Beta Perspective: RuneScape’s Mining/Smithing Beta


Mining & Smithing are widely regarded as extremely antiquated skills in RuneScape, as Jagex essentially filled out the skill without much future proofing. Both skills were released in 2001 and have received sporadic updates throughout the years to boost their usefulness, but it can hardly be argued that either skill has been left behind as the game has progressed. Requiring 85 mining (of the 99 skill cap) to mine Rune and 85-99 smithing to create its equipment made a lot more sense in 2001 when rune was the best armor in the game (which it still is for non-members) and rune was incredibly rare with two very slowly spawning nodes deep in the player-vs-player wilderness.

One thing that’s obvious about this planned update is that both skills are see a slowdown in production,

Mining appears to be going for predictability and ease of access. In current RuneScape, mining is essentially handled by dice roll, with every strike giving the chance to collect an ore based on your mining level, the level of the rock, and your quality of pickaxe. For most ores in the game, the rock depletes after one strike and you have to wait for it to refresh before it can be struck again.

Under the new system, instead of offering a chance with each strike, Jagex is going for predictability by introducing a timed slider which grants an ore once it fills up, its speed decided by your level, quality of pickaxe, and quality of ore. In addition, it looks like all of the ore will be moved over to a community, non-competitive style with ore nodes that do not deplete. While this does mean that it’ll be more possible to mine while not paying full attention, you’ll still want to check in every so often and click the ore to restore your stamina bar, which will slow down gathering as it depletes.

Smithing on the other hand appears to be going for slower production but more returns per creation, so you won’t be pumping out hundreds of swords per hour but the experience you receive per sword will be better than the system that currently exists. Right now smithing is a simple operation of clicking on an anvil with the ore in your inventory, selecting what you want to create, and pressing a button. The new system appears to be promoting creating less items by putting more emphasis on re-smithing what you’ve already created. Items can be upgraded six times up to “decorated,” at which the item can no longer be equipped but can be traded in for a lump sum of experience. According to Jagex staff’s in-game comments, upgrading is intended to be the fast, expensive method of training with leveling by creating items from scratch being the slow, cheap method.

Smithing anvils will be situated next to forges, and now you have to keep your metal heated in order to work it into shape (for realism). This translates into a heat meter that depletes as your creation meter progresses, meaning you’ll occasionally need to stop and reheat the metal before continuing. Right now this process is incredibly slow, but there are planned changes to make your heat last longer as you level up. Coal has also been replaced with a new luminite ore as an ingredient to smith adamant and rune armor, and the existing equipment has been condensed down to level 50 with new ores/armor filling in the remaining levels.

Finally, there is an idea of convenience that has been sorely missing from mining and smithing since its inception. Since both skills are built around the idea of mass production, a lot of the time is currently spent running with limited inventory (28 spaces plus some limited options for holding coal) running to and from the bank. With this rework, players will be given an ore bag which can drastically increase the amount of time you spend mining before having to go bank. The numbers will most likely change before launch, however during the beta I could fit about 200 tin ore (level 1) and 100 living ore (top level) into the bag. On the smithing side, you’ll be able to fill a universal hopper with ore and bars that can be accessed from any anvil, removing the need to go to and from the bank with a sack full of ore.

Looking at some of Jagex’s available design documents, the company is taking into account all of the potential issues that this rework will create, including possible threats toward the value of existing, non-craftable equipment.

I’m looking forward to how this new system will shake up a system that has more or less stayed the same for the last seventeen years.

MapleStory M Launches Globally This Year, Beta Available Now


MapleStory M is the mobile spinoff of the widely popular MMORPG MapleStory. The title has seen immense success since it launched in Korea back in 2016, the game quickly rose to the top of the charts with over two million downloads within the first two weeks. While the game doesn’t launch globally until later this year, players will be able to get their hands on the beta starting today.

Those who take part in the beta will have the opportunity to check out five original characters. The full launch will feature daily dungeons, private mini-dungeons, a challenge tower, raids, and more.

Based on the original side-scrolling MMORPG franchise, MapleStory M offers the same endless amount of customization, immersive storylines and epic boss raids that fans come to expect from the epic MapleStory franchise – now playable on the go.

The beta period for MapleStory M will be available for run until January 30 on Google Play. Beta access is available in all regions except for Korea, China, and Japan.

MapleStory M beta will be available to download until Jan. 30 through the Google Play Store in all regions excluding Korea, China and Japan. To download the game, please visit the storefront here. Interested gamers can follow MapleStory M on Facebook and Twitter.

(Source: Press Release)

Giveaway: Global Adventures Closed Beta Key


MMO Fallout is pleased to announce that we have partnered with Suba Games and Pixelsoft in order to give away closed beta keys to Global Adventures, an action MMO that invites players to travel the world and seek hidden treasures. The beta does not start until December 29, however you can pick up a key now and register it to be prepared.

Check out the trailer below and grab your key even further down. Keys are IP-restricted, so if you’re trying to get your hands on multiple keys and aren’t having any luck, that would be why.

[keys id=20031]

Steps to Join Global Adventures’ Closed Beta
  1. Obtain a beta key. 
  2. In the Steam app, from the “Games” menu pick “Activate a Product on Steam…” 
  3. Follow the steps and enter your key when prompted. GA will be added to your Steam Library.
  4. Once GA has been released, you will be able to install and play the game.

Beta Perspective: Wild Buster Is The Final Fantasy XIII of Diablo Clones


I’m having quite a bit of fun with Wild Buster, the latest MMOARPG to hit beta, but the game is rather one dimensional and I have a feeling that’s going to hurt its potential.

If you haven’t heard of Wild Buster, this is the Diablo-style game that has hinged some of its marketing on the inclusion of Duke Nukem and Serious Sam as official, licensed characters. The game is currently enjoying its last beta weekend before early access, so I decided to jump in and give my two cents.

Final Fantasy XIII was rather creatively labeled a corridor simulator, and if you translated that element into a Diablo clone, you’d probably end up with Wild Buster. Not to say the game is poorly designed; combat is smooth and responsive, the visuals aren’t half-bad, and there is plenty of loot to go around without going overboard. There are a number of classes across the two factions that operate quite distinctly from one another, and there doesn’t seem to be a whole lot of tomfoolery in the cash shop department at least at this juncture.

But the level design is horrendous, a series of re-skinned corridors where the only option is to go forward, defeating small groups of trash mobs with the occasional mini-boss style character, before you eventually face off against the big boss of the dungeon. Games in this genre generally make use of randomly generated dungeons to provide players with a varied landscape.

These games are mostly pretty linear but provide an open enough area to make up for that, but in Wild Buster you’ll just be going down hallway after hallway, without even the illusion of being able to move around. Even the bosses themselves seem poorly designed, mostly tanks with high health counters and stunning attacks, whose fights mostly boil down to increasingly spawning trash mobs and area of effect damage totems.

Wild Buster also seems to have some vestigial features in place, like being able to jump which doesn’t seem do much of anything. At least in the first twenty levels you won’t encounter anything that requires you to jump, nor do enemies appear to have attacks that can be jumped over.

Still, the hack and slashy, killing monsters in large quantities aspect is keeping me playing Wild Buster despite the grievances that I have with the beta at this time. I get the feeling that Wild Buster won’t so much fade out of my interest as much as it will hit a hard dead end where I just stop playing.

Oh and the game committed the cardinal sin of using “might’of” is a word as though that’s still okay in 2017.

Marvel Heroes Hits Playstation 4, Xbox One Coming Later


Marvel Heroes has officially hit ground on the Playstation 4, launching its closed beta for those who purchase founder’s packs available on the Playstation Store. Founders packs start at $19.99 for the Spiderman or Deadpool packs, and go up to $59.99 for the Avengers pack. Every founders pack comes with bonus G’s (cash shop currency), heroes, costumes, boosts, and more. In addition, all players will receive a Daredevil hero at a later date regardless of buying a founder’s pack.

“There’s never been a better time to be a Marvel fan,” said David Von Dorman, CEO at Gazillion. “With so many exciting films, television shows, and comics coming soon, we’re beyond excited to be able to bring the characters, costumes, and adventures of the Marvel Universe to life in living rooms around the world. Marvel Heroes Omegahas been a true passion project and labor of love for everyone here at Gazillion — and we can’t wait for players to experience it for the first time themselves on consoles.”

(Source: Marvel Heroes)

Wild Terra Update Introduces New Skills


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The latest update to Wild Terra has hit the game’s servers, bringing with it two new skills. Agriculture introduces tree planting with higher experience granting better a better chance at successfully planting and cultivating trees and plants. Gathering presumably has to do with gathering. Gathering allows the player to collect necessary materials for agriculture, including plants and fungi. Items like bird poop can be used as fertilizer and, along with water, assist in growing plants faster.

You can read the entire list of notes at the link below. Wild Terra is currently in early access and with founder packs available at the official website.

(Source: Steam)

MU Legend Giveaway


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MMO Fallout has partnered with Webzen to take part in a closed beta key giveaway for the upcoming hack ‘n’ slash MMO MU Legend. It has already been possible to register for random key selection through the main website, however obtaining a key through one of the media partners (ourselves included) will guarantee access when the beta goes live later this month.

  • Beta begins: October 25, 2016
  • Beta ends: November 8, 2016

Richard Moon, Head of Global Business at WEBZEN, commented: “We have been thrilled by the positive reaction of the fans that have pre-registered for the MU Legend closed beta. Now with the beta key giveaway, fans have another option to participate in the closed beta and help us shape the game.” He continued: “We not only welcome participation, but also feedback. We can’t wait to hear what our fans think of this new generation of MU.”

Players can pick up their key at the link below and redeem them on the MU Legend website. The list of beta partners can be found on the MU Legend Facebook page.

In consideration of separate time zones, MMO Fallout will be splitting our share of keys in half with the first half going live with the publishing of this post and the second going live later today at 5pm EST.

[keys id=17985]

Beta Perspective: Criticism of the Avatar


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Shroud of the Avatar starts you out as the corporeal form of the Avatar, an individual who has been summoned to Brittania time and time again to save the world from impending destruction. You meet with Lady British, who tells you that even her husband has returned to deal with evil forces threatening the land.

Lord British is here too? Great, I can’t wait to see how the guy completely ignores me and leaves me with absolutely none of his nation’s wealth to tackle the problem that he’s let fester for the last however many years. The dude’s been a total waste of space for most of the Ultima series, and didn’t even bother showing up for the embarrassing display that was Ultima Forever, although Garriott was long gone by the time that embarrassment of a game was released.

After building your character and answering the Oracle’s questions, you go through the Moon Gate and immediately find yourself in a village that was just ravaged by elves. You come across a dying knight who asks you to take an amulet to Brigid in Resolute. Along the way, you pick up items and figure out how to wield a sword and strike a test dummy.

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If there’s one thing I constantly hope that the gaming industry would take away from Richard Garriot’s games, it is to show even a modicum of the respect that Garriot has for role playing and building worlds. I’m talking about putting in more effort than just designing an enemy and plonking him down on a field and calling it a day.

There are numerous areas just in the tutorial zone that you are likely to completely miss out on if you try to power your way through it. For instance, did you know that it is possible to find a healer who tries to cure the wounded soldier? It is, but unless you bypass the gate and head down another path, then talk to the guy and get on the subject of the dead and dying, you’d never know. He can’t save the soldier, but the game appreciates you taking the effort and rewards you as such.

It’s the little things that make the game that much more real feeling. You don’t know anyone’s name until you ask them or they tell you, and generally they won’t right away. Sure, you can weasel your way around the system by clicking on buzzwords or grunting your comments like a caveman, but if you want to dive into the world and type “what is your name?” you can. You won’t learn everything by following the underlined words, so you eventually have to play along if you want things like quests.

Now let’s talk about difficulty.

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Are you kidding me? I’m not even out of the tutorial zone and already I’m getting my ass handed to me because the game decided it was high time to throw me into a three on one cluster f-you know, I’m not going to let this discourage me. This wouldn’t be an Ultima game if it didn’t start you out completely ill-equipped for the most basic task at hand. I need to get back into the mentality of RPGs where you need to git gud or get out, and having the game eat your lunch and then stab you in the face with your own fork is exactly the message the game needs to send to players that they aren’t screwing around.

Is it frustrating? Absolutely, but it makes the reward all the sweeter when you’re forced to put in work towards it. That said, nothing will make you smash your keyboard quite like that feeling when you see your attack miss, then miss, then miss, miss again, miss a fifth time, miss, miss, miss, and finally hit two damage only to miss, miss, miss, miss, you get the picture.

But push come to shove, Shroud of the Avatar overshoots Difficult Lane and lands right in the middle of BS Valley. In short: enemies are too densely packed and take too long to kill in respect to how fast they respawn. And to top it off, enemies just seem to waltz in from random areas of the map. You’ll be fighting two archers only to have a wolf and two random other bandits just rush in and start attacking you. So you start taking them out but by the time you finish the guys you killed earlier have respawned and joined the fight again. It’s a never ending cycle in some spots!

Experience in Shroud of the Avatar comes from a pool system. By killing enemies and completing quests you add to the experience pool that then goes toward leveling up skills as you use them. So yes, you do have to quest in Shroud of the Avatar in order to level up. The higher level the skill, the more it will draw from the pool in order to level up. In order to level up efficiently, you’re going to have to put locks on skills and decide where your priorities lie.

So it might come as a bit of surprise when I sum this up by saying that I love this game and my enjoyment is getting higher as I play. The more you fight, the better you get, the higher your stats, and the more punishment you can take out and withstand. Considering how much time I’ve invested into just the first area, I feel like this is going to be a very, very long game.

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Riders of Icarus Beta Giveaway Redux


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It is once again giveaway day here at MMO Fallout. We’ve been given 100 keys to give away for the next Riders of Icarus closed beta event. The doors open on June 2nd.

Players who previously participated in the closed beta will automatically be in for this round. There is no need to grab another key. Since we only have 100 keys to give away, the codes have been locked to one per IP.

Riders of Icarus tasks players with taming hundreds of different mounts, from ferocious bears to fire-breathing dragons. Players in North America, Mexico, Europe, Australia/New Zealand, and parts of South America are invited to be among the first to experience mounted aerial combat with dragons and bears! Well maybe not flying bears.

New players can grab a key below and follow the instructions to redeem. For the full list of supported regions, check out this page.

For NEW Closed Beta participants:

  •  Download and Install Nexon Launcher – http://download2.nexon.net/Game/NexonLauncher/NexonLauncherSetup.exe
  • Create Nexon America Account
  • In the upper right hand corner click the down arrow next to your profile name
  • Click “ACTIVATE PRODUCT” to enter your key and click “NEXT”
  • Select Riders of Icarus from the games list
  • Click “PLAY NOW” to start pre-downloading the game

[keys id=17286]

Beta Perspective: I Can’t Heap Enough Praise On Overwatch


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I don’t think a lot of people had much faith in Overwatch when we first heard of it, after all consider the circumstances. Blizzard just got done telling us that their MMO Titan was being canned because it wasn’t fun, but that the remains of the title would be stitched together in a Frankenstein’s monster-like fashion to create a new game. It makes you wonder what exactly Titan was, and why it sucked.

Functionally, Overwatch is what would happen if Team Fortress 2 and a MOBA made love and had a child. It is a 6v6 first person shooter with a massive cast of unique characters on numerous themed maps over several game modes. Rather than Team Fortress 2’s nine classes, Overwatch currently provides 21, split into four groups (offense, defense, tank, and support).

A Team Fortress 2 player would find themselves much at home in Overwatch. You have Pharah as the soldier with her rocket launcher and rocket jump ability, Torbjorn as the engineer capable of building and upgrading an automatic turret, Widowmaker as the sniper, Mercy as the medic with her medigun, D.Va as the heavy, Tracer as the scout, Junkrat as the demoman, and probably Winston as the pyro. There isn’t really an equivalent of the spy, the TF2 character that can disguise and go invisible.

Even Call of Duty fans have a dedicated character in Soldier 76, a hero who carries an automatic rifle that alt-fires rockets.

Even within each category, the characters vary pretty wildly and have a number of uses. In support, for instance, Mercy isn’t just a follow-and-heal character. While useless in combat, her staff can heal and it can also boost damage, while her ultimate ability can be used to resurrect characters on the spot. Lucio, on the other hand, is capable of using his offensive weapon to damage enemies or to knock them around. His Crossfade ability can regenerate health or amplify movement speed. Symmetry has a weapon that builds damage the longer it connects, while her sentry turret slows enemy movement.

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But it still doesn’t reduce the versatility of characters. Even non-support characters have healing powers that vary from simply boosting oneself to providing area of effect healing and shield. They give every character the potential to just massacre the enemy team, regardless of their type. Roadhog, for instance, already being a tank with ridiculous defense and health, can bring enemies in close and then utilize an ability to heal himself. Widowmaker, with her sniper rifle and ability to scale to higher places, can be absolutely devastating in the hands of a sharpshooter.

The increase in characters allows for some devastating combinations. If you’ve looked up videos on Overwatch, you’ve probably seen the combo where Bastion (a giant robot) transforms into his stationary turret mode on the Payload objective and just mows down people while Reinhardt (a tank character) protects him with his shield.

There are three game modes planned for launch as well as a hybrid mode. Escort has one team escorting a payload while the other team runs down the clock. Assault has an attacking team trying to capture control points while the defending team tries to run down the clock. Control has both teams fight over control of capture points which control adds to a meter which, when full, ends the round. Hybrid starts out as assault and eventually becomes escort.

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More updates are planned after launch, obviously, including new heroes and new maps, as well as new game modes. If there’s one thing you can expect from Blizzard, it is that the Overwatch that exists a couple of years from now will be massive in comparison to what we get at launch.

The only real downside of the beta so far is the prevalence of matchmaking throwing you into a guaranteed loss about twenty seconds before the match ends. It’s an inevitability in any game that has matchmaking, and Blizzard has alleviated the frustration by making it so you do not gain a loss if you backfill a match, however you can score a win if your team is victorious. It’s relatively simple functions like these that Blizzard is known to put in their games to make them a bit more fair.

It is a testament to these games when you can do poorly without going full tilt, even though the nature of the game demands a balanced team and I’ve had a few moments of shouting obscenities at my computer because my team was attacking on an escort map and my team just would not stop camping in their own spawn area or those public games when your team throws the game away because three members just wanted to be snipers. The game gives suggestions based on your team, but it doesn’t force you to pick a balanced list of characters so if you have a team of tanks and the enemy team is balanced, you’re screwed.

I see massive eSports potential from Overwatch, just from the litany of gifs showing up online. There are already tournaments planned, and hopefully Blizzard adds spectating tools in the same with Valve has with Counter Strike: GO, Team Fortress 2, and Dota 2. I can’t wait for the full launch of Overwatch. If you haven’t gotten into the game yet, the beta was extended until May 10th mid-afternoon EST. Even if you can only get a few games in, I wholeheartedly recommend it. It’s been a long time since I’ve come out of a game this positive.

The game will also make a killing out of the loot system. Basically you have an overall level that is functionally meaningless, but every time you level up from experience gained in each round you get a loot box that is full of random skins, victory poses, sprays, etc. When the game goes live, you’ll be able to buy them with credits as well. Longer play sessions can lead to better experience gains, since you get a boost from staying in a match through successive rounds. You’ll also apparently be able to toss away the stuff you don’t want for credits to eventually earn the stuff you do want.

I never tell my audience outright to spend money on a game just because I told you I liked it, so I really recommend getting into the beta while it is still live.