EA Introduces Origin Guarantee


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Who ever heard of being able to return a digital download? The rare case on Steam, maybe, but otherwise you’re pretty much out of luck when it comes to digital purchases. Electronic Arts has unveiled the Great Game Guarantee, a new system that allows customers to return products that they don’t like, for a full refund.

The new Origin Great Game Guarantee works like this: You may return EA full game downloads (PC or Mac) purchased on Origin for a full refund–within 24 hours after you first launch the game, within seven days from when you purchased it, or within the first seven days after the game’s release date if you pre-ordered it (whichever of these conditions happens first).

Your reason for returning the game doesn’t even have to be technical. EA will accept returns even if you just didn’t like the game.

(Source: Origin)

The Matrix Online Had Less Than 500 Players


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It’s been four years since The Matrix Online was shut down, it is time to move on Omali! That’s what you think. Gamescom is up and running, and that means commentary by Sony Online Entertainment on past games. Linda “Brasse” Carlson, Director of Global Community Relations at Sony Online Entertainment commented on the old and mostly forgotten MMO at Gamescom, noting that the game had fewer than five hundred players at the time it was shut down. The cost to maintain the game, Colson says, became too great and the servers had to be shut down regardless of the “close and tight knit” community that still played.

Now tell us how many players Star Wars Galaxies had when it shut down.

(Source: Polygon)

Wildstar Announces PLEX System


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Carbine Studios has finally announced the monetization system for their upcoming game Wildstar, and it’s looking a whole lot like Eve Online. Wildstar will institute a system called C.R.E.D.D, which stands for Certification of Research, Exploration, Destruction, and Development. C.R.E.D.D will sell for $19.99 in real life money and can be sold to other players and redeemed for one month of subscription time. The idea is to allow one group of players to play without paying a subscription fee, as the money they make in-game will essentially pay for the subscription itself. The other group of players are those who would otherwise buy gold from gold farmers.

The Commodities Exchange, where players will be trading their goods, will operate much like RuneScape’s Grand Exchange: Anonymously.

“The CX is unique in that when a player wants to buy a particular commodity, they will only  be able to buy that commodity at the lowest currently offered price, with no awareness of who’s actually selling it.  Once the stock of that commodity at that price is gone, players will then be able to buy from the available stock at the next lowest price.”

Wildstar is set for a 2014 release. You can read more about it at MMORPG.com’s coverage below.

(Source: MMORPG.com)

Tips For Fans #476: Obnoxious Advertising


Developers are in no way responsible for the actions of their users, unless said developer is actively encouraging said behavior. With that in mind, this tip is specifically for the fans. Spamming forums (as pictured below) doesn’t make your game more appealing. As far as viral advertising goes, it is likely the least effective and most destructive to the product, to the point where it is better suited as a method to actively sabotage another company’s product with fake, and obnoxious, praise.

Note: This is not a commentary on Divergence, the developers, or its community as a whole.

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0x10c Cancelled By Mojang


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The Minecraft fans among you may recall that Notch had been working on a sandbox space game titled Ox10c (pronounced “Ten to the C”). The idea was that players could create a ship piece by piece and that each section (life support, oxygen, missiles) would take away from a limited amount of power. The ship itself would be controlled by a fully functioning 16 bit computer providing the capability for more programming-savvy players to really deck out their ship.

Unfortunately, the idea has been canned. According to Kotaku, Notch announced via livestream that he had no plans for Ox10c, although he had no problems with another developer taking up the project.

(Source: Kotaku)

Forge Surviving Through Free To Play


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Forge is an arena based combat game brought to us by indie developer Dark Vale, and it hasn’t been performing so well on the revenue side of things. In order to keep the servers online and roll out more content, Dark Vale has announced that the game will be heading free to play.

As you all know, we’re an Indie developer and are able to continue to support the game with new features from the sales of Forge every month. In order to continue to do this we must change our business plan in order to get more players playing Forge so it’s fun for everyone and to continue funding development. This is why Forge must go F2P.

The good news is that the Dark Vale will be avoiding pay to win at all costs, offering initially just cosmetic armor sets and experience boosters, with items that would normally take a long time to unlock costing more than others. Future cash shop offerings may include equipment customization among other items.

Check out the entire announcement at the link below.

(Source: Forge)

Cryptic Makes Neverwinter Gateway More Useful


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If you haven’t played Neverwinter, the crafting system is similar to Fallen Earth: You click a few buttons and then wait for the cooldown timer to stop. Gathering iron ore? That’s ten minutes. Researching new potions? That’s fifteen minutes. You unlock more research “slots” by leveling up your characters and leveling your crafting skills. Needless to say, the system is higher maintenance than your average MMO and can lead to the frustrating system of having to log in just to keep your professions going.

The good news is that you don’t have to log in to work your professions. Neverwinter’s Gateway allows players to log into a character and make use of some game functions when not logged in. Gamers have access to the auction house to buy and sell items and manage their bids. They can also work on professions, starting research and collecting results, and checking your mail and character stats.

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The good news is that Neverwinter’s Fury of the Feywild update will bring much more functionality to the Gateway system. Players will be able to sort their inventory, discard items, open chests, and sell junk for gold. Professions will now allow for buying required materials straight from the market right through your browser, and the Zen market will be open through the browser to making purchases.

Those of you with Neverwinter accounts can check out the test page for the new Gateway here.

Sandboxing: Punishment Vs Consequences


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Consequence and punishment are two words that sound interchangeable, however knowing the difference between the two is important to working with your customers and making a more enjoyable environment to play in. To put it short and simple, a consequence is a mixture of positive and negative and a punishment is just negative. Punishments exist to penalize activity that is seen as detrimental to the community while consequences allow for more freedom within the boundaries of restrictions to either increase immersion or keep said activity from being overused.

To start, let’s see some examples of consequence vs punishment. The criminal system present in most sandbox MMOs is a perfect example of consequence. You are free to kill members of your own faction, or just run around killing indiscriminately and play the marauding band of pirates/bandits you always wanted to be. After all, why would you want to sit at a resource node for hours on end or in an area filled with NPCs, when you can just run in, murder the fool who wasted his time, and steal his stuff? It’s so simple that you have to wonder why everyone doesn’t do it. To keep the field balanced, developers institute consequences for criminal behavior. Players may find themselves unable to access certain cities, on the radar for law enforcement, harsher penalties on death, and more. The idea is to keep criminal activity within the bounds of the game’s rules without making it so easy that no one wants to do anything else.

Consequences can refer to virtually any available choice in an MMO, expanded when the developer throws criminal activity into those choices. The consequence of picking the mage as your class means having less access to armor and weapons. Choosing to ally yourself with Saradomin in RuneScape means not having access to rewards available only to Zamorak’s followers. Creating a Horde character on World of Warcraft means not having access to certain factional cities and items. If you buy Pokemon Blue, you need to trade someone who owns Pokemon Red if you want to add Ekans to your Pokedex. And if you choose cole slaw and macaroni salad as the two sides to your barbecue ribs, you can’t have a baked potato unless you pay extra.

Punishments on the other hand are almost solely for disciplinary purposes. The developers don’t approve of what you are doing, and by going against their demands you risk punishment. You can kill someone repeatedly in World of Warcraft, but if you start throwing racial slurs at them you will likely be muted or banned. Jagex rolling back a character for botting in RuneScape is a punishment. Blizzard banning someone for gold farming is a punishment. An MMO that automatically logs you out after several consecutive hours of play with the message “go outside and get some sun,” is punishing. Jagex used to add muted characters into lore as people with their tongues cut out, but that is still punishment.

This distinction is important when designing features for any game, but most important when developing a sandbox MMO, and crucial for a series of articles that I have planned.

Trion Worlds Closes Guildford Office


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As part of the developer’s ongoing realignment, Trion Worlds’ European publishing office in Guildford will be closed down.

“European localised versions of Trion’s live and upcoming games will not be affected as all regional game development and support continues from Redwood City, CA.”

The news comes on the heels of Trion closing down its San Diego branch and the return of Scott Hartsman as Chief Executive Officer.

(Source: Gamesindustry.biz)

False Alarm: GTA Online Is GTA V Online


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It’s a knee jerk reaction to assume that whenever a company places the word Online in their title, that the game will be an MMO. Grand Theft Auto Online, announced previously this week, hasn’t turned out to be the MMO that we thought it would be, but the real answer isn’t any less disappointing. Set to be launched October 1st, GTA Online moves forward from the multiplayer mode available in GTA IV, allowing up to sixteen players per server to run around and pretty much do as they please.

What sets GTA Online apart from GTA IV’s online mode is the emphasis on user generated content. Using an in-game editor, players will be able to put together races, deathmatch maps, missions, and more. As players play the online mode, they will obtain money and be able to progress through a separate story mode, meeting new faces and taking on missions that can be completed cooperatively. Rockstar Games has noted that while GTA Online will be very similar to GTA V when it launches in October, over time the title will be updated with new locations, new gameplay mechanics, and new features to set it apart from the single player story.

As far as pricing goes, we have nothing to go off of other than a comment that GTA Online will be free for those who buy GTA V. How the game will handle microtransactions will have to be seen.

(Source: Gamasutra)