Why Aren't You Playing: RaiderZ Part 1


If I had a nickel for every time someone told me “hey Omali, check out this new MMO from Korea, it is totally different,” I would put those nickels in a sock and use it to beat those people unconscious. And yet, half because I know it won’t go anywhere and half because I enjoy torturing myself, I inevitably download the game and play it, hate it only as much as I hate myself, and uninstall the godforsaken pay-to-win uninspired grindfest. This time, however, I was invited to the beta under the pretense of “it’s just like TERA, but free!” Which is great, because juggling subscriptions was really the reason I left TERA.

In fact, don’t mind if I accidentally refer to RaiderZ as TERA at any point in this article.

1. Combat

RaiderZ is polite enough to introduce its new players to the variables of combat relatively early in their playing experience. In short, what this means is that in order to stay alive or function with any sort of efficiency in RaizerZ, you’re going to have to know when to hold em, know when to fold em. Combat is very similar to titles like TERA in that you’ll be tasked with dodging, blocking, and choosing the right moment when to strike. Dodging isn’t an end-all beat-all, and won’t protect you 100% from taking damage, but it is a very important tool in mitigating and holding off as much damage as possible. Creatures will shove, throw, ram, and eat their foes, meaning if you want to have a chance at survival, you’re going to need to pay attention.

Because of this, combat in RaiderZ is what I like to call: Engaging. Sure, you can go all out DPS, focus on just smashing your target as much and as quickly as possible, but you will likely die a lot or at least be forced to either guzzle down enough potions to heal a small army, or sit out of combat waiting for your health to regenerate. Or, at the cost of slightly longer battles in the short run, you can make intelligent use of your dodge, block, and special attacks to mitigate, block, and interrupt attacks.

I also like the idea that you can literally beat things off of certain mobs, and either consume them on the spot or use them as a weapon. Certain enemies like crabs will randomly drop crab meat, for instance, which can be picked up and eaten to boost health regeneration for a small amount of time. Other creatures will drop their weapon or body parts that can be picked up and used as a temporary weapon of your own. There is also an inherent satisfaction in breaking off the body part of something you just beat to death, and using it to slaughter its nearby tribe members.

2. Quests, Resources, And Grind

Outside of its combat, there isn’t much innovation to RaiderZ. The leveling process is the standard grind of moving from hub to hub, taking on quests and occasionally fighting “party” size monsters. Again, what makes RaiderZ enjoyable and engaging is the combat, even though as you progress through the game, you begin to realize that it may just be the one degree of separation that keeps this title from being thrown in the pit with the other thousand generic MMOs that come out of Korea every year. There is a story aspect that plays out through instanced areas, and is a decent part of the game.

Since RaiderZ is a monster hunting game, this is also where you will obtain most of your gear. As you wage your genocide against the hodgers, bandits, and bears (oh my), you will come across various crafting materials to use in forging new equipment. There isn’t much thinking in crafting your equipment, either. You simply go to a vendor in one of the cities or villages, they show you a recipe that displays exactly what creature drops each item, and you go and beat the crap out of said creature until it drops what you want. Unfortunately one issue I’ve come across is that in the time it takes to knock the correct resources out of a mob in quantities high enough to make a set of armor, I’ve already outleveled the stuff I was going to craft and have to load up on a new mob.

PvP in RaiderZ is really on the back burner, although there is an open PvP zone you are forced to go through if you want to progress to the end-game.

3. Gold Farmers, Chat Spam Galore

I saved this for last, because I know for someone like myself this can really kill a game. RaiderZ is filled to bursting with gold farmers, both in-game and spamming chat. The starting areas, as well as the first main city you hit (Ingen) are so full of gold farmers that chat is impossible, due to the overwhelming level of spam. The problem with gold spam might not be so great if RaiderZ had some automated system built in to stop it, but until that happens, players either have to ignore it or individually block each player.

In fact, the chat system in RaiderZ is mediocre, bordering on pathetic. Not only does Perfect World not offer a simple way to click on someone’s name to add them to your block/friend list, the game makes the Kindergarten level mistake of using a font that has the same symbol for the uppercase i as it does for the lower case l. So even if you want to block the number of gold farmers or private server ad bots, many of them use names consisting of random combinations of both letters, making them difficult if not impossible to ignore.

Next Time: Cash Shop, Perfect World, And More…

Warhammer Online Adds Items Doubling/Nullifying Exp


Believe it or not, Warhammer Online is still running and still has one or two people manning the ship, even if the steering wheel is rotting from neglect, the hatches have not been battened in a long time, and the poop deck could use a good swabbing, and there’s the little matter of that ice berg that the ship hit in 2008, and the crew going AWOL to work on the S.S. Wrath of Legends. Still, you can rest assured that somewhere, someone at Mythic occasionally looks into Warhammer Online long enough to ask the question “how can we continue improving the experience?” Put your hands down, a Vanguard-style revamp is still not the answer.

Warhammer Online’s upcoming 1.4.8 patch aims to unify the various Realm Vs Realm currencies under one roof: War Crests. But the new feature that sets itself apart from the rest of the update is the new vendor that will be available in the capital city. The vendor sells items in exchange for War Crests that alter the way in which players gain experience and renown. There are books that, when equipped, double either experience gained, double renown gained, or double influence gained. A fourth book completely stops any experience gain from monsters or players.

So if you want to stay in Tier 1 forever, and who wouldn’t, now you have the option to. Patch 1.4.8 goes live on December 3rd.

(Source: Warhammer Online)

Planetside 2 Unlocks Will Be Account-Wide, Retroactive


Those of you familiar with Tribes: Ascend should already have a good idea how to unlock weapons and attachments in Planetside 2. You can either pay a one-time fee through the Station Cash store, or you can leg it out and gain enough certifications through actually playing the game in order to land your new red-dot sight or new sniper rifle. Unlocking through either method can quickly become a very time-intensive or expensive endeavor, as weapons are only unlocked on a per-character basis.

The good news is, Sony is listening to your feedback, and has plans in motion to make weapon purchases account-wide.  Apparently this is for Station Cash purchases only, so if you’re going the route of completely free, you’ll still have to go through the rough with each character. Additionally, any weapon that is faction specific will not be usable with other faction characters, obviously.

(Source: Massively)

City of Steam Coming To New Markets


I know what you’re thinking: “Omali, I want to try out City of Steam but I live in Turkey and only gained the ability to speak English for the sake of this email. What can Mechanist Games do for me?” The easy answer is: Everything. With the next beta weekend coming, Mechanist Games has put out a press release detailing some upcoming expansions. In the near future, City of Steam will be published in the Middle East, North Africa, and Turkey. Not only will the game be available in those regions, but gamers will be happy to see that it will be published in both Arabic and Turkish alongside the English version.

Closed beta testing in the Middle East, Turkey, and North Africa is scheduled for Q1 2013. If you would like to check out the closed beta tests currently ongoing, grab a key from our banner link at the top of the page.

(Source: Press release)

RuneScape Reveals Festive Aura: 50% Bonus Exp Throughout December


Christmas is here in RuneScape, and that means another odd month of bonus experience. Jagex has been testing various forms of bonus experience over the past year or so, from lump sums to objects that double your experience (to an extent) but still require working on the skill. In August and September, Jagex offered a promissory note that offered over a million experience to players who remained members for the entirety of both months. The company has also dabbled in double experience weekends, perhaps the closest to industry standard.

Starting in December, players will receive an aura that will grant 50% bonus experience throughout the month. The restrictions are pretty complicated: The bonus experience goes into effect for the first 30 minutes you are logged in each day, or for the first 50k bonus experience you receive, whichever comes first. Additionally, there are all kinds of events happening in December that offer double loot.

Check out the announcement below for more details.

(Source: RuneScape)

Mortal Online Is Free To Play


Count this one under “who could have seen that coming?” Star Vault has announced on Facebook that Mortal Online will be heading free to play. Free accounts will have a restriction of 60, out of a possible 100 skill points, with some other restrictions. Premium subscribers will have access to thievery, and are able to loot and trade expensive items.

“Our new subscription model is a perfect fit for Mortal Online. This means Mortal Online will be free to play forever, without sacrificing the quality of gameplay that makes Mortal Online great. New accounts will have access to the entire game. FTP accounts may upgrade to a Premium Account for a monthly fee and earn exclusive and powerful benefits!”

Mortal Online has suffered financial and subscriber problems since its launch. With any luck, this should bring new players who were afraid to leap into the hardcore MMO previously.

(Source: Mortal Online)

City of Steam Giveaway: Part Two


It’s only November and yet it already feels like Christmas. City of Steam is heading into closed beta! What is City of Steam, you ask? City of Steam is an upcoming MMO by Mechanist Games, based in the Unity3D engine and set in a steam powered, industrial world. Players are able to choose from ten races with four classes (with more on the way), with a branching story that lets you decide what path you take. I had a chance to play City of Steam during its beta-phase, and I enjoyed the game so much that I leaped at the opportunity to get some of my readers in-tune with the game.

There will be four beta phases for City of Steam, and any key you use will be good for all beta weekends.

[keys id=9257]

How to redeem your key:

  1. After getting your Beta key, head to the City of Steam website here .
  2. Register an account (or sign in if you already have one), copy/paste your Beta Key, click the register/sign-in button, then click on the ‘Play Now’ button and test out City of Steam’s Closed Beta release (or if the test is not yet up, your key will be safely activated and ready for when the game goes live).
  3. Enjoy!

Key Features Include:

  • Character and Weapon Customization – Weapon appearance changes when modded
  • Branching Storylines – Choose the path your story will take
  • Lightweight – No massive download or install required
  • Full Featured – Content you’d expect from a AAA MMO, but all easily accessed from a browser
  • Beautiful graphics and scenery
  • 10 races, 4 classes, with more on the way
  • Content for casual and hardcore gamers alike

Darkfall Finds Itself On Steam Greenlight


Darkfall: Unholy Wars launches December 12th, 2012, and with luck you may be able to get it on Steam. Aventurine has posted the upcoming revamp to Darkfall to be voted on by the masses and, if the tides are right, approved by Valve to be released on Steam. You can head to the link below to vote for Darkfall: Unholy Wars, even if the game doesn’t get approved by December 12th, hopefully it will be greenlit eventually.

(Source: Greenlight)

Save City of Heroes Reaches Out To Disney


City of Heroes shuts down in two days from the time of this writing. Despite the astounding campaign from the City of Heroes community, which gained the support of celebrities including Neil Gaiman, Mercedes Lackey, and John C. Wright among others, NCSoft stands by their earlier statement that all attempts at selling the IP were unsuccessful. In their continuing efforts, the Save City of Heroes campaign delivered a package to Disney HQ, filled with information about City of Heroes, the campaign, and explaining why Disney should add the title to their ever growing portfolio. The information was written by NY Times Best Selling Author Mercedes Lackey along with several others, who wrote:

“We believe that acquiring City of Heroes will provide Disney Interactive with the logical extension of their games for kids and teens, offering a game that literally the whole family can play.”

Will Disney step up and rescue City of Heroes? That will need to be seen.

(Source: Press Release)

End of Nations Postponed Until Further Notice


End of Nations will not be entering open beta at any time in the near future. Trion’s upcoming MMORTS has been in closed beta for some time, and in a post on the official Facebook page, Trion notes that while the beta has offered a lot of good feedback, it has also brought to light some glaring issues that need to be fixed.

“As a result, we have decided to postpone the Open Beta phase of testing until further notice. We will let you know as soon as we have an update. Those players who made an End of Nations purchase should expect to receive a follow-up email shortly. Thank you in advance for your continued input and support. It is greatly appreciated.”

It’s good to see that Trion is refunding closed beta players, and hopefully Trion will be able to fix whatever needs to be fixed in End of Nations.

(Source: Facebook)