Marvel Heroes Omega Aims For 5/19 Head Start


Marvel Heroes launches into head start on Friday March 20 on Playstation 4, with Gazillion aiming for an 8am Pacific launch time. The launch time estimate was confirmed on the forums today by Gazillion staff and comes alongside the announcement that Marvel Heroes will be launching on Xbox One this June. The full open beta will be available to the public on May 23, but if you want to get in early you’ll need a founder’s pack.

For more information on head start, check out the link below.

(Source: Marvel Heroes)

Neverwinter: Celebrate Gond By Making A Doohickey This Weekend


Neverwinter’s next event starts up today, in fact by the time you read this it will already be live and running. Wonders of Gond tasks players with collecting Wondrous Grommets, mechanical components that are then combined into higher tiered items. As you continue to refine the Grommets into higher tiered goods, you’ll eventually create the Doohickey, a name that I did not make up for this news piece. The doohickey can be used in battle or traded in for a Creations of Wonder Pack which in turn can be opened for rewards.

Lucky players can obtain an Apparatus of Gond mount as well as a number of other goodies from the Creations of Wonder Pack. The event run this weekend until May 22, and also happens to coincide with a double experience weekend beginning and ending at the same time.

(Source: Neverwinter)

Jagex Teams Up With Improbable For SpatialOS Technology


Jagex today announced that it has entered into a partnership with Improbable. Founded in 2012 by Herman Narula (photograph above), Improbable brings forward its SpatialOS technology which claims to allow developers to create more permanent online worlds with smaller teams. As an example, SpatialOS can manage the state of the world down to the individual item, allowing players to drop items on the floor and (theoretically) have them sit there for years without the need for the server to clean itself up.

Acting CEO Phil Mansell had the following to say about SpatialOS:

“As a studio, we have online gaming at heart and we’ve always looked for technology that can help to deliver the best possible experience for our players. We’re looking forward to working with Improbable and discovering the advancements the SpatialOS platform can bring to multiplayer gaming.”

The extent of SpatialOS’s implementation will have to be seen.

(Source: Jagex press release)

Funcom Reports Most Profitable First Quarter In History


We’d like to picture that Funcom is having a huge money fight in their offices, with the announcement that the company has posted the highest profit in their history. Thanks to the runaway success of Conan Exiles, Funcom this quarter boasted a profit of $6.1 million USD, with total revenue nearing $11 million.

For upcoming Funcom games, players will have to wait until June 26 to get their hands on Secret World Legends, the free to play reboot of The Secret World, and July 31 in order to get said game on Steam. In their investor report, Funcom blames this on a competitive market in May/June with expansions for Final Fantasy XIV and The Elder Scrolls Online hitting Steam, as well as the Steam launch of Black Desert Online. Meanwhile, Dreamfall Chapters was released on May 5. Both Funcom Oslo and Funcom North Carolina are working on upcoming titles, one of which is based on the Conan IP.

(Source: Funcom)

[Video] Final Fantasy XIV: Stormblood’s Opening Theme


Even if you’re not a fan of Final Fantasy, it’s hard to deny that the series has always had a beautiful soundtrack. With Stormblood coming very soon, Square Enix has released Revolutions, the theme song of the expansion. Check it out embedded above.

Valve’s Trading Card Update Shoots Shovelware Games In The Heart


Those of you who use or follow Steam in any capacity are no doubt aware of the high volume of low effort shovelware being heaped onto the service, increasingly from developers out of Russia, that have popped up on Steam for one purpose: Farming trading cards. These games use unscrupulous methods, through bot voting or through key bribery, to get their games greenlit, after which the game is immediately besieged by thousands of bots who idle the game and then sell the trading cards for money or break the cards down into gems which are then sold for money. The bots make money, the developer gets a cut of the sales, and others have more incentive to throw their shovelware onto Steam for an easy, if ill-gotten, profit.

The practice has become so popular that there are entire Steam groups dedicated to buying up these low quality games for the purpose of farming cards in large quantities.

Today’s Steam update takes those bad actors out back and buries them next to the rose bushes. In order to be eligible for trading cards, a game must obtain a certain confidence level showing that people are actually playing. In the update notice, Valve attributes changing the trading card system as being to cut down on faux data.

As we mentioned in our last post, the algorithm’s primary job is to chew on a lot of data about games and players, and ultimately decide which games it should show you. These Trading Card farming games produce a lot of faux data, because there’s a lot of apparent player activity around them. As a result, the algorithm runs the risk of thinking that one of these games is actually a popular game that real players should see.

Thankfully this system is retroactive, meaning you’ll receive any cards you should have once they are made available.

Instead of starting to drop Trading Cards the moment they arrive on Steam, we’re going to move to a system where games don’t start to drop cards until the game has reached a confidence metric that makes it clear it’s actually being bought and played by genuine users. Once a game reaches that metric, cards will drop to all users, including all the users who’ve played the game prior to that point. So going forward, even if you play a game before it has Trading Cards, you’ll receive cards for your playtime when the developer adds cards and reaches the confidence metric.

Valve has confidence that this system will function better than Steam Greenlight, whose failure to curate allowed the games onto the marketplace to begin with, due to the extra variables and larger base compared to the relative few who use Greenlight. Most recently, Valve made major changes to gifting Steam games in order to combat bad hombres.

(Source: Steam)

PSA: Alan Wake Is Disappearing, Get It Now 90% Off


Alan Wake is being put to bed permanently, so if you want to get your hands on the 2012 title, now may be your last chance. Originally released in 2012, Alan Wake’s developer/publisher Remedy Entertainment has hit a snag; their license on some of the music in the game is expiring. As a result, the game is being removed from sale on May 15. To send the game off in style, Remedy Entertainment has announced a 90% sale that will begin March 13 and run for 48 hours.

You’ll be able to pick up Alan Wake as well as its DLC and American Nightmare for 90% off, but if you’re going to grab yourself a copy then do so fast. The title becomes unavailable on the 15th.

(Source: Steam)

[NM] Payday 2 Announces Ethan & Hila Content Pack


Overkill Software announced this week that they will be consolidating Payday 2’s DLC into one Ultimate Edition package, consolidating dozens of heists, characters, weapons, and more into one purchase. As part of the update, Overkill also announced the release of an Ethan and Hila character pack, incorporating two popular Youtubers from the channel H3H3 Productions. H3H3 currently boasts over 3.8 million subscribers and creates content mostly around Youtube drama.

According to the official website, all sales from the character pack will go to Ethan and Hila.

The only DLC that will be available separately is the Ethan and Hila Character Pack. The subsequent revenue from the Ethan and Hila Character Pack is going straight to Ethan and Hila. We are doing this because we appreciate them and wanted to find a way to help them out financially so they can continue to do what they do best.

While Hollywood partnerships are somewhat common in the video game industry, this type of deal is surprisingly rare. Overkill Software previously struck a deal to include content from Scarface, John Wick, and Goat Simulator, to name three properties. The announcement also comes alongside the news that support for Payday 2 has been extended through October 2018.

H3H3 Productions has been embroiled in a lawsuit by Youtuber Matt Hoss for copyright infringement over their use of his footage in reaction videos.

(Source: Payday 2)

NCSoft Releases Quarterly Earnings, Lineage M Sees Lower Demand


NCSoft’s quarterly earnings have been made available and the results are not so bad. Sales fell 1% over the same time last year thanks to early recognition of Lineage 1 promotion sales with NCSoft pointing to lower demand than expected for Lineage M, the mobile release of Lineage. Operating profit and income plummeted 60-70% year over year due to incentives paid on the back of high earnings last year, meaning NCSoft players should not see these figures as the end times.

To put it into perspective, NCSoft’s net income dropped from 66,804 (million Korean Won) to 17,394 (49,410) over the past quarter. Labor cost increases due to increased headcount and incentives rose 33% by 33,175 while royalty payments exploded 398% over last quarter by 2,261. In short, while sales fell 1% over last year, operating costs increased 24% due to said overhead costs.

On the games front, Lineage sales plummeted by more than half, however much of that is due to the aforementioned early sales recognition is unknown. Lineage II and Aion similarly dipped in revenue, although not by nearly as large of a margin, while Blade & Soul grew compared to the last two quarters and Guild Wars 2 remained relatively stable. Wildstar, as mentioned in the previous release, is no longer listed on NCSoft’s quarterly reports.

Square Enix Releases Fiscal Year Results, Divorces From IO Interactive


Square Enix has released their end of the year fiscal results, boasting an impressive boost to revenue thanks to the launch of strong AAA titles like Final Fantasy XV. Final Fantasy XV boosted revenues alongside Deus Ex and the Playstation 4 version of Rise of the Tomb Raider, alongside strong downloads of prior releases. Net sales for the MMO division dropped from 31.6 billion Yen to 22.7 billion which Square blamed on the lack of expansion releases for Final Fantasy XIV and Dragon Quest X. Final Fantasy XIV’s next expansion, Stormblood, launches June 20th with the latest expansion for Dragon Quest X coming later this year.

Upcoming titles include Dragon Quest XI, Kingdom Hearts III, the Final Fantasy VII remake, and an unnamed Marvel title. The news wasn’t good for everyone as Square Enix also announced this week that they will be selling off Hitman developer IO Interactive, leaving the fate of the franchise in question. Square Enix’s entire presentation can be found here. The sacking of IO Interactive comes alongside Square listing the developer as an “extraordinary loss,” to the tune of 4.89 billion Yen (approximately $42 million USD).