MMOrning Shots: To Waaagh! And Back


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Warhammer Online comes to a close today, after five years of operation. As much as we joke here at MMO Fallout about the MMO and just about everything else surrounding the game and its developer, we’re always sad to see a game shut down. There might not have been a lot of people playing Warhammer, but you can’t deny that they were a dedicated bunch. Warhammer Online still sits in quite a few eyes as having the best player vs player combat on the market, and the only true successor to Dark Age of Camelot.

While we are on the subject, has anyone seen Mark Jacobs’ upcoming MMO, Camelot Unchained?

Archlord Shutting Down In January


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Archlord is one of those games whose history I have found difficult to track. This MMO began under Codemasters way back in 2005, launching to pretty low reviews before it went free to play and ultimately shut down in 2009. Webzen, who published Archlord in other territories, took on the role of global publisher. At one point, Webzen started talking about something called Archlord X, which according to this rather poorly translated Facebook notice from September 2012, has ceased development.

Thank you for waiting for release of Archlord X. We notice that all Archlord X contents containing various quest, enhanced battle system and efficient user interface will be applied to Archlord’s major expansion on September. We believe that qualified contents from Archlord X, which was used to enhance Archlord contents, will offer you exciting game environment. Please come to Archlord to enjoy Archlord X contents.

Sadly, Archlord itself will be shutting down January 1st, likely in preparation for the launch of Archlord 2. Compensation packages have not been finalized, and Webzen has promised more details in the coming weeks.

On August of 2009, Webzen.com was thrilled to release Archlord globally. Since official launch, we have been working hard to build a strong community and gaming environment through new content updates and various events. Unfortunately, we have come to a difficult decision to end this long journey we have enjoyed and cherished together. We understand that this will disappoint many of our players.

(Source: Archlord)

Glitch Assets Are Now Public Domain


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Despite the failing of Glitch on a financial level, the folks at Tiny Speck have already cemented their place in our hearts. Rather than allow years of work to go to waste, the team at Tiny Speck has announced that all of the art assets (minus the logo and trademark, of course) have been relinquished to the public domain.

The entire library of art assets from the game, has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. (But: use it for good.)

You can find the library of assets at the link below. Hopefully the files are used for good.

(Source: Glitch HQ)

Rift Shutting Down In Russia


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Rift is shutting down in yet another region, and much like the Chinese version before it, the blame seems to lie in Trion Worlds not supporting localization. As posted on the official website, Belver announced that the servers would shut down October 25th, noting that the reason stems from Trion Worlds refusing to support the localized version. As compensation, Belver is offering bonuses in several of their other games.

 

Everyone who wants to join the players of our other online projects, the prizes and bonuses. After creating the new characters in Black Fire, Runes of Magic Audition 2 or just email our technical support at support.belver.ru login and enter the game that you played in the Rift and the new character in another of our game – after bonuses will be credited to you within 5 working days.

Chinese developer Shanda Games also laid the blame squarely on Trion World’s shoulders, noting very poor international relations from the developer and ignoring requests to localize content. Rift in China shut down just six months after is launch, while the service in Russia began in December 2011.

(Source: Official website)

Mechanist Games Revokes City of Steam From R2 Games


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Back when I previewed City of Steam’s open beta, I noted that while the game was still fun in multiple aspects, that the game had been taken a rather notable hit in quality since its closed beta and before R2 Games was announced as the publisher. Certain game mechanics were severely simplified, the FAQ for the game was so shoddily put together that it was a combination of Engrish, questions and answers that had nothing to do with City of Steam, and bits rolled over from other games. The cash shop grew, prices rose, and suddenly Electrum found its way into many aspects of City of Steam life. And then the game stopped receiving updates and patches, and customer support went silent.

Players who left due to the monetization and simplification will be happy to hear that R2 Games will soon be out of the picture. Mechanist Games has announced on Facebook that they are taking back City of Steam. While the R2 Games servers will be shutting down November 21st, it will be relaunched as City of Steam: Arkadia.

Hello all, today we officially announce that Mechanist Games has taken CoS back. Stay tuned for City of Steam: Arcadia this November! More info coming soon!

R2 Games will not be offering refunds for any recent Electrum purchases.

(Source: City of Steam)

Everquest Mac Shutting Down For Real This Time


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Some of you may remember that Sony Online Entertainment originally slated Everquest Mac to shut down in 2012, but decided against it due to passionate feedback from the community. Well passion can only get you so far, and in a letter posted to the community, John Smedley has announced that Everquest’s Mac iteration will be shutting down effective November 18th.

We said this before and now we really have to do it – we’re sunsetting EQ Mac. As a passionate Mac player, I’m disappointed to have to share this news. We decided to keep the game running after receiving your feedback when we originally announced the sunset plans early last year, but with all of our development aligned towards our upcoming slate of games, we simply cannot justify the resources required to continue to support this version of the game.

Everquest on the PC will not be affected by any of these changes, and it is unlikely that players will be able to move their characters over due to the massive difference in versions. EQMac was never updated past Planes of Power, the fourth expansion released in 2002.

(Source: Announcement)

Did Anyone Notice That FusionFall Shut Down?


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That is a rhetorical question. Cartoon Network’s FusionFall originally launched in 2009 with an awesome premise: An MMO set in the Cartoon Network multiverse with well known characters, a rather simple combat and quest system, and the ability to summon nano versions of said cartoon characters. FusionFall originally launched with a subscription, but eventually converted into a free to play game the following April 2010.

In those three years, FusionFall has faded into relative obscurity outside of the Cartoon Network community. Earlier this year, Cartoon Network ceased all development on the title and moved on to FusionFall Heroes, a game set in the same story line but with players taking control of the characters rather than creating their own avatar. To put the icing on the cake, finally, FusionFall shut down on August 29th with all the attention that you would expect from a small flash game, ie: none at all.

And that’s the way the cookie crumbles.

Disney Shutting Down Its Less Popular MMOs


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Disney appears to be cleaning house with some of their less popular MMOs. The company announced today that both Toontown and Pirates of the Caribbean Online will be shutting down on September 19th, just a month away. Both games have already stopped accepting payments and have opened their doors to be played for free until the servers shut down. There wasn’t much of a reason given other than the usual shifting development focus, although the obvious answer is that few people still play Toontown or Pirates Online.

“The Walt Disney Company is committed to offering high-quality, entertaining play experiences in both online virtual worlds and mobile apps. At this time, we are shifting our development focus towards other online and mobile play experiences, such as Club Penguin and a growing selection of Disney mobile apps.”

(Source: Toontown, Pirates)

Have You Seen Arctic Combat's Reimbursement Plan?


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Okay, I will admit. I came into the announced shuttering of Arctic Combat with my usual schtick: Another low quality renaming of another failed game imported from Asia shuts down in the west, blah blah blah you already know how I feel about those games and the whales that keep them healthy just long enough to call it a launch and get away with the profits without having to put in any long term support. Or did I just say that again? Anywho…

Arctic Combat is Webzen’s first person shooter, better known as the previously shut down Battery Online. Arctic Battery Combat Online is a lobby based first person shooter that is free to play with a cash shop, it is shutting down in September likely because the popularity and revenue weren’t meeting expectations. What caught my eye was the compensation. I assumed that a game like Arctic Battery Combat, at best players could expect a stipend of cash and some items for other games.

Webzen is refunding W Coins/gPotato currency spent based on tiers, starting at $50 and moving up to $100, $300, and $500. Your reimbursement is the lowest end of your tier, so if you spent $75 your reimbursement is $50. If you spend $450 you will receive $300. It might be fake currency, but Webzen is dropping some serious cash to keep their players in good graces. It isn’t as good as a real-money refund, but it is a welcome change when you consider the number of recent games to shut down without giving their players much more than a goodbye and a suggestion to buy their next product.

On the other hand, one guy on the comments section mentioned that Arctic Combat is being shut down because it is too successful and Webzen apparently can’t handle all of the money. Either way, you don’t see the possibility of 1:1 compensation all that much, so kudos to Webzen.

(Source: Webzen)

NCSoft Ignored Potential Buyers, Says Report


One of the luxuries of being a reporter is that I can always fall back on the ability to say “well it is a press release, so we have to give the benefit of the doubt.” The same way in which we automatically trust what comes out of a developer’s financial statements on the grounds that just because ENRON lied, doesn’t make all companies suspicious. But with NCSoft, even a simple notice on the Main page is suspect, thanks to the precedent set just a couple years back with the forging of Richard Garriot’s resignation. Sorry, fool me once shame on you.

So when NCSoft published the notice that all options had been exhausted when selling City of Heroes, the game’s fans were understandably suspicious. In a report over at Addicting Info, it appears that NCSoft may have been toying with what constitutes “all options.”

Within short order, two different investment groups (speaking while protected by anonymity) claimed that NCSoft had refused to even discuss a sale, and ignored any and all offers. A company which engages in this kind of behavior is not a good steward of its shareholders’ investment.

Only Addicting Info knows who these developers are, but if NCSoft did ignore even the idea of a sale, this news is just fuel on the growing fire that is NCSoft’s community relations following the surprise closure announcement. For now, however, the SaveCOH movement is not giving up hope.

(Source: Addicting Info)

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