Eve Online: 350,000 Subscribers


Convincing an MMO developer to release their subscriber numbers is difficult, if not downright impossible. After all, since World of Warcraft came in and scooped up twelve million people, somehow players have decided to use the most popular MMO in existence as a benchmark for success. Still, Eve Online is one of the big players remaining on the pure subscription section, boasting three hundred thousand players a few years ago. Earlier this year, CCP pointed out after the hubbub over their in-game cash shop that Eve Online was still growing year over year.

In an email to past subscribers, CCP is offering a reactivation for the new years. In the email, they mention “Join CCP Games and the 350,000 subscribers of the Eve Community…” So much for the “Eve Online is dying” crowd.

CCP Responds To Star Vault’s Terms of Service


As a small website operator, I’m always interested in seeing what kind of overwhelming response can be generated when someone far more popular than me links to my story. Last week, I brought up the rather humorous story of Mortal Online’s Terms of Service being stripped directly from Eve Online’s, down to the accidentally placed “Eve Online” (seen above). Massively ran with the story and, unlike myself, they are popular enough to get a joking response out of CCP:

We shot them (the company that makes it) this message.


Star Vault:

We here at CCP couldn’t help but notice that our expert wordsmithing, legal poetry and cunning turns of phrase have been emulated with sincerest flattery by your technical writing and/or legal staff. In fact, ardent fans of our EULA have surfaced, themselves noticing your homage to our work. See their assessment here:http://massively.joystiq.com/2011/11/09/mortal-online-plagiarizes-eve-onlines-terms-of-service/

EVE Online is a notoriously dangerous universe. So we have to caution you — in fact, we demand that you don’t follow our footsteps or use our copyrighted work. After all, internet spaceships are serious business, so probably best to keep our internet spaceship business out of your business language. Please stop using our legal agreements, and kindly remove our name from your website.


What are people going to copy next… our spreadsheets?!

CCP Responds To Star Vault's Terms of Service


As a small website operator, I’m always interested in seeing what kind of overwhelming response can be generated when someone far more popular than me links to my story. Last week, I brought up the rather humorous story of Mortal Online’s Terms of Service being stripped directly from Eve Online’s, down to the accidentally placed “Eve Online” (seen above). Massively ran with the story and, unlike myself, they are popular enough to get a joking response out of CCP:

We shot them (the company that makes it) this message.


Star Vault:

We here at CCP couldn’t help but notice that our expert wordsmithing, legal poetry and cunning turns of phrase have been emulated with sincerest flattery by your technical writing and/or legal staff. In fact, ardent fans of our EULA have surfaced, themselves noticing your homage to our work. See their assessment here:http://massively.joystiq.com/2011/11/09/mortal-online-plagiarizes-eve-onlines-terms-of-service/

EVE Online is a notoriously dangerous universe. So we have to caution you — in fact, we demand that you don’t follow our footsteps or use our copyrighted work. After all, internet spaceships are serious business, so probably best to keep our internet spaceship business out of your business language. Please stop using our legal agreements, and kindly remove our name from your website.


What are people going to copy next… our spreadsheets?!

CCP Lays Off 20% Work Force


CCP’s situation is unfortunate. The developer has done very well with Eve Online, but as I speculated earlier is year, the simultaneous development of DUST 514 and World of Darkness is straining the company to its financial limits. The reduction in staff is expected to leave one fifth of CCP’s employees without a job, and will leave World of Darkness with a significantly reduced team.

The focus for now will be on Eve Online, as well as the integration with DUST. As a point of good news, although Eve Online’s subscriber numbers are lower than they were this past summer, they are higher than they were this time last year. CCP continues to report growth year over year.

You can read the entire report here. Our best goes out to those who lost their jobs, and we hope for fast employment.

Perpetuum Thriving Off Of Eve Online’s Losses


The guys over at Perpetuum Online were hoping to get a big patch out soon, but according to the latest dev blog much of the past few weeks has been spent dealing with a major increase in players, more specifically refugees from Eve Online.

The influx of players brought light to a lot of glitches, imbalances and dysfunctional mechanisms in the game, so instead of rushing forward and pushing out new features in the next weeks, we are taking a step back and making everything that is available in the game better. All of these features are subject to change, but their purpose and outlines are quite clear.

The connection to Eve Online isn’t just speculation, however, as Perpetuum has been noting the surge of players relating directly with the controversy over at CCP over the cash shop and the long list of players committing to quit and find another game. With Perpetuum being the closest alternative on the market, it only makes sense that the disgruntled players would end up there.

Again the long term success remains on whether or not those who pledged to never send CCP another dollar/buy another PLEX will actually go through and cancel or turn around and start mailing their subscription in via anonymous money orders, while playing Eve in a secluded room with Xfire turned off. Don’t fret though, the Perpetuum crew has a lot of plans for the game now that the server issues are taken care of. Click on the link above to read the entirety of the dev blog.

Perpetuum Thriving Off Of Eve Online's Losses


The guys over at Perpetuum Online were hoping to get a big patch out soon, but according to the latest dev blog much of the past few weeks has been spent dealing with a major increase in players, more specifically refugees from Eve Online.

The influx of players brought light to a lot of glitches, imbalances and dysfunctional mechanisms in the game, so instead of rushing forward and pushing out new features in the next weeks, we are taking a step back and making everything that is available in the game better. All of these features are subject to change, but their purpose and outlines are quite clear.

The connection to Eve Online isn’t just speculation, however, as Perpetuum has been noting the surge of players relating directly with the controversy over at CCP over the cash shop and the long list of players committing to quit and find another game. With Perpetuum being the closest alternative on the market, it only makes sense that the disgruntled players would end up there.

Again the long term success remains on whether or not those who pledged to never send CCP another dollar/buy another PLEX will actually go through and cancel or turn around and start mailing their subscription in via anonymous money orders, while playing Eve in a secluded room with Xfire turned off. Don’t fret though, the Perpetuum crew has a lot of plans for the game now that the server issues are taken care of. Click on the link above to read the entirety of the dev blog.

CCP: Harden Up


I found this video from 2009, it’s a rap song performed by CCP’s several offices. Who knew that the CCP guys could play music and rap(?). The song convey’s the focus of Eve Online perfectly, especially the chorus:

We’re CCP! We march on fearlessly!
Excellent is what we strive to be!

If you’re going to follow us to the top

HARDEN THE FUCK UP!

Eve: We’re Fine With RMT, Just Don’t Affect The Economy


CCP and the Eve Online community support pay to win. There I said it. For many of you this will hardly be a tantalizing discovery but it is something that needs to be said to the somewhat-in-denial Eve community: Eve Online is already pay to win, what the community is against are implementations that unbalance the game’s economy.

In Eve Online, for the unfamiliar, players are able to buy Pilot License Extensions as an in-game representation of a 30-day game code. The PLEX can then be sold to other players on the open market for ISK. This system makes it possible to play Eve Online without paying a dime out of your own pocket (CCP still gains the subscription fee), and likewise it allows someone with extra cash to buy ISK. A sanctioned form of real money trading.

In a grand majority of arguments I’ve seen where the idea of Eve having pay to win elements appears, players disassociate the PLEX from RMT by saying that the ships and ISK are still being generated in-game through farming and crafting by legitimate players rather than CCP simply waving their magic wand and shouting “allakhazazzle” and making the ISK appear. Sure a player can spend $90 on PLEX, sell it for whatever the market value is worth (380 million per PLEX as of this writing, approximately), and use it to buy ships/enhancements, but the Eve player’s response is that the ships and the ISK were generated by other players, and thus you don’t have the inflation effect that would occur had CCP just created it. This is a perfectly valid explanation.

Not having an effect on the economy, however, doesn’t do much to throw off the fact that a player is still paying real money to get an advantage over someone who would have had to actually play the game for that ISK. The fundamentals are still there: I have $100, I use it to spend on characters, SP, ships, standing, etc, I get an advantage over someone simply paying $15 a month in subscription costs.

Where the argument tunes in is in this: someone argued to me that it doesn’t matter if someone used real money to buy a ship, because the game is skill based. As they worded it, some random moron with an overloaded bank account can buy all the ships, enhancements, and ammunition he wants. Won’t make a bit of difference when he doesn’t have the skill to pilot or fight with it and ends up losing it in 0.0 space, or AKF-mining. In a way it’s like buying a very expensive gun to go to war with. Yes, your rifle is made of the finest material known to man but it will do you no good when you’re lying dead on the ground because you failed to check that room you passed.

And this brings us right around to the economy issue: Players are against CCP selling non-vanity items because doing so would affect the economy and not for the better. It would set static prices in a game that has built itself on the balance of supply and demand, lower the price of those items and flood the market. This is the same reason CCP is against gold farmers, because they flood the market with ISK, causing inflation and inversely raising the prices of everything, making the game harder for legitimate players.

I’ve said this plenty of times here at MMO Fallout: PLEX is one of the best responses to combat gold farming, because it indulges those who are going to buy currency regardless of what the developers do, but it doesn’t affect the economy as greatly as a cash shop or allowing gold farmers to flourish, it offers a safer avenue than trusting some shady company in China with your credit card, and it also gives the developers a little something-something on the side to line their pockets with. It is a rather unique system, and more importantly a system that works. CCP may not have eradicated gold farming on Eve, but they’ve offered a legitimate alternative.

Eve players (and CCP) are against the destabilization of the economy (in this case, mass inflation), a perfectly reasonable argument considering the health of Eve’s economy is vital to the game itself. Just don’t hide it behind the thin arguments of pay to win, because by the logic of the opposition such a system either already exists or cannot exist due to the nature of the game.

Eve: We're Fine With RMT, Just Don't Affect The Economy


CCP and the Eve Online community support pay to win. There I said it. For many of you this will hardly be a tantalizing discovery but it is something that needs to be said to the somewhat-in-denial Eve community: Eve Online is already pay to win, what the community is against are implementations that unbalance the game’s economy.

In Eve Online, for the unfamiliar, players are able to buy Pilot License Extensions as an in-game representation of a 30-day game code. The PLEX can then be sold to other players on the open market for ISK. This system makes it possible to play Eve Online without paying a dime out of your own pocket (CCP still gains the subscription fee), and likewise it allows someone with extra cash to buy ISK. A sanctioned form of real money trading.

In a grand majority of arguments I’ve seen where the idea of Eve having pay to win elements appears, players disassociate the PLEX from RMT by saying that the ships and ISK are still being generated in-game through farming and crafting by legitimate players rather than CCP simply waving their magic wand and shouting “allakhazazzle” and making the ISK appear. Sure a player can spend $90 on PLEX, sell it for whatever the market value is worth (380 million per PLEX as of this writing, approximately), and use it to buy ships/enhancements, but the Eve player’s response is that the ships and the ISK were generated by other players, and thus you don’t have the inflation effect that would occur had CCP just created it. This is a perfectly valid explanation.

Not having an effect on the economy, however, doesn’t do much to throw off the fact that a player is still paying real money to get an advantage over someone who would have had to actually play the game for that ISK. The fundamentals are still there: I have $100, I use it to spend on characters, SP, ships, standing, etc, I get an advantage over someone simply paying $15 a month in subscription costs.

Where the argument tunes in is in this: someone argued to me that it doesn’t matter if someone used real money to buy a ship, because the game is skill based. As they worded it, some random moron with an overloaded bank account can buy all the ships, enhancements, and ammunition he wants. Won’t make a bit of difference when he doesn’t have the skill to pilot or fight with it and ends up losing it in 0.0 space, or AKF-mining. In a way it’s like buying a very expensive gun to go to war with. Yes, your rifle is made of the finest material known to man but it will do you no good when you’re lying dead on the ground because you failed to check that room you passed.

And this brings us right around to the economy issue: Players are against CCP selling non-vanity items because doing so would affect the economy and not for the better. It would set static prices in a game that has built itself on the balance of supply and demand, lower the price of those items and flood the market. This is the same reason CCP is against gold farmers, because they flood the market with ISK, causing inflation and inversely raising the prices of everything, making the game harder for legitimate players.

I’ve said this plenty of times here at MMO Fallout: PLEX is one of the best responses to combat gold farming, because it indulges those who are going to buy currency regardless of what the developers do, but it doesn’t affect the economy as greatly as a cash shop or allowing gold farmers to flourish, it offers a safer avenue than trusting some shady company in China with your credit card, and it also gives the developers a little something-something on the side to line their pockets with. It is a rather unique system, and more importantly a system that works. CCP may not have eradicated gold farming on Eve, but they’ve offered a legitimate alternative.

Eve players (and CCP) are against the destabilization of the economy (in this case, mass inflation), a perfectly reasonable argument considering the health of Eve’s economy is vital to the game itself. Just don’t hide it behind the thin arguments of pay to win, because by the logic of the opposition such a system either already exists or cannot exist due to the nature of the game.

$70 Monocle? We’re Not Even Halfway To The Top


First off, Eurogamer owes me the sum of $4 for a now ruined blueberry bagel with peanut butter and jelly on it (the organic kind). The more I consider publishing this article, the more I’ve been refreshing the page, staring at the calendar hoping that today is April 1st, or someone hacked Eurogamer’s website to post a fake article. In an article just published, Eurogamer talked to CCP about future inclusions to the Eve Online Noble Exchange, including the possibility of a $10,000 gold-colored Scorpion (ship).

I guess the signs are out there. Take this, for example, from Eve’s Dev blog about the cash shop:

Deluxe tier outfits are aimed at flamboyantly rich capsuleers regardless of whether they measure their wealth in ISK, Aurum, PLEX, or currencies from Earth. While price is of little concern for these players, they could find themselves spending two or three times the price of an affordable outfit on a single piece for their ensemble. An exceptional tier is rumored to exist that represents a very special and rare investment for the wealthiest members of the EVE community.

So a special tier is planned for those who are above what is considered “flamboyantly rich” in “Earth currency.” Chariman of the Council of Stellar Management (CSM) Alex Gianturco believes that there is no reason for backlash against vanity cash shop items, regardless of how expensive they are.

“My perspective and the CSM’s perspective is that if they come out with something like – just as a hypothetical [example] – unique ship models with limited runs that they want to charge $1 billion for: as long as it doesn’t impact the competitive gameplay of Eve Online – If some crazy rich person wants to buy that, I don’t care and, by and large, the CSM doesn’t care, and that money helps go to develop Eve.”

Eve Online players are understandably standing once again on rocky ground after CCP’s own Arnar Gylfason refused to declare that non-vanity items were off the table forever:

“Saying never …” Gylfasson paused. “That puts me in an awkward position.”

It will certainly be interesting to see exactly how high CCP is looking to go in terms of cash shop costs, and what exactly will fill that spot of crazy rich. Like I’ve said before, going for an insanely rich item that is visual (other players can see on you in space) will likely wind up being a massive target painted on your ship for every player in the galaxy to target.