
Don’t you hate temporary events in MMOs? Forgetting the other issues around the time-limited nature of the event itself, then you have to put up with the obnoxious issue of the game requiring a patch (and thus downtime) both before the event begins and once it ends. Wouldn’t it be easier if there was a way to, oh, let’s say update an MMO with temporary event content without having to patch the servers? Well you are in luck! Age of Conan’s latest Game Director letter details a new system put into action with the recent fifth anniversary event. From now on, Funcom no longer has to patch the games to boot up or wind down a game event.
The new system allows us to create events and activate them whenever we wish. This means that we can run events on the fly, without taking down the servers and escalate them on the fly, as we did each day of the 5th Anniversary event. It means that a GM can kick start one of these events in the game by running a simple command. Obviously this has many applications, but the upshot of it is this – you can expect to see a wider variety of events in Age of Conan going forward.
The letter also reminds us that the merger of servers with similar rulesets is still coming this summer, along with a new network layer to improve server stability after everyone is tossed into one location.
(Source: Age of Conan)



