The Minority Rules: Bioware Blocks Cross-Faction Chat


Cross-faction chat is a rather controversial topic. On one hand, the supporters prefer it as it allows for smack-talk, for role playing purposes, and general immersion and social interaction. On the other hand, the opposition believes that removing cross-faction chat keeps the less mature crowd from having a larger audience to talk to, with hypothetical situations such as “it’s bad enough that a group of players will stand around ganking the same guy, now he has to read their racist, homophobic slurs.”

In World of Warcraft, Blizzard has always justified this by racial-barriers. Looking at it from a lore point of view, it doesn’t make sense that the Orc and Human factions could communicate without translators, as why would the Orc teach their children to speak Common, or vice versa? (Don’t mention the Forsaken suddenly forgetting Common and being fluent in Gutterspeak. It’s magic) Bioware talked to TenTonHammer that the plans have changed and cross-faction chat is gone from The Old Republic. Why? Because when Darth Vader announced that he was Luke’s father, the emotional scarring was far worse than having his hand cut off.

We had the big argument that this isn’t like Horde and Alliance, we all speak Galactic Standard so we should just allow it. So we actually did allow it for a little while. The argument against it was that, what happens is people start saying inappropriate things to the other side. That’s just the way it is when you’re on a different side and you gank each other, people tend to say inappropriate things.

I agree. While we’re at it, let’s cut in-faction chat for that same reason. When I was playing The Old Republic, the other players on the test server were unapologetically racist, homophobic, and vulgar. So are some of the people in trade chat in World of Warcraft, and in chat in general on Runescape. In fact, block cross-faction chat won’t stop my random LFG group from telling me I’m a shitty hunter, and that I should hang myself in my living room because I can’t build a proper DPS outfit.

Essentially, if you’re going to block chat: Come up with a real reason. There is a purpose for the ignore function, and that is removing unwanted players from your chat window. Your customer service team should also be inviting active reports for offensive language, and banning offenders. I hate to play the slippery slope card, but what else is Bioware going to remove because a few immature players might utilize it to say bad words?

Rift Has Over 1 Million Customers, Is #2 In West


Alright everyone, pitchforks and torches are in the barrels to your right, lighter fluid and booze to be handed out liberally and excessively. In an article on Gamasutra, Trion’s own David Reid made a few statements on premium MMOs and the subscription model. He mentions how companies need to adapt and evolve in order to survive an increasing demanding market with more and more cheap alternatives sprouting every day. Trion is currently running Rift, with upcoming free to play RTS End of Nations and upcoming shooter Defiance that will run hand-in-hand with the Syfy show of the same name.

“It’s a lot harder to make your money back in the premium games space than it used to be,”

More importantly, David Reid mentioned that Rift carries over one million customers, and is the second most subscribed game in the west. Once again, pitchforks and torches to your left, booze on the right. Help yourselves.

Warhammer MOBA Announced, WAR Going Nowhere


Mythic Entertainment today announced Warhammer: Wrath of Heroes, a lobby-based arena PvP game. As part of the Electronic Arts Play4Free program (you may recognize this from Battlefield Play4Free), Wrath of Heroes will be free to play with a notable cash shop. Judging by the trailer, the game appears to control similar to Warhammer Online, with the exception of trading in a persistent character for an array of heroes. The game will run on 6v6v6 (that’s right, three faction matches) battles centered around destruction and territory control.

Warhammer Online fans may be a little miffed at this announcement, and Mythic rather quickly dropped a new Herald letter on the main website today to calm fears. Kai Schober wants you to know that this is not a death strike for Warhammer, but rather a positive notch. In addition to new armors, Schober also talks the return of fortresses and perks for Warhammer Online subscribers that will cross over to Wrath of Heroes.

We brought in people to develop the new title and actually increased our pool of resources. This means that we can leverage things done for one game into the other. A small example is that the new Mourkain Temple layout was a result of some work done for Wrath of Heroes. There are others and a few we want to share with you as soon as possible. New looks perchance?

It will be interesting to see if these two brothers can coexist, or if Wrath of Heroes being free to play will have any detriment on Warhammer Online’s population.

"Where To Buy" Now Becomes "Game List"


I’ve been working almost all day on improving the Where To Buy section of MMO Fallout, and I have some bits to point out:

  1. The Where To Buy page is now called “Game List.” This is because the page is taking on a more general focus than a simple buyers guide.
  2. The guide now displays developer, publisher, payment model, official website (in plain text), trial option, and where it can be bought.
  3. I no longer update prices. Sorry, but this started turning into a two hour endeavor each week, and I don’t have the time to invest in tracking down prices.
  4. I also no longer post subscription prices. I got so many complaints that I didn’t offer extra information for everything from VAT to exchange rates that it’s not worth maintaining.
  5. I will be adding upcoming MMOs, including many more current MMOs that do not require a purchase. I will talk more about my standards for listing at some point in the near future.
  6. I will add a description for each game with hash-tags for various taglines. For instance, Darkfall would be tagged #p2p, #pvp, #hardcore, while Runescape would be #f2p, #freetoplay, etc.
  7. I finally fixed the broken lists. Aren’t I a great guy?

“Where To Buy” Now Becomes “Game List”


I’ve been working almost all day on improving the Where To Buy section of MMO Fallout, and I have some bits to point out:

  1. The Where To Buy page is now called “Game List.” This is because the page is taking on a more general focus than a simple buyers guide.
  2. The guide now displays developer, publisher, payment model, official website (in plain text), trial option, and where it can be bought.
  3. I no longer update prices. Sorry, but this started turning into a two hour endeavor each week, and I don’t have the time to invest in tracking down prices.
  4. I also no longer post subscription prices. I got so many complaints that I didn’t offer extra information for everything from VAT to exchange rates that it’s not worth maintaining.
  5. I will be adding upcoming MMOs, including many more current MMOs that do not require a purchase. I will talk more about my standards for listing at some point in the near future.
  6. I will add a description for each game with hash-tags for various taglines. For instance, Darkfall would be tagged #p2p, #pvp, #hardcore, while Runescape would be #f2p, #freetoplay, etc.
  7. I finally fixed the broken lists. Aren’t I a great guy?

Neverwinter Delayed, Atari Loses Rights To D&D

So many questions answered. The Atari Vs Hasbro lawsuit, who is developing Neverwinter, and what does this mean for Cryptic Studios?


A very long-awaited news line comes to a close today: Atari and Hasbro have settled their lawsuit and Atari has come out the loser in the deal. As announced on Gamespot today, Hasbro is regaining full rights to the digital licensing from Atari, meaning Atari will no longer be able to license Dungeons and Dragons games. As part of the settlement, Atari will still be able to sell and develop a selection of D&D games, from Daggerdale to an upcoming Facebook game.

Neverwinter is the other half of the lawsuit, especially considering the sale of Cryptic Studios to Perfect World Entertainment left a lot of questions unanswered. Did the game transfer with Cryptic? If not, who would develop it? Neverwinter now carries a “late 2012” release date, attributed to Perfect World Entertainment’s desire to invest in a more immersive experience.

The year delay hopefully signals that Perfect World Entertainment won’t be tolerating Cryptic’s habit of game development: Short development cycles that produced products that ultimately lack content and polish. With legal issues out of the way, hopefully development of Neverwinter can resume to its full extent.

Planetside 2 Will Have A Cash Shop

Planetside 2 will have a cash shop, but without offering exclusive weapons/armor.


I’ve downplayed cash shops quite a bit here on MMO Fallout, but I understand the people who do not like them, and why, and the factions of supporters and opposers continues to widen as new ideas are implemented. On the extreme sides you have players who won’t play a game now unless it has a cash shop, and players who will not play any game with a cash shop. There are issues over items in the cash shop being attainable through natural gameplay, or only selling vanity items or variations of existing weapons (for instance a different color/design but with the same stats).

So for some, the SyndCon experience of Planetside 2 was less about destructible buildings, space gameplay, and skill-based system, and more about the inevitable presence of a cash shop.

If a weapon can be bought in the cash store, he was quick to assure us that it would be attainable in the game as well. Definitely though, one of the things that will be sold would be customization.

In a game like Planetside 2, the cash shop ultimately comes down to a matter of skill over stats. Unlike a traditional MMORPG, will it matter that your store-bought rifle does 20% more damage if you can’t aim it properly? Or how a tuned sniper rifle won’t change the fact that the player still has to draw a bead on your head from across the valley. Watching the impact of the cash shop will be interesting, to say the least.

More on Planetside 2 as it appears.

Lego Universe Free To Play Today


Check your Calenders, folks. August 15th brings with it the partial free to play transition for Lego Universe. Starting today, players will be able to download the game for free and access two adventure zones and one player property, as well as a large amount of mini-figure customization options and equipment to acquire. Of course this is all an incentive to get players into the game to eventually upgrade to membership, so consider this not much more than an extended trial with no time limits, similar to World of Warcraft’s.

More on Lego Universe as it appears. You can read the whole news story here. A subscription to Lego Universe costs $10 USD a month.

Week In Review: This Article Is Private To You Edition

World of Warcraft phasing, North Korean isn’t (?) gold farming, Nintendo wants massively single player games, Guild Wars 2 has breasts, and Darkfall’s “wipes” in this week in review.


For the one or two of you who have followed my Star Wars Galaxies articles, you’ll notice I’ve stopped doing them. The short end of the story is that I have nothing more to talk about with the game, while writing up the fifth week article realizing that from a few weeks in my articles were nothing more than “I’m having the same problems, there are these bugs, and I’m traveling far for the missions.” I know all three of the people I saw over the month and a half that I played will be angry at me for saying this, but at this juncture (with the shutdown coming) Star Wars Galaxies is like a museum. You go in an see the exhibits, how the cavemen lived years ago, and you walk out. The game hasn’t aged well and if Sony and Lucas Arts had anything to say about it, the massive size of the game (You truly have to experience Star Wars Galaxies to understand how enormous this game is) made a free to play transition simply unfeasible.

I will be covering Galaxies in the final days, however.

1. When You’re Phasing: Important Quest NPCs.

I’ve recently re-subscribed to World of Warcraft after being offered seven free days, and one of the more impressive features I’ve seen so far is the phasing technology. Now, I’ve commended the story telling in Runescape as allowing moderately world changing events to take place in the player’s own vision, but Blizzard takes this a step further by introducing far more story moments, cutscenes, and the aforementioned phasing. To the unfamiliar, phasing is a system where players can see different versions of the same area, depending on the completion of quests. So if I lead the invasion into the Worgen territory, I will see an empty battlefield afterward. A player just entering the area would still have hostile NPCs and a war raging around him.

For the complaints players have of being in the same area yet not seeing one another, this relieves one of my biggest gripes with MMO quests: The “Kill the leader of the Centaur,” quest only to have the leader respawn after a predetermined time. Or being given a quest to eradicate rats from an area, only to have them still be in that area. The quests feel far less superficial, as you have the visual feedback that you’ve actually accomplished something.

My main issue is that the quests were clearly not co-written. All of these quests were written specifically when Cataclysm released, but clearly not with any overlap. Thus, I’ve had to abandon three or four quests because the phasing caused the NPC I needed to turn the quest into to die, turn hostile, or simply leave. My research on the forums shows these quests bugged with reports dating back to around Cataclysm’s release, meaning I can chalk off those low level rewards.

2. North Korea…Isn’t Gold Farming?

Believe what you will. Following last week’s news that North Korea is funding hackers to bring in a few million dollars by breaking into South Korean MMOs to set up bots to farm gold, the North Korean state-run propaganda machine has come out to state that all claims are false, and made up by their South Korean neighbors. Granted, we won’t know for sure who is telling the truth, as either side could be using this as a propaganda machine against the other.

3. Nintendo Patents Massively Singleplayer Online Games

Say hello to the future additions to MMO Fallout, perhaps. In a bizarre move, Nintendo has patented the concept of the MSO, or Massively Singleplayer Online game.

“A method and apparatus that allows a player to play a massively single-player online game without directly interacting with other players, while affecting and being affected by other players playing the online game.”

An idea for this would be a Diablo-esque game where players can play in a single player or multiplayer environment, but with a global auction house (similar to Diablo 3). Granted: This is a Nintendo patent, and generally when Nintendo patents something weird, we never see that idea again. So this may be the last you hear of the MSORPG.

4. The Tree People Have Breasts

I saw an interesting thread on Guild Wars 2 this past week detailing two things the MMORPG.com forums can’t seem to get enough of: The Sylvari and breasts. The poster went on a rather impressive explanation as to how the Sylvari join with other races and must thus make themselves more attractive to that specific species. The Charr are easily satisfied, but the humans are more xenophobic and likely to become hostile to an overly different species, IE: The Charr. So in order to be more attractive, the Sylvari took on traits attractive to humans, ie: big mammary glands.

It’s a very detailed way to say “because we know what percentage of our players are heterosexual men, therefore boobs. Breasts, melons, headlights, creampuffs.” You know the recipe.

5. I May Be Right About Darkfall’s “Wipe.”

I’ve revised my speculation on Darkfall’s wipes a few times, after revelations that the wipe may not be a wipe in the sense of “characters deleted, starting fresh.” The more Aventurine talks, the more a better image begins to come into focus, and after their latest blog I think it’s safe to say that the “wipe” refers to new skills that will replace old skills (but start at 0) and redundant skills being removed completely, which Aventurine has confirmed as true. Such a system isn’t really a wipe in the traditional sense, and regaining the few new skills will be far less enduring than a full wipe.

But who knows? I know I don’t.

Cowen And Company: The Old Republic Could Sell 3 Million


Cowen and Company may sound familiar, and that is because they’ve been featured here on MMO Fallout once before. Back in June, the analyst group got a look at The Old Republic, and they weren’t impressed, quoted as saying:

“Despite promises from EA/Bioware that the title represents a major step forward in MMO design, what we saw was essentially a World of Warcraft clone with Star Wars character skins and the Bioware RPG nice/nasty dialogue tree mechanism bolted on for non-player character conversations.”

Well it appears Cowen and the rest of the company have had a change in heart, as the analyst group has recently upgraded its prediction to 3 million sales in the first year, with two million of those players staying on to continue subscribing. This comes on the heels of the announcement that The Old Republic has become EA’s fastest selling pre-order.

Read the whole article here, without falling too deep into the “Bioware is bribing Cowen” conspiracy crowd.