MMOs: Bring Them Back, Or Let Them Lie


I love reading about MMOs being resurrected, almost as much as I hate reading about MMOs being resurrected. On one hand, it’s great to see that a game I once thought dead has attracted the attention of another enterprising company. But then I sit back and ask myself, “do I really want someone else touching my game? Tainting my memories?”

So I will be publishing several lists of dead MMOs, and whether I feel they should be brought back or if they have given us all that they can.

The Matrix Online

As much as many of us would love to see The Matrix Online make a return, the franchise hit its heyday a long time ago and it is not coming back. Bringing back The Matrix Online would be a financial investment not only in infrastructure but requiring new people to learn how to code and maintain the system, an investment that only a person of questionable sanity would be willing to forego.

There isn’t enough interest in the Matrix anymore to justify bringing this ancient one back, so sorry but:

Verdict: Let It Lie.

Bringing Tabula Rasa back would require a bit of a lore-shift for the MMO. After all, since NCSoft worked the closure into the game, when the servers shut down on February 28th, 2009, it resulted in the AFS forces detonating a massive bomb that resulted in the mutual destruction of the AFS and Bane forces. So that leaves us with humanity: dead, and Bane: dead.

Of course, re-writing history is the easy part. But were someone to purchase the rights and the code, they would find the remnants of what could have been a masterpiece, and was gearing up for just that when NCSoft shuttered the title. Somewhat like Star Wars Galaxies, in the months after NCSoft announced the shut down, Destination Games worked tirelessly to introduce many of the features players had been asking for and probably quitting over since the game launched.

Buying Tabula Rasa would be far easier and likely much less expensive than working on an original sci-fi MMO of the same variety.

Verdict: Pitchblack Games Should Buy Tabula Rasa

Absolutely not. Take this from someone who supported Earth Eternal through every company and iteration the game has gone through so far. I personally found Earth Eternal to be a charming game, but commercial success this game is not. Consider the fact that even when Earth Eternal was 100% free to play, that no one was playing should be an indication that any money spent into reviving this title for a third run would be wasting money that could have gone to a more productive service.

Like a bonfire.

Verdict: Its Zombified Corpse Has Liquified. Stop.

Sure, why not. Lego Universe was a great game and there are many reasons it should be brought back, not the least of which being that LEGO continued the great NetDevil tradition of poorly advertising their game and then wondering why it didn’t gather the attraction they so desired. If LEGO Universe is to be brought back, however, some changes should come with it.

For starters, LEGO could do well with a similar subscription plan to Wizard 101: allowing families to bundle their subscriptions for a discount. Additionally, the game would need a more open trial system than it had pre-shutdown, and LEGO would have to do some real advertising.

LEGO Universe has potential, and not the kind that you use to describe a broken system. The game is fine, more people just needed to know about it.

Verdict: Resurrect it.

I have no idea how much it would cost to translate Everquest Online Adventures to a download-format and bring it back on the Playstation Network, but I’m guessing it would be expensive. When EQOA shut down, it wasn’t because the game was busted or Sony was going under, but simply because the game had become old.

There were no new players coming into Everquest Online Adventures, and for good reason: The Playstation 2 is a dead console and the Playstation 3 is not backwards compatible (sans 1st generation). Additionally, finding new copies of Everquest Online Adventures was near impossible, or otherwise extremely expensive. Unlike other MMOs, EQOA never had the opportunity to transition to a download format, and once the game was off store shelves, its death sentence was written.

Unfortunately, translating the game to be playable on new Playstation 3’s may be too expensive or even impossible on the very antiquated engine.

Verdict: Resurrect If You Can, Though You Probably Can’t.

Funcom Q1 2012 Finances


Funcom today released the financial details for the first quarter of 2012, and the results are mixed. Age of Conan continues to be Funcom’s major source of income, although revenue is down due to the release of a “large competitor.” Revenues dropped from 3,389 TUSD in Q1 2011 to 2,293 TUSD this quarter. The Secret World continues to be a major drain on Funcom’s finances.

On the good side, Funcom’s current flock of titles (Age of Conan, Anarchy Online, Bloodline Champions) continue to remain at a positive cash flow, bringing in some much needed funds to keep The Secret World going. Funcom notes much more positive reactions to The Secret World than Age of Conan at the same time before its launch, and projects a higher retention rate than Age of Conan.

At the current rate, The Secret World is projected to sell 30% more than Age of Conan, with in-game store sales marking 35% of the game’s projected revenue, and a healthy retention rate of 490 thousand subscribers. A poor retention rate would be around 280 thousand.

Additionally, Funcom has come upon $22 million in standby equity which can be drawn upon as the company desires.

Gameglobe Trailer: Create Your Own Worlds


Gameglobe is an upcoming free to play MMO by Square Enix. Published by Bigpoint Entertainment, Gameglobe will be a free to play MMO that tasks players with creating fun and interactive levels for others to play through, or simply playing through the levels that others have created. The game is currently in closed beta, and the short teaser trailer below gives a few small glimpses of action.

More information to come.

Falling Out #5: Hardcore Lag


Possibly the only thing keeping me from playing Diablo III in Hardcore mode is the fact that every single one of my deaths in standard mode had to do with server latency. I refuse to play by the rules of “you die, you lose your character,” when my biggest foe is the random dice roll of server stability.

Also Wobbuffet should accompany every game over screen.

The Old Republic May Merge To A Few Super Servers


Back when DC Universe Online lapsed in subscribers, Sony Online Entertainment merged all of the existing servers into four mega-servers. In a similar move, Bioware may just be gearing up for a similar response to dwindling server populations. In an interview with PC Gamer, Daniel Erickson had the following to say about the upcoming group-finder tool:

They will not be cross-server as we are coming up on a huge move to servers with massively higher population caps than we have today.

A win-win situation all around. There hopefully will be more information as Update 1.3 prepares to roll out.

(Source: PC Gamer)

Mortal Online Q1 2012: Sales Up, Mortal Online on “Major Gaming Platforms”


More news from the Star Vault…vault. The financial details for Star Vault’s first quarter have been released, and it appears the trend may finally break. Back in February, Henrik Nystrom announced a 50% increase in sales and an 80% increase in user activity. During the 2011 interim report, Star Vault revised its projection of breaking even in 2011 to a new prediction that the game would break even in the second quarter of 2012.

According to Star Vault’s reports, the number of monthly subscriptions increased slightly compared to the fourth quarter. The sale of licenses increased 68% from last quarter. Even with the increase in sales, Henrik notes that the game could still be friendlier to new players, which the company intends to accomplish with the release of Awakening in Q2 2012.

It is important to emphasize that the expansion includes enhancements and additions that we hope will appeal to the wider audience. Among other things, it will be easier to get into the game for new players. The expansion will also lead to the constant will be something interesting to do in the game, although it would not be interested in playing conflicts and / or war.

Henrik also mentions Mortal Online appearing on “major gaming platforms.”

According to our assessment, we, following the launch of “The Awakening”, to meet the standard requirements that exist for a game to be approved on the major gaming platforms.

More on Mortal Online as it appears.

(Source: Star Vault press email)

Mortal Online Q1 2012: Sales Up, Mortal Online on "Major Gaming Platforms"


More news from the Star Vault…vault. The financial details for Star Vault’s first quarter have been released, and it appears the trend may finally break. Back in February, Henrik Nystrom announced a 50% increase in sales and an 80% increase in user activity. During the 2011 interim report, Star Vault revised its projection of breaking even in 2011 to a new prediction that the game would break even in the second quarter of 2012.

According to Star Vault’s reports, the number of monthly subscriptions increased slightly compared to the fourth quarter. The sale of licenses increased 68% from last quarter. Even with the increase in sales, Henrik notes that the game could still be friendlier to new players, which the company intends to accomplish with the release of Awakening in Q2 2012.

It is important to emphasize that the expansion includes enhancements and additions that we hope will appeal to the wider audience. Among other things, it will be easier to get into the game for new players. The expansion will also lead to the constant will be something interesting to do in the game, although it would not be interested in playing conflicts and / or war.

Henrik also mentions Mortal Online appearing on “major gaming platforms.”

According to our assessment, we, following the launch of “The Awakening”, to meet the standard requirements that exist for a game to be approved on the major gaming platforms.

More on Mortal Online as it appears.

(Source: Star Vault press email)

Mortal Online: 450,000 Subscriptions In 5 Years


As an avid fan of the sandbox genre, I would love to see Mortal Online evolve from the money-losing machine that it is today to a powerful name in the industry. Who knows, maybe in a few years Star Vault will be powerful enough to make my death look like an accident. Sandboxer.org has posted a chat in which Star Vault CEO Henrik Nystrom talks about his vision for Mortal Online, not just the developer hitting more sales but the game eventually doing well enough to compete and even succeed Eve Online.

Now, Eve Online has an estimated 450,000 subscribers (plus PLEX traders), so the goal may seem a bit off in the distance. Mortal Online’s Awakening expansion will bring with it drugs. What kind of drugs, you ask? The illegal kind, more illegal than a Pepsi machine in a grade school hallway.

We await Mortal Online’s next expansion with anticipation.

(Source: Sandboxer)

Falling Out #4: Lawyering Around


Being an amateur and an idiot, I am consistently playing around with the style of Falling Out. The boring white backdrop is out, and specific locations are now in. Take, for instance, the crypt office of MMO Fallout’s lawyer, the Black Wizard.

New episodes of Falling Out every sometime at the place.