CCP: Harden Up


I found this video from 2009, it’s a rap song performed by CCP’s several offices. Who knew that the CCP guys could play music and rap(?). The song convey’s the focus of Eve Online perfectly, especially the chorus:

We’re CCP! We march on fearlessly!
Excellent is what we strive to be!

If you’re going to follow us to the top

HARDEN THE FUCK UP!

Earthrise/Star Trek Online On Sale


Direct2Drive is on a month long set of summer sales, and today’s sale is Earthrise and Star Trek Online. If you haven’t picked up either title, now is the time to do so.

Earthrise is available for $11.95 (60% off) and is available for purchase worldwide. Star Trek Online is available for $5.95 (from $14.95) and is also available for purchase worldwide. Both packs come with promotional items exclusive to their purchase area. The sale only lasts for a short while, so get it while the getting is good.

Eve: We're Fine With RMT, Just Don't Affect The Economy


CCP and the Eve Online community support pay to win. There I said it. For many of you this will hardly be a tantalizing discovery but it is something that needs to be said to the somewhat-in-denial Eve community: Eve Online is already pay to win, what the community is against are implementations that unbalance the game’s economy.

In Eve Online, for the unfamiliar, players are able to buy Pilot License Extensions as an in-game representation of a 30-day game code. The PLEX can then be sold to other players on the open market for ISK. This system makes it possible to play Eve Online without paying a dime out of your own pocket (CCP still gains the subscription fee), and likewise it allows someone with extra cash to buy ISK. A sanctioned form of real money trading.

In a grand majority of arguments I’ve seen where the idea of Eve having pay to win elements appears, players disassociate the PLEX from RMT by saying that the ships and ISK are still being generated in-game through farming and crafting by legitimate players rather than CCP simply waving their magic wand and shouting “allakhazazzle” and making the ISK appear. Sure a player can spend $90 on PLEX, sell it for whatever the market value is worth (380 million per PLEX as of this writing, approximately), and use it to buy ships/enhancements, but the Eve player’s response is that the ships and the ISK were generated by other players, and thus you don’t have the inflation effect that would occur had CCP just created it. This is a perfectly valid explanation.

Not having an effect on the economy, however, doesn’t do much to throw off the fact that a player is still paying real money to get an advantage over someone who would have had to actually play the game for that ISK. The fundamentals are still there: I have $100, I use it to spend on characters, SP, ships, standing, etc, I get an advantage over someone simply paying $15 a month in subscription costs.

Where the argument tunes in is in this: someone argued to me that it doesn’t matter if someone used real money to buy a ship, because the game is skill based. As they worded it, some random moron with an overloaded bank account can buy all the ships, enhancements, and ammunition he wants. Won’t make a bit of difference when he doesn’t have the skill to pilot or fight with it and ends up losing it in 0.0 space, or AKF-mining. In a way it’s like buying a very expensive gun to go to war with. Yes, your rifle is made of the finest material known to man but it will do you no good when you’re lying dead on the ground because you failed to check that room you passed.

And this brings us right around to the economy issue: Players are against CCP selling non-vanity items because doing so would affect the economy and not for the better. It would set static prices in a game that has built itself on the balance of supply and demand, lower the price of those items and flood the market. This is the same reason CCP is against gold farmers, because they flood the market with ISK, causing inflation and inversely raising the prices of everything, making the game harder for legitimate players.

I’ve said this plenty of times here at MMO Fallout: PLEX is one of the best responses to combat gold farming, because it indulges those who are going to buy currency regardless of what the developers do, but it doesn’t affect the economy as greatly as a cash shop or allowing gold farmers to flourish, it offers a safer avenue than trusting some shady company in China with your credit card, and it also gives the developers a little something-something on the side to line their pockets with. It is a rather unique system, and more importantly a system that works. CCP may not have eradicated gold farming on Eve, but they’ve offered a legitimate alternative.

Eve players (and CCP) are against the destabilization of the economy (in this case, mass inflation), a perfectly reasonable argument considering the health of Eve’s economy is vital to the game itself. Just don’t hide it behind the thin arguments of pay to win, because by the logic of the opposition such a system either already exists or cannot exist due to the nature of the game.

Eve: We’re Fine With RMT, Just Don’t Affect The Economy


CCP and the Eve Online community support pay to win. There I said it. For many of you this will hardly be a tantalizing discovery but it is something that needs to be said to the somewhat-in-denial Eve community: Eve Online is already pay to win, what the community is against are implementations that unbalance the game’s economy.

In Eve Online, for the unfamiliar, players are able to buy Pilot License Extensions as an in-game representation of a 30-day game code. The PLEX can then be sold to other players on the open market for ISK. This system makes it possible to play Eve Online without paying a dime out of your own pocket (CCP still gains the subscription fee), and likewise it allows someone with extra cash to buy ISK. A sanctioned form of real money trading.

In a grand majority of arguments I’ve seen where the idea of Eve having pay to win elements appears, players disassociate the PLEX from RMT by saying that the ships and ISK are still being generated in-game through farming and crafting by legitimate players rather than CCP simply waving their magic wand and shouting “allakhazazzle” and making the ISK appear. Sure a player can spend $90 on PLEX, sell it for whatever the market value is worth (380 million per PLEX as of this writing, approximately), and use it to buy ships/enhancements, but the Eve player’s response is that the ships and the ISK were generated by other players, and thus you don’t have the inflation effect that would occur had CCP just created it. This is a perfectly valid explanation.

Not having an effect on the economy, however, doesn’t do much to throw off the fact that a player is still paying real money to get an advantage over someone who would have had to actually play the game for that ISK. The fundamentals are still there: I have $100, I use it to spend on characters, SP, ships, standing, etc, I get an advantage over someone simply paying $15 a month in subscription costs.

Where the argument tunes in is in this: someone argued to me that it doesn’t matter if someone used real money to buy a ship, because the game is skill based. As they worded it, some random moron with an overloaded bank account can buy all the ships, enhancements, and ammunition he wants. Won’t make a bit of difference when he doesn’t have the skill to pilot or fight with it and ends up losing it in 0.0 space, or AKF-mining. In a way it’s like buying a very expensive gun to go to war with. Yes, your rifle is made of the finest material known to man but it will do you no good when you’re lying dead on the ground because you failed to check that room you passed.

And this brings us right around to the economy issue: Players are against CCP selling non-vanity items because doing so would affect the economy and not for the better. It would set static prices in a game that has built itself on the balance of supply and demand, lower the price of those items and flood the market. This is the same reason CCP is against gold farmers, because they flood the market with ISK, causing inflation and inversely raising the prices of everything, making the game harder for legitimate players.

I’ve said this plenty of times here at MMO Fallout: PLEX is one of the best responses to combat gold farming, because it indulges those who are going to buy currency regardless of what the developers do, but it doesn’t affect the economy as greatly as a cash shop or allowing gold farmers to flourish, it offers a safer avenue than trusting some shady company in China with your credit card, and it also gives the developers a little something-something on the side to line their pockets with. It is a rather unique system, and more importantly a system that works. CCP may not have eradicated gold farming on Eve, but they’ve offered a legitimate alternative.

Eve players (and CCP) are against the destabilization of the economy (in this case, mass inflation), a perfectly reasonable argument considering the health of Eve’s economy is vital to the game itself. Just don’t hide it behind the thin arguments of pay to win, because by the logic of the opposition such a system either already exists or cannot exist due to the nature of the game.

Earthrise: Come Back, Old Players!


Earthrise wants you back to see a cool thing they just added into the game. With a list of patch notes substantial enough for Masthead Studios to call it an expansion, Earthrise launches the welcome back program, offering ten days (starting today) for veteran players to return to the relatively new MMO. If you’ve played in the past and never renewed your subscription, you will find yourself able to log in starting today through the 23rd.

So head on in, if you haven’t already, to experience if the game has changed for the better since your last encounter.

Earthrise: Come Back, Old Players!


Earthrise wants you back to see a cool thing they just added into the game. With a list of patch notes substantial enough for Masthead Studios to call it an expansion, Earthrise launches the welcome back program, offering ten days (starting today) for veteran players to return to the relatively new MMO. If you’ve played in the past and never renewed your subscription, you will find yourself able to log in starting today through the 23rd.

So head on in, if you haven’t already, to experience if the game has changed for the better since your last encounter.

Rift Welcome Back Week Not Quite Working Yet


Former rift players, you’ve likely received an email from Trion regarding a welcome back week beginning today and lasting until July 19th. Excitedly (or with a simple motion of interest), you probably went to log in only to find yourself blocked by a “thank you for your interest, but you need to resubscribe” message. Trion is in the process of reactivating old accounts, and unfortunately the email was sent out earlier than expected to a lot of people. The following was posted by Trion’s Elrar on the forums:

Hey all,

We’re currently working to enable the 7 free days on all returning players accounts. The emails jumped the gun a bit as activating all accounts may take some time to complete, we’ll provide an announcement once all returning players can take advantage of the event.

Apologies for the confusion, but you do not need to setup a subscription, once your account is re-activated the only thing you’ll need to do is log in to the game – hang tight until the activations are complete.

Thanks!

I will update this once the process is complete, or you can just wait until later on to try and log in.

Final Fantasy XI On Playstation Vita? Not on PS3


I believe Sony has talked before about the Playstation Vita being capable of supporting MMO platforms, and it appears that Square Enix is the first company to step up to the plate and give consideration to the concept. Siliconera is reporting that Square Enix has a vested interest in porting Final Fantasy XI over to the Playstation Vita with no timetable on anything. The plans themselves are not complete, and there is no guarantee this will actually work, come to fruition, or be viable over the Vita.

There are no plans for a PS3 port of Final Fantasy XI, however, as the process is a lot more complicated and Square is likely hard at work on keeping what will be the release version of Final Fantasy XIV on the PS3 up to date with the PC development.

Still, this is an interesting concept. If some MMOs appear on the Vita, it might just give me an incentive to buy the thing. You know what I’m thinking…Hello Kitty Online: Vita.

Alganon: Free Server Transfers to Europe


Every time I write an article about Alganon, I inevitably get the same question: Omali, why do you bother reporting on this game? My answer is a rather simple one: I believe that Alganon does not receive the attention it should be getting. I’ve never broken the cardinal rule of MMO Fallout (never report just to announce new content) regarding Alganon, so nothing shady is going on according to my book.

In our last installment of Alganon, I talked about the opening of a European server. That server, named Aeon, opened today. The server is located in Amsterdam, and should offer a better experience for European players who otherwise experienced unbearable lag on the United States server.

Today we launched the Aeon Alganon server, located in Amsterdam, Netherlands. We’re pleased to offer this new server, centrally located in Western Europe for the convenience of our players in the EU. This server can be accessed through the Europe tab on the world list, and players on any continent can choose to play on either the Aeon server (EU) or Matma’el (US).

For the next week until July 19th, players will be allowed to transfer their characters to the Aeon server for free. After the time is up, the server transfers are going back up to 1363 tribute (between $8-9 USD). I’ve marked the dates on the MMO Fallout calendar.

Video Of The ____: Warhammer Under Climax


This trailer is from the Climax version of Warhammer Online, in development before Games Workshop pulled funding over disagreements over art and design.