WoW: 10 More Years


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In a recent interview with Joystiq, J. Allen Brack (Lead Producer over at Blizzard) had this to say on the game’s longevity:

I have said, internally, and I think externally as well, that I fully expect WoW to be around for at least 10 more years.

Good news for anyone getting worried (IE: Borderline paranoia) about World of Warcraft shutting down. 10 more years? Hopefully by then World of Warcraft will have transferred over to a neural system beamed directly into our cerebral cortex so we can monitor real life with one eye while leveling to the 100 level cap, raiding, gaining tier 25 armor in the other.

I’ll see you all in 2019 to see where WoW is.

Did Champions Online Pull A Trammel?


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There’s a very specific reason I don’t do previews of MMOs while they are in open beta: Because the final product may be very different than what players are testing out for the developers. As a rule, I remind people to never preorder on the assumption that, when the game launches, it will be the same as it is now. The open beta is a perfect opportunity for testers to show exactly what needs to be changed, and changed it will be. Abilities get tweaked, some features get buffed, and yes some features get nerfed. MMOs are never a final product, and big changes should always be expected.

Continue reading “Did Champions Online Pull A Trammel?”

Fallen Earth: Delayed Again


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It seems like Fallen Earth LLC just can’t catch a break when it comes to server stability. What was originally supposed to be a September 9th release was pushed back last month to September 15th. Now, we have news that the title has been delayed again, to September 22nd, to deal with varying launch difficulties.

“Our main focus is to make sure that Fallen Earth is easily accessible to as many fans as possible,” said Jessica Orr, product manager for Fallen Earth. “We are working on initiatives that are near fruition and we simply need more time.”

Luckily for those of you who preordered, this means you will receive an extra six days on to your head start; The newest delay has not affected the head start.

Some Thoughts: After two delays, Fallen Earth LLC can expect an uproar if this launch goes badly (IE: Server crashes, obvious bugs, etc). It’s good to see a company that is willing to push back a product, and potentially lose customers, to ensure that their product will be ready on time, but some will see the developers as possibly pushing development too close to the line, making optimizations and fixing issues that should have been fixed long before the game went gold.

Interested in seeing how Fallen Earth will perform when it launches this September 22nd.

Codemasters Loses Archlord Rights


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Just as I’m talking about the battle over the future of Dungeons and Dragons online, here comes news from another sector of the internet: Codemasters has lost their rights to operate the MMO Archlord in the United States and Europe. Instead, the servers will shut down on October 1st, only to be reopened a couple days later by the new host, Webzen.

As far as MMOs go, Archlord in the west was the MMO that never was, isn’t, and never will be. The game by itself received unfavorable reviews, with Gamespot summing it up in two words: Dull and repetitive. The title was smashed for its countless hours of dull grind, with little reward, in a world that often seemed to be populated only by yourself. It isn’t any surprise that it took only ten months after release for Archlord to ditch the subscription rate, and go completely free to play, ala Guild Wars. Nowadays Archlord is described as “empty and full of bots.”

What caught my attention was, in every location I found discussion on Archlord, the discussion regularly turned to one factor: Corruption from Codemasters. Shady bans and a response along the lines you would expect from your local Wal Mart or Mcdonalds. Players being conveniently banned after spending large sums of cash on the in-game currency (Archlord kept its microtransaction service), and more. According to some of my sources, this activity is almost a mirror image of RF Online, another MMO published by Codemasters in the west.

This may not be the end for Codemasters driving MMOs into the ground. According to several of my sources, Turbine is looking to bring their MMOs home, meaning Codemasters may lose its European publishing rights to Lord of the Rings Online and Dungeons and Dragons Online.

If you have any dealings with Codemasters on LOTRO, DDO, RF Online, or the soon to be murdered and then resurrected Archlord, please drop us a comment.

Lord Of The Rings Online: Still Kicking


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Turbine has a modest list of titles, three to be exact (Asheron’s Call, Dungeons and Dragons, and Lord of the Rings), but I have no doubt that Turbine has a vested interest in all of their products (as long as you don’t bring up Asheron’s Call 2). Even Asheron’s Call, that hits a decade old this year, still receives updates regularly.

So I’m glad to see Turbine is bringing about the epic conclusion to Volume 2 in Lord of the Rings Online, with the upcoming expansion: Siege of Mirkwood. Turbine isn’t just looking for the normal increased level cap, new areas, new items, and balances, oh no. Siege of Mirkwood is expected to bring in a new skirmish mechanic, that allows players to run customizable soldiers through randomized instances, leveling them up as they go along.

Those of you who know Turbine will know that they do PvE, and they do it well. Whether Lord of the Rings or Dungeons and Dragons, any player who delves deep into the story will be asking themselves, “What PvP?”

Siege of Mirkwood is launching as a paid expansion this fall. If you’re interested in diving into the existing game, LOTRO costs ten dollars USD a month, only two thirds the cost of most mainstream MMOs

Really? ANOTHER Star Wars MMO?


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TenTonHammer is reporting on a rumor that Sony Online Entertainment may be working on a more casual Star Wars MMO, that might be based on the Star Wars: Clone Wars CGI film. Not much is known on the title, but it is very likely that Sony will build the game off of the Free Realms engine, delivering the MMO as a freemium, browser based game, not necessarily aimed towards children, but instead a wide variety of players.

With Star Wars: The Old Republic being released next year, will this title be launched close-by as a free alternative? Does Sony really need two running Star Wars MMOs at one time? Will players be willing to take Sony up on a new Star Wars MMO on the idea that they learned from their mistakes with Star Wars Galaxies?

More on the rumored Star Wars MMO as it develops.

Champions In Court #2: Batman Returns


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In a game where players can create whatever they want, be whoever, they want, and personalize their experience to the enth degree, it is only natural that there will be hundreds of hulks, batmen, and supermen. Creative? Not so much. Inviting a lawsuit? Cryptic should already know that, which is why both City of Heroes and Champions Online have a policy of changing costumes for characters who are reported as having trademark/copyright infringing costumes.

Champions In Court is something of a whimsical article, where I take shots at some of the players in Champions Online, but the copying of superheroes in Champions Online, to the players, is a big issue that needs to be resolved. I report maybe one person a day when I’m playing, as I rarely see these player types, and I know that some members of the community look upon it as playing Internet Police, but the implications are real. DC Comics and other companies regularly send investigative teams into games like City of Heroes and Champions Online. If you don’t report them, they will, except they will be reporting to their lawyers. Cryptic being tied up in legal matters, whether or not they win, is not good for the game, and will eventually lead to a heavily restricted creation system.

Darkfall Isn't Dead!


People think that I must hate being wrong when I write articles for MMO Fallout when, in fact, the opposite is true. Even though the main purpose of MMO Fallout is somewhat doom and gloom, I do try to balance that with articles on success and companies prospering. So it makes me glad to see the dedication to Darkfall that Aventurine has, with a vision that they are bringing into the world, to make the game in their image, while still being accessible to more and more players.

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On September 2nd, Aventurine released a balancing patch in preparation for an upcoming October Expansion. The patch tweaks quite a few mechanics of the game. Some important notes:

  • Ships are now cheaper, but with reduced hitpoints
  • Ships and Warhulks are slowed by damage.
  • Weaponsmithing leveling is faster creating higher leveled weapons.
  • New one handed clubs, and elemental bows
  • Shield blocking damage has been reduced
  • Spell trees level faster in preparation for adding more schools
  • Spells cost less, but have a lower AOE damage.
  • Villages bring in more gold, but have less hitpoints
  • Training on monsters gives triple the experience of fighting players

Darkfall is the closest thing you’ll get to the original Ultima Online, obviously barring the lack of an isometric view. Aventurine knows their target audience, and knows who they are not advertising to, and they are ok with that.

Darkfall Isn’t Dead!


People think that I must hate being wrong when I write articles for MMO Fallout when, in fact, the opposite is true. Even though the main purpose of MMO Fallout is somewhat doom and gloom, I do try to balance that with articles on success and companies prospering. So it makes me glad to see the dedication to Darkfall that Aventurine has, with a vision that they are bringing into the world, to make the game in their image, while still being accessible to more and more players.

darkfall

On September 2nd, Aventurine released a balancing patch in preparation for an upcoming October Expansion. The patch tweaks quite a few mechanics of the game. Some important notes:

  • Ships are now cheaper, but with reduced hitpoints
  • Ships and Warhulks are slowed by damage.
  • Weaponsmithing leveling is faster creating higher leveled weapons.
  • New one handed clubs, and elemental bows
  • Shield blocking damage has been reduced
  • Spell trees level faster in preparation for adding more schools
  • Spells cost less, but have a lower AOE damage.
  • Villages bring in more gold, but have less hitpoints
  • Training on monsters gives triple the experience of fighting players

Darkfall is the closest thing you’ll get to the original Ultima Online, obviously barring the lack of an isometric view. Aventurine knows their target audience, and knows who they are not advertising to, and they are ok with that.

Atari: Lawsuit Frivolous


I reported last week that Turbine is currently suing Atari over fraud and extortion claims. If you’ve forgotten the gist of the lawsuit, Turbine has sued Atari, claiming extortion and fraud. Atari is claiming owed royalty payments over the MMO Dungeons and Dragons Online, while Turbine is claiming that not only are royalties being paid in advance, but Atari has planned to set this situation up, in order to terminate Turbine as the developer, and to go further and possibly shut down Dungeons and Dragons Online to make way for a rumored Neverwinter Nights MMO.

Atari’s response, sent to Shacknews:

Last week, with no warning, Turbine filed what can only be viewed as a frivolous lawsuit against Atari. This action can ultimately do a great disservice to D&D fans and to the MMO community at large. Turbine�s actions also appear intended to divert attention from the contractual obligations that Turbine owes to Atari. In response, today Atari served a motion to dismiss the entirety of Turbine’s lawsuit. Atari also filed a separate complaint to recover monies owed to Atari resulting from an independent third party audit of Turbine. While Atari hopes for a quick and fair resolution, it remains fully committed to the D&D communities worldwide and will vigorously protect the franchise and its own integrity in this matter.

Lawsuits between publisher and developer never end well, anyone who remembers the problems Valve got into when Half Life 2 was released can attest to this (The publisher sued Valve claiming Steam was stealing sales). If Turbine wins this lawsuit, in addition to whatever monetary gain they will receive, they will also keep their recently renewed license for DDO, that lasts until 2016 (Most likely long after DDO shuts down). If Atari wins, you can probably expect Turbine to be axed at the first opportunity Atari gets. With a lawsuit like this, undoubtedly there is going to be bad blood between the companies.

Again, more information as this lawsuit unfolds.