impress.

ROBLOX enjoyed 13.4 billion pageviews and 339 million hours of site and gameplay engagement in 2013 so far. The website is #1 on a variety of kid’s game categories. June was the most popular month of the year, and and total engagement is 230% higher than 2012.

“Thanks to our vibrant building and sharing community, ROBLOX continues to grow at an amazing rate,” said David Baszucki, CEO of ROBLOX. “We think of ourselves as the best digital ‘toy’ around, and we are excited about the creativity, energy, and passion for success the ROBLOX platform continues to inspire in our builders.”

The popularity of ROBLOX just keeps getting bigger every year.

(Source: ROBLOX Press Release)

I'm Quoting You On This, Zenimax


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Zenimax has come out and revealed the big news behind The Elder Scrolls Online: The game will be subscription based. And just like many developers before them, Zenimax has opened up to this model in the only way that developers know how, by discussing how inferior or incompatible free to play is. So on the off chance that Zenimax does make Elder Scrolls free to play, I thought I would put their opinion on the model right front and center.

F2P, B2P, etc. are valid, proven business models – but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being “monetized” in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days.

One down payment and a flat monthly fee gets you 100% of the content? Sounds great, I will have three. I’m holding you to this, Zenimax. If you make The Elder Scrolls Online free to play, you will have to live forever knowing that your actions caused mild disappointment in an editorial writer you have never met.

(Source: PC Gamer)

I’m Quoting You On This, Zenimax


skyrim-troll

Zenimax has come out and revealed the big news behind The Elder Scrolls Online: The game will be subscription based. And just like many developers before them, Zenimax has opened up to this model in the only way that developers know how, by discussing how inferior or incompatible free to play is. So on the off chance that Zenimax does make Elder Scrolls free to play, I thought I would put their opinion on the model right front and center.

F2P, B2P, etc. are valid, proven business models – but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being “monetized” in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days.

One down payment and a flat monthly fee gets you 100% of the content? Sounds great, I will have three. I’m holding you to this, Zenimax. If you make The Elder Scrolls Online free to play, you will have to live forever knowing that your actions caused mild disappointment in an editorial writer you have never met.

(Source: PC Gamer)

Disney Shutting Down Its Less Popular MMOs


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Disney appears to be cleaning house with some of their less popular MMOs. The company announced today that both Toontown and Pirates of the Caribbean Online will be shutting down on September 19th, just a month away. Both games have already stopped accepting payments and have opened their doors to be played for free until the servers shut down. There wasn’t much of a reason given other than the usual shifting development focus, although the obvious answer is that few people still play Toontown or Pirates Online.

“The Walt Disney Company is committed to offering high-quality, entertaining play experiences in both online virtual worlds and mobile apps. At this time, we are shifting our development focus towards other online and mobile play experiences, such as Club Penguin and a growing selection of Disney mobile apps.”

(Source: Toontown, Pirates)