Darkfall 1.0 Server Isn’t Coming Out, Says Aventurine


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Any hopes of a Darkfall 1.0 server can be disregarded, as Aventurine announced via the official forums that the project has been killed. As part of their discussion with the community, Aventurine has been gauging interest in a reboot of the original Darkfall for some months now. Unfortunately, the developer came to the conclusion that such a project would not be successful and has decided to kill it completely.

The sad truth is that this is not a game that anyone would play for years. Our dream is to create games that people will remember for many years to come. We want to build a company that will last for many years, too. A company whose employees will feel it is the best place they have ever worked.

In its stead, Aventurine will redouble its efforts on Unholy Wars.

(Source: Darkfall)

Marvel Heroes: Grab A Free Hero Of Your Choice


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Marvel Heroes is celebrating its second anniversary, and that means free heroes for everyone. Log in today or tomorrow to receive a free hero ticket that can be exchanged for a free character (or ultimate upgrade token) of your choice at the anniversary event vendor in the Avengers Tower.

Players have their choice of any hero up to, but not including, the recently released Dr. Doom. If you’ve been waiting to get your hands on the more expensive heroes like Deadpool or Spiderman, now is your chance to grab them for free.

Check out the Marvel Heroes website for more details on the anniversary sales.

Planetside 2 No Longer Supports 32 Bit Clients


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Planetside 2 is dropping support for 32-bit clients in next week’s game update, as announced by RadarX on the official forums. While some players will be locked out of the game, Daybreak’s metrics show the number to be minimal.

We wanted to let you know that with the next Game Update (tentatively scheduled for next week), PlanetSide 2 will no longer support the use of the 32-bit Operating System client. We do note, based on our internal metrics, that a very small group of folks are still using this client. We hope this doesn’t prove too inconvenient to anyone impacted, and we appreciate your understanding.

The news is not entirely unexpected, as Planetside 2 uses the same engine as Landmark which recently announced that it too would drop support for lower end operating systems.

(Source: Planetside 2)

[Rant] Double Standards And The Scrubbed Starting Line


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I dove into this topic in my piece about Infinite Crisis last week, but the line between beta and launch has become so blurred in the MMO industry that the whole concept has lost its meaning and many of us in gaming journalism are thoroughly sick of it. Go to virtually any website that reviews MMOs and you’ll likely see the same policy: We start judging when they start charging. I’m paraphrasing, but the point is the same regardless.

In earlier years, I defended the practice of selling beta access as a perk for pre-ordering because it was the best a customer could do to get a “demo” on an MMO. Granted, these were the days when 90% of western titles had subscriptions and wouldn’t see free trials until at least six months post launch, if at all. Furthermore, it was relatively low risk for the consumer. All you normally had to do was throw down the $5 minimum at Gamestop (or your local equivalent), a refundable/transferable five bucks I should add, and you’d get a beta key on your receipt. Apart from some know-how of the game and maybe a participation item, people in the beta didn’t get any advantage because characters were reset before launch.

But then free to play became dominant and the goal posts got moved time and time again. Developers stopped wiping beta characters, began opening up the cash shop in beta and in some cases even alpha. It’s important to read into the motives because the general consensus is that once you start charging for the use of a product, you agree that it is worth selling and therefore worth critiquing.

The launchification of beta, or early access as the industry has started calling it, has presented a remarkable double standard in game developers who want the freedom to treat the game as effectively launched in the sense that the servers won’t be wiped, the cash shop is open, and anyone can create an account and start playing, but keep up their shield against criticism whenever someone like myself posts a preview saying “this isn’t worth buying right now.” I have several times been the recipient of an email conveying disappointment or offering corrections, calling my criticism unfair because the product wasn’t considered launched yet.

What we’ve learned from the industry these past few years is that certain devs have no problem blurring the lines between beta and launch so long as it conveniences them and, when pushed on it, rubbing it out and flat out denying that it exists. When pushed on refunds, Turbine turned around and said no to founders because they’ve been playing for two years and, by Turbine’s opinion, they got their money’s worth regardless of if the game launched. When players struck back and pointed out that at least a decent portion of the time was spent dealing with outages, extended maintenance, game breaking bugs, and missing or incomplete features, Turbine’s CM simply denied the concept of launch altogether.

Because, in their logic, what does launch really mean when the game will continue to receive updates, bug fixes, and new heroes in the coming years? It makes sense, yes, but going by this line of thought, when are reviewers allowed to critique your product? Because if it’s unfair to criticize a game before it is finished, and a game like Infinite Crisis is in your explanation never finished, are you trying to say that it is never fair to criticize the game?

Or does the whole narrative eventually collapse and we go back to where we started?

With games increasingly shutting down mid-beta or very shortly after and then refusing to compensate customers, the need for tough scrutiny is higher than ever. The days of beta being a low risk, fun thing we did to get some game time in, help squash some bugs while stress testing, and ease the pain of waiting for launch are long over, and in its place is the high risk, predatory game of early access that carries no customer protection, no guarantee of ever receiving a final product, and no out once you’re in.

Otherwise I have no opinion on the matter.

Earn A Bloody Cleaver On Triad Wars This Weekend


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Triad Wars players will have an opportunity to get their hands on a free bloody cleaver this weekend. Starting June 12th at noon pacific and running until noon on Monday June 15th, anyone who completes three full raids will win a permanent bloody cleaver item in-game.

The streets are rife with blood. All-out war has broken out on the streets of Hong Kong. The triad enforcers are at each other’s throats, but in chaos there is opportunity! Now is your chance to rise to the top, and the path to Dragon Head must be littered with the corpses of your rivals.

A full raid means finishing all objectives: Defeating all rackets and beating the final enforcer. If you don’t have a beta key for Triad Wars yet, you can still get one on our giveaway page.

(Source: Triad Wars)

Warlords of Draenor Will Allow Flying After All


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Flying has been a controversial topic in World of Warcraft, with players complaining that the ability to drop in and out at whim removes much of the exploration and challenge, a sentiment that Blizzard has agreed with several times. In an interview with Polygon last month, lead designer Ion Hazzikostas stated rather clearly that Blizzard would not reintroduce flying to Draenor. Today, however, the company has detailed how players will be able to once again take to the air.

However, while we firmly believe that keeping your feet on the ground is a key part of discovery in WoW, we also recognize that breaking free from those restrictions can be fun and rewarding as well, especially for those who’ve already fully experienced the game’s world content. With that in mind, we’re planning some changes in the near future that will allow players to enjoy their hard-earned flying mounts in Draenor—in a way that doesn’t compromise the excitement of ground-based exploration.

Players will need to obtain an achievement called Draenor Pathfinder, requiring a series of tasks including treasure collection, flight path unlocks, securing Draenor achievements, and obtaining revered reputation with the locals.

(Source: World of Warcraft)

TERA Getting Region Locked On Steam Tomorrow


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En Masse Entertainment has announced that, due to pressure from foreign publishers, a region restriction will be enforced on Steam downloads of TERA. The affected regions include “certain European countries and Russia.” While players from these regions will be able to use the game, the Steam store page and download will no longer be accessible, and players who delete the game may find themselves unable to reinstall it via Steam.

The good news is that while Steam access is being restricted, you’ll still be able to download the game from TERA’s website and play that way. The accounts themselves are not being restricted.

Our decision to enforce this region restriction was influenced by external pressure from the publishers of TERA in these regions. However, TERA (as published by En Masse Entertainment) can still be downloaded directly from our download page by players in Europe, South America, and Russia for play on our servers.

(Source: TERA)

John Smedley Talks The Future Of H1Z1


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Daybreak’s John Smedley took to Reddit today to discuss the future of H1Z1, and while the title might have you concerned (given where this has lead in the past), it doesn’t include shutting the game down. The list of upcoming features includes the obvious, fixing bugs and improving AI while also adding in new content. Professions, set to make their way in later this month, will afford players more options to grow their characters.

Our goal remains to have a massive world. We’re doing that with Forgelight 2, which has been in development for quite a while now. We’ll be able to show stuff to you soon, but needless to say we’re super excited by what we’re seeing. It’s truly going to give us the 16,000 square kilometer world we’ve been waiting for. We want the world of H1Z1 to truly be a world. One where you can build your own cities and settlements, or take over one if you can hold it.

Developments also include adding new members to the staff, as well as continuing the fight against cheaters. Smedley claims a 100% detection against most major cheats, adding that auto-banning will speed up the process of ridding these players from the servers. You can read the whole piece at the link below.

(Source: Reddit)

Elder Scrolls Online Drops On Consoles Today


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Console gamers have reason to rejoice, as today marks the launch of The Elder Scrolls Online on PS4 and Xbox One. Or not, if you’re one of the players having trouble logging in. The sheer number of players logging into the console servers during the midnight launch caused some issues with stability and the login servers.

“The team has created a great console multiplayer experience for fans of The Elder Scrolls,” said Matt Firor, game director of The Elder Scrolls Online: Tamriel Unlimited. “We can’t wait for this new group of players to jump in and explore the world of Tamriel with their friends.”

Elder Scrolls Online is available with a single purchase, with no subscription required.

(Source: Zenimax press release)

Funcom Revoking Fraudulent Steam Keys


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If you purchased The Secret World through grey market resellers like G2A or similar websites, you may log in to find that your account has been disabled and your key revoked. Funcom has joined the growing list of developers fighting back against fraudulent purchases, announcing that keys that are purchased with stolen credit cards or purchased and then charged back are being disabled. In an announcement posted to the forums, Funcom suggests that affected customers contact their seller or go through their financial institution to dispute the charge.

If your account has been closed due to making purchases from these resellers, please contact that reseller and request a refund for the charge. If this doesn’t work, we suggest that you contact your financial institution and dispute the charge from the reseller. Please be careful when making purchases with digital retailers; purchasing directly from Funcom, Steam, or Origin is always suggested to help protect our customers.

Accounts that are disabled due to a fraudulent key can be reactivated with a legitimate key through Funcom’s customer support.

(Source: Funcom)