Eldevin Introduces Desktop Client


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Hunted Cow Studios has released the latest patch for Eldevin, bringing with it a multitude of updates including a downloadable desktop client. Dubbed Patch 1.16, Eldevin branches out of its browser-based roots and is now available in downloadable form. The client is compatible with Windows (32 and 64 bit), MacOSX, and Linux.

While the downloadable client does not currently support an announced hardware rendering engine, the goal is to have the feature implemented within the next few weeks. The hardware rendering engine will allow Eldevin to run with better graphics, at a higher framerate, and also more optimized. Check out Eldevin at the official website.

(Source: Eldevin press release)

RuneScape Legacy Goes Live Monday


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Jagex has announced today that RuneScape’s Legacy Mode will go live on Monday, July 14th. Legacy mode, as voted on by players, reverts RuneScape back to the combat system that existed prior to the introduction of Evolution of Combat. Abilities are removed, the old interface has been reintroduced, several systems have been reverted back, and more.

Legacy mode is optional with Evolution of Combat still available for those who prefer it. There are several changes coming that will affect all players, including the recalculating of player combat levels back to the old maximum of 138 (currently 200), as well as the reintroduction of weapon-specific special attacks and a change to how strength stats affect combat.

(Source: RuneScape)

Archlord 2 Open Beta Begins


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Webzen has announced that Archlord 2 is officially in open beta as of today. Any player with an active Webzen account is now free to log in without the need of a beta key. The open beta will have four servers available based on region and language, with players capped at level 41 with new content available to try out every day. More content will be made available as Archlord 2 inches closer to a full launch.

Check it out at the official website.

(Source: Webzen Press Release)

Firefall Officially Launching July 29th


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It’s been a long development road for Red 5 Studios and Firefall, one that is happily coming to its next milestone. Red 5 Studios has announced that Firefall will be officially launched as of July 29th, emerging from beta and ready to take its place in the world. To coincide with release, the team is putting together a boatload of new content. Firefall goes live with a patch that will add in new continent space, and exponentially increase the amount of content.

“The update we are releasing for launch will be the largest update we have ever had,” said James Macauley, CEO of Red 5 Studios. “It will quadruple the amount of world space in Firefall and add roughly 15-times the amount of content we have had previously in Beta.”

Firefall will be available on the web and on Steam at launch, with the beta still open for anyone who wishes to join in.

(Source: Red 5 Studios press release)

Video: Final Fantasy XIV Patch 2.3


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Final Fantasy’s 2.3 patch is so massive, it requires an equally beefy eight minute trailer. Those of you with active subscriptions are likely already downloading the patch as I write this, so just watch the trailer anyway.

Perfect World Scoping Out Warframe Developer


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Perfect World Entertainment is in talks to acquire Digital Extremes, developers of the popular Warframe shooter. Nothing concrete has been determined at this point, as Perfect World conducts a due diligence investigation into the affairs of Digital Extremes. Digital Extremes has not commented on the impending buyout due to legal reasons:

You may have read something about the business development side of Digital Extremes and it may have you concerned. For legal reasons, we can’t disclose specifics but if you know the history of Warframe you’d know that we are intent on having Warframe’s design remain in the hands of Digital Extremes. Yes, opportunities will arise for us but the game itself is and will remain a labor of love.

More information to come as this story develops.

(Source: Press Release)

The Secret World Second Anniversary Kicks Off


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The Secret World has kicked off its second anniversary with golems once again invading the world, as well as new world bosses in Tokyo. Yes, I said Tokyo.

Many hours of new content is also introduced with a new mission pack for the Tokyo game zone called Side Stories: Love & Loathing. Here players get to fight off the demonic invasion of Tokyo or try their hand at complex Origami in a deep Investigation Mission, among many other challenges.

All players will enjoy double experience, extra tokens, and free membership for recruiting.

(Source: Funcom press release)

Less Massive: Dungeon Keeper Ad Deemed Misleading


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A rather notable blow has been struck against the free to play industry, with the removal of a Dungeon Keeper ad on the grounds that it was misleading. The Advertising Standards Agency in the UK looked into a consumer complaint that Electronic Arts was misleadingly advertising Dungeon Keeper as a free to play game while omitting important information about the game’s cash shop. The ASA upheld the complaint, based on what it regards to be excessive, frequent, and unreasonable time-gates on content.

As posted on the ASA website:

While we understood that the average consumer would appreciate that free-to-play games were likely to contain monetisation functions, we considered that they would also expect the play experience of a game described as ‘free’ to not be excessively restricted. Similarly, although we acknowledged that a timer mechanism could be a legitimate part of gameplay experience, the nature of the timer frequency and length in Dungeon Keeper, in combination with the way it was monetised, was likely to create a game experience for non-spenders that did not reflect their reasonable expectations from the content of the ad. Because the game had the potential to restrict gameplay beyond that which would be expected by consumers and the ad did not make this aspect of the role of in-app purchasing clear, we concluded that it was misleading.

EA’s CEO recently called Dungeon Keeper a “shame,” after the game was met with overwhelming backlash and quickly dropped off of the app charts, followed by the closure of Mythic Entertainment.

(Source: Pocket Gamer)

Age Of Empires Online Shuts Down Today


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Age of Empires Online takes its last breaths today. The pseudo-MMO adaptation of Microsoft’s popular series never fully caught on thanks to its limited content and rather expensive cost of purchases, as well as the cheaper, more readily available alternative titles in the series. We learned last year in January that content development had ceased, and finally in October that the servers would come down in July due to the closure of Games for Windows Live services.

With full Age of Empires titles on sale for cheap, players found little reason to throw down $20 to unlock a single civilization. Following an unsuccessful Kickstarter campaign for an RTS called Wildman, Gas Powered Games laid off a number of staff and sold off to Wargaming.net.

State of Darkfall: Upcoming Updates


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Aventurine has released a list of upcoming updates to Darkfall: Unholy Wars, to be released in the month of July and beyond. The first, expected for launch in the first week of July, focuses on fixing and balancing issues that have arisen since the custom roles patch last month. The second patch is the first step in creating a more customizable user interface, allowing players to tailor the UI to their preferences. Also in the works are economy rebalances, seige engines in August, and the first quest lines in September.

Further down the line, Aventurine plans to overhaul the inventory system into one that is grid-based and more easily managed, as well as an alignment system that will severely reduce the size of the safe zones, as well as the ability to enchant equipment. There is plenty more in development, including fluff items for the in-game store, and Aventurine has promised to keep us up to date on future development.

(Source: Aventurine press release)