Crowdfunding Fraudsters: Marvel Heroes and the Diploma Mill of Nostalgia


Fraudster:
2
a:  a person who is not what he or she pretends to be :impostor;

Despite all evidence to the contrary, I actually get a lot of criticism when it comes to Crowdfunding Fraudsters for apparently being too lenient on the subjects. I take a lot of time to carefully parse my statements so that we’re not making any assumptions on motivation or things that can’t be proven outright, and quite a few people take that as me trying to play devil’s advocate for what they see as an obviously shady campaign. I understand where they’re coming form, and on behalf of protecting my own legal liabilities, I humbly disagree.

Now this campaign, on the other hand, nobody’s getting sunburn with all of the shadiness present.

I introduce you to the Marvel Heroes Rebirth, an Indiegogo campaign seeking $450,000 on a promise that it can’t keep for the sale of a property that they haven’t secured the rights for. It may look like your run of the mill predatory “jump on the nostalgia” sort of campaign that we’ve seen to revive old games or port them onto new systems either without the intention of or without the attempt to secure the rights from those who hold them, but if you shovel away the first layer we come upon a whole world of oddities. But more on that later.

I’ll start with the opening statement which reads like it was written by a timeshare salesman.

A sinister villain has shut down an iconic game. Fans are outraged. There is no relief in sight. Where is the hero destined to save the day and ease their suffering??? Oh, it’s you! We have an opportunity to save a great game that would otherwise be destined for the great void. There will be challenges and risks, but a great reward for those brave enough to help save the Marvel Heroes game platform. Help us save this game making it something better, stronger and faster than before.

The developer forming up to save Marvel Heroes is called Eldermage Studios, and if you head to their website it looks pretty independent gamey, very much focused around the proposition to rebirth Marvel Heroes anew. Do they have any credentials? No, but they’re hiring or they would be I suppose if the “Join Us” led to a working link. A company like this has to have some sort of founder, big industry guy, some sort of Richard Garriot-type philanthropist who really likes Marvel. I’ll even take a nerd with no programming skills but a lot of love for nostalgia who really liked Everquest back in the day.

Now $450 grand may seem like peanuts compared to the kind of money you would expect to need to license and host Marvel Heroes, and this campaign has heard your concerns and wants you to know that there is nothing to worry about since this pitch will very likely fail miserably.

  • Unless millions are raised to fund this campaign, the odds of this option being successful are very limited.

There’s the insurance statement. But it’s not all gloom and doom because the Copyright Office is reviewing a proposal that may exempt abandoned MMOs from the DMCA protection, which would allow Eldermage to legally operate the game even without Disney’s approval.

  • If Disney is unwilling to partner with us, there still may be another path.  Through March, 2018, the US Copyright Office is reviewing a proposal that would exempt abandoned MMOs from Digital Millennium Copyright Act protection; if exempted this would allow organizations such as ours to continue hosting Marvel Heroes. However, there is the likelihood that the game could not be further developed.   For more info and to provide your feedback on “Proposed Class 8” exemptions, visit the US Copyright Office.

In which case the pledges would be useless as you either wouldn’t be legally allowed to make those alterations into the game code or it would still be illegal for you to profit off of operating Marvel Heroes. Alternately, they might strip out all of the Marvel characters and replace them with public domain heroes which wouldn’t actually be that bad of an idea. Frankly I’d love to see a Diablo-style game using mostly golden-age heroes and it’d be a great way to bring them back to the public eye. You might have something going here.

And Eldermage does explain what the money is going towards:

To achieve our plan, we are currently seeking a minimum of $450k – $900k to acquire the intellectual property, cover due diligence and legal fees, procure necessary third-party support to host the rebranded game, and restore the game to use.  Yes, this is a large expense but much less than the original tens of millions of dollars used to develop and operate the platform.

A smart business decision that worked out great for Gamersfirst with All Points Bulletin, a $100 million engine that was sold for pennies on the dollar when Realtime Worlds went bankrupt and became profitable under the new company.

Now I could talk all day about the empty promises and nostalgia baiting that accompany these campaigns all day, but I wanna know: Who is the face behind Elder Mage? Unfortunately there is no staff page and the Elder Mage domain was registered by a name hiding company in Scottsdale Arizona. Sorry, I guess that’s the end of our trip! All we really have to go on is this bit about a 501c(3) organization called Paragon Institute.

Paragon Institute is a 501(c)(3) educational, non-profit; our goal is to establish ElderMage Studios as a learning lab to partner experienced professionals with aspiring game developers to help them gain the skills and hands-on experience necessary to work in the field. This may include time spent supporting or enhancing existing titles to create entirely new ones. A secondary mission is to preserve games that are no longer supported so that those who have licensed them may continue using them and so others may learn from them.

When you go to Paragon Institute’s website, you get a landing page for Paragon Academy which appears to be ticking down to something in 386 days, it looks like the academy is relaunching or something. What really interested me was that this Institute has a physical location in Cary, North Carolina and frankly physical location is basically like filling your legitimacy pitcher halfway from the get go. So I decided to just give the address a perusal in Google Maps to see the grandeur of this institute.

It’s a cul-de-sac, and I’m 99% certain that Google didn’t mess up the address, and I’m not all that worried about privacy because it is literally on the contact page for the Institute’s website.

So I continued to check out the website to see its legitimacy because if the Institute is indeed hosted out of some dude’s house, then the rolling photos on the website depicting smiling young people in classroom settings are total nonsense. In fact, I’m not in the greatest of moods and there are only three images rotating on the website, so let’s check those out: I did a quick backtracing on the Googles and it looks like this, this, and this, were creatively lifted and slightly modified from here, here, and here.

So maybe I’m being unnecessarily paranoid. Maybe it’s the fact that I can’t find anything, despite being a seasoned master of Google-fu, and this institute looks like a diploma mill. There isn’t enough information, let’s keep searching. There are three links on the “Students, Faculty, and Staff” page. The student/staff portal leads to the Office homepage, the Portal registration leads to an Office account creation page, and the page for former Chadwick students leads to a non-existent website.

And what is Chadwick University? It’s a diploma mill founded by one Lloyd Clayton Jr., whose credentials need no further introduction than his degree in holistic massage (this is a joke, he doesn’t actually claim to have such a degree). Chadwick University was not accredited and is considered an illegal supplier of degrees in the state of Texas (among others), it offered degrees based on “life experience” and basically just shut down in 2007 with Clayton no longer answering the phone. Chadwick U was accredited by the non-recognized World Association of Universities and Colleges, whose founder Maxine Asher genuinely believed to have discovered the lost city of Atlantis thanks in part to her psychic abilities, however her research was allegedly suppressed by the “Jews and Catholics.” Asher ran her own diploma mill fraud racket and sadly passed away in 2016.

But here you have Paragon Institute, a magical academy run from a cul-de-sac somehow linked to a defunct diploma mill accredited by a defunct diploma mill founded by a psychic who discovered Atlantis, and this is the company that wants to revive Marvel Heroes if only the public will give them lots and lots of money.

Buzzfile lists Paragon’s website as virtucorp, a website that no longer exists but through the power of Web Archive appears to have been filled with lorem ipsum gibberish.

Paragon Inc’s founder and only known employee Willis Adkins is currently running for a Congress seat in North Carolina’s 2nd District. According to its 501c(3) filings, Paragon Institute Inc used to go under the name “American Southern University Inc” and for years did business under names like “SGUS Academy,” “American Institute of Independent Studies,” “ASU Press,” “Miskatonic Institute,” and “American Center for Professional Studies.” MMO Fallout could not procure any web presence, addresses, or information for any of these names. Paragon Institute has filed a 990-N each year, a card for organizations whose claimed gross receipts are less than $50 thousand. As such, we were unable to procure standard public tax records which might include more information about the organization.

But the Marvel Heroes revival has a flexible goal of $450,000 meaning that even if nobody else contributes, they’ll still be able to keep that $305 in dosh that six backers put in.

 

 

Crowdfunding Update: Greed Monger Delivering Refunds To Backers


Greed Monger is a bit of a touchy subject here at MMO Fallout, considering it’s one of the few games that we outright refused to publicize should it ever reappear on Kickstarter, but we have some positive news on the game and its creator Jason Appleton. While Appleton may not have had much success creating video games, as evidenced by the crowdfunding and subsequent fall of Greed Monger, the man does appear to have more of a conscious than your average failed Kickstarter project and a willingness to right past wrongs.

That, and an impressive portfolio of cryptocurrency, because Appleton has taken a step extraordinary for Kickstarter creators and has begun extending refunds out of pocket. Backers have received updates over the past week or so letting them know that they can submit refund requests that will be processed through Paypal (or Bitcoin if that’s your preference). The refunds have started flowing, with Appleton noting that he is limited to $2,000 per day via Paypal restrictions on transfers.

Thank you guys for being patient. Its not easy coming up with 6 figures to repay donations to a passion project. But we are going to get there.

Backers interested in receiving refunds should check out the link below. Appleton took the time to post on Massively’s coverage that this controversy had been weighing on his mind for years and that in retrospect he understands the skepticism of the original campaign.

“As for the Refunds, yes, this has been a plague on my mind for many years and finally being in a position to make it all right has been a huge load off. I truly believed this project could be done. I thought everyone telling me I was crazy for even thinking it to be possible just jealous for having gotten funding from KS. Knowing what I know now, I realize why I was branded as a scammer from before the KS even ended. If I saw me today, trying to Kickstart a similar project , knowing what I know now, I’d think it was a bullshit cash grab too. I was just very ignorant and too trusting.”

(Source: Kickstarter)

Early Access: Tower Of Time Hands On Impressions


Tower of Time is hoping to continue the legacy of games like Baldur’s Gate and so far my time with the early access version has proven it a worthy successor. It strikes me as exactly the kind of title that hardcore RPG enthusiasts would be happy to get their hands on, the combination of strategic gameplay, stat building, and a so far compelling story that’ll have you up until two in the morning trying to figure out the best builds for your characters.

In short, this game is pretty fun, and it’s also tough as hell.

Rather than trying to go over every aspect of the game in this preview, I want to discuss the meat and potatoes of Tower of Time, that being its combat encounters. I find myself rather impressed by the fact that a game where you’re not directly controlling your characters requires as much attention to be paid as this game does. While you don’t control your character’s standard attacks, you do direct them around the field of combat and activate their special abilities when necessary.

Combat in Tower of Time is very heavily reliant on line of sight mechanics, with battles easily won and lost based on how you position your characters and keep them working with each other. Kane is the party tank, able to raise walls and absorb damage while your other party members pepper the enemy with attacks. Maeve is a marksman, high on damage but low on defense abilities. Aeric is a druid, able to summon an ent and more adept at party healing than Kane.

There are also plenty of ways to customize your characters, and you’ll need to be paying attention to the deficits in your team in order to properly build in response to them. For instance, I upgraded Maeve’s arrows with the ability to inflict blindness, making Tower of Time one of the few games in which casting blindness on NPCs is useful. Blind is great in this game because combat encounters at least early on have a habit of throwing wraiths at you which cast an ongoing life drain as long as they have line of sight. Now Kane’s wall can break this line of sight, but it can easily just push some enemies into attacking the more vulnerable characters. By giving Maeve the ability to blind them, I could very quickly put a stop to multiple life drains.

In a sense, you can think of each match like its own tower defense mini-game, like a puzzle of sorts where you need to carefully move your pieces around the board to handle each threat as it appears. For me this has basically come down to getting my ass handed to me on a silver platter in some matches a couple of times before I figure out the best way to maneuver my characters around. Arrow Time, Tower of Time’s branded bullet time effect, is both helpful and necessary to keep the action from getting overwhelming, not to mention handy in keeping track of who is targeting who (seen above).

You’ll have the opportunity to bring on more companions, up to seven from the looks of the roster, but the few hours I’ve spent in the game so far have only given me access to three. Presumably if I play the game as intended and put more time into crafting/enchanting gear using the available facilities in town.

I look forward to diving further into Tower of Time.

Early Access Title Tower of Time To Launch This April


Fledgling developer Event Horizon is getting ready to release their CRPG Tower of Time early this year on PC, and players are meeting the title with open arms and positive reviews. Boasting 30 hours of story gameplay on launch, Tower of Time promises to harken back to the days of Baldur’s Gate and the Might and Magic series. Starting with two adventurers and adding on to the party as they progress, players will travel through the Tower of Time, collecting randomized loot, customizing your adventurers, and taking down the game’s more than 100 enemies.

Tower of Time’s focal feature is the Arrow-Time combat system, which players may recognize as similar to Bioware RPGs of old. Arrow-Time allows you to slow down or completely pause a battle, survey the field, and plan your strategy.

Currently in early access, Tower of Time is enjoying a very positive 96% overall rating.

(Source: Press Release)

MMOments: RuneScape and Aura Quality of Life


My first reaction to this week’s RuneScape update was “this may be the thing that gets me playing regularly again.”

If you asked me what my biggest gripe with RuneScape has been over the past four years, it’s the aura system. Auras are RuneScape’s temporary boons, they give bonuses to various parts of gameplay, and by golly are they a pain in the rear to keep track of. There are several dozen of them, and when they’re all given crazy names like “jack of all trades” or “Supremic Runic Accuracy,” managing a bank full of them, figuring out which you need to upgrade using loyalty points, and the best points to take them out is a nightmare.

Cue this week’s update, removing all of the auras from the bank and placing them in an easy to use, simple to manage interface. This system is about as close to perfect as you’re going to get, especially considering it can be accessed during combat and the interface allows you to easily extend and renew auras with vis wax. Functionally it lets people like me remember which auras we have, and keeps us engaged via a daily regimen of in-game tasks.

In Plain English: Crytek V Cloud Imperium Games (and RSI)


1. Dismissal Sounds Unlikely

Let’s start off at the same station and make a few things clear: Despite what is being tossed around on the internet, this case is not a slam dunk for either side (at least not evident from the statements being thrown back and forth). It is very likely that this case is going to go to trial, as there are a ton of allegations being made and accusations that are going to require the backing of email communications and witness testimony. We are not at the point in the case where either side is trying to convince a judge/jury, that won’t come for months down the road.

What Cloud Imperium Games is doing with its response is attempting to have the case dismissed by convincing the judge that the accusations have no merit and including comments that there are no damages to be recovered regardless of Crytek’s claims of breach. Since this is a gigantic lawsuit, I wanted to go down the list of points that I found interesting so far. This is not comprehensive and will certainly be followed up with when more details are presented.

2. The Definition of Exclusive

With this lawsuit between Crytek and Cloud Imperium Games, it looks like we’re diving back into the Clinton era legal argument about what the definition of ‘is’ is. A major point of contention that Crytek is bringing forward in this lawsuit is the definition of exclusive, how it was applied when forming the agreement, and what exactly it means for both parties.

Section 2.1.2 of the Game License Agreement states that this contract gives CIG the rights (and I’m quoting) “to exclusively embed CryEngine in the Game and develop the Game which right shall be sublicensable pursuant to section 2.6.” Here’s where we get to the definition of “is” as Crytek is claiming that this passage means that CIG agreed to use the CryEngine and only the CryEngine in Star Citizen, as seen in this section of the original complaint:

Crytek and Defendants subsequently formalized their relationship by entering into a Game License Agreement. In that Agreement, Defendants promised, among other things, (i) to use the CryEngine game development platform exclusively and to promote that platform within the video game...”

CIG is naturally going to fight this claim, and understandably the wording in the license agreement is incredibly vague for the kind of contract where every line should be worded to remove any doubt or wiggle room for interpretation. To the layman, the wording of the agreement seems to indicate that the license does indeed require CIG to exclusively embed CryEngine and no other engine. As far as contracts like this go, however, such a definition of exclusive is not standard by a long shot. Exclusive in these sorts of agreements is generally understood to mean that Crytek would be granting the license to CIG alone and no other company in the agreement, rather than obligating CIG to use said engine.

CIG’s response:

The GLA further shows that CIG has an exclusive right, not a duty, to use the Engine in the Game. Through hiding the GLA, Crytek contorts the word “exclusively” to argue that the word means that CIG somehow is required to use the Engine in the Game. The plain language of the GLA where the grant of rights to CIG appears, plus the well-established concept of an exclusive license, instead establish that the word “exclusively” simply means that CIG’s right to use the Engine in the Game is exclusive to CIG and Crytek may not give that right to anyone else.

Right, except that this agreement seems to be anything but plain language, and the license agreement actually differentiates the two concepts. Where 2.1.2 allegedly requires CIG to exclusively use the Crytek engine, the question about sublicensing is taken care of in the previous step of the agreement.

2.6 of the agreement basically just says that CIG can sublicense the engine only to contractor developers, with prior written approval by Crytek, for the purpose of developing the Game. This is one of those lines that is likely going to require witness testimony on what exactly the companies negotiated, assuming the Judge/Jury doesn’t accept either definition of exclusive as a given fact.

3. Do You Understand Crytek’s GLA? Does Crytek?

Here’s an interesting note: You may notice in the passages from the lawsuit and license agreement that both parties say “the Game” (emphasis on the capital G in Game) regularly instead of Star Citizen when referring to terms that both parties agreed upon. There is a legal reason for this.

“The Game” is the legal definition given in the license agreement to, and I’m quoting the agreement here:

“the game currently entitled “Space Citizen” and its related space fighter game “Squadron 42, together hereafter the Game”

No that wasn’t a mistake on my end, yes the GLA actually gets the name of the game wrong and refers to Star Citizen as Space Citizen, but that’s not the key issue here.

This rolls into one of Crytek’s other claims, that the existence of Squadron 42 is a breach of the agreement because while it began as a mode for Star Citizen, it had since branched out into a separate purchase and, according to the license agreement, Cloud Imperium only has the rights to develop one game. Any time you see the word “Game” with the capital G, it is referring to “the game Star Citizen” and “the game Squadron 42,” combined together. Another section of the agreement goes further and states that the agreement does not include any game not accessed through the Star Citizen game client, or sold for a separate fee.

This is why clarity is necessary, and here is where we lead to another issue that the court is going to have to decide. Crytek’s contention with Squadron 42 is that CIG announced in December 2015 that Squadron 42 would be a standalone product. By December 2016, CIG announced that both Star Citizen and Squadron 42 would be moved over to the Amazon Lumberyard engine, and Crytek is going after the year that the game may or may not have been in development under their engine, claiming loss of royalties and upfront payments that would have been owed had CIG licensed a second copy of the engine.

The big question is whether or not the license agreement which appears to explicitly recognize Star Citizen and Squadron 42 as separate games, but licenses them both together, is at odds with Crytek’s claim that selling Squadron 42 as a standalone product is a breach of the terms against selling separate products, or whether any of this is even applicable since neither game is using the engine.

3. Crytek’s Negotiations: A Blank Check In A Used Car Dealership

Another thing you’ll see crop up more than once if you read Crytek’s complaint is how the company graciously negotiated a substantially lower sum than its usual licensing fee on the grounds that Cloud Imperium Games would exclusively use the license and also heavily promote the CryEngine to its base. Since CIG is no longer using the engine, thus depriving Crytek of further licensing fees, the company feels that it’s been substantially damaged by not receiving the full, usual license fee. Money that they willingly gave up in negotiation.

The licensing fee negotiated under the GLA reflected a substantial reduction from Crytek’s usual licensing fees in view of the promotional consideration and other consideration that Defendants promised to Crytek in Sections 2.8.1, 2.8.2,and 2.8.3 of that Agreement. In view of the fact that Crytek has been deprived of that promised consideration, Crytek has been substantially damaged, and has failed to receive the balance of its full, usual license fee.

Crytek is apparently so angry about the conclusion of this agreement that they’ve taken to potentially slandering some individuals involved in the negotiation process. They actually call out by name Crytek co-founder Ortwin Freyermuth, who was a former Crytek employee and negotiated the deal on behalf of CIG, for apparent conflicts of interest and never recused himself from the negotiations or resolved that conflict of interest, despite apparently knowing confidential information about Crytek.

“Notwithstanding that he had confidential information about Crytek’s licensing practices that would unfairly advantage Defendants, Freyermuth never recused himself from those negotiations and never resolved that conflict of interest with Crytek,”

Except that claim is allegedly a complete and outright lie. In the declaration presented to the court by CIG lawyer Jeremy Goldman in support of the motion to dismiss, who also kindly submitted a copy of the license agreement that Crytek for one reason or another had withheld, Freyermuth’s conflict of interest was never in question. In fact, Crytek not only didn’t have an issue with Freyermuth’s involvement at the time, they went as far as writing and signing a conflict waiver allowing him to take part. Goldman has this conflict waiver, apparently, and no doubt we will see it once this case goes to court.

It seems like a lot of this lawsuit is intended to force CIG to keep paying Crytek royalties, because the company made the arguably poor decision to substantially lower its licensing fees on what they may have seen as a huge long term earner, they negotiated a contract that may or may not say what they think it does, and now they’re angry that the money train has stopped so they’re also throwing the guys who did the negotiations under the bus.

4. Why Would Anyone Write No Damages Into a Contract?

One tactic that Cloud Imperium is using to quash this lawsuit before it ever goes to court is to point out that the license bars either party from seeking damages in the case of a breach of contract. If there are no damages that can be recovered, and in consideration of the fact that this lawsuit is popping up because CIG stopped using the engine and considers the contract scrapped, bringing this case to court would just be a massive waste of the court’s time, which when you’re trying to get a lawsuit dismissed this is a pretty logical avenue to go down.

Crytek’s claim for damages — an essential element of any breach of contract claim — is precluded by express language in the GLA barring either party from seeking any damages from the other. The FAC also seeks various forms of monetary damages and equitable relief that are unavailable under the GLA or as a matter of law, including statutory damages and attorney’s fees under the Copyright Act, punitive damages, and an injunction.

I read this response and honestly my first reaction was that CIG had grievously misread or is really reaching for something in the license. For the sake of clarity and the fact that it’s one of the few ALL CAPITAL LETTERS parts of the license, let’s look at that part of the agreement in its entirety.

So neither party can be held liable for damages incurred by either party or a third party, even if advised beforehand on the possibility of damages. In their response, it looks like CIG is going for a more in-your-face approach to their motion to dismiss.

House of cards pleading? Sham interpretation? Someone’s going for the jugular.

5.  Comments, Disclosure, and Public Access

In wrapping up this first bit of coverage, I’d like to share some disclosures. First, I am not a lawyer and nothing in this coverage or anything else on MMO Fallout should be interpreted as legal advice. As such, I try to refrain from making any judgement calls or act as armchair lawyer on how these lawsuits will proceed or which side has the more solid case, rather In Plain English has always been about presenting the allegations as-is and lining them up with publicly known facts and prior cases.

Another note that I didn’t mention is that Roberts Space Industries is a defendant in the lawsuit even though the company claims it isn’t part of the contract as it didn’t sign. Indeed, RSI didn’t sign the GLA and isn’t even mentioned in the list of sublicensed companies, however they did license Autodesk from Crytek who are claiming that that is enough to keep them involved in the lawsuit. RSI is a subsidiary of CIG.

I will be maintaining a publicly accessible Google Drive folder with the pertinent documents at this link here. Feel free to leave any thoughts or allegations of collusion/bias in the comments section below.

[NM] Youtuber DalasReview Pulls Fur Fun From Steam After Game Flops


Youtuber Dalasreview has fully pulled his title Fur Fun from Steam barely ten months after a controversial release and virtually no response from the Steam market. Fur Fun began as a game attempting to obtain crowdfunding to produce a Banjo-Kazooie style game. When those crowdfunding attempts failed, popular Spanish Youtuber Dalasreview backed the game and helped publish it, presumably also helping fund its development.

When the game launched into early access last February, it immediately struck a negative response. People quickly discovered that stolen assets from Banjo Kazooie, Minecraft, and Mario were present in the game’s files, a public spat over whether or not Yooka-Laylee composer Grant Kirkhope had created music for the game resulted in the Fur Fun account publicly accusing him of lying on Twitter, and Dalasreview began filing frivolous DMCA takedown notices against Youtube videos critical of the game and its developer.

In all of this controversy, it looks like the only thing that people weren’t doing was actually buying or playing the game. A quick glance at the Steam charts shows that Fur Fun never once after launch managed to beat a monthly average of one user. Steam Spy indicates that the game had maybe around 717 owners as of December 31, which doesn’t account for copies that may have been given away for free. Despite Dalasreview’s 4+ million subscriber count, it looks like far more people were interested in talking about the controversy of Fur Fun than were actually willing to buy it.

The Steam announcement sounds very similar to other jilted indie devs, even ending with a “good riddance” farewell.

This is our last goodbye!
It’s been a long time trying to keep up the project alive, but it’s time to say goodbye.

Fur Fun is getting out of Steam.
Thanks to all of you for your support and kind comments.
Good riddance.

(Source: Steam)

Chaturday: Gamer Grudges And The Horse Konami Road In On


Here at MMO Fallout, I often get asked a very simple question about game journalists, and whether or not members of this profession intentionally seek contrarian positions in order to goad people they already know don’t like them into responding, thus adding to their growing cache of victim bucks? You’d think so, given the current climate, but from an insider perspective I can say that the answer is a surprising yes.

Of course they do, and for two simple reasons: First, outrage bait gets clicks and clicks get ad revenue. I keep a close eye on what stories get the biggest hits on MMO Fallout, and I can tell you it certainly isn’t the ones with a happy ending. The lowest Crowdfunding Fraudster piece has more hits than any positive coverage on this website, but thankfully we aren’t supported by advertising and thus how many hits a story gets has almost zero effect on the tone that further coverage takes.

The second is that this industry doesn’t exactly pay well, business and landlords don’t accept victim bucks as a currency, and frankly if you’re the kind of person who couldn’t get into a “real journalism” (I’m parsing the words of others) for a lack of integrity or ability to conduct real investigations, then parsing Twitter and Google for the top search trends and penning an article about how you’re wrong for liking that thing or for not liking that other thing, in the hopes that those people share your piece to their friends so they can read it and talk about how angry they are, it’s pretty much all you’ve got. I’m not saying these people exist, but if they did then this probably sums up their motivations.

It’s easy to become disillusioned when you’re forced to write for an industry that you’re not really interested in, don’t know much about, and for an audience that you don’t really relate to. God gamers suck.

Oh did I say that out loud?

But we’re here today to talk about Konami, an entity so reviled in the gaming community that they make Bobby Kotick and Bill Roper look like venerated saints. If any company truly deserves being demonized by the public, it’s the company whose ethical crimes extend outside of “they made a game I didn’t like and filled it with microtransactions.” We’re talking about the Konami, who routinely not only blacklists former employees from the gaming industry but allegedly attempts to stop them from getting jobs in other industries as well.

Let’s also not forget the controversy between Konami and Hideo Kojima, which ultimately led to Konami utilizing its lawyers to prevent Kojima from accepting an award at a game show, the same year that they stripped Kojima’s name from Metal Gear Solid.

We can also have a whole conversation about Konami abandoning its properties, but ultimately the company seems determined to leave the gaming industry behind and frankly the only gripe that many gamers have with this notion is that this might mean the end of beloved franchises like Castlevania and Silent Hill. Konami obviously won’t suffer from this move, their gaming side has been small potatoes compared to their pachinko machines for quite some time.

So yes, there is a community of gamers that will never buy anything that is ever produced with Konami’s name. Does it make them entitled? Not exactly. Are they justified in their reasoning? That’s subjective to the person. Are they going to get attacked and vilified for it? You bet your sweet bippy they will.

Look around the internet blogosphere and you’ll see articles talking about how those nasty entitled gamers aren’t even giving Konami a chance. Given the recent controversy and backlash surrounding predatory microtransactions in games, you may also notice a trend about how reasonable and functional it is that Konami is making Survive online-always even for single player and how generous it is for them to introduce microtransactions for those people who have jobs and thus more money than time (aka not-basement dwelling nerds).

Until of course Konami unveils a scantily clad female character for Survive, in which case the game designers are going to get crucified by the press.

Otherwise I have no opinion on the matter.

Overwatch League Pro Suspended After Insulting Competitor In Post-Loss Stream


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(Original Story) Dallas Fuel has suspended one of its players, Felix “xQc” Lengyel after the player hurled an insult at a competitor on the Houston Outlaws after a match Thursday night. More details on the suspension will be coming.

Houston beat Dallas with a resounding 4-0 victory on Thursday, after which Lengyel went onto his stream to rant about the loss, eventually directing his anger toward Austin Wilmot of Houston who used Lengyel’s catchphrase “rolled and smoked.”

“No, you didn’t smoke shit. Shut your fucking mouth. Go back there, suck a fat cock. I mean, he would like that.”

It’s obvious from the clip that Lengyel immediately realizes that he let his frustration cross a line, and he quickly apologized on Twitter.

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Wilmot, who is openly gay, accepted the apology while apologizing for his own stream where he referred to Lengyel as a “homophobic piece of garbage” in response.

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While Wilmot may not have taken the flippant, heat-of-the-moment comment personally, Dallas Fuel hasn’t been so forgiving. Lengyel did not play in tonight’s match.

[From the Vault] Rant: More Money Than Sense


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(Editor’s Note: This piece is an unpublished rant from 2013 that I decided to release because it is mostly finished albeit a giant text of complaints, I feel it still holds true today. The story below is true.)

I had an epiphany moment way back when Final Fantasy XIV first came out in 2010 that drastically changed my view on gaming and a notable portion of the gaming community. I came across a thread on the official FFXIV forums where a guy was complaining that Square Enix wouldn’t give him a refund despite the game being in poor condition. He explained in the original post that he knew of the game’s problems during beta, and even participated in almost every phase, but decided to pre-purchase with the hopes that they would be fixed by the time the game launched. They weren’t, so he wanted his money back. Understandable. While few would disagree that Final Fantasy XIV had major problems in its first iteration and was without a doubt a trainwreck, just keep reading. I wouldn’t be telling this if it didn’t get better. One of the users asked what exactly he found wrong with the game. His response? The slow combat system, the slow leveling, the individual profession levels, everything about crafting, the graphics, the lack of open world pvp, the lack of open worlds period, leve quests, traditional questing, story-driven quests, reliance on crafting, lack of looting players, and a few other things I may be forgetting. In other words, the entire game.

Personally I found this man astounding. What he wanted was Final Fantasy married to Darkfall, a hardcore sandbox pvp MMO, and apparently gave serious expectation that Square Enix would suddenly transform every single aspect between open beta and launch. I can see a guy who plays a beta, sees some features that aren’t available immediately or are buggy or broken or needs to be balanced, but buys the game to get in early because he expects those bugs to be fixed later on. That kind of disappointment I can agree with. What this guy wanted was a fundamental rewrite of the entire game. But boy howdy, does it get better. Just keep reading.

Eventually someone in the thread said “count it as a $50 lesson in spending your money wisely.” He didn’t spend fifty bucks. After our friend played through most of the beta phases, found not a single redeeming quality in his words, he went ahead and ordered the collector’s edition and loaded his account with a couple hundred dollars in Crysta. Not only that, but he did the same for his wife who similarly hated every part of the experience. Just sit back and let that sink in. Putting six hundred (at least) down on a video game that you didn’t like. Six hundred bucks. Ten new games, or two hundred on your average Steam sale. Several months of car payments. Many massage appointments to soothe your temper. I don’t know. The last thing I spent over six hundred dollars on in one go was a down payment on my car.

I saw a few people in the thread at this point calling the man delusional, and I have to agree with them. He genuinely believed that FFXIV would suddenly transform into an entirely new game literally overnight, against all evidence to the contrary, and was willing to bet six hundred bucks on it. When pressed on why he wasted so much money if he hated the game, the guy responded “it’s my money, I decide how I spend it, not you.” Fair enough, no one is trying to tell him how to spend his money. A little defensive of an answer for someone who believes to be in the right, I must say. Now, you may be thinking “oh this guy is probably rich,” and you would be correct. Pressed further on the matter, he admitted that six hundred dollars “was basically nothing” to him compared to his weekly income, but that his demand for a refund was on principle rather than price.

Three years later and I still think about this gentleman because his thread opened me to the ocean of people with more money in their wallet than common sense in their head. I saw it from people purchasing lifetime subscriptions to games that they had either not played, or had played and did not like. In people purchasing multiple copies of Star Trek Online just to get their hands on the multiple store-specific cosmetics, only for Cryptic to add them to the cash shop later on. In people setting up multiple accounts for WWII Online and Warhammer Online as a “donation” to keep the game running. Spending into the triple digits on a Kickstarter of a game that they might not even like in return for some cosmetics.

Other than that I have no opinion on the matter.