LucasArts Breaks Silence: Talks Galaxies


With all the talks from Sony Online Entertainment regarding Star Wars Galaxies shutting down, LucasArts has been silent on the issue. Not anymore. In a letter from LucasArts, Gamepro has published the following:

 The decision to shut down the game has not been an easy one. SOE and LucasArts investigated every option to keep the game open, including taking it to a free to pay model. However, that model just isn’t financially viable. Changing the business model for an experience like Star Wars Galaxies takes a major investment and overhauling of the existing infrastructure of the game. We’re unfortunately at a point in our life cycle where a change of this magnitude is just not possible. The harsh reality is that we’ve reached a point where the game is no longer a sustainable business. None of us wanted to see this point, but we’re extremely proud of the last eight years of the game and the community that has supported it.

We have a lot planned between now and December and we want to make sure that from now until then, we send off Star Wars Galaxies in a style befitting such a great game. We’ll be right there in the game with everyone else, counting down until the end, making sure we connect with all the friends we’ve made over the past eight years. It may be bittersweet, it may feel like it’s happening before it should, but we have approximately five months remaining where we can all enjoy the game together. We sincerely hope the community will join us.

Well it’s certainly a response, and it does show that a free to play model was at least considered.

NCsoft Handing Out Journalism Awards


NCsoft wants to poke fun at traditional awards ceremonies with the Golden Chippies award for the best and brightest of MMO journalists. Set to be handed out at Brighton’s Developers Conference, the Golden Chippies will cover a wide array of categories:

  •   GM Award for Appearing to Know More than the Developers
  •  Tank Award for Impenetrable Resolve and Integrity
  •  Emote Award for Most Eminently Cheery Journalist
  •  AFK Award for Hardest MMO Journalist to Track Down
  • Twink Award for the Strongest Introduction to MMO Journalism
  •  MMO Journalist of the Year

NCsoft EU PR Director Cat Channon had this to say:

“MMO journalism is a labour of love for those involved. A niche but growing subset of traditional gaming media, these guys really are doing it through devotion to the genre. The Golden Chippies allow us to sing their praises over some classic seaside fare and raise some cash for a good cause in the process.”

Now all I have to do is wait until the Golden Chippies come to America, and for NCsoft to acknowledge my existence.

(Source: Aggregame)

Darkfall: Projecting Dave Georgeson On Wipes


A rather humorous poster once said “My rule on wiping in-game is the same as in real life. If someone else does it for me, I feel violated.” The month of August starts in 16 days, and in that month we are expected to receive more information regarding Darkfall 2.0, aka Darkfall 2010. To those of you keeping tabs, what started as a promotion for an update so altering it had to be considered a relaunch has devolved into Aventurine’s initial mention, and refusal to confirm or deny, the possibility of a full character wipe. In the latest Epic Blog, Tasos Flambouras states the following:

Wipe speculation: We addressed this, to the extent of our knowledge of the topic, during our last activity report when it was brought up by some members of the community in relation to Darkfall’s relaunch. This is not an issue for the present, but you wouldn’t know it looking at our forums. Furthermore the speculation and discussion about the possibility of a wipe is based on the current Darkfall status and facts. We haven’t wiped the server and we wouldn’t do it as things are now, so discussing this is pointless.
We’ll ask you to be patient a little longer until we give you all the facts on “Darkfall 2.0″ and we can have a discussion on a great number of topics, including this one.

Apparently Tasos has taken his PR spin lessons at the same school as Dave Georgeson, who you’ll remember stated that he wasn’t lying when he said Everquest II players wouldn’t be subject to free to play, by launching Everquest II Extended and calling it a completely separate product. Take a look at the comment in bold in the above statement. Thrown into the PR machine with the lever switched to reverse, you come out with “Darkfall 1.0 (the current version) has not and will not be wiped.”

Tasos, the community isn’t asking if Darkfall 1.0 will be wiped. They are asking if Darkfall 2.0 will bring a character wipe, a topic you brought up and have been juggling since. If Aventurine hadn’t mentioned a character wipe in the first place, we wouldn’t be having this discussion right now. It’s like serving someone a sandwich and making an off-hand remark about hoping the turkey didn’t land in the toilet, then wondering why the person is so concerned all of a sudden and asking questions related to your comment.

Aventurine’s position so far can be summed up as “we’re not saying there will be a wipe with Darkfall 2.0, but if there is the process of getting back to where you were has been hastened to the point where it isn’t a big deal anyway.” Don’t expect any more details on this topic soon, as forum moderator Teucrus has reminded us:

Well until you have been given all the info on DF 2.0 there will be nothing new on the topic. You knew this since last week.

Those concerned will vote yes on a wipe, because if Aventurine had already set their minds on no, they could easily quell the theories by just coming out and saying no. Two letters, very simple. So it’s reasonable to conclude that Aventurine either has not come to a conclusion, or they have and are simply holding out on saying “yes” until the last minute. Not giving an answer has a potentially toxic effect on the community and can cost them in disgruntled subscribers. Saying yes now is certainly a toxic move that guaranteed will not only cost them in disgruntled subscribers, but potential customers.

“This is a topic we’ll open up for discussion after we’ve given you more information on the new version of the game, so you can understand all the parameters involved.”

On the other hand, you can all line up for your $20. Tasos has confirmed that Darkfall is NOT going Free To Play.

We also read around the Internet about Darkfall going free-to-play: Rumor has it that if you start a sentence with “rumor has it…” you can say pretty much anything you want. Not true.

CCP: Harden Up


I found this video from 2009, it’s a rap song performed by CCP’s several offices. Who knew that the CCP guys could play music and rap(?). The song convey’s the focus of Eve Online perfectly, especially the chorus:

We’re CCP! We march on fearlessly!
Excellent is what we strive to be!

If you’re going to follow us to the top

HARDEN THE FUCK UP!

Earthrise/Star Trek Online On Sale


Direct2Drive is on a month long set of summer sales, and today’s sale is Earthrise and Star Trek Online. If you haven’t picked up either title, now is the time to do so.

Earthrise is available for $11.95 (60% off) and is available for purchase worldwide. Star Trek Online is available for $5.95 (from $14.95) and is also available for purchase worldwide. Both packs come with promotional items exclusive to their purchase area. The sale only lasts for a short while, so get it while the getting is good.

Eve: We're Fine With RMT, Just Don't Affect The Economy


CCP and the Eve Online community support pay to win. There I said it. For many of you this will hardly be a tantalizing discovery but it is something that needs to be said to the somewhat-in-denial Eve community: Eve Online is already pay to win, what the community is against are implementations that unbalance the game’s economy.

In Eve Online, for the unfamiliar, players are able to buy Pilot License Extensions as an in-game representation of a 30-day game code. The PLEX can then be sold to other players on the open market for ISK. This system makes it possible to play Eve Online without paying a dime out of your own pocket (CCP still gains the subscription fee), and likewise it allows someone with extra cash to buy ISK. A sanctioned form of real money trading.

In a grand majority of arguments I’ve seen where the idea of Eve having pay to win elements appears, players disassociate the PLEX from RMT by saying that the ships and ISK are still being generated in-game through farming and crafting by legitimate players rather than CCP simply waving their magic wand and shouting “allakhazazzle” and making the ISK appear. Sure a player can spend $90 on PLEX, sell it for whatever the market value is worth (380 million per PLEX as of this writing, approximately), and use it to buy ships/enhancements, but the Eve player’s response is that the ships and the ISK were generated by other players, and thus you don’t have the inflation effect that would occur had CCP just created it. This is a perfectly valid explanation.

Not having an effect on the economy, however, doesn’t do much to throw off the fact that a player is still paying real money to get an advantage over someone who would have had to actually play the game for that ISK. The fundamentals are still there: I have $100, I use it to spend on characters, SP, ships, standing, etc, I get an advantage over someone simply paying $15 a month in subscription costs.

Where the argument tunes in is in this: someone argued to me that it doesn’t matter if someone used real money to buy a ship, because the game is skill based. As they worded it, some random moron with an overloaded bank account can buy all the ships, enhancements, and ammunition he wants. Won’t make a bit of difference when he doesn’t have the skill to pilot or fight with it and ends up losing it in 0.0 space, or AKF-mining. In a way it’s like buying a very expensive gun to go to war with. Yes, your rifle is made of the finest material known to man but it will do you no good when you’re lying dead on the ground because you failed to check that room you passed.

And this brings us right around to the economy issue: Players are against CCP selling non-vanity items because doing so would affect the economy and not for the better. It would set static prices in a game that has built itself on the balance of supply and demand, lower the price of those items and flood the market. This is the same reason CCP is against gold farmers, because they flood the market with ISK, causing inflation and inversely raising the prices of everything, making the game harder for legitimate players.

I’ve said this plenty of times here at MMO Fallout: PLEX is one of the best responses to combat gold farming, because it indulges those who are going to buy currency regardless of what the developers do, but it doesn’t affect the economy as greatly as a cash shop or allowing gold farmers to flourish, it offers a safer avenue than trusting some shady company in China with your credit card, and it also gives the developers a little something-something on the side to line their pockets with. It is a rather unique system, and more importantly a system that works. CCP may not have eradicated gold farming on Eve, but they’ve offered a legitimate alternative.

Eve players (and CCP) are against the destabilization of the economy (in this case, mass inflation), a perfectly reasonable argument considering the health of Eve’s economy is vital to the game itself. Just don’t hide it behind the thin arguments of pay to win, because by the logic of the opposition such a system either already exists or cannot exist due to the nature of the game.

Eve: We’re Fine With RMT, Just Don’t Affect The Economy


CCP and the Eve Online community support pay to win. There I said it. For many of you this will hardly be a tantalizing discovery but it is something that needs to be said to the somewhat-in-denial Eve community: Eve Online is already pay to win, what the community is against are implementations that unbalance the game’s economy.

In Eve Online, for the unfamiliar, players are able to buy Pilot License Extensions as an in-game representation of a 30-day game code. The PLEX can then be sold to other players on the open market for ISK. This system makes it possible to play Eve Online without paying a dime out of your own pocket (CCP still gains the subscription fee), and likewise it allows someone with extra cash to buy ISK. A sanctioned form of real money trading.

In a grand majority of arguments I’ve seen where the idea of Eve having pay to win elements appears, players disassociate the PLEX from RMT by saying that the ships and ISK are still being generated in-game through farming and crafting by legitimate players rather than CCP simply waving their magic wand and shouting “allakhazazzle” and making the ISK appear. Sure a player can spend $90 on PLEX, sell it for whatever the market value is worth (380 million per PLEX as of this writing, approximately), and use it to buy ships/enhancements, but the Eve player’s response is that the ships and the ISK were generated by other players, and thus you don’t have the inflation effect that would occur had CCP just created it. This is a perfectly valid explanation.

Not having an effect on the economy, however, doesn’t do much to throw off the fact that a player is still paying real money to get an advantage over someone who would have had to actually play the game for that ISK. The fundamentals are still there: I have $100, I use it to spend on characters, SP, ships, standing, etc, I get an advantage over someone simply paying $15 a month in subscription costs.

Where the argument tunes in is in this: someone argued to me that it doesn’t matter if someone used real money to buy a ship, because the game is skill based. As they worded it, some random moron with an overloaded bank account can buy all the ships, enhancements, and ammunition he wants. Won’t make a bit of difference when he doesn’t have the skill to pilot or fight with it and ends up losing it in 0.0 space, or AKF-mining. In a way it’s like buying a very expensive gun to go to war with. Yes, your rifle is made of the finest material known to man but it will do you no good when you’re lying dead on the ground because you failed to check that room you passed.

And this brings us right around to the economy issue: Players are against CCP selling non-vanity items because doing so would affect the economy and not for the better. It would set static prices in a game that has built itself on the balance of supply and demand, lower the price of those items and flood the market. This is the same reason CCP is against gold farmers, because they flood the market with ISK, causing inflation and inversely raising the prices of everything, making the game harder for legitimate players.

I’ve said this plenty of times here at MMO Fallout: PLEX is one of the best responses to combat gold farming, because it indulges those who are going to buy currency regardless of what the developers do, but it doesn’t affect the economy as greatly as a cash shop or allowing gold farmers to flourish, it offers a safer avenue than trusting some shady company in China with your credit card, and it also gives the developers a little something-something on the side to line their pockets with. It is a rather unique system, and more importantly a system that works. CCP may not have eradicated gold farming on Eve, but they’ve offered a legitimate alternative.

Eve players (and CCP) are against the destabilization of the economy (in this case, mass inflation), a perfectly reasonable argument considering the health of Eve’s economy is vital to the game itself. Just don’t hide it behind the thin arguments of pay to win, because by the logic of the opposition such a system either already exists or cannot exist due to the nature of the game.

Earthrise: Come Back, Old Players!


Earthrise wants you back to see a cool thing they just added into the game. With a list of patch notes substantial enough for Masthead Studios to call it an expansion, Earthrise launches the welcome back program, offering ten days (starting today) for veteran players to return to the relatively new MMO. If you’ve played in the past and never renewed your subscription, you will find yourself able to log in starting today through the 23rd.

So head on in, if you haven’t already, to experience if the game has changed for the better since your last encounter.

Earthrise: Come Back, Old Players!


Earthrise wants you back to see a cool thing they just added into the game. With a list of patch notes substantial enough for Masthead Studios to call it an expansion, Earthrise launches the welcome back program, offering ten days (starting today) for veteran players to return to the relatively new MMO. If you’ve played in the past and never renewed your subscription, you will find yourself able to log in starting today through the 23rd.

So head on in, if you haven’t already, to experience if the game has changed for the better since your last encounter.

Rift Welcome Back Week Not Quite Working Yet


Former rift players, you’ve likely received an email from Trion regarding a welcome back week beginning today and lasting until July 19th. Excitedly (or with a simple motion of interest), you probably went to log in only to find yourself blocked by a “thank you for your interest, but you need to resubscribe” message. Trion is in the process of reactivating old accounts, and unfortunately the email was sent out earlier than expected to a lot of people. The following was posted by Trion’s Elrar on the forums:

Hey all,

We’re currently working to enable the 7 free days on all returning players accounts. The emails jumped the gun a bit as activating all accounts may take some time to complete, we’ll provide an announcement once all returning players can take advantage of the event.

Apologies for the confusion, but you do not need to setup a subscription, once your account is re-activated the only thing you’ll need to do is log in to the game – hang tight until the activations are complete.

Thanks!

I will update this once the process is complete, or you can just wait until later on to try and log in.